The DEVs about CS and TR (Interview at warcryNetwork)

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The DEVs about CS and TR (Interview at warcryNetwork)

Post by fanfas »

LINK:[url]http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=102&colid=6611[/url] and here is what matters :D
And good news for those who like to take things even further - like Morrowind, Oblivion's construction set will be released to the public. "The Construction Set is dramatically better," he said. "Visually, it looks and feels the same, but the nuts and bolts have been improved and there are many new features that our team is using to put content into the game. Getting quests into the game has never been faster. Additionally, the more ambitious Morrowind mods, like Tamriel Rebuilt, will find it incredibly easier to do in Oblivion. The tools are much more stable, robust, and user-friendly than they were in Morrowind."
Last edited by fanfas on Wed Mar 02, 2005 11:49 pm, edited 1 time in total.
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Post by presidente »

huh, if its true, then.....:))
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Post by Negrodomous »

so does that mean that we will be able to switch to oblivion's construction set?
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Post by Inferno_str1ke »

probably not, but it means they are thinking about us
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Post by Greybeard »

I feel all warm and fuzzy 8)
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Post by Stalker »

Yay. We are noticed.
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Post by Negrodomous »

yay, i doubt if they know any one of our names... but yay :p
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Post by Arcadea »

The devs now more about TR then you would ever be able to gues.
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Post by Vernon »

Funny how this news appeared on the same night that we seem to be copping log-on hacks... Notice the funny posting time order? WTF indeed.

Nice to hear Ashley Cheng mention TR though - wow. I agree with Greybeard. Fuzzy n warm.
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Post by Lady Nerevar »

*givs the devs a big hug* yey! you know we exist! i hope the OB CS is actualy what they tell us it is...
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Post by Arthmodeus »

Damn! You beat me to it. :)
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Post by Arcadea »

well this is weird???

edit it's going by time zones thats why the posts are weird
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Post by Vyvara Araneae »

I do find it interesting that Tamriel Rebuilt was mentioned. However, I do not find it strange considering. :)

I just wish they would finish Oblivion for the anticipation is killing me.
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Post by Eraser »

How nice of them to keep us overly ambitious guys in mind for designing the CS :) to the TES team, :evil: to the other department that didn't hire my father as a producer.

Majra, open mouth, insert foot :P
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Post by Arthmodeus »

The Devs like us! The Devs like us! :D
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Post by Haplo »

Whee. Let's go back to Morrowind until they give us something else to whee about. Last one to the editor...is the last one.
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Post by Eraser »

Majra, I ws kidding.
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Post by Nairb »

I feel all warm and fuzzy
Could have not said it better myself.
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Post by Majra »

Im not gonna put my foot anywhere (well maybe somewhere :twisted: )

what they said is it will be easier to mod on it. That I did not say is not true. From what I hear they fixed a bunch of stuff with quest making, npcs, landscaping etc. with the CS

however, I still think modelling for it will be a pain in the ass. Also my main arguement against ES4 modding isnt against changing to it, it is against redoing work we already have done, it is an insult to those who spent years working on this project to think it can just be done so easily. If thats the point, then why do anything, I resign as admin because theres no point in doing any work if we are just gonna redo it.

PS Im not actually resigning I was making a point
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Post by Sniper4 »

I wish they would comment on interior making.... that is the step that worries me the most.... and I also agree with Majra on the redoing issue ;). Plus, Vvardenfell would feel weird on a new scale size ;).
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Post by Nemon »

...We are mentioned... Today, I will walk around proudly with my nose in the air... THE Ashley Cheng, mentioning our dear beloved TR! AAAH!!!
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Post by Kothloth »

How can a team of developers *not* know of a mod of this scale for their game? Meh.

Anyways, As Majra and Sniper said, Morrowind will be completed for TES3. Convertion is out of the question, since this would waste more or less all our effort so far.
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Post by Colostriph »

They mentionned our name, they didn't praise us in any fashion. Why on earth is every one fainting?

But I'm glad they were thoughtful enough to mention our names. And more then thankful that they clarified that the new CS is superior then the original. Anyhow, I wish they could give us screenies of the new CS. I wonder how they made quest making easier.

