Search found 129 matches

by Dragon32
Thu Nov 26, 2015 5:49 pm
Forum: Misc TR Topics
Topic: The Tamriel Rebuilt Museum
Replies: 7
Views: 5015

Glisp wrote:<snip>
I'd imagine doing interiors functioning as exteriors would be the best way to go but I don't have a clue how to convert landscaping to a model for an interior. If someone knows how to do this, then go for it.
Yacoby's [url=http://mw.modhistory.com/download-106-14833]CellToNif[/url]
by Dragon32
Tue Nov 24, 2015 11:45 pm
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 27941

<snip> * Tel Fyr is an issue, I haven't yet checked if the Unofficial Morrowind Patch adds a travel route there, it would conflict with the edits to Sadrith Mora or Tel Aruhn, possibly both. <snip> 1.6.2 added Cinia Urtius as the Medium Armour master trainer in Tel Fyr, but no travel service. 1.6.3...
by Dragon32
Mon Nov 23, 2015 6:24 pm
Forum: News
Topic: 15.10 Release
Replies: 14
Views: 6294

Was it an intentional choice to remove text (and crucially version number) from the Description fields of TR_Mainland.esm and TR_Preview.esp? Was this a one off or how things will be for all future releases? If the latter I'll remove the version checking from mlox next time I update it.
by Dragon32
Wed Nov 18, 2015 6:53 pm
Forum: Project Organization
Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
Replies: 15
Views: 5995

First, on behalf of the Lead Developers at TR, thank you for the excellent job you've been doing on Nexus. Both you and Abot, on the Bethesda Forum, have been extremely helpful. We, all, truly appreciate your efforts and excellent answers. Most of us do pay some attention to Nexus, but not with the...
by Dragon32
Mon Nov 16, 2015 7:35 pm
Forum: Project Organization
Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
Replies: 15
Views: 5995

I've got another one:

Check out the comments (and help people) on the Nexus release page more than once a month.

TamrielRebuiltTeam last logged in on October 9th? I help where I can but I mean, c'mon.
by Dragon32
Sun Nov 01, 2015 11:07 am
Forum: Misc TR Topics
Topic: Outside main TR: Concept travel
Replies: 59
Views: 27941

Hm, if those River Striders get removed from Telvanni lands (which is actually good, because placing them is a pita in existing maps), then Tel Branora has a problem - too many boat routes. <snip> Not sure if the "too many boat routes" there is a comment about the aesthetics or an engine ...
by Dragon32
Sat Aug 29, 2015 3:40 pm
Forum: Project Organization
Topic: Outside main TR: Updating those mods
Replies: 3
Views: 2703

Skrawafunda is still around, I think. Best bet would be to PM him on Bethsoft, not sure how often he checks his [url=http://www.nexusmods.com/morrowind/mods/43140/]Nexus upload[/url]
by Dragon32
Tue Aug 25, 2015 6:08 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 5994

Yeah, maybe. I don't know. I like making resources for projects rather than releasing modders resources on mod sites. I release actual mods on those sites instead that I always update and am in control of. An example of this is my Grass Overhaul mod for oblivion. I update that 3 times a year with i...
by Dragon32
Mon Aug 24, 2015 5:57 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 5994

Why not package these up and release them as a modder's resource on Morrowind Nexus or Great House Fliggerty? I've made an update to Chris Woods' rather excellent [url=http://mw.modhistory.com/download-50-6822]Magical Trinkets of Tamriel[/url] changing the original sapphire model to one made by Indi...
by Dragon32
Thu Aug 06, 2015 6:09 pm
Forum: Conceptualization
Topic: Generic dialogue needing work
Replies: 23
Views: 10717

To me this scans better:
In past ages, that’s how most Dunmer were named: house name first, personal name second, family name last.
by Dragon32
Tue Jul 21, 2015 7:12 pm
Forum: Asset Development
Topic: Texture Updates & Feedback
Replies: 33
Views: 11577

[Utility] TESRespec - Resource rename tool

I would've posted this in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=329130]Texture Updates & Feedback[/url] thread but I don't have the right permissions. Anyway. Just wanted to let 10Kaziem know / remind them about this tool from [url=http://straygenius.com/index.php?title=T...
by Dragon32
Tue Jul 07, 2015 5:43 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 82708

Imma just gonna spam this thread with screenshots of stuff I'm working on. Earlier somewhere I've said that I'd really like Old Ebonheart castle's interiors have wall mosaics or murals depicting important moments in the province's history from an Imperial point of view. Here's one of such moments. ...
by Dragon32
Fri Jul 03, 2015 5:57 pm
Forum: Conceptualization
Topic: [Indoril] Velk and Their Nectar
Replies: 23
Views: 8635

Just some thoughts on the Velk brew concept rather than the concept art (which as always is amazing, 10Kaziem). For religious purposes could the Velk brew be mixed with some physical remains of the ancestors? A pinch from the ash pits perhaps. Maybe original religious ceremonies ingested parts of th...
by Dragon32
Wed Jul 01, 2015 6:58 pm
Forum: Archives
Topic: BSA registered, still missing assets
Replies: 3
Views: 2770

Could you post your mod list and the contents of your warnings.txt?

