thanks guys,
i hope i can return soon.
to admins: sorry, but my claims should be revoked...
let somebody else have em.
stryker could you fix the int you reviewed for me?
Search found 354 matches
- Fri Mar 20, 2009 4:07 am
- Forum: Archives
- Topic: Stressing Out like you wouldnt believe
- Replies: 12
- Views: 1346
- Tue Mar 17, 2009 3:08 am
- Forum: Archives
- Topic: Stressing Out like you wouldnt believe
- Replies: 12
- Views: 1346
- Tue Mar 17, 2009 1:21 am
- Forum: Archives
- Topic: Stressing Out like you wouldnt believe
- Replies: 12
- Views: 1346
Stressing Out like you wouldnt believe
During the storms and general bad weather when cyclone hamish popped up near where we live, lightning was particularly annoying... i dont know if it hit the powergrid or what... but to cut a long story short.. it surged through our house and fried my laptop.... things that i have lost: My laptop. (b...
- Wed Mar 04, 2009 3:10 am
- Forum: Archives
- Topic: Calling All Australians!
- Replies: 9
- Views: 920
- Mon Mar 02, 2009 12:04 am
- Forum: News
- Topic: Stirk 1.2 Out!
- Replies: 9
- Views: 6676
- Sun Feb 22, 2009 11:32 am
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 18806
sorry about the missing update for 3 weeks. but unfortunately my car's engine is about to explode.. (can't use it at all) and been werking heaps lately. (to save up for a new engine). i found some time this weekend to do a little bit on it. i will finish the first of the 4?(there was a quest apparen...
- Thu Feb 05, 2009 1:59 pm
- Forum: Archives
- Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
- Replies: 358
- Views: 33546
- Thu Feb 05, 2009 3:34 am
- Forum: Archives
- Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
- Replies: 358
- Views: 33546
Here is a screeny of what the DDD icon looks like for me. and what the the other icons will be. in other news. teh weapons work fine. (i killed half of stirk with them) and im glad that the statue is not an <!> model. sorry about not putting the image somewheres else.. but i can't load imagehost or ...
- Wed Feb 04, 2009 3:19 pm
- Forum: Archives
- Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
- Replies: 358
- Views: 33546
- Wed Feb 04, 2009 2:30 pm
- Forum: Archives
- Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
- Replies: 358
- Views: 33546
This is Stirk. 1.0 There is one problem. the ICON for the Dunedweller dagger is really screwed up ingame. (everything else is good.) Its ready for release, other than the fixing of that texture. but it could be a render issue. (might not be the texture, coz i can open it using another tool) srlsy......
- Wed Feb 04, 2009 10:29 am
- Forum: Archives
- Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
- Replies: 358
- Views: 33546
- Mon Feb 02, 2009 3:02 am
- Forum: Archives
- Topic: Map 7 Download (Stirk Internal Pre-Release v0.99)
- Replies: 358
- Views: 33546
- Sat Jan 31, 2009 1:13 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 18806
the code in my previous post is bugging. well im pretty sure it should work. but it doesnt. the activator that its attach to does not display a message box and ask for stuff. even though all the requirements etc are done. could someone please test this, for simplicity you could make a activator just...
- Thu Jan 29, 2009 12:53 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 18806
nearly done with the first quest, just scripting/debugging :P. could you add the 4th quest from that other design in to your summation post vike. begin TR_m2_q7a_Chimer short DoOnce if (DoOnce == 0) { TR_m2_q7a_ChimerSpirit -> Disable set DoOnce to 1 } endif short MessageOn short DoOnce1 short DoOnc...
- Wed Jan 28, 2009 11:53 am
- Forum: Quests: Finished
- Topic: q2-10-Mis
- Replies: 110
- Views: 91566
- Mon Jan 26, 2009 12:18 pm
- Forum: Archives
- Topic: Status of Stirk 1.0?
