Claim 2-1: Cave with two entrances, connects to dwemer ruin
Claim 2-1: (34,6) Cave
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2-1 (34,6) bloatspore cave + dwemer ruin [Completed]
Moderators: Haplo, Lead Developers
- attackdrone
- Member
- Posts: 72
- Joined: Mon Aug 30, 2004 6:16 am
- Contact:
Durganz
- “in_dwrv_gear20†is melting into the ground. It can be raised.
- The one resting flat should be set to Z = 264.0
A good dwemer ruin. 8 out of ten. It should be included into TR.
Durganz Caverns
There is little to report here except that this cavern looks kind of tacky. It’s the rock choice and placement you see. All of the rocks are simply too round and the creator only smaller kinds of rocks and merely ‘slightly’ jutted them out of the walls.
This cavern is in dire need of stalactites, stalagmites and sharp rocks and many, many of them. It also could use big boulders. The problem here is that mainly there is never an occasion where there are a collection of rocks. Its merely one rock here, a few paces to the left there is another rock and then a few paces over there, another rock. This area needs collections of rocks that merge and melt into each other and have stalactities jutting out of them. It needs stalactites coming out of the roof as well. The more rocks the merrier. I would know, I have recently been constructing the Grand Caverns.
I’m just not convinced of its naturalness. A 6 out of ten. And ask me later if it should be included into TR.
- “in_dwrv_gear20†is melting into the ground. It can be raised.
- The one resting flat should be set to Z = 264.0
A good dwemer ruin. 8 out of ten. It should be included into TR.
Durganz Caverns
There is little to report here except that this cavern looks kind of tacky. It’s the rock choice and placement you see. All of the rocks are simply too round and the creator only smaller kinds of rocks and merely ‘slightly’ jutted them out of the walls.
This cavern is in dire need of stalactites, stalagmites and sharp rocks and many, many of them. It also could use big boulders. The problem here is that mainly there is never an occasion where there are a collection of rocks. Its merely one rock here, a few paces to the left there is another rock and then a few paces over there, another rock. This area needs collections of rocks that merge and melt into each other and have stalactities jutting out of them. It needs stalactites coming out of the roof as well. The more rocks the merrier. I would know, I have recently been constructing the Grand Caverns.
I’m just not convinced of its naturalness. A 6 out of ten. And ask me later if it should be included into TR.
Interiors Completed: 6
Grand Caverns: 75% complete
Apartment Block: 99% complete
Ordinator HQ: Meh...
Currently Detailing Green Region, Map 2: 24.3% complete. 150 Cells.
Interiors Reviewed: 120
Grand Caverns: 75% complete
Apartment Block: 99% complete
Ordinator HQ: Meh...
Currently Detailing Green Region, Map 2: 24.3% complete. 150 Cells.
Interiors Reviewed: 120
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Dunganz:
-nice ruin, exept a gear that bleeds into the floor i cant take anything else. and then theres:
-i think that this ruin is a little unbalancing. theres 4 dwemer spears and a bunch of dwemer armor just lieng around. by the time i finished ingame testing, my test character (named Testy) ended up bieng dresed up in half dwemer armor, carying a awsome dwemer spear, and bieng totaly over encumbered whith some 20 dwemer goblets plates etc. so i sugdgest to remove some of the dwemer junk so it's not sutch easy money.
-ehem, this is rather nice, exept for the isues stated above 8
-include after you make sense of what i sayd above
Dunganz Cavern
-seems nice tome. exept that in all the past bleatspore caverns i'f seen theres bin water. i sugdgest to abb soem water in here too.
-nice, 8.5
-include
-nice ruin, exept a gear that bleeds into the floor i cant take anything else. and then theres:
-i think that this ruin is a little unbalancing. theres 4 dwemer spears and a bunch of dwemer armor just lieng around. by the time i finished ingame testing, my test character (named Testy) ended up bieng dresed up in half dwemer armor, carying a awsome dwemer spear, and bieng totaly over encumbered whith some 20 dwemer goblets plates etc. so i sugdgest to remove some of the dwemer junk so it's not sutch easy money.
-ehem, this is rather nice, exept for the isues stated above 8
-include after you make sense of what i sayd above
Dunganz Cavern
-seems nice tome. exept that in all the past bleatspore caverns i'f seen theres bin water. i sugdgest to abb soem water in here too.
-nice, 8.5
-include
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
Very nice. Basicly boils down to one replace (a blocked dwemer door can be clicked on and spin through the stone statics blocking it), and adding to lavalight type light bulbs.
Also are Fire Ferns common in Bloat caves?
Formal review with details attached.
-Starcrunch
Also are Fire Ferns common in Bloat caves?
Formal review with details attached.
-Starcrunch
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