Oh, and have you installed in Program Files? OSs after Vista have folder virtualisation so that could mean your edited INI is in some WOW64 folder somewhere, of no use to anyone.
by Dragon32
Thu Jun 11, 2015 12:16 am
Forum: Archives
Topic: Question
Replies: 8
Views: 3859

There's pretty much bound to be a conflict with another landmass mod that's already been released.

And an updated Korobal? *swoons*
by Dragon32
Mon Jun 08, 2015 11:40 pm
Forum: Archives
Topic: Question
Replies: 8
Views: 3859

This thread by Spirithawke, over on Great House Fliggerty, could be of interest: [url=http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=5764]Mod Conflict Maps and Mod Landmass Maps[/url]. I'm not saying you must squeeze your landmasses into the gaps but flagging up any potential landmass conf...
by Dragon32
Mon May 18, 2015 6:58 pm
Forum: Master Planning
Topic: Sload in Tear?
Replies: 27
Views: 19460

Am I only the only one whose reaction to this thread title was: "I don't know, is he?"

I'll get my coat...
by Dragon32
Mon May 18, 2015 5:40 pm
Forum: Concept Art
Topic: Some Ideas
Replies: 8
Views: 4187

Maybe worth looking at how the Oblivion Black Marsh mod is doing Argonia..? [url=http://www.theassimilationlab.com/forums/forum/39-tes-iv-black-marsh/]Forum[/url] and Facebook (with piccies)
by Dragon32
Mon May 04, 2015 11:46 pm
Forum: Archives
Topic: SPAM
Replies: 4
Views: 2434

klep wrote:I dont think I understand your question.
Looks like a spam account. SEO?
by Dragon32
Thu Apr 30, 2015 10:29 pm
Forum: Off-Topic
Topic: Weird Wizards Islands problem
Replies: 3
Views: 3036

The all black thing sounds like the [url=http://wiki.theassimilationlab.com/mmw/Fogbug]fogbug[/url], but that only affects interior cells rather than exterior ones. These cells in v7 of the Superpatch ESP suffer from the fogbug: WI Iccad, Hideout And in the ESM: WI Iccad, Hideout WI Naz Infirmary Bu...
by Dragon32
Wed Apr 29, 2015 10:56 pm
Forum: Conceptualization
Topic: somewhat difficult quest idea
Replies: 6
Views: 3968

Have you seen [url=http://home.earthlink.net/~cyran0/TravelingMerchants.htm]Travelling Merchants[/url] by GhanBuriGhan and Cyrano? Just as a headsup on the complexities of this idea, from the Travelling Merchants readme: The Ald-Rhun - Maar Gan merchant (Hamoubil) script does not contain commented c...
by Dragon32
Sun Apr 26, 2015 11:22 pm
Forum: Archives
Topic: (yet another) Mesh/texture errors
Replies: 7
Views: 3750

<snip> Do you know if there is a difference between "Morrowind" and "TES III: Morrowind"? I'm not sure if the latter is just the "games" folder guessing the full title and adding the icon and whatnot. "TES III: Morrowind" is what it's called in my Windows 7 [...
by Dragon32
Sun Apr 26, 2015 6:22 pm
Forum: Archives
Topic: (yet another) Mesh/texture errors
Replies: 7
Views: 3750

Glad you got it working :)

Trivia time:

On 64bit versions of Windows:
Program Files (x86) is for 32bit applications
Program Files is for 64bit applications

32bit Windows just has Program Files.
by Dragon32
Sun Apr 26, 2015 9:51 am
Forum: Archives
Topic: (yet another) Mesh/texture errors
Replies: 7
Views: 3750

Have you installed the game in Program Files? If so you could be running up against Microsoft's folder virtualisation (changes to INI files etc. are made to a copy of the file outside of Program Files). Have a read of this: [url=http://forums.bethsoft.com/topic/781497-vistawindows-7-problems/]Vista/...
by Dragon32
Sun Apr 26, 2015 1:19 am
Forum: Conceptualization
Topic: the true vivec
Replies: 23
Views: 8723

Here's some:
PirateLord's Redesigned Vivec
Degor's Vivec Open Cantons (included in More Detailed Places 2013 by Ragox & Zaldir)
Archibald TK's Open Vivec
Szazmyrr3's Vivec Replacement

Could've sworn there were more, but I can't find them easily.
by Dragon32
Fri Apr 24, 2015 7:16 pm
Forum: Old Ebonheart
Topic: [Quest Idea] - Misc. - Kneading the Dough
Replies: 15
Views: 6221

The "form QAF-44E3" and similar references to paperwork are, to me, jarring for a pseudo-medieval society. What's implied by that is a large bureaucracy, effective and extensive paper making industries, printing presses and associated industry, widespread literacy... I know there's not a o...
by Dragon32
Thu Apr 23, 2015 5:16 pm
Forum: Master Planning
Topic: House Indoril Brainstorming
Replies: 110
Views: 104510

<snip> Advancement: "You must show more piety before you can advance any further" "You have shown enough piety to take the rank of X" Piety: "Speak with Indoril X if you seek piety" To be honest I'm not yet totally convinced of it myself, but the word popped up in my m...
by Dragon32
Tue Mar 31, 2015 6:20 pm
Forum: Archives
Topic: Duplicate NPCs spawn in mainland area
Replies: 9
Views: 4463

Sacred East? That's the name of one of TR's previous releases. Chances are you had some information left over from that in your save game (even though the mod is no longer loaded), the save game is what Wrye Mash cleans.

