Search found 43 matches
- Sat Sep 30, 2006 9:23 pm
- Forum: Archives
- Topic: [Morrowind] World Error Reporting
- Replies: 164
- Views: 14469
I'm sure a lot of these have been reported before, and I may have duplicated a couple of error reports within this as I noticed the same error more than once without realising I'd BCed it. Anyway, here's what I got after a couple hours of testing: Item: TR_Terr_TI_Cliff_45inr Location: Firewatch, Ba...
- Mon Mar 14, 2005 10:43 am
- Forum: Archives
- Topic: The DEVs about CS and TR (Interview at warcryNetwork)
- Replies: 61
- Views: 5181
- Thu Feb 24, 2005 4:42 pm
- Forum: Archives
- Topic: How Old Are You? II
- Replies: 164
- Views: 15736
- Mon Dec 06, 2004 2:47 pm
- Forum: Archives
- Topic: Quest Proposal: An Ordinator's Legacy
- Replies: 10
- Views: 488
For one thing, that's how they handle it when the player gets a death warrant. As for the Morag Tong, they are are a covert group. They pride themselves on their ability to kill without their presence or activities being known. Dispite their legal status, it's a matter of pride to execute a writ wit...
- Fri Dec 03, 2004 2:39 pm
- Forum: Archives
- Topic: Quest Proposal: An Ordinator's Legacy
- Replies: 10
- Views: 488
I think it sounds pretty good. The only thing you might want to reconsider is the Blades Operative. I think instead, you could set up the trial of the Temple Official, and have him tell everyone (including the player) where to find the real evidence, but be disregarded by the authorities and execute...
- Sat Aug 21, 2004 6:56 am
- Forum: Archives
- Topic: Man eating plant q
- Replies: 39
- Views: 2199
When fighting the creature ingame (their habitat is my claim), I noticed the script does not work. You see the creature looking around, and when you get up to it it doesnt do anything other than keep looking around. I think the first part is he assigned the wrong animations to be played, but the pa...
- Thu Jul 22, 2004 3:47 am
- Forum: Archives
- Topic: Proposal: Tamriel Main Quest
- Replies: 140
- Views: 9916
There is nothing about that speculative exersize I didn't like Earl. I like the idea of bringing together the lose threads of all the previus TES games. The Eternal Champion's defeat of Jagar Tharn, The Warp of the West, and the battle with Dagoth Ur, all a part of Jagar Tharn's plans. I like the wa...
- Sun Jul 18, 2004 4:07 am
- Forum: Archives
- Topic: Proposal: Tamriel Main Quest
- Replies: 140
- Views: 9916
- Sat Jun 12, 2004 6:27 pm
- Forum: Archives
- Topic: Faction Proposal: The Hunters
- Replies: 21
- Views: 1285
- Fri Jun 11, 2004 3:55 pm
- Forum: Archives
- Topic: Faction Proposal: The Hunters
- Replies: 21
- Views: 1285
I think it's important that the BloodMoon Main Quest be agknowledged as something special and out of the ordinary. If we make our werewolves, werebears and werecrocodiles change only at the time of the full moon (either of them), and have the knowledgable NPCs you talk about it with suggest that you...
- Mon Jun 07, 2004 8:20 pm
- Forum: Archives
- Topic: Faction Proposal: The Hunters
- Replies: 21
- Views: 1285
It can be done. I'd be willing to do the scripting myself once we get the go ahead. I can't animate, but with a Daedroth like mesh, I could probably modify Cortex's code to trigger a transformation for PC and NPC alike once the neccessary conditions are met. Also, on the subject of Lycanthropy, what...
- Thu May 20, 2004 6:51 pm
- Forum: Archives
- Topic: Lycanthropes of Morrowind
- Replies: 13
- Views: 437
Lycanthropes of Morrowind
There are three types of Lycanthropes that are supposed to exist in Morrowind. Of the three types, only one (the werewolf) exists as of the GotY expansion. The WearBear which is supposed to be the most common Lycanthrope in Skyrm is also supposed to exist in Northern Morrowind. The WereCrocodile sup...