- Replies: 19
- Views: 1810
- Sun Jan 25, 2009 4:37 pm
- Forum: Archives
- Topic: possible wiki for the project? - SOLVED
- Replies: 31
- Views: 3960
- Sun Jan 25, 2009 10:53 am
- Forum: Archives
- Topic: possible wiki for the project? - SOLVED
- Replies: 31
- Views: 3960
- Sun Jan 25, 2009 2:27 am
- Forum: Archives
- Topic: i10-15-Mis
- Replies: 53
- Views: 3917
- Sat Jan 24, 2009 2:40 pm
- Forum: Developer Showcase
- Topic: Stryker's Showcase
- Replies: 57
- Views: 5579
- Sat Jan 24, 2009 6:33 am
- Forum: Archives
- Topic: Ten Pace Boots
- Replies: 2
- Views: 435
- Sat Jan 24, 2009 6:27 am
- Forum: Archives
- Topic: i10-15-Mis
- Replies: 53
- Views: 3917
- Fri Jan 23, 2009 4:44 pm
- Forum: Off-Topic
- Topic: Members Photos
- Replies: 574
- Views: 176748
- Fri Jan 23, 2009 3:56 pm
- Forum: Archives
- Topic: How Old Are You?
- Replies: 141
- Views: 19770
- Thu Jan 22, 2009 1:54 pm
- Forum: Quests: Finished
- Topic: q2-8-Mis
- Replies: 170
- Views: 40689
- Thu Jan 22, 2009 12:20 pm
- Forum: Concept Art
- Topic: Hawk's Concept Art
- Replies: 16
- Views: 2619
- Thu Jan 22, 2009 3:33 am
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 18806
for the part were the player discloses the plot to girvayn, could i extend it just a tad and make the player retrieve a book of some value from the ruined stronghold. cos thats like the easiest 500g ever made... i need to get into a decent sleeping pattern for me to be doing more work on this...i th...
- Sun Jan 18, 2009 1:32 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 18806
- Sun Jan 18, 2009 1:29 pm
- Forum: Developer Showcase
- Topic: The Gooch's ShowCase | Quest | Scripting
- Replies: 37
- Views: 4330
- Sun Jan 18, 2009 3:36 am
- Forum: Quests: Finished
- Topic: q2-8-Mis
- Replies: 170
- Views: 40689
- Sat Jan 17, 2009 2:09 pm
- Forum: Developer Showcase
- Topic: RelinQ's Showcase
- Replies: 104
- Views: 11706
- Sat Jan 17, 2009 10:25 am
- Forum: Archives
- Topic: Some random little screenshots
- Replies: 51
- Views: 5331
I run a Asus F3JC, with a 7300go. 1gb of ram. and with MGE i get about 15 to 25 fps. Quote from PES: The gui requires .NET 2.0. Also, using any of the DX9 dlls requires the DX9.0c december 2005 update to be installed. (Only DX8.1 is required if you don't want to use the DX9 only features.) Some feat...
- Fri Jan 16, 2009 9:24 am
- Forum: Developer Showcase
- Topic: The Gooch's ShowCase | Quest | Scripting
- Replies: 37
- Views: 4330
- Thu Jan 15, 2009 3:28 pm
- Forum: Archives
- Topic: Scaling meshes for the TES3CS
- Replies: 5
- Views: 529
you can rescale the object within the CS, by double clicking on the object to bring up its properties (position/rotation etc) then there is a scale box. beth put that there for a reason ;) and perhaps you should use centimeters instead of millimeters.. or just meters. either way, it can be scaled in...
- Thu Jan 15, 2009 3:15 pm
- Forum: Archives
- Topic: Map of Maps 1 and 2
- Replies: 35
- Views: 2361
- Wed Jan 14, 2009 3:29 pm
- Forum: Archives
- Topic: New Gameplay?
- Replies: 61
- Views: 6783
I was talking about morrowind(map2). with the possibility of being added into Hammerfell(oblivion), but thats a long way off... and at any rate, this thread sort of veered off at some point. where is the discussion about new gameplay? other than that of the system i have just spoken about... i haven...
- Wed Jan 14, 2009 5:25 am
- Forum: Developer Showcase
- Topic: Volunteering for exterior AND interior model work
- Replies: 35
- Views: 4274
- Wed Jan 14, 2009 4:07 am
- Forum: Archives
- Topic: New Gameplay?
- Replies: 61
- Views: 6783
my 'suggestion' was not infact my idea in the first place (and its not a suggestion. it WILL go into at least one town, it is in planning as we speak..), the credit should go to Lud. i will be most likely implementing it and expanding on his idea. and the two factions are not fighting in the literal...
- Tue Jan 13, 2009 6:25 am
- Forum: Developer Showcase
- Topic: Volunteering for exterior AND interior model work
- Replies: 35
- Views: 4274