Real training NOT JUST PUSHING A BUTTON!!

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Baalzebub
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Real training NOT JUST PUSHING A BUTTON!!

Post by Baalzebub »

well then since dexter closed down the thread with my training mod idea i decided to continue it on another thread. so this is what it`s all about. instead of going to trainers paying money and get your skill raised i was thinking what if we had wooden practise swords that demage your fatigue and then when you go to a trainer you must fight a npc with a wooden weapon and the first one to fall looses and if the pc wins his\her skill is raised, it would be more fun and realistic to train this way. but since i dont know how to write scripts or dialouges i need help but i`m going away on friday and probably wont be back in a couple of weeks and if i just could get the project started someone else could take over until i`m back.

all help and ideas are appreciated. 8)
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Post by Baalzebub »

training dummies wooden swords and other things related to new wais of training can also be discussed here since they locked redgriffins topic about it.
The lord of flies "Baalzebub" will come to earth and kill all living things, none will survive....exept for the flies naturally.

"silence"
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Post by Anonymous »

Hay I have spread the idea to some other forum now I just have to see what happens and as I said “I am just a gamer not a moderâ€Â￾ but I bet some one would be willing to do this. And to think in just a short time of registering I would get my first thread banned o well life goes on

Thanks for taking an interested Baalzebub
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Post by Anonymous »

Check out the forum for Wizards Islands under general, Trainers and Practice dummies by me. Buy the way this will be my last post for a couple week due to the fact I am going on spring brake and had the ingénues idea of going dog sledding in Northern Ontario.
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Baalzebub
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Post by Baalzebub »

i`l do that :D

and good luck on the dog sledding
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Post by Starcrunch »

Beware of double posting, please use the edit feature, or someone (I won't say who) may beat you senseless :cry: .

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Post by Negrodomous »

Starcrunch wrote:Beware of double posting, please use the edit feature, or someone (I won't say who) may beat you senseless :cry: .

-Starcrunch
yes they will *puta ice on black eye*

so one way to train would be like this:

he asks you if you want to train, you say yes, and he attacks you (wich is ok because he would have extremely low strength, but very high health that would regenerate really fast) so you hit him a few times wiith the weapon that's skill you want to raise and after a while he stopps attacking you and the training's over.
...
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Post by Baalzebub »

i was more thinking you get teleported to a dojo where you get a message box asking if you are ready. click yes and an npc spawns and attacks you.

and i just found out that jesus freak already have made a mod similiar too this but it has a bug. you can follow we will also discuss it at the forum redgriffin told me about: wizards islands.
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Real Training NOT JUST PUSHING A BUTTON!!

Post by der gottlose »

err....may I guess Stumpy? Stumpy the Guar?
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Re: Real Training NOT JUST PUSHING A BUTTON!!

Post by Baalzebub »

der gottlose wrote:err....may I guess Stumpy? Stumpy the Guar?
what? What? and What? do you mean by that :?
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Real training NOT JUST PUSHING A BUTTON!!

Post by der gottlose »

Calm yourself!!! It was nothing. Don't bother it. Except, if you want, you can poke it with a stick.
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Re: Real Training NOT JUST PUSHING A BUTTON!!

Post by Starcrunch »

der gottlose wrote:err....may I guess Stumpy? Stumpy the Guar?
There are others...I'm just trying to keep things civil, so that we don't scare off new members without reason, I firmly believe that new members who make little forum mistakes need to be dealt with diplomatically at least first time.

And stumpy is really not such a bad guy, he gets straight to the point and tells people when an idea sucks straight up, but this means that when he praises an idea that the praise is genuine.

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Re: Real training NOT JUST PUSHING A BUTTON!!

Post by Baalzebub »

der gottlose wrote:Calm yourself!!! It was nothing. Don't bother it. Except, if you want, you can poke it with a stick.
sorry i really didnt mean to be so harsh i just wondered what you ment and i can sound wery angry sometimes bt im usually not.

and welcome to tr :newmemberdance:
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Post by gosharksgo »

back to the training idea...how would you train skills other than weapons, like armour and alchemy?
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Post by Vernon »

You joined just one day apart, Baalzebub. Don't get too high and mighty just yet. :P
welp
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Post by Baalzebub »

he he i know, but i have been looking at tr about 5-6 months before i joined and i like to go straight to buisiness, don`t like all this "hi im new stuff"
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Post by lac »

back to the training idea...how would you train skills other than weapons, like armour and alchemy?
hmm.. alchemy doesn't need to train in other ways - you make potions or simply eat ingredients.

..about the armor... an enemy with a weapon wich has 0 damage attacks you - this may work i think..
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Post by Anonymous »

It may work, look through the script for when your armor skill levels up, is it based off of dmage done to you or how many times your hit?

I know acrobatics gives you a diffrent amount of points depending how far you fall down, maybe armor is the same way... either way youd have to check the scripts, or you can always change the scripts ;)
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Post by Starcrunch »

Nope, weapon skill increases are based on hitting the target, armor skill increases are based on being hit, the damage done is not relevent to the calculation.

I'd also point out that these things are not handled by scripting. In the case of getting skill level ups by using a skill the info is in a GMST, IIRC. You would not need to touch these to make this idea work for combat skills, the biggest problem with sparring is it would no longer train you in weapons you are not using and getting hit would train you in armor.

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Post by andreas of austevoll »

If you want to train real why not just go and train on some creatures or a npc?
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Real training NOT JUST PUSHING A BUTTON!!

