Spellbooks
Moderators: Haplo, Lead Developers
Spellbooks
For a list of what effects are covered and which aren't, see Lord_Gallant's post on the second page (assuming everyone has posts per page set the same as me).
Since I didn't see Lord_Gallant around the short lived forums, I'm reposting the two short poetry books.
(Rally Humanoid)
Stedfast
Be we afeared of all that appears?
Scatter as mice to display our cowardice?
Our ranks divide, scurry shamefully to hide?
Or be a man, and stand alongside?
Do not shake, you are not a leaf!
Draw your sword, not let it remain in sheath!
Do you hear me? Stand with pride!
Be sure of yourself, and in us shall victory reside!
Stand! Fight! Hold!
Now is not the time to shrink,
Now is the time to be bold!
(Dispel)
Reunrefined
Twisted, turned, transmuted
Through arcane arts polluted
Wrapped in magical cloak
Unnatural threads now revoke
To help discern what's in hand
Fanciful creation return to bland
What's been done, undo
Destroy the falsehood
Leave what is true
Since I didn't see Lord_Gallant around the short lived forums, I'm reposting the two short poetry books.
(Rally Humanoid)
Stedfast
Be we afeared of all that appears?
Scatter as mice to display our cowardice?
Our ranks divide, scurry shamefully to hide?
Or be a man, and stand alongside?
Do not shake, you are not a leaf!
Draw your sword, not let it remain in sheath!
Do you hear me? Stand with pride!
Be sure of yourself, and in us shall victory reside!
Stand! Fight! Hold!
Now is not the time to shrink,
Now is the time to be bold!
(Dispel)
Reunrefined
Twisted, turned, transmuted
Through arcane arts polluted
Wrapped in magical cloak
Unnatural threads now revoke
To help discern what's in hand
Fanciful creation return to bland
What's been done, undo
Destroy the falsehood
Leave what is true
Last edited by Earl on Sun Sep 07, 2003 7:58 am, edited 1 time in total.
I have kleptomania, but when it gets really bad, I take something for it.
- BalinMinister
- Member
- Posts: 144
- Joined: Thu Aug 21, 2003 11:07 am
- Location: Louisiana
Look good
Those really look good...if you need any help id be glad to help out!
-Balin/Minister
-Balin/Minister
Bringing back the old school
That would be Lord_Gallant.Originally posted by Vagara
Are you or Lord Gallant creating the books/scrolls containing these?
I don't own the PC version, so that would be slightly impossible for me
I'm just happy to be contributing to the project in the only way I currently can.
I have kleptomania, but when it gets really bad, I take something for it.
They work like the book in Galom Daeus that teaches you the Dwemer Animdvgjdf (Not even gonna try to get that right) spell. I guess the script that does that can be applied to anything you could read; books, scrolls, ripped out pages, stuff like that.
Because of the sheer number of spells, it was suggested that spellbooks just be short, vague things written in the Daedric font (like scrolls). But a few crazy people got it into their heads to actually write something understandable for them.
I think going the Daedric/scroll route would be a quick and dirty way to do it. Writing something the player could read adds more depth and creativity and [insert self-important ramble].
Because of the sheer number of spells, it was suggested that spellbooks just be short, vague things written in the Daedric font (like scrolls). But a few crazy people got it into their heads to actually write something understandable for them.
I think going the Daedric/scroll route would be a quick and dirty way to do it. Writing something the player could read adds more depth and creativity and [insert self-important ramble].
I have kleptomania, but when it gets really bad, I take something for it.
Has Lord gallant been around on the new forums and is this being merged with Books of Tamriel.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.
Former Moderator of the Core.
Was once called the Sotha Sil of the core.
Former Moderator of the Core.
Was once called the Sotha Sil of the core.
-
- Member
- Posts: 41
- Joined: Fri Aug 22, 2003 6:39 pm
- Location: Wales
- Contact:
Looking through Members, Lord_Gallant hasn't registered yet (unless under another name). From what I gathered, Spellbooks and Books of Tamriel will merge at some point (I guess when the Spellbook project is completed or nearing completion).
Intelligence requirements were brought up before, with favorable reaction. After all, Light is / should be a much simpler thing to figure out than Summon Golden Saint (which, in my opinion, should require well above +100 INT, since it takes more Magicka than a regular Joe would ever normally have just to cast).