I wonder. Could it be possible that they have an index of pre-prepared scripts? And all we have to do is enter the IDs? Or perhaps random quest generators, in which you enter the selected IDs and it generates a quests. And maybe they have a typology list of quest types. Like :kill, fetch, escort.

And maybe they even have a useful interior generator. Is it possible to import new models, lets say trees, into the generators? It'd be neet but I have no clue on how it would work.
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Post by Stalker »

Generators must die. They simply ruin things. Yes you can make a whole town with 5 clicks but that you will hardly find any difference between the houses.
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Post by Nemon »

Colostriph wrote:They mentionned our name, they didn't praise us in any fashion. Why on earth is every one fainting?
Ah, the trickyness of irony... :banana:
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Post by Eraser »

Stalker wrote:Generators must die. They simply ruin things. Yes you can make a whole town with 5 clicks but that you will hardly find any difference between the houses.
Their forrests look natural enough, interiors is a different story.

Morrowind will be completed in TES3, but we'll eventually have to do it in 4 at some point, we can't just leave a hole in the world where morrowind was.
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Post by Vernon »

I think Stalker was talking about the kind of generators that were available for TES3. Like MGen etc...
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Post by Ender »

The construction set itself IS a generator, if you want to do things manually, try creating landscape by hex-editing the binary values into the file. Heck, that hex-editor is probably too automated also...

There is nothing bad about generators that you are in full control over. If you can control all of the crucial parameters then it is you who is doing the job. Not the generator's evil AI :P. Completely click-and-randomly-generate pieces of software are what should be avoided. And I am sure the construction set of Oblivion will not fall in this category.
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Post by Eraser »

Their gameinformer article said that the modder will have alot of control over what goes into the generated area.

It's a fear of change, thats all. look at it as an opportunity to have a better "tamriel rebuilt"

and this comes from a former chronic change hater.
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Post by Negrodomous »

generators are fine, we'll still be able to do it the old fashion way too, so it doesent matter :)

i just hope that i wont have to learn everything all over again with the new cs...
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Post by sirwootalot123 »

I think we should do the rest of the provinces in TESIV; However in our main quest for morrowind we should somehow make it so no outlanders are allowed to enter the province ever again without proper papers (which wont exist) or something - this way, we could make a believable reason for morrowind not being there when we get to TESIV.

Oh, and majra, we wont have to make new models for EVERYTHING. since they are building "miles into the other provinces", i'm sure much of the models will already be there for us.
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Post by Eraser »

other cultures do extent slightly into the imperial province I'd imagine. except for the dunmer or altmer(as they are on an island, and dunmer for obvious reasons)
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Post by Sload »

I think that if we were going to do it in TES IV we should honestly stop now so all of the effort we put into it until then isn't wasted. Really, it seems so pointless to me to work for this long and then stop because something fancy and new comes out. Do you stop driving your 2004 model car when the 2005 model comes out?
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Post by Stalker »

Sload Lord wrote:Do you stop driving your 2004 model car when the 2005 model comes out?
If I'm uber-rich - yes.
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Post by Arthmodeus »

I think that if we were going to do it in TES IV we should honestly stop now so all of the effort we put into it until then isn't wasted. Really, it seems so pointless to me to work for this long and then stop because something fancy and new comes out. Do you stop driving your 2004 model car when the 2005 model comes out?
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Post by Negrodomous »

the only problem with modding with oblivion will be the modeling... i mean look how good the models/textures in oblivion are... im sure that not many ppl will be able to make stuff of that quallity... maybe asylum and morden could though...
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Post by Nemon »

Sload Lord wrote:...Do you stop driving your 2004 model car when the 2005 model comes out?
If I could afford a 2005-model, I might buy it, and leave my 2002-model at home, probably because the 2002-model used way too much gas per trip... What DID the developers THINK of ;) ?
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Post by CommonsNat »

The devs were thinking of money of course, and maybe other things :) .
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Post by Eraser »

We will finish MW province in the TES 3 engine. that is indisputable.

Chances are TES4 will be out before we start skyrim. If we switch to tes4 we'll start with skyrim (or possibly somewhere in the west instead?)

We have a long while to go, so lets keep ourselves on track.
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Post by Negrodomous »

but if we switch to the tes4 cs, then we'd eventually have to do morrowind all over again (including vvardenfell this time) or we wouldent be doing all of tamriel...
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