Post by der gottlose »

<deleted?! I'm an idiot>
Last edited by der gottlose on Wed Apr 06, 2005 8:08 pm, edited 1 time in total.
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Post by Baalzebub »

Please people keep to the topic.
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Post by Treeman300 »

Gettin back on topic

Adreas, Obviously, because they want a way to train that won't bite yor head off, you simply pay for it, and you train in a safe, though equally productive way, besides, it might be an accellerated level up, like one fight doing it rather than 40
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Post by andreas of austevoll »

who want to use money on things they can get free.
And what must you to get your skills increase faster than normal?
PS It`s Andreas not andreas
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Post by Dexter »

You guys are aware that there are several mods that turn practice dummies into unkillable creatures, correct? The player can practice their skills on these creatures all they want. However, this won't be going into TR. Why?
1. It is unbalancing.
2. It is unnecesscary.
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Post by Treeman300 »

I don't know about anyone else, but I was thinking of paying for the right to fight someone, and if you beat them, then you level up, It would be sort of like dueling karod in Tribunal, but you could not die, and it is a crime to kill your opponent, the fee would be small, but the level up would be significantly faster. And if you lose, you are granted the right to rest and heal yourself, and duel the person again, when you level up, there is a forced dialogue in which you are billed for the duels you preformed, the fee would be small, and if you cannot afford it, then you get a criminal record as a theif and random items inyour inventory are taken as compensation, if there are no items in your inventory, then you are attacked by everyone in the general vicinity of you and the trainer.
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Post by Baalzebub »

Dexter wrote:You guys are aware that there are several mods that turn practice dummies into unkillable creatures, correct? The player can practice their skills on these creatures all they want. However, this won't be going into TR. Why?
1. It is unbalancing.
2. It is unnecesscary.
Sorry.

yes yes finally someone who understand its unbalancing with dummies. thats why id rather want an npc, to see the whole npc idea look at later posts.
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Post by andreas of austevoll »

But it goes so slow on that way it takes at least a 1 minute.
Lets say you have a lot of money and wants to train a skill from 10 to 60 that takes 50 minutes.
and it takes just about 5 in the other way.
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Post by AlphaFemale »

So, let me try and understand this fully.
You want to pay an NPC for training. During this training, you will practice your skills on the NPC, allowing you to level up without causing the NPC to turn hostile.
So tell me, how is that any different from the current system? The only difference I see is that you actually have to physically practice the skills. Wouldn't this count as doing things differently than the Devs would have done, and thus is against TR policy?
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Post by Treeman300 »

Why can't the NPC turn hostile, I mentioned a controlled duel, like Karod in Tribunal
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Post by Baalzebub »

AlphaFemale wrote:So, let me try and understand this fully.
You want to pay an NPC for training. During this training, you will practice your skills on the NPC, allowing you to level up without causing the NPC to turn hostile.
So tell me, how is that any different from the current system? The only difference I see is that you actually have to physically practice the skills. Wouldn't this count as doing things differently than the Devs would have done, and thus is against TR policy?
well the npc would have turned hostile but he would also have a wooden weapon wich only demage your fatigue and the first one to fall looses and if the player wins he gain skill. therefore it will not be neither unbalancing or against tr rules (i think)
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Post by Treeman300 »

Wolud the trainer be of lower, higher or equal level to you, because fatique levels are level based, it seems unfair to just have a super high fatigue dude and have to fight him, and unballanced to have him be too low
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Post by Baalzebub »

Treeman300 wrote:Wolud the trainer be of lower, higher or equal level to you, because fatique levels are level based, it seems unfair to just have a super high fatigue dude and have to fight him, and unballanced to have him be too low
it would be around the same number of fatigue as the character but it would be randomized a little.
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Post by Treeman300 »

That makes sence, but how would you control that, would the trainers go up in level at the same rate you do?

Also armor skills, would you pay to get beaten up?

For Jump, Sneak, Security, and speed, would you have to get through an obstacle course of some sort and then level them all up, or would there be skill specific obstacle courses.
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Post by Baalzebub »

hm the idea was mainly training just your weapon skills since it would be hard to make ways to train armor sneaking etc. but that obstacle course thing doesnt sound too hard but it would be pretty meaningless since there would be no special challenge in it.

and the trainer will level up like the character but his fatigue will be randomised a little .example pc fatigue is 135 then the trainers would be between 125-145
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Post by Treeman300 »

The fatique thing sounds good
But if you do something special for weapons training, why nothing ealse, I mean there has to be some way to do it. The obstacle course would take up space though, which is the only little nagging doubt ive had about this and my hope that everything could be fully trained by the trainer rather than pushing a button
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Post by Macar »

A bad point of real training is that if you are compleatly hopeless at something, it would be too hard to level it. I had a really good character once that sucked at Hand to hand. I got to that mission in tribunal where you have to punch it out with that scrappy little bosmer in the winged guar. The very character that had slain Daggoth Ur, Amalexia and Hircine couldn't land a single blow. Eventualy she And her mercenary, were forced to give up (though they could have fought with the hopelessly weak kid till kingdom come!). If that char. was trying to train with this method, it would have taken EONS

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Post by Stumpytheguar »

I still don't understand how you consider that any different than going out into the wilderness and attacking something. If you want to train up yourself and fight stuff to do it, then go do that! Why should the player pay for something he already has?
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Post by Baalzebub »

it makes the training more fun and you are not guaranteed to gain skill and you don`t die capiche.
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