Non-Inhabited architecture in Skyrim

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Sload
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Post by Sload »

Theo wrote:
Sload Lord wrote:So, what are you yelling at me about?
:? What made you feel, I am yelling at you? I really appreciate your input here, so you really do not have to be so touchy for nothing. Please let's keep this discussion civil.
Yelling is the wrong word, how about pyelling?

Pyelling: Repeatedly telling someone they are not giving you what you are asking for even though they are, may be because of misunderstanding; Example: Telling Sload Lord you want new architecture, while not realizing that he is giving you new architecture.

I mean no offense with that.


But, yeah, you should try Bloodmoon, there are a lot of new creatures and ideas you could work off of. Also, Berserks are naked Nords that attack you. Imagine what I thought when I saw my first and thought it was part of the Naked Nord - Witch conspiracy.
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Post by Eraser »

sload, you have been somewhat offensive. before you said skyrim shouldn't be like morrowind with different meshes. is not anywhere just the same as anywhere else, with a different appearance? I think you are mixing up your ideas. The atmosphere will be totally different than morrowind and will be much more like bloodmoon, but with a sense of being alot more vast. Theo didn't mean at all just retexturing stuff and renaming it. He was making a comparison between stuff we'd find is skyrim to its counterpart in morrowind.

cursed forest-NO! cliche stuff like that will not go into TR!

Orcs are not the savage beasts of other fantasy, there wouldn't be bands of orcish raiders in skyrim.
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Sload
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Post by Sload »

Holy misinterpretation! This thread is full of it. I misinterpreted the first post and the intent of the thread, Theo interpreted my use of "yelling" incorrectly, etc.

First, the first post of this thread had new caves, new tombs, and two new ruins. Ruins were a big part of Morrowind, and I'd like to stay away from them in Skyrim, unless they're specifically in lore.

Second, I'll bold the important part of my original post about "orc raiders"
Orcish raiders. I know most men are stupid, but maybe there is some claim to the barbarian nature the orcs are labelled with. Orcs could descend from their mountainous homeland into Skyrim, High Rock, and Hammerfell. These would be like a distinct group of orcs, while most other Orcs despise them. The would only invade through the Reach area, though.
Third, I said nothing about cursed forest. By putting it between two things about me you imply that it was my idea.

Fourth, I'm not understanding your use of "offensive." Having ideas or thoughts you disagree with is not being offensive. Your avatar is more offensive than anything I have said here.*

*I am not personally offended by it. I do, however, know some Republicans who would be. I would personally like politics kept out of TR, but I'm not the Core or anything.
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Post by Theo »

Eh! As I see it the problem with this thread is that I opened it with the intention to initiate discussion about possible architecture in Skyrim, expecting this would be the good place I could do some lobbing for Falmer and Atmoran ruins...
Didn't have more precise idea myself by the time.

Then I started to write quests and did no Lore research as I promised, so that's why my input here is so low. I think I'll continue writing quests now and leave this thread for you guys. Perhaps you can lead it to some useful end better than I could.

The misunderstandings are partially caused by my flawed knowledge of English, which enables me to express myself only poorly and my lack of experience of internet forums unwritten rules (this is just my second forum I use).
So sorry if I was a little bit bitchy, that was not my intention...

And perhaps I should think about changing my Avatar as well. I almost made one newbie cry, writing him he posted in the wrong forum.

I'll pop back when I finish Bloodmoon (I hope it is waiting for me at home - I ordered it as a birthday present, YAY!) and see whether I coul contribute a bit more. Until then...
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Post by Zalzidrax »

The thing is, Sload Lord, that we need to have something for the player to do. Now I agree that ice giant castles, falmer ruins, and atmoran ruins, should definitely be quite rare, almost unique- not like dwemer and daedric ruins in Morrowind. Now, we do need some sort of place to cover the same necessity (giving the player a reason to explore the vast wastes) in Skyrim. We could do abandoned forts in Skyrim just as in Morrowind (different models of course), but we do need more than that...
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Post by Eraser »

Zalzidrax is right, we do need something for the player to do. Ruins are everywhere, caves are everywhere, tombs are everywhere. That can't be avoided. We simply need to give these universally existant things their own unique flavor.

