Search found 14 matches
- Sat May 23, 2015 5:08 pm
- Forum: Concept Art
- Topic: Shipal-Shin inspirational stuff
- Replies: 48
- Views: 34756
- Thu May 21, 2015 9:04 pm
- Forum: Concept Art
- Topic: Indoril LC Modular Set
- Replies: 22
- Views: 8613
Gnomey: I really liked the drawing of the Indoril exterior. It seems that I should pattern the interiors after the lower tier, which brings up some thoughts: - Do the pieces comprising the Indoril plaza/canton exist yet? I was thinking of either using those pieces for dimensional patterning or mayb...
- Wed May 20, 2015 11:17 pm
- Forum: Concept Art
- Topic: Indoril LC Modular Set
- Replies: 22
- Views: 8613
Gnomey: I have no objection to doing the Indoril stuff first. My interest is primarily in taking stuff that's almost there like the Skyrender and taking it over the finish line. I'll admit that the Dres intrigue me as well. But if the Indoril stuff would be more immediately useful, that's OK too. T...
- Wed May 20, 2015 8:36 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural functional sketches 2
- Replies: 114
- Views: 66512
Thanks 10Kaziem, I'm still trying to get Mwgek's Max scenes working with my setup. But if you like, feel free to take his two RAR files and look at his test cells ( xxxx_drestest ) in his DresTest.esp file. Any of your textural thoughts would be appreciated; in particular, any ideas about interior w...
- Tue May 19, 2015 9:07 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural functional sketches 2
- Replies: 114
- Views: 66512
Hi there, After doing my bit to get the Skyrender game-ready, I thought I might try to add to the Dres set as developed by Nalin, The Warder and Mwgek. I've downloaded all the archives associated with that claim thread and I have also read through Mwgek's showcase thread. Having looked through Mwgek...
- Sun May 17, 2015 11:34 pm
- Forum: Concept Art
- Topic: Some Ideas
- Replies: 8
- Views: 5142
- Thu May 14, 2015 1:48 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
- Mon May 11, 2015 6:27 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
- Thu May 07, 2015 12:38 am
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
- Mon May 04, 2015 9:32 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
To The Powers That Be:
To The Powers That Be:
In your collective opinion, would this qualify me as a developer in modelling? I was thinking of tackling the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19973]Dres exteriors[/url].
Thanks,
Steve
In your collective opinion, would this qualify me as a developer in modelling? I was thinking of tackling the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19973]Dres exteriors[/url].
Thanks,
Steve
- Sat May 02, 2015 7:10 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
Any recommendations for an active forum or MW creature developers I can ping? Not exactly an active developer, but I took a flyer and sent an email to the address given in the 12-year-old DarkIllusion tutorial. Lo and behold, he sent me a Max4 scene of his Ultima Black Widow, and it turns out that ...
- Fri May 01, 2015 9:01 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
I've been working with the model. Based on comparisons with other models, it seems that some elements in the Root Bone hierarchy are rotated incorrectly, but trying to rotate the Thorax bone has not worked. I believe the visible orientation, which is the creature front facing the positive Y directio...
- Thu Apr 30, 2015 12:21 am
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
Progress report - 29 April 2015
I have successfully gotten a SkyRender into the game, though it does not behave the way that I would like. I have enclosed a 7Z archive that when extracted into the parent directory of a MW install will put the meshes in Meshes\TEST, the textures under Textures, and Skyrender.esp into Data files. Th...
- Sat Apr 25, 2015 6:50 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 13687
Currently working on Super Llama's Skyrender
With Super Llama's permission, I have been using his Max 5 scene to try to get his Skyrender creature MW-ready. I have tweaked textures, added a shadow skeleton, and altered the type of animations but not the animations themselves. At this point the creature and animations look pretty good in Nifsko...