If you could mod Vvardenfell...
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If you could mod Vvardenfell...
Ok, what if, hypotheticly, the Devs only created the mainland of Morrowind and not Vvardenfell for TESIII? The TR project would start with modding Vvardenfell, but what would you put there? How would it differ from the real TESIII?
I'm interested on what Vivec City would look like.
I'm interested on what Vivec City would look like.
A while ago I saw a mod that removed the tops from the Vivec cantons, so that the plazas were open topped, like Molag Mar (if anyone know what this mod is or where to find it, please tell me). I'd have it like that, so that Vivec doesn't look so dead.
"Hail Dexter."
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-Yinnie
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- Hermit
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Yeah, I have seen that too. Really nice mod, though they could have used some more models ... but I liked the idea a lot. Makes Vivec look a lot less like a downsized version of that city in Bladerunner, with all it's high-rises and no life between them.
Elder Mod.
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But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
- CommonsNat
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Yes, I've seen this mod too.Dexter wrote:A while ago I saw a mod that removed the tops from the Vivec cantons, so that the plazas were open topped, like Molag Mar (if anyone know what this mod is or where to find it, please tell me). I'd have it like that, so that Vivec doesn't look so dead.
I wouldn't have made it too much different. It's good the way it is, except for Vivec which on the outside is like a ghost-town.
Nathan Commons
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Reply to Dexter's Vivec Canton Mod
I know where the Vivec canton mod is.....
http://www.tesmods.net/modules.php?op=modload&name=UpDownload&file=index
Check it out, along with the 1000000000 of others.
http://www.tesmods.net/modules.php?op=modload&name=UpDownload&file=index
Check it out, along with the 1000000000 of others.
Thanks goons, I found it.
By the way, I didn't mean to hijack the thread with my question like that.
To get things rolling again, if I could change anything about the original game, I would make the cities in real scale. I simply love cities (I've lived in Baltimore my whole life), and I think that there is a lot of untapped potential with the way cities are done now.
By the way, I didn't mean to hijack the thread with my question like that.
To get things rolling again, if I could change anything about the original game, I would make the cities in real scale. I simply love cities (I've lived in Baltimore my whole life), and I think that there is a lot of untapped potential with the way cities are done now.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
I did a Vivec-mod, Nemon's Vivec Interiorator. But, unlike this mod, my mod added stuff to the original interiors of Vivec. From canalworks to plaza's, I added traders, NPCs and clutter. Each plaza got their own style, so to say... The mod mentioned above is NOT compatible with my mod, but it's great whatsoever, and a natural choice for me...Vernon wrote:I thought that was one of Nemon's mods, but I might well be wrong...
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- AlphaFemale
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You mean besides the perpetual GWAR concert that would be going on in the Vivec palace?
I would like to see better NPC AI, and more options for your character. It would be cool if you could progress as a character without having to go on killing sprees all the time. And the acrobatics skill is horribly under-developed. I'm a gymnist in real life, and want to be able to do gymnastics in the game as well.
I would like to see better NPC AI, and more options for your character. It would be cool if you could progress as a character without having to go on killing sprees all the time. And the acrobatics skill is horribly under-developed. I'm a gymnist in real life, and want to be able to do gymnastics in the game as well.
I won. Majra died and I laughed.
- Stumpytheguar
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Intelligent bandits/slavers. If my level 10 Argonian walks in, they should try punching me down, and selling me, not axing me. However, if my level 50 Dunmer marches in, they shouldn't attack until they have an overwhelming advantage.
Tamriel is an impossible place, built on impossible precepts. It's, frankly, a magic ball of sentient schizophrenia. --MK