3-15-Ind

After an exterior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

Moderator: Lead Developers

Locked
User avatar
kingfish
Developer Emeritus
Posts: 697
Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ

3-15-Ind

Post by kingfish »

Claim type: Exterior
Claim ID: TR_3-15-Ind (#119)
Faction: Indoril
Claimed by: Vegor
Status: Approved (Progress: 100%)
Location: (5,-21):(7,-24), Size: 12
Files: TR_3-15-Ind_Dexter_1.esp; TR_3-15-Ind_Vegor_1.rar

---

Ebon River - northern part
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

Revoked from Foxtamer, ready to claiming once again.
Garinator
Member
Posts: 279
Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand

Post by Garinator »

id like to claim this noir as its quite a nice varied claim and i think i could make the river look quite picturesque.
(and id like to make a contribution before csIV comes out)
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

Ok, you know the drill:

-updates go here
-check all three maps
-don\'t take forever to complete it
-if you find youself bored with it or unable to compelte it, please let us know
Garinator
Member
Posts: 279
Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand

Post by Garinator »

cheers noir. ill get on it after my sax lesson.
Garinator
Member
Posts: 279
Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand

Post by Garinator »

ok a few questions noir.

first where has the texture coordination maps gone? i have no idea what texture sets im using for this claim.

second i was planning on putting some small town on the island in my claim? nothing big, just a couple of buildings.

which brings me to my next question about house borders. if i get to make the town (which i really really want to) then what faction should i allign it with. The river itself seems quite important (leading to narsis and old keep as well as cyrodil?) so would an imperial watch station be appropriate (taking into account old ebonhearts proximity) or just a normal vilage.

im also half way done on landraising btw
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

The river is largely under Hlaalu control, maybe a Hlaalu plantation.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Garinator
Member
Posts: 279
Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand

Post by Garinator »

thanks sload. so either hlalu or imperial? ive finished all the basic land raising, but i cant do anything else until you answer those questions noir.

sorry for being impatient but i really want to get on with this claim :D
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

Let's see if we can't get them from Zephyr. It looks as if our exterior forum was deleted.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
User avatar
kingfish
Developer Emeritus
Posts: 697
Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ

Post by kingfish »

maps are still here: http://tamriel-rebuilt.org/?p=modding_data/maps
by posting useless junk on these forums you WON'T become a modder, only a spammer...
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

And they should still be in the forum archive somewhere, probably not unstuck.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Garinator
Member
Posts: 279
Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand

Post by Garinator »

and the small fishing village that i wanted to include?
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

I'd make it Hlaalu controlled, something like Gnaar Mok with a manor and shacks.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

If you are going to put in a small settlement, there are really two choices. First as Sload Lord said a Gnaar Mok-style fishing village overlooked by a luxurious Hlaalu mansion. The other is an Indoril fishing village. They'd probably be real houses and not shacks if that was the case (and probably a Tribunal Chapel too - not Temple. See Vos for what I mean), but the manor would be less impressive as they would not be as rich as a Hlaalu.
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

I really hope you'll shine on this one... Please give us screens soon!
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Garinator
Member
Posts: 279
Joined: Sun Apr 11, 2004 3:12 pm
Location: Middle Earth, New Zealand

Post by Garinator »

thanks for the encouragement nemon :D

one more question, can i use those awesome cliff meshes (just cos i think everyone might be using them) and if so where can i find them?
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

Well, according to the map, your river is partly surrounded by mountains, so I would guess that it's ok to use cliff meshes. They can be found in the Objects of Tamriel page. http://tamriel-rebuilt.org/esp/browser.php
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

Remember to use the progress buttons. Right now it says you are at 0% progress... I hope that's not the case.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

I PMd Garniator a while ago asking him for progress on this claim, and I got no response. This is open for claiming.
It does not need much work at all, just someone to edit the landscape for consistancy, and add details here and there.
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

Okay, since there is no file here, I uploaded the last file I have of it. Expect it to be dirty.
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
Asterre
Member
Posts: 2
Joined: Thu Aug 25, 2005 5:52 pm
Location: Iasi
Contact:

Post by Asterre »

I'm going to work on the map to make it look more realistic,more natural.The landscape needs to be smoothen a little and other little retouches here and there to add a more natural look to it.
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

Granted.
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

User active for 1 day and logged in more than 3 month ago. Revoked.
User avatar
kingfish
Developer Emeritus
Posts: 697
Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ

Post by kingfish »

this claim has a long history of failures by many modders, mainly due to its' size, so i divided it to 3 smaller claims...
by posting useless junk on these forums you WON'T become a modder, only a spammer...
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Post by Vegor »

I'd like to do this one. I don't know if I'll use the file attached, I'll have to take a good look at it first.
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

Granted, you know what to do.
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Post by Vegor »

I decided to use the WIP file because the landscape is in correspondence with the map and really only requires detailing and fixing. So far, I've detailed 4 of the 12 cells.

Here's a pic of the 4 cells, the ones on the upper right corner, bordering Old Ebonheart.

[img]http://pictureposter.allbrand.nu/pictures/Vegor/3-15a.jpg[/img]
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Post by Vegor »

Only 4 cells to go. Here's an overview. The most leftern 3 cells and the one on the top to the right of them are to go. The midleftern one is as good as finished as well.

[img]http://pictureposter.allbrand.nu/pictures/Vegor/3-15b.jpg[/img]
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Post by Vegor »

Almost done now. Just got to run through the entire thing a few times to check for errors. Will be done sometime today.

[img]http://pictureposter.allbrand.nu/pictures/Vegor/3-15c.jpg[/img]

Claims are:
Cave (6,-21)
Tomb (6,-22)
Cave (6,-23)
Shack (5,-24)

Claim is done.

[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_1.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_2.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_3.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_4.jpg]Screenshot[/url]
[url=http://pictureposter.allbrand.nu/pictures/vegor/3-15_5.jpg]Screenshot[/url]
User avatar
kingfish
Developer Emeritus
Posts: 697
Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ

Post by kingfish »

great.

Dex, it's all yours...
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Post by Vegor »

Whoops, I forgot the shipwreck interior. See that wreck over there? That's also an interior. It's in (5,-21).
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Merged.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Locked