Search found 6 matches
- Sun Apr 13, 2008 8:41 am
- Forum: Archives
- Topic: Cthulhu Mod
- Replies: 10
- Views: 1009
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn, my friend. While it is outside the scope of our mod, you should bring it up at ESF, as it's rather interesting. lets see if I remember the language: vhe'un N'kutenath fanu niemnah v'glizcathungem cth'a v'ell ctlh Cthulhu cthungi I'a ryugezengro I'...
- Fri Apr 11, 2008 5:42 pm
- Forum: Archives
- Topic: Cthulhu Mod
- Replies: 10
- Views: 1009
the books are pretty freaky, but they provide a good outline of what I have listed, the only thing I have not listed is the great race of Yith, which would be far too hard to detail, this Link helps: http://www.epberglund.com/RGttCM/nightscapes/NS07/yith.jpg However the Fish creatures look like scal...
- Fri Apr 11, 2008 4:34 pm
- Forum: Archives
- Topic: Cthulhu Mod
- Replies: 10
- Views: 1009
- Fri Apr 11, 2008 2:44 pm
- Forum: Archives
- Topic: Cthulhu Mod
- Replies: 10
- Views: 1009
oh...sorry.
I didn't know, sorry...
- Fri Apr 11, 2008 9:53 am
- Forum: Archives
- Topic: Cthulhu Mod
- Replies: 10
- Views: 1009
Cthulhu Mod
Wouldn't it be fun to have a morrowind mod that involves H.P. Lovecraft's Call of Cthulhu stories, and is slightly based off Bethesda's Call Of Cthulhu games? you would fight shoggoths, deep ones, and cthulhu himself. It would start like this: You enter Seyda neen, and there is a prophet, rambling o...