Intelligence requirements were brought up before, with favorable reaction. After all, Light is / should be a much simpler thing to figure out than Summon Golden Saint (which, in my opinion, should require well above +100 INT, since it takes more Magicka than a regular Joe would ever normally have just to cast).
I have kleptomania, but when it gets really bad, I take something for it.
-
- Member
- Posts: 41
- Joined: Fri Aug 22, 2003 6:39 pm
- Location: Wales
- Contact:
-
- Member
- Posts: 41
- Joined: Fri Aug 22, 2003 6:39 pm
- Location: Wales
- Contact:
thanks for that, lol I already knew that, I got the impression you could PERMINANTLY raise your abilities without items. an INT higher than 100 is a bit high then.
Let the snows fall deep, let the raindrive down, and the wind buffet my cloak. I care not, for I've a road worth walking!
-Drizzt Do'Urden
-Drizzt Do'Urden
I have no idea how Intelligence fortifiers would work; this thing is Lord_Gallant's baby, and I don't remember what he said about that.
Anyway, I finished another spell with another poem:
(Bound Cuirass)
Pride Unbound
He kicked the Dremora to the ground
All was silent, save one sound:
The warrior laughing mirthlessly
"You are weak," he said "nothing to me.
Your kind has but one use
I shall show you, because you are so obtuse."
And the warrior summoned a cuirass bound
Armor wonderously light, weighing not a pound
"Daedra are best used as clothing,"
He said. "In any other cause, you fill me with loathing.
I will destroy you, and wear your skin;
Your only value is the shell you reside within.
I know you will only to Oblivion be sent,
And you might return to Nirn if that is your bent,
But know this: Should I see you once more
If you thirst for vengeance, I will beat you worse than before.
As the warrior redied his sword to slay,
Malacath appeared, and had his say.
"Insult daedra, foolish one?
Only use as clothing, and mock us for fun?
If that is what you do for sport,
I shall have my own, of a different sort.
Wear our skin, you do?
We shall see how you like it when I take the skin off you!"
And though the warrior was quite great,
(A truth, to have put a Dremora is such a state)
Before the ire of a god he had no chance
And bleeding, to death he did advance.
Anyway, I finished another spell with another poem:
(Bound Cuirass)
Pride Unbound
He kicked the Dremora to the ground
All was silent, save one sound:
The warrior laughing mirthlessly
"You are weak," he said "nothing to me.
Your kind has but one use
I shall show you, because you are so obtuse."
And the warrior summoned a cuirass bound
Armor wonderously light, weighing not a pound
"Daedra are best used as clothing,"
He said. "In any other cause, you fill me with loathing.
I will destroy you, and wear your skin;
Your only value is the shell you reside within.
I know you will only to Oblivion be sent,
And you might return to Nirn if that is your bent,
But know this: Should I see you once more
If you thirst for vengeance, I will beat you worse than before.
As the warrior redied his sword to slay,
Malacath appeared, and had his say.
"Insult daedra, foolish one?
Only use as clothing, and mock us for fun?
If that is what you do for sport,
I shall have my own, of a different sort.
Wear our skin, you do?
We shall see how you like it when I take the skin off you!"
And though the warrior was quite great,
(A truth, to have put a Dremora is such a state)
Before the ire of a god he had no chance
And bleeding, to death he did advance.
I have kleptomania, but when it gets really bad, I take something for it.
From what I gather, the books are useful primarily for the spell effect, and not specifically for the spell itself (eg, if you're a vampire, you can't buy spells from most people, so if you want to enchant something with an effect you don't have, you'd be out of luck). What spells are actually learned, I suppose would be up to Lord_Gallant (if he ever shows up :þ).
There are about 100 different spell effects. There would be many, many more individual spells. So it would be easier to just write books with an effect in mind, rather than a particular spell of that effect.
There are about 100 different spell effects. There would be many, many more individual spells. So it would be easier to just write books with an effect in mind, rather than a particular spell of that effect.
I have kleptomania, but when it gets really bad, I take something for it.
-
- Developer Emeritus
- Posts: 1032
- Joined: Fri Aug 29, 2003 1:55 pm
- Location: Probably Valenwood, if not, try Skyrim.