- Thu May 20, 2004 5:21 pm
- Forum: Archives
- Topic: Faction Proposal: The Hunters
- Replies: 21
- Views: 1285
- Thu May 20, 2004 4:43 am
- Forum: Archives
- Topic: Faction Proposal: The Hunters
- Replies: 21
- Views: 1285
Vampire hunter? He was talking about werewolves. Since there are no werewolves in Morrowind I didn't see a reason for a guild hunting them. I thought that was just Vvardenfell. I had the impression from numerous ingame books from Daggerfall that there were Lycanthropes in Morrowind. On Lycanthropy ...
- Wed May 19, 2004 8:25 pm
- Forum: Archives
- Topic: Faction Proposal: The Hunters
- Replies: 21
- Views: 1285
Faction Proposal: The Hunters
This faction is dedicated to the erradication of werewolves (and other lycanthropes). Joining this faction is largely a matter of learning of their existence. All of the faction members should seem like filler NPCs until the player is on the inside. This faction is more secretive than the Blades. If...
- Mon May 03, 2004 4:56 pm
- Forum: Archives
- Topic: Map of the Empire
- Replies: 49
- Views: 3679
- Mon Apr 26, 2004 6:34 pm
- Forum: Archives
- Topic: ?Texturing in GMAX?
- Replies: 18
- Views: 1750
- Sun Apr 25, 2004 7:01 pm
- Forum: Archives
- Topic: ?Texturing in GMAX?
- Replies: 18
- Views: 1750
- Mon Apr 12, 2004 2:57 am
- Forum: Archives
- Topic: ?Texturing in GMAX?
- Replies: 18
- Views: 1750
Thank you Vegor. I'll download those files once I get this post up. I was starting to think I'd need to do the whole thing over again (three days of work with only the values of the old vertexes to show for it). Someone on the Elder Scrolls boards answered my plea for help, and I'm going to see if h...
- Tue Apr 06, 2004 4:10 am
- Forum: Archives
- Topic: ?Texturing in GMAX?
- Replies: 18
- Views: 1750
Well, if you think it's possible, I'll keep looking for the way to import. This was the first mod I ever wanted to do, and it tore me up to discover that I needed modeling skills I didn't possess. Now that I've got the models made, it's even worse thinking that I'm being held back by a technical lim...
- Mon Apr 05, 2004 4:36 pm
- Forum: Archives
- Topic: ?Texturing in GMAX?
- Replies: 18
- Views: 1750
- Mon Apr 05, 2004 5:33 am
- Forum: Archives
- Topic: ?Texturing in GMAX?
- Replies: 18
- Views: 1750
?Texturing in GMAX?
How do I do it? I have made some models, but can neither texture them, nor export them into NIFs. I know I need someone with 3DS to export them, but I would like to have them done before I ask to have them exported. In case anyone's curius, the models I made are of a Dwarven Submersible (Dwarven not...
- Mon Apr 05, 2004 3:08 am
- Forum: Archives
- Topic: Morrowind Main Quest
- Replies: 62
- Views: 4873
Okay Earl, I like that. The reason I didn't like the assassin being found out in the first place was because I thought it would touch off the hostilites too soon, but I think you've dealt with that issue. As to Tharn's heir being sympathetic, I completely agree. In that way, he is similar to Dagoth ...
- Fri Apr 02, 2004 4:45 am
- Forum: Archives
- Topic: Morrowind Main Quest
- Replies: 62
- Views: 4873
In my studies of the Nerevarine prophecies, I've found that the parts which say that the Incarnate will drive out the outlanders seem to be implied rather than directly stated. It seems more like wishful thinking on the part of the ashlanders than an actual part of the prophecy. As to the House War ...
- Thu Apr 01, 2004 4:45 am
- Forum: Archives
- Topic: Killer Plant
- Replies: 40
- Views: 4510
- Thu Apr 01, 2004 4:36 am
- Forum: Archives
- Topic: Proposal: Tamriel Main Quest
- Replies: 140
- Views: 9916
I understand the concern that we might never get around to the point where the Tamriel Main Quest needs to be implemented. Still, even if the time to implement it never comes, I believe that having a Tamriel Main Quest ready is important. It will give all of the Provincial Main Quests a consistent f...
