Search found 14 matches

by SACarrow
Sat May 23, 2015 5:08 pm
Forum: Concept Art
Topic: Shipal-Shin inspirational stuff
Replies: 48
Views: 34756

Bahamut: With NifSkope, it wouldn't be too bad to create "new" retextured Hlaalu building components. The new textures would still need to be created, but once that was done, then the Hlaalu assets could be copied and renamed and NS used to sub the new texes.
by SACarrow
Thu May 21, 2015 9:04 pm
Forum: Concept Art
Topic: Indoril LC Modular Set
Replies: 22
Views: 8613

Gnomey: I really liked the drawing of the Indoril exterior. It seems that I should pattern the interiors after the lower tier, which brings up some thoughts: - Do the pieces comprising the Indoril plaza/canton exist yet? I was thinking of either using those pieces for dimensional patterning or mayb...
by SACarrow
Wed May 20, 2015 11:17 pm
Forum: Concept Art
Topic: Indoril LC Modular Set
Replies: 22
Views: 8613

Gnomey: I have no objection to doing the Indoril stuff first. My interest is primarily in taking stuff that's almost there like the Skyrender and taking it over the finish line. I'll admit that the Dres intrigue me as well. But if the Indoril stuff would be more immediately useful, that's OK too. T...
by SACarrow
Wed May 20, 2015 8:36 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 66512

Thanks 10Kaziem, I'm still trying to get Mwgek's Max scenes working with my setup. But if you like, feel free to take his two RAR files and look at his test cells ( xxxx_drestest ) in his DresTest.esp file. Any of your textural thoughts would be appreciated; in particular, any ideas about interior w...
by SACarrow
Tue May 19, 2015 9:07 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 66512

Hi there, After doing my bit to get the Skyrender game-ready, I thought I might try to add to the Dres set as developed by Nalin, The Warder and Mwgek. I've downloaded all the archives associated with that claim thread and I have also read through Mwgek's showcase thread. Having looked through Mwgek...
by SACarrow
Sun May 17, 2015 11:34 pm
Forum: Concept Art
Topic: Some Ideas
Replies: 8
Views: 5142

As for the helmet, someone might be able to "decapitate" the Skyrender from Super Llama's Max scene from the Skyrender public discussion thread and use that as a starting point.
by SACarrow
Thu May 14, 2015 1:48 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

Would it be possible for one of the admins to update the thread in the Dres claim section? I was thinking of just updating the completion percentage to 95-99%, including my package in the OP, and maybe adding a post saying that what is still needed are sounds and scripting? Or grant me "special...
by SACarrow
Mon May 11, 2015 6:27 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

Speaking for myself, I am very glad for what you did and we all recognize that life (in great ways and small) gets in the way sometimes. :) Thanks for what you did and if you ever feel like doing something else, cool; if not, thanks for all the fish.

Steve
by SACarrow
Thu May 07, 2015 12:38 am
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

Thanks to all, but remember that I just did the tech crap to get it in-game. Most of the actual creativity was from SL. Not that "getting crap in-game" has no value; quite the opposite.

As for using SRs as transport, I would have no idea how to go about doing that. :)
by SACarrow
Mon May 04, 2015 9:32 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

To The Powers That Be:

To The Powers That Be: :)

In your collective opinion, would this qualify me as a developer in modelling? I was thinking of tackling the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19973]Dres exteriors[/url].

Thanks,
Steve
by SACarrow
Sat May 02, 2015 7:10 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

Any recommendations for an active forum or MW creature developers I can ping? Not exactly an active developer, but I took a flyer and sent an email to the address given in the 12-year-old DarkIllusion tutorial. Lo and behold, he sent me a Max4 scene of his Ultima Black Widow, and it turns out that ...
by SACarrow
Fri May 01, 2015 9:01 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

I've been working with the model. Based on comparisons with other models, it seems that some elements in the Root Bone hierarchy are rotated incorrectly, but trying to rotate the Thorax bone has not worked. I believe the visible orientation, which is the creature front facing the positive Y directio...
by SACarrow
Thu Apr 30, 2015 12:21 am
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

Progress report - 29 April 2015

I have successfully gotten a SkyRender into the game, though it does not behave the way that I would like. I have enclosed a 7Z archive that when extracted into the parent directory of a MW install will put the meshes in Meshes\TEST, the textures under Textures, and Skyrender.esp into Data files. Th...
by SACarrow
Sat Apr 25, 2015 6:50 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 13687

Currently working on Super Llama's Skyrender

With Super Llama's permission, I have been using his Max 5 scene to try to get his Skyrender creature MW-ready. I have tweaked textures, added a shadow skeleton, and altered the type of animations but not the animations themselves. At this point the creature and animations look pretty good in Nifsko...