Arrgh!!!
I am very sorry about my prolonged abscence. Things have been rather hectic for me of late, so I have had little time to give to TR. Plus, I had some trouble finding and loggin into this forum, so forgive me.
I did intent to have just the effects, and not specific spells. The actual spell you learn from the book will be a VERY simplified (but usable) version of the effect. For example, "Firebite" for a Fire Damage effect.
Earl, excellent as always. I like grotesque!
EDIT:
OH, WAIT! The list is gone! And all the stories with them!!!! ARRGGH!!!! Damn M0use.net!!
I haven't had the notion of copying this stories to my computer as they were written, so now we have one of two choices.
1) We hope those who posted stories (particularly Earl and jon) have backups of them stored on their hardrives somewhere and will repost them.
2)We start over. I don't think I like this one as much.
Once those stories get back up onto this thread, I will add them to a new list.
For now:
(Rank) Effect (claimer)........................Status
(3)Absorb Attribute(Arcadea)..................unCLAIMED
(2)Absorb Fatigue(Earl)..........................COMPLETE
(3)Absorb Health(Arcadea).....................unCLAIMED
(5)Absorb Magica(Arcadea)...................COMPLETE*
(4)Absorb Skill(Arcadea)........................unCLAIMED
(1)Almsivi Intervention(Arcadea)............un.CLAIMED
(1)Blind(Earl).........................................CLAIMED
(2)Bound Battle Axe(King_Lysander)........COMPLETE
(2)Bound Boots(King_Lysander)...............COMPLETE
(2)Bound Cuirass(Earl)..........................COMPLETE
(2)Bound Dagger()...............................Unclaimed
(2)Bound Gloves(Earl)...........................COMPLETE
(2)Bound Helm()..................................Unclaimed
(2)Bound Longbow().............................Unclaimed
(2)Bound Longsword()...........................Unclaimed
(2)Bound Mace()..................................Unclaimed
(2)Bound Shield()................................Unclaimed
(2)Bound Spear().................................Unclaimed
(1)Burden(Earl)....................................COMPLETE
(2)Calm Creature(Arcadea)..................unCLAIMED
(2)Calm Humanoid(Arcadea).................unCLAIMED
(3)Chameleon(Earl)..............................COMPLETE
(4)Charm(Zombie)................................COMPLETE
(4)Command Creature()........................Unclaimed
(4)Command Humanoid(Earl).................COMPLETE
(3)Cure Blight Disease(CGFox)...............COMPLETE
(2)Cure Common Disease()...................Unclaimed
(6)Cure Corprus Disease().....................Unclaimed*
(2)Cure Poison()..................................Unclaimed
(2)Cure Paralyzation(Earl)......................COMPLETE
(3)Damage Attribute()..........................Unclaimed
(2)Damage Fatigue()............................Unclaimed
(3)Damage Health().............................Unclaimed
(2)Damage Magicka()...........................Unclaimed
(3)Damage Skill()................................Unclaimed
(2)Demoralize Creature(Earl).................COMPLETE
(2)Demoralize Humanoid()....................Unclaimed
(1)Detect Animal()...............................Unclaimed
(1)Detect Enchantment()......................Unclaimed
(1)Detect Key(Earl)...............................COMPLETE
(2)Disintegrate Armor(Earl)....................COMPLETE
(2)Disintegrate Weapon(Enigma)............CLAIMED
(2)Dispel(Earl).....................................COMPLETE
(1)Divine Intervention().........................Unclaimed
(2)Drain Attribute(Morden).....................CLAIMED
(2)Drain Fatigue(Earl)...........................COMPLETE
(2)Drain Health()..................................Unclaimed
(2)Drain Magicka(Zombie).....................COMPLETE
(3)Drain Skill(Pyroid)............................COMPLETE
(1)Feather(Earl)...................................COMPLETE
(3)Fire Shield()....................................Unclaimed
(2)FireDamage(Arcadea)......................unCLAIMED
(6)Fortify Attack(Kevaar)........................CLAIMED*
(3)Fortify Attribute(Earl)........................COMPLETE
(3)Fortify Fatigue()...............................Unclaimed
(3)Fortify Health()................................Unclaimed
(4)Fortify Magicka()..............................Unclaimed*
(3)Fortify Skill(ClassCreator).................CLAIMED