- Thu Apr 01, 2004 4:25 am
- Forum: Archives
- Topic: Morrowind Main Quest
- Replies: 62
- Views: 4873
Morrowind Main Quest
Background: During the reign of Jagar Tharn, he had in place a network of alies and supporters. This group was instrumental in preventing the truth of Tharn's usurping the Emperial Throne from coming to light. When the Eternal Champion defeated Jagar Tharn, only Tharn himself was stopped. His netwo...
- Sun Mar 28, 2004 3:52 am
- Forum: Archives
- Topic: Proposal: Tamriel Main Quest
- Replies: 140
- Views: 9916
Well, it looks as though my idea is being well enough recieved. I did my best to go over evry bit of lore I could stand. (My Morrowind Character Dispon still has a whole library worth of collected materials I haven't gone over yet.) I wanted to make sure that the ideas I came up with were the most c...
- Wed Mar 24, 2004 5:24 pm
- Forum: Archives
- Topic: Killer Plant
- Replies: 40
- Views: 4510
- Thu Mar 18, 2004 4:21 am
- Forum: Archives
- Topic: Proposal: Tamriel Main Quest
- Replies: 140
- Views: 9916
A few thoughts: 1.) I'm not suggesting this story line be set in stone (just in mud). Of course further discussion is needed to flesh out the parts of the story not yet written. And if a better idea comes out of our discussions, it should of course be used. I just think that we need to have a story ...
- Tue Mar 16, 2004 5:46 am
- Forum: Archives
- Topic: Killer Plant
- Replies: 40
- Views: 4510
- Mon Mar 15, 2004 9:00 pm
- Forum: Archives
- Topic: Proposal: Tamriel Main Quest
- Replies: 140
- Views: 9916
Proposal: Tamriel Main Quest
Background: During the reign of Jagar Tharn, he had in place a network of alies and supporters. This group was instrumental in preventing the truth of Tharn's usurping the Emperial Throne from coming to light. When the Eternal Champion defeated Jagar Tharn, only Tharn himself was stopped. His netwo...
- Sun Mar 14, 2004 11:50 pm
- Forum: Archives
- Topic: Killer Plant
- Replies: 40
- Views: 4510
TMG you concur? I do. In fact that was one of the things I was considering to keep it in place. We still need a script to keep the thing nonhostile while the player is out of reach (since that would be how it lures the player in), but over encumbering the plant would work fine to keep it still. Onc...
- Sun Mar 14, 2004 9:45 pm
- Forum: Archives
- Topic: Killer Plant
- Replies: 40
- Views: 4510
Okay, I just logged on a few minutes ago. I thought this plant was supposed to take a couple of weeks. I'm not complaining or anything, it's just that I wasn't expecting it this quickly. I'm impressed. I'd love to work on the script for the plant, and told vorrheis as much. All I need is the animati...
- Wed Mar 10, 2004 6:54 pm
- Forum: Archives
- Topic: Twin Lamps!
- Replies: 9
- Views: 832
I don't see why the two should be mutually exclusive. The Twin Lamps is a secret society. If Dres knew the full member list, don't you think they would have done something about it by now? Perhaps it would mean blowing a quest or two for one side or another due to conflict of interests, but that wou...
For that, I hereby will to you my first fishy stick given to me by Captain Elrad himself in the time before they had pictures. I have been trying to get copy and paste to work for years!! Finally I can have a scripting library I can work on outside the TESCS! Right now, I'm tweaking the mummy script...
I finished the script work on the Ash Mummy. (It would have been easier if idle3 didn't loop, but no biggie.) I sent my test mod to vorrheis. The script I used (which should also apply to any other hide-in-plain-sight monsters we use) is as follows: Sorry, I forgot the copy and paste doesn't work in...
Okay, all downloaded. Once I'm done with the testing, I'll post the completed script I used. This sort of scripting could come in handy for Dwemer sentries and other creatures that would hide as statics until the player got close enough to atack. (I guess I got a taste for that sort of thing with th...
Does anyone want to try to make a script to make the mummy stand up? I don't want to make the animations if nobody will script it. ------------------------------------------ Begin CreepyAshMummy short DoOnce short proximity short triggered short MummyState short initialized floar playerdistance If ...