[Edit: And no worries, glad you got stuff working :) ]
by Dragon32
Mon Mar 30, 2015 12:00 am
Forum: Archives
Topic: Duplicate NPCs spawn in mainland area
Replies: 9
Views: 4463

Firstly, initial cleaning of your installed mods: (1) On the Mods tab all mods should have a green checkbox. (2) If any mods have a yellow checkbox, select them and then look for the Save button in the bottom right. Click that and the mod file will be updated and the error removed. The error just me...
by Dragon32
Sun Mar 29, 2015 4:42 pm
Forum: Archives
Topic: Duplicate NPCs spawn in mainland area
Replies: 9
Views: 4463

It's not a mod it's a program.

Read the readme, and [url=http://wiki.theassimilationlab.com/mmw/Wrye_Mash]this[/url]
by Dragon32
Sun Mar 29, 2015 2:20 am
Forum: Archives
Topic: Duplicate NPCs spawn in mainland area
Replies: 9
Views: 4463

The MCP makes changes to the game executable so doubling is less prevalent than it used to be.
by Dragon32
Sun Mar 29, 2015 12:10 am
Forum: Archives
Topic: Duplicate NPCs spawn in mainland area
Replies: 9
Views: 4463

Sounds like [url=http://wiki.theassimilationlab.com/mmw/Doubling]doubling[/url].

The MCP helps to prevent doubling but we still need to use Wrye Mash when updating mods in a running game.

Just in case, post your mod list. In the [Game Files] section of morrowind.ini
by Dragon32
Sun Mar 01, 2015 6:51 pm
Forum: Conceptualization
Topic: Recycling Voiced Dialogue
Replies: 10
Views: 2797

Weirdly, I was just commenting on the Nexus thread of [url=http://www.nexusmods.com/morrowind/mods/42402/]Tamriel Rebuilt Travel mod[/url] by Ozrabl98. There are probably others.. Are you saying that we don't need to do it, because there exist mods like that one? So our players have to locate and i...
by Dragon32
Sun Mar 01, 2015 1:20 am
Forum: Conceptualization
Topic: Recycling Voiced Dialogue
Replies: 10
Views: 2797

<snip> The best example is how the ports were never connected with the mainland, which was so illogical and had a really bad impact on the gameplay of our players. Now that I'm thinking about it, they're actually still not connected... Can somebody please do that already? It's really not rocket sci...
by Dragon32
Tue Feb 17, 2015 6:43 pm
Forum: Conceptualization
Topic: Arena Faction
Replies: 16
Views: 3509

Hemitheon wrote:<snip>
Maybe illegal fight clubs?
We can't talk about that.
by Dragon32
Mon Feb 02, 2015 7:25 pm
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 51712

<snip> The PC worked up through the ranks in a quarantined area, obviously there's no transmission of data from the island. <snip> I've been hanging around here for a little while and the quarantine has been mentioned before. In Bethesda's content the word is apparently [url=http://tamriel-rebuilt....
by Dragon32
Fri Jan 16, 2015 6:16 pm
Forum: Archives
Topic: TR alpha Error Reporting
Replies: 37
Views: 39403

There's already a list of mods which're incompatible with the Alpha in the PDF readme. Unique Ocean Landscapes should be added to it.

I also posted, over on Bethsoft, some additions to the list based on reports I've had for mlox as well as some corrections where mods were mis-named.
by Dragon32
Tue Jan 06, 2015 6:33 pm
Forum: Archives
Topic: Missing files?
Replies: 4
Views: 1771

Did you enable both TR_Data.esm and TR_Mainland.esm?

Did you register the BSA? See the PDF readme for details.

If you Steam library is in Program Files then you'll need to move it.

Not sure how many other mods you have but [url=http://www.nexusmods.com/morrowind/mods/43001/?]mlox[/url] could help.
by Dragon32
Mon Jan 05, 2015 8:10 pm
Forum: Archives
Topic: Save the Horkers (of Cell -19/14)!
Replies: 2
Views: 1316

Have you tried using Renumber Refs on your plugin / master (Wrye Mash command on the Mods tab)?

[url=http://abitoftaste.altervista.org/morrowind/index.php?option=content&task=view&id=15&catid=46&Itemid=10&-No-more-reference-xxx-not-found-in-master]Moar info[/url] from Ieldra.
by Dragon32
Sun Jan 04, 2015 1:37 am
Forum: Old Ebonheart
Topic: OE Castle
Replies: 86
Views: 48555

I would say that that main purpose of each of the provincial missions is to provide aid to any and all citizens of their province. <snip> IMHO I don't agree. In the modern world, sure, that's what embassy's are for. In a fake, fantasy medieval-esque world though? Back then kings and queens were the...