Each vary with the culture and geography. We won't have ancestral tombs and caves with lava in them in skyrim.

Skyrim will simply be *like* solstheim, but with more variation and different styles of everything.
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Post by Leviathan »

How about Treehouses?

I always wanted to see an village of them in the treetops inhabited by hunters or Bosmers.
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Post by Starcrunch »

Leviathan wrote:How about Treehouses?

I always wanted to see an village of them in the treetops inhabited by hunters or Bosmers.
Wrong province.

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Post by Leviathan »

Well just because Bosmers already have it does not mean Nords can't do it as well but I see your point.

Didnt somebody make a hollow treehouse a moding resource?

(I need to get a spellcheking program fast)
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Post by Sload »

A hollow tree sounded like an Argonian thing to me, I imagine all but the higher ranked members of Argonian society to live very simple lives, like in that tent someone drew, or in a hollowed out tree.
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Post by CommonsNat »

Nords don't seem like the kind of people you'd find to live in trees.

Like Theo said, what IS in lore about Skyrim architecture and such?

Oh, and I do agree with Sload on the Orc raiders. Sure not ALL of them are going to be barbarians, but hey, they're orcs, right? Some of them could be barbarian-like raiders. :)
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Post by Abramul »

Maybe some Dunmer raiding parties too, some of them act like the war never ended.
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Post by CommonsNat »

Yes, considering that Dres are on the borders of Skyrim, right? I'm not that familiar with Dres, but aren't they hostile to foreigners?
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Post by Haplo »

Um...the Dres territory is the southeastern part of Morrowind, right? I mean, that's where Tear is...
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Post by Sload »

CommonsNat wrote:Yes, considering that Dres are on the borders of Skyrim, right? I'm not that familiar with Dres, but aren't they hostile to foreigners?
Well, the Dres hate foreigners, but they are FAR from Skyrim. Take a look at the factions map, if you want to know more. Basically, the Dres are in the south, they only border Argonia, and Skyrim is in the north (duh) which only borders Redoran.
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Post by Starcrunch »

Redoran territory boarders Skyrim.
Dres territory boarders Argonia.

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Post by Haplo »

Ok, so, we just got three messages saying the exact same thing in three minutes. Guys, refresh right before you click reply(and I know it doesn't take you guys more than 3 minutes to type up those messages).

Anyway - Back on topic here (uninhabited architecture)

I think we need to have caves and the like, but with more variation. We need to have architecture that has cultural influence, that shows what influences the Nords. We need to have runes and etchings in the walls. We need to have big archways, and we need architecture that defines their race.

*sigh* It seems that's the biggest problem today. The world's architecture today is not unique, or specific, or even cool. It's just...effecient. I wish we still built buildings that defined us as a people, instead of as a lazy, industrial people...

I'd like to see high arches, delicate spires, strong & sturdy walls 25 feet high. Things that define a culture and people.
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Post by CommonsNat »

Heheh, silly me. I was under the impression that the Dres were in the Northewest bordering Skyrim. :oops:

Well, the Nords, what can you really say much about them? I don't know much about that kind of culture, so I really have no idea. :?

EDIT: Maybe you guys could get ideas from whoever the Nords were based off of. Not exactly mimicking it, but just in essence.
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Post by Leviathan »

The regular Viking houses in the old days where made from a foundation of wood and fortified with mud/clay to make the walls stand against wind and weather. The roofs was made out of common reed. So costal house would probably look gray and cheap rather then the Dunmer shacks that would be really cold and miserable to live in even for a sturdy Nord.