(2)Frenzy Creature().............................Unclaimed
(4)Frenzy Humanoid()...........................Unclaimed
(2)Frost Damage()................................Unclaimed
(4)Frost Shield()...................................Unclaimed
(4)Invisibility(Earl)................................COMPLETE
(1)Jump(Earl)......................................COMPLETE
(3)Levitate(Arcadea)............................unCLAIMED
(1)Light(Zombie)..................................COMPLETE
(4)Lightning Shield().............................Unclaimed
(2)Lock(Arcadea + Zombie)....................COMPLETE
(2)Mark()............................................Unclaimed*
(2)Nighteye(Earl)..................................CLAIMED
(3)Open(Arcadea)................................COMPLETE
(4)Paralyze(Earl)..................................COMPLETE
(2)Poison()..........................................Unclaimed
(1)Rally Creature()...............................Unclaimed
(1)Rally Humanoid(Earl)........................COMPLETE
(2)Recall ()..........................................Unclaimed*
(4)Reflect(Zombie)...............................COMPLETE
(3)Resist Blight Disease()......................Unclaimed
(2)Resist Common Disease().................Unclaimed
(3)Resist Corprus Disease()...................Unclaimed
(2)Resist Fire(Arcadea)...........................CLAIMED
(2)Resist Frost()...................................Unclaimed
(2)Resist Magicka()...............................Unclaimed
(5)Resist Normal Weapons()..................Unclaimed*
(4)Resist Paralysis().............................Unclaimed
(2)Resist Poison()................................Unclaimed
(2)Resist Shock().................................Unclaimed
(3)Restore Attribute()...........................Unclaimed
(2)Restore Fatigue()............................Unclaimed
(2)Restore Health(Earl)........................COMPLETE
(6)Restore Magicka()............................Unclaimed*
(5)Restore Skill().................................Unclaimed*
(3)Sanctuary(Earl)................................COMPLETE
(4)Shield(Arcadea).............................unCLAIMED
(2)Shock Damage(jon).........................COMPLETE
(3)Silence(Kevaar).................................CLAIMED
(1)Slowfall(Earl)....................................COMPLETE
(2)Soultrap(Kevaar)..............................CLAIMED
(1)Sound(Earl)......................................COMPLETE
(4)Spell Absorption().............................Unclaimed
(3)Sum. Ancestral Ghost()......................Unclaimed
(5)Sum. Bonelord()...............................Unclaimed
(3)Sum. Bonewalker()...........................Unclaimed
(4)Sum. Clannfear()..............................Unclaimed
(4)Sum. Daedroth()..............................Unclaimed
(4)Sum. Dremora()...............................Unclaimed
(4)Sum. Flame Atronach(Dakkan)...........COMPLETE
(4)Sum. Frost Atronach(Zombie).............COMPLETE
(3)Sum. Greater Bonewalker().................Unclaimed
(5)Sum. Hunger()..................................Unclaimed
(3)Sum. Scamp()..................................Unclaimed
(3)Sum. Skeletal Minion(Pyroid)..............COMPLETE
(5)Sum. Storm Atronach()......................Unclaimed
(5)Sum. Winged Twilight()......................Unclaimed*
(1)Swift Swim(Earl).................................COMPLETE
(2)Telekinesis(Arcadea)..........................COMPLETE
(3)Turn Undead(Earl).............................COMPLETE
(2)Water Breathing(Earl).........................COMPLETE
(2)Water Walking(CGFox)......................COMPLETE
(4)Weakness to Blight Disease().............Unclaimed
(4)Weakness to Common Disease()........Unclaimed
(5)Weakness to Corprus Disease(Earl).....COMPLETE
(2)Weakness to Fire(Earl).......................COMPELTE
(2)Weakness to Frost(King_Lysander)......COMPLETE
(3)Weakness to Magicka().....................Unclaimed
(5)Weakness to Normal Weap()..............Unclaimed
(2)Weakness to Poison().......................Unclaimed
(2)Weakness to Shock()........................Unclaimed
*-special case or potentially unbalancing, inform me of your intentions to use this effect.
Here is what the "rank" means:
- A rank of 1 means that it is common knowledge and can be put in public libraries. The only limitation would be the player's curiousity. This would be for effects like Restore Fatigue.
