Search found 106 matches

by DMKW
Wed May 20, 2015 12:18 am
Forum: Master Planning
Topic: Sload in Tear?
Replies: 27
Views: 19530

I haven't seen the large version of this illustration before. I had to stare at it for a while but the image definitely shows 4 airships. 3 approaching the skyport and one docked to it on its port side. At the end of the skyport there appears to be what looks like Gargoyles in the shape of a Sload h...
by DMKW
Sun May 17, 2015 12:28 am
Forum: Conceptualization
Topic: On (Telvanni) Dust Adepts [Split from the Vision thread]
Replies: 22
Views: 11114

I always just assumed that the Telvanni Dust Adepts were those skilled in ashland survival and travel. A specialized sect used as guides, scavengers or often sent on missions to collect certain items or scout and investigate certain areas in the harshest of ashland terrain. A cool main land Telvanni...
by DMKW
Sun Jun 15, 2014 1:29 am
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 51809

This is excellent news. The Tribunal expansion would have always felt out of place within TR. It just doesn't compare in terms of scope. To be fair though, none of the original content will compare in terms of scope. It was sort of hinted at in the OP but unfortunately, Morrowind, being confined to ...
by DMKW
Wed Feb 19, 2014 1:49 am
Forum: Archives
Topic: Better Bodies support
Replies: 9
Views: 2223

When OpenMW comes out, someone can create much nicer bodies. Then a group can go through and recreate clothing if they want. God, those BB meshes look terrible these days.
by DMKW
Tue Mar 01, 2011 10:45 pm
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 288366

I like the shivering isles roots caverns idea, however that would require a whole new tileset would it not? Something like this would be pretty badass though http://www.imperial-library.info/sites/default/files/gallery_files/mw_TAoM_p10.jpg The holes themselves can still be low poly and created by t...
by DMKW
Thu Dec 17, 2009 10:58 pm
Forum: Archives
Topic: Telvannis Quests
Replies: 4
Views: 642

How many maps does the telvanni questline span? Also, and I know its been asked before but just in case something has changed... Is it safe to play through the Map1 telvanni quests or should we wait for the Map2 quests to finish?
by DMKW
Mon Dec 07, 2009 4:55 pm
Forum: Developer Showcase
Topic: Worsas' Showcase
Replies: 125
Views: 16429

Osiris: Yes I agree. The basic look is great, just felt the model and texture itself could use an update. Just way to low poly for morrowinds current standards! Worsas: The new creature is looking great! Also, been waiting years for someone to make those missing Daedric helms, but no one seems to wa...
by DMKW
Sun Dec 06, 2009 3:58 pm
Forum: Developer Showcase
Topic: Worsas' Showcase
Replies: 125
Views: 16429

If any creature needs to be redone its the river strider. Its big, its obvious, its useful and its ugly as hell. Bad model, bad texturing, just all around outdated.

http://www.tamriel-rebuilt.org/?picture=Riverstrider.jpg&p=screenshots&gallery=22
by DMKW
Fri Dec 04, 2009 12:56 am
Forum: Archives
Topic: Hammerfell Progress
Replies: 30
Views: 3019

Thats to bad. Mr Siika seems to have created upper and lower tilesets for the Elsweyr mod within days. I guess all it takes is one good modeler. http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune12.jpg http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune15.jpg http://i189.photobu...
by DMKW
Wed Nov 05, 2008 4:35 am
Forum: Archives
Topic: Vote!
Replies: 14
Views: 1214

The world is happy about your decision! well played America!
by DMKW
Wed Oct 15, 2008 6:05 pm
Forum: Archives
Topic: How Old Are You?
Replies: 141
Views: 19771

25! been here since I was 21 ...geez. Morrowind mainland done yet or what? ;)
by DMKW
Mon Oct 13, 2008 11:30 pm
Forum: Archives
Topic: Taneth arhitecture
Replies: 12
Views: 1164

