Search found 23 matches
- Thu Feb 21, 2008 3:10 am
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Tue Feb 19, 2008 6:11 am
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
O.o wow. uhh, I'm just going to start over from square one. And most of those things that are bleeding, are due to my fall function. Anyone know why the fall function makes things bleed? lets see here, the guards are supposed to be wearing mismatched armor. there are plenty of NPC's like that in van...
- Mon Feb 18, 2008 4:20 am
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Mon Feb 18, 2008 3:59 am
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
Sabian's Showcase (Numero Dos)
Right, long time ago I made a showcase here, and eventually just let it drop. But now, I'm interested again. Also, I'm an administrator over at the Cyrodiil project, and I'm in need of contacting someone about connecting our maps on the Map 4 border. Anyways, this is one of my mods that was released...
- Wed Jan 23, 2008 1:32 am
- Forum: Archives
- Topic: troubleshooting problems
- Replies: 6
- Views: 394
- Mon Jan 21, 2008 9:47 pm
- Forum: Archives
- Topic: troubleshooting problems
- Replies: 6
- Views: 394
troubleshooting problems
hey TR, I'm right in the middle of making a mod and I tried to use TESAME to remove all the deleted and useless stuff from the mod so it wouldnt show up in the Object window of the CS. But, when I load the esp back up again, I get all the junk back AND its not deleted anymore!
- Thu Dec 27, 2007 6:52 pm
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
oh, i see it. Thanks people. The logs were supposed to be removed from the mod. something i overlooked obviously, I'll go back and change it, along with the other things mentioned. I've already set everything to ground-height. Thats a useful tool to use. :D Anyways, I'll post an updated version here...
- Tue Dec 25, 2007 3:48 am
- Forum: Archives
- Topic: To be incorporated?
- Replies: 3
- Views: 377
the problem with creating my own mod afterwords would be that other transport methods would be in place. such as Riverstriders, Silt striders, etc. I do not offer this as an idea, more a suggestion that it be implemented. I think that the guar should be more integrated into Morrowind society. But, t...
- Tue Dec 25, 2007 3:44 am
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Mon Dec 24, 2007 10:57 pm
- Forum: Archives
- Topic: To be incorporated?
- Replies: 3
- Views: 377
To be incorporated?
So I've been looking through some mods at PES, and i was wondering if some of these things should be implemented. First off is Abot's Guar Riding mod. I think that some aspect of this mod should be introduced. (Example-- not the mod itself, but the idea of a pack guar for travel) I think that perhap...
- Mon Dec 24, 2007 10:52 pm
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Mon Dec 24, 2007 6:25 pm
- Forum: Concept Art
- Topic: [FCG]: Ruins
- Replies: 54
- Views: 8930
If I was to use the stuff Sapien posted, I'd use them in Argonia, since it seems they're more fond of Mayan/Pre-colombian Mesoamerican architecture over there. But they're far from what I know as Yoku and Raga. Scumbago, I'd have to disagree. according to my lore studies (WTF? Sabian studying?!) I ...
- Mon Dec 24, 2007 6:12 pm
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Mon Dec 24, 2007 5:38 pm
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Mon Dec 24, 2007 5:36 pm
- Forum: Archives
- Topic: How does this work?
- Replies: 8
- Views: 596
- Mon Dec 24, 2007 5:17 pm
- Forum: Archives
- Topic: How does this work?
- Replies: 8
- Views: 596
- Mon Dec 24, 2007 6:37 am
- Forum: Archives
- Topic: How does this work?
- Replies: 8
- Views: 596
- Mon Dec 24, 2007 3:14 am
- Forum: Archives
- Topic: How does this work?
- Replies: 8
- Views: 596
How does this work?
Right, so I dont get how so many people can contribute to something. first off, how is it that all of these peoples works are added to one file? example:
I make a book for TR. How is it added to the TR_Data.esm?
I make a book for TR. How is it added to the TR_Data.esm?
- Sun Dec 23, 2007 7:14 pm
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Sun Dec 23, 2007 5:32 pm
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Sat Dec 22, 2007 4:36 pm
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
Thanks for the welcome. Yes, i noticed that about the Cave of Knowledge after i uploaded it. I'll get it fixed ASAP. I prefer BB. but i dont think i uploaded it to the mod file. When i used tesAME none of the BB files showed up so i dont know whats wrong with it. I suggest trying it with BB. As a fo...
- Sat Dec 22, 2007 12:14 am
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
- Fri Dec 21, 2007 5:52 am
- Forum: Developer Showcase
- Topic: Sabian's Showcase
- Replies: 27
- Views: 3366
Sabian's Showcase
Alright, heres my showcase. check it out please! Tel Denim is a Rogue Telvanni "town" on the eastern slopes of Red Mountain, ruled by Archmagister Veck. Mod includes bunch of NPC's 1 new quest, 1 new faction, and more. Also, I'd like to become a questmaker, interior cell designer and revie...