-A rank of 2 means that the spell effect is reserved knowledge for people in a specialized field of study, like a healer. This would limit the book to places where this kind of knoweldge might be found, and it will have to be guarded in some way (like a locked chest in a healer's bedroom for Restore Health)
-A rank of 3 indicates an effect that is specialized, like in rank 2, only it would be much more highly guarded. Such as a level 90 lock with a trap in a high priest's study for Cure Blight Disease.
- A rank of 4 is an effect which cannot be found in public areas. It can only be found in some dungeon somewhere, and it also may not be found in the same Map as a similar spellbook. There might only be one Summon Daedroth spellbook in all of Map 1, for instance.
-A rank of 5 is extremely rare knowledge. It can only be placed one per province and then only in extremely well guarded and hard-to-find areas. They should only be realistically accessible by characters of at least 15th level, and then with some difficulty. There may only be one very well hidden Summon Golden Saint spellbook in all of Morrowind.
-A rank of 6 means that the spell effect is either potentially problematic or very unbalancing and is a unique spellbook in Tamriel. This would be an artifact type of book that requires a quest surrounding its use. Cure Corprus is a good example.
For those of you who didn't get the chance to see what the Spellbooks are all about, I'll enlighten you. Basically, the idea is to give people who like to roleplay evil or secluded characters an alternate method of learning new spell effects.
Let's say you are an evil vampire mage. You want to learn how to cast Blind. You do not, unfortunately, have this effect in your pocket and so you are forced to purchase this effect from some warm-blooded humanoid. Can you see the problem here? Vamps are out of luck and hermits are forced to violate their roleplaying.
The solution is to give characters a way to study and research new spell effects from books. I originally made a plugin that did this with most of the effects. When you read certain mage-y books, you gain a spell effect (a la Secrets of Dwemer Animunculi).
This needed revising, however, since many of the effects seemed too easy to come by. It is now decided that:
1) The spellbooks will have their own unique text. About a 100 stories related to their corresponding effects are need for this.
2) Each spell effect will require a certain amount of intelligence to learn. Otherwise, you end up with a "You cannot understand how this spell works" message.
3) Books with better spell effects (Summon Golden Saint and the like) are extremely rare. Maybe one per province. Whereas Restore Health spellbooks could be found in some libraries.
I am very sorry about my prolonged abscence. Things have been rather hectic for me of late, so I have had little time to give to TR. Plus, I had some trouble finding and loggin into this forum, so forgive me.
I did intent to have just the effects, and not specific spells. The actual spell you learn from the book will be a VERY simplified (but usable) version of the effect. For example, "Firebite" for a Fire Damage effect.
Earl, excellent as always. I like grotesque!
EDIT:
OH, WAIT! The list is gone! And all the stories with them!!!! ARRGGH!!!! Damn M0use.net!!
I haven't had the notion of copying this stories to my computer as they were written, so now we have one of two choices.
1) We hope those who posted stories (particularly Earl and jon) have backups of them stored on their hardrives somewhere and will repost them.
2)We start over. I don't think I like this one as much.
Once those stories get back up onto this thread, I will add them to a new list.
For now:
(Rank) Effect (claimer)........................Status
(3)Absorb Attribute(Arcadea)..................unCLAIMED
(2)Absorb Fatigue(Earl)..........................COMPLETE
(3)Absorb Health(Arcadea).....................unCLAIMED
(5)Absorb Magica(Arcadea)...................COMPLETE*
(4)Absorb Skill(Arcadea)........................unCLAIMED
(1)Almsivi Intervention(Arcadea)............un.CLAIMED
(1)Blind(Earl).........................................CLAIMED
(2)Bound Battle Axe(King_Lysander)........COMPLETE
(2)Bound Boots(King_Lysander)...............COMPLETE
(2)Bound Cuirass(Earl)..........................COMPLETE
(2)Bound Dagger()...............................Unclaimed
(2)Bound Gloves(Earl)...........................COMPLETE
(2)Bound Helm()..................................Unclaimed
(2)Bound Longbow().............................Unclaimed
(2)Bound Longsword()...........................Unclaimed
(2)Bound Mace()..................................Unclaimed
(2)Bound Shield()................................Unclaimed
(2)Bound Spear().................................Unclaimed