How about Strongholds carved out from the mountainsides used in times of war?
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Post by Vernon »

haplo12345 wrote:I'd like to see high arches, delicate spires, strong & sturdy walls 25 feet high. Things that define a culture and people.
Me too - seemingly I share that vision with you. Tell me, are the Nords all relatively barbaric, or are parts of their culture more refined? i.e. gentlemen, architects, savants etc. It would be interesting to see a mainly barbaric culture for the majority of the province, but with more refined architecture in the actual cities. Let me know if you think this idea fits with lore. If it does, let's get one of our excellent concept artists to sketch us up some ideas so I can maybe draft some meshes. I know Barabus has made some excellent stuff that may be suited to Skyrim, but we will need more than he has worked on so far.

Despite all of that, I have to say that the vision of delicate spires and high arches doesn't seem suited to Skyrim unless they have a 'high culture.' Maybe Summurset Isle or Cyrodiil would suit this aesthetic more, but I haven't seen enough of the lore on it. It would be very interesting to know which race are considered to be the better architects of Tamriel.
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Post by Haplo »

As far as I know Skyrim architecture is all Nordic and Imperial, but I'm not sure. I was thinking of places like Summerset, Valenwood, and Cyrodiil for the high arches and spires and such.
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Post by Garriath »

Eraser's quote is a bit old, but after writing an essay on it, I'm going to post this anyway.
cursed forest-NO! cliche stuff like that will not go into TR!
I think, my friend, you're becoming so terrified of Tamriel Rebuilt becoming Faerun Rebuilt that you're shooting ideas in the ass before you even consider them. A great deal of Morrowind is fairly cliche; a devil that lives at the heart of a volcano; an evil disease, the antagonist's main tool, twisting the innocent peoples of Vvardenfell; the main character being a hero of bygone days incarnate, and recieving dreams from the antagonist... It's not the idea, it's how it's presented. I can easily see a forest bordering a village in Skyrim, housing a coven of witches. The locals know of the witches and their dark minions in the forest, and refer to it as curst. It's not only realistic, it makes sense.
Orcs are not the savage beasts of other fantasy, there wouldn't be bands of orcish raiders in skyrim.
Then, pray, what were those beasties in Daggerfall with the green skin, heavy axes, and armor that were curiously labeled 'orcs?'

If they're in High Rock, I don't see what's so perverted about orcs in Skyrim.
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Post by Anonymous »

Hey! (my first post here :) )
what about "indoor" forests?
as an alternative to caves there could be real dark and thick-grown forests with small paths in them. would be freakin lots of work for the "wall" textures but i think the whole project is freakin lots of work ;)
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Post by Garriath »

That's actually a brilliant idea. Might have to be unique, but could do wonders for some of us with lesser computers.
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Post by Leviathan »

Well the indoor forest was something I was trying to get at but I was never good to put ideas in to words.

There arent really that much Nordic arcitecture to brag about so the best idea is just to make up stuff.
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Post by Morden »

What about a petrified forest? One that has turned to stone in a really creepy way.
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Post by Starcrunch »

I really like that idea, Morden, but it will need a back story (and one that probably require some pretty wild magic)... and its own special meshes. It would really add a unique feel to a location on the map though and would be worth the trouble I think. It's just the story I'm worried about...I can't think of anything really good that doesn't conjure images of FFIX (I think its FFIX with the petrified forest).

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Post by Leviathan »

Well the Nords would probably blame the Falmers but it would most likely be Shegorath doing because he don't need a reason in the first place.
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Post by Xui'al »

Is there going to be a penalty for moving in snow. I live around snow for nine months of the year, and I know that it slows you down significantly when you sink into it.
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Post by CommonsNat »

Heh, Morrowind snow isn't thick enough for that. I'm not exactly if you could pull that off with a script either.
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Post by Savant »

Hmm, I'm thinking about the ideas for caves. Maybe we could do a couple caves here and there that were originally the homes for ancient cavemen, filled with valuable stone tools, bones, and cave drawings. It could work pretty well for a couple Imperial Archaeological Society mission, knowing that Skyrim was at one time the cradle of man in Nirn.
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