I'm sure this has been asked before so sorry LadyN but I can't remember the situation. ..do you plan on using any of the resources from the dessert world space mod? http://i167.photobucket.com/albums/u159/Darkness_Eternal_Oblivion/Desert%20Resources%20Showcase/AerialShot02.jpg http://i167.photobucke...
by DMKW
Wed Mar 26, 2008 7:57 pm
Forum: News
Topic: Tamriel Rebuilt; Telvannis beta v2.0
Replies: 29
Views: 20742

Hey congrats guys!

btw does anyone know what happened to the "what were working on now" thread? for oblivion? u know the one with the juicy screenshots?
by DMKW
Mon Jan 28, 2008 5:33 pm
Forum: Archives
Topic: What are we up to? [Oblivion]
Replies: 46
Views: 12003

wow these new shots are fantastic! I love how the textures have that old, beaten and worn look, similar to the vanilla cities. I personally like the look of the lamps. I think they could look great when they are properly textured.
by DMKW
Sun Jan 20, 2008 4:30 pm
Forum: Archives
Topic: What are we up to? [Oblivion]
Replies: 46
Views: 12003

anything new to show off? :)
by DMKW
Tue Oct 02, 2007 2:12 pm
Forum: Archives
Topic: What are we up to? [Oblivion]
Replies: 46
Views: 12003

Fishcake: Those weapons look really good! One thing though...unless i'm missing something... the blade in the top 2 shots looks like its just resting on the handel but isn't actually attached to shaft or hilt or whatever its called ;)
by DMKW
Sun Sep 30, 2007 5:34 pm
Forum: Archives
Topic: What are we up to? [Oblivion]
Replies: 46
Views: 12003

Thanks Lady N! This is perfect!

Jellew that furniture is great! I'd never want to sleep in that bed! looks like something out of silent hill ;)

Jedak ..that music sounds fantastic so far. Can't wait for the rest to be finished :)
by DMKW
Mon May 07, 2007 10:12 pm
Forum: News
Topic: Goldmoor Preview
Replies: 16
Views: 4404

Looks fantastic! In game shots are always the best ones ;) I've spent the past few years following the progress of this mod (and TES3's) and i guess a lot of your wip stuff is in private forums now that i can't see or critique...so its good to see some excellent progress here! btw have you guys seen...
by DMKW
Wed Sep 21, 2005 3:53 am
Forum: Archives
Topic: Dwemer Statue Pack
Replies: 5
Views: 604

Stalker wrote:Actually I've already submitted it for review :)
wow you guys are too quick :)
by DMKW
Sun Sep 18, 2005 6:37 pm
Forum: Archives
Topic: Dwemer Statue Pack
Replies: 5
Views: 604

Dwemer Statue Pack

Mod Title: Psymon's Dwemer statue pack Author's: Psymoniser Description: Version 1.0 This is mainly a modders resource pack it contains 5 models of dwemer statues weilding dwemer weapons and an esp that replaces the 10 placed in game statues with my new ones. In the original game there is only one s...
by DMKW
Mon Sep 05, 2005 2:43 pm
Forum: Archives
Topic: Argonian Skull
Replies: 35
Views: 3543

i personally like it better with the horns
by DMKW
Fri Aug 19, 2005 4:34 pm
Forum: Archives
Topic: Paintings
Replies: 16
Views: 1500

i like the tribal redguard masks idea. having some tribal masks up on the wall would be pretty cool. make them collectable
by DMKW
Thu Aug 18, 2005 4:12 pm
Forum: Archives
Topic: Dres GahKogo update.
Replies: 33
Views: 4279

i like the new pauldrens much better. i like the setup of the origional cuirass better though. i like how the green doesn't come down onto the chest and stays only on the shoulder area. but why green? why not make it black to match the neck? so it would look like a plate cuirass over a leather under...
by DMKW
Thu Aug 04, 2005 6:04 pm
Forum: Archives
Topic: furn_com_r_bookself_01 door
Replies: 3
Views: 690

