Would Like to Help Out

Place where the game's audio assets are produced.

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turtleman04
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Would Like to Help Out

Post by turtleman04 »

I'd like to help out in this dept. I've been working on a few sound fx, they sound really wacked out. If I could get some help or pointers, it would mean a lot to me. I'll post a few here. But I must warn you, they are kind of freaky I've posted a different one in the remaining sound fx topic.
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squeal.mp3
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Let me know what you need. (Sound FX)
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turtleman04
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Post by turtleman04 »

midi file (hope this works)
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TR-Adv.zip
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Let me know what you need. (Sound FX)
fatboyslim
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i would

Post by fatboyslim »

listen to this for evil animals or people :D
fatboyslim
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coolness

Post by fatboyslim »

nice squeal too
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Vernon
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Post by Vernon »

I will look at these when I get time. :)
welp
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turtleman04
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Post by turtleman04 »

thank you very much.
Let me know what you need. (Sound FX)
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Vernon
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Post by Vernon »

OK these sounds are actually quite creepy. I think that with some effects applied they could be put to good use. I will look into applying effects when I get more time - keep up the good work. If you want to make any more, post them here. :)
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turtleman04
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Post by turtleman04 »

thank you, and here's a new one. I call it a disturbed animal. You'll see why.
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disturbed_animal.mp3
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Vernon
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Post by Vernon »

haha yes I do see why. Good work. Hmmm now we just need to find a place to put all of these sounds. :)
welp
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turtleman04
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Post by turtleman04 »

Here's a new one. I made it for usage such as passing through exteriors. I'll let you decide what you think of it.
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pos_ext.mp3
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Let me know what you need. (Sound FX)
Anonymous

Post by Anonymous »

WTF???!!!
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turtleman04
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Post by turtleman04 »

Here's one I made for cave dripping. May need some help with the echo.
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cavedrip.mp3
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Let me know what you need. (Sound FX)
dragonfly
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Post by dragonfly »

the low-frequency hum in these sounds can be avoided by using a better microphone, or if you cant afford one, try to use a low-cut filter and cut off the lower frequency range from 60hz and downward (50hz if you're in a 220V country); that should help a lot with the hum. you can also use a noise gate to automatically cut off the signal during silent passages; this eliminates a lot of noise as well.
both Logic Audio and Cubase have EQs, low-cut filters, high-pass filters and noise gates built-in as VST effects.
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CommonsNat
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Post by CommonsNat »

Dragonfly's back!
Nathan Commons
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