Skooma pipe script

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viKING
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Skooma pipe script

Post by viKING »

What about a script that makes skooma pipes usebal?
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Post by Anonymous »

sure why not
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Timito
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Post by Timito »

1 hell a lot of scripting
2 new animations needed
3 Who the heck wants to be a drug addict in the game??

But its a good Idea. :D
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Post by viKING »

It don't need to be animated(But it would be cool if it was :) )

We could use a script that looked like the script in "complete morrowind" mod...

Didn't need to be only drugs(Ofcourse skooma and moonsugar should be drugs), but maybe a way to get the effeckt of the ingredients...
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Post by Kothloth »

Interesting. But stay away from smoking vampiredust, then :P
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Post by viKING »

:) . Yeah... but it should be up to the player of course. Some ingrediens should not be smokebal. Like diamonds and stuff.
Last edited by viKING on Sat Apr 02, 2005 12:35 pm, edited 1 time in total.
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Post by wishmaster »

Isn't the skooma pipe a calcinator or something? I think it's possible to use it when making potions, so we could do so the pipe actualy makes skooma, just with moon sugar, some other rare ingredients, and a empty skooma vial. It could be failed if the player has a low alchemy level.

If we sucsess in making the skooma pipe, it could be added into a quest or a criminal faction! The player could first just get the ingredients to the "boss" and deliver the skooma to other customers, but after rising in rank, the player could make skooma himself.

Just a example based on my screwed up fantasy! :P
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Post by Negrodomous »

i like wishmaster's idea- using them to make skooma from moonsugar, but they are pipes, not skooma making devices...
...
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Post by viKING »

Thats not a bad idea for a quest eather, I think...

but the reason I posted this topic were to maybe make the skooma pipe usebal in the way it supposed to be.

We could make the skooma pipe to a misc item, and then script it...(I have always hated it beeing a calcinator)
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Post by wishmaster »

But the pipe is an aparatus...

That what it says in the editor.
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Post by Stalker »

I don't get what you want. You want to equip your skooma pipe and if you have skooma or moon shugar in your inventory to add it's effects to the player ?
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Post by viKING »

I know... But it's possible to replase the apparatus pipes with new misc pipes. Anyway, Negrodomous speaks the truth:"but they are pipes, not skooma making devices..."

(Ps: Wishmaster; tell me what you think of my nordic transelate idea)
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Post by viKING »

"I don't get what you want. You want to equip your skooma pipe and if you have skooma or moon shugar in your inventory to add it's effects to the player ? "

Maybe, maybe not... I just wanted to make it usebal... It has always irretated me that it were nearly useless... And the part about getting the effeckt of ingredients where just an idea I came up with.
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Post by Stalker »

So I proposed a way it could be made usable.
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Post by Negrodomous »

maybe they could be scripted to make skooma work better (if possible)

example- whatever skooma does multiply it by 1.5 or something, ya know? make it a lottle stronger.
...
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Post by Stalker »

Piece of cake. My only question (and it's adressed to the core) is: Is it really needed ? Should it be an old skooma pipe with a script attached aka breaking our own rule or new item aka creating strange misunderstandigs ?
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Post by wishmaster »

I don't think skooma pipe as a drug device is any good idea. but a device to make skooma, that's better. And a faction/quest. (that's what I think)
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Post by Haplo »

...the skooma pipe is for smoking moonsugar, a calcinator and/or mortar and pestle is for creating skooma. At least thats how it should be. We don't need to add this, I don't think, since there are already enough ways for a character to get high.
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Post by Stalker »

It can be done in notime actually so if there's need in it - I'll do it.
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Post by viKING »

I think it would be great if it were added to the game, but wouldn't it been a bolt on?
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Post by Indoril Dentures »

Timito wrote:Who the heck wants to be a drug addict in the game??
me
Negrodomous wrote:they are pipes, not skooma making devices...
so we add a skooma making device to the game along with it
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Post by Treeman300 »

Is it possible to get litterally hooked on skooma, moonsugan or alcohol? If not, it should be. The skooma making devise would probalbly be some sort of still, and there should be one for alcohol if not one for each type of alcohol, I mean why smuggle, rely on crooks or pay a tax, make your own sujamma.
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Post by Dexter »

I think this is a good idea, making skooma pipes something special.
Let's look at the real world for inspiration on this one. Let's say that skooma is like the crack/cocaine of Tamriel. When you consume skooma in the game, my assumption is that you do something direct, such as snorting it or even drinking it. Now, anyone who has ever done any sort of hard drug will tell you that the more directly you take it, the more intense the high. Injecting it would be the most powerful.
When someone from Tamriel smokes skooma using a skooma pipe, that would serve to dull down the effects of the high. Therefore, if we wanted to give special effects to drugs smoked with a pipe, we could dull down the negative effects of skooma, but also tone down the bonuses as well.
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Post by wishmaster »

We could use the same thing when the player turns into a wherewolf! I mean, that the player gets fur around the screen, but we could make it so it looks dizzy. Just a idea.
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Post by viKING »

Great ideas. I had nearly forgot this thread. But I wonder... Isn't Skooma native for morrowind, and is moonsugar flora, or something?
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Post by Starcrunch »

You should try elsweyr.

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