it looks great! awsome idea! the only thing stoping me from using it though is (as mentioned above) the bookshelf doors don't attach...might have been on purpose but to me it looks like a mistake?
by DMKW
Tue Aug 02, 2005 6:34 pm
Forum: Archives
Topic: Cuirass of the Savior's Hide Full Set
Replies: 15
Views: 1704

i've seen a full set before. in fact i can't think of one set that hasn't been created in full by some one. maybe a search on the ES forums would be an idea. ..or google
by DMKW
Sat Jul 30, 2005 2:57 am
Forum: Archives
Topic: OoT Wishlist
Replies: 127
Views: 11904

i'd like to see someone finally do the 2 undone daedric helms
by DMKW
Mon Jul 25, 2005 2:06 am
Forum: Archives
Topic: Shipyards ...
Replies: 77
Views: 9457

wow great stuff vernon!
by DMKW
Thu Jul 14, 2005 3:34 pm
Forum: Archives
Topic: Shackles[added]
Replies: 8
Views: 837

they look nice but they don't hang very well...i mean gravity wise. Haha. You know I get so involved in fiddly little things that I always miss the plain, obvious stuff that involves common sense. :) lol... but dexter is right i guess you could put them on the floor ..or have 2 versions ..i dunno
by DMKW
Tue Jul 12, 2005 9:49 pm
Forum: Archives
Topic: Shackles[added]
Replies: 8
Views: 837

they look nice but they don't hang very well...i mean gravity wise.
by DMKW
Tue Jul 12, 2005 9:46 pm
Forum: Archives
Topic: Necromic Armor
Replies: 249
Views: 24657

i'm loving those pauldrens. any current updates? maybe an ingame shot of those pauldrens? (equiped i mean)
by DMKW
Tue Jul 12, 2005 4:07 pm
Forum: Concept Art
Topic: Maurgerithe Concept Art
Replies: 30
Views: 5812

now thats how the khajiit should look!
by DMKW
Tue Jul 12, 2005 4:05 pm
Forum: Archives
Topic: Fletchers Tools
Replies: 6
Views: 537

Lady E has made Fletchers tools...and there is also a set in Corvs Ultimate Range mod.
by DMKW
Mon Jun 13, 2005 6:07 pm
Forum: Archives
Topic: Necromic Armor
Replies: 249
Views: 24657

i like the topknot better myself ..and i agree the colour could be lighter
by DMKW
Wed Jun 08, 2005 1:38 pm
Forum: Archives
Topic: Link to a variety of clothing sets ... for review
Replies: 11
Views: 1336

whats wrong with revealing? haven't played daggerfall myself but from what i've seen of the screenshots revealing clothing was a common thing
by DMKW
Wed Jun 08, 2005 1:36 pm
Forum: Archives
Topic: Necromic Armor
Replies: 249
Views: 24657

looks incredible dexter ...the tears are a perfect touch also
by DMKW
Fri May 27, 2005 10:26 pm
Forum: Archives
Topic: Rich Dunmer Desk
Replies: 27
Views: 2388

that rich desk posted above is a popular retexture in the morrowind community. personally i've never liked it much..but the one you've made vegor puts it to absolute shame..awsome job i love it.
by DMKW
Wed May 04, 2005 12:41 am
Forum: Archives
Topic: Sutadee
Replies: 81
Views: 8971

as sload lord said creatures are all 1 animated mesh. they don't have specific body parts so you can't make them a race.
by DMKW
Mon May 02, 2005 9:38 pm
Forum: Archives
Topic: armor idea
Replies: 12
Views: 876

does that mean you're making it? :)
by DMKW
Mon May 02, 2005 9:35 pm
Forum: Archives
Topic: just an idea
Replies: 44
Views: 3647

there are a few mods that add wieldable lutes. the one in carnithus' lates armaterium addon has wieldable lutes that play music. don't think TR needs them.
by DMKW
Fri Apr 29, 2005 9:06 pm
Forum: Archives
Topic: Texture Request: Worn Dunmeri Furniture
Replies: 31
Views: 1887

if its a rich house maybe the worn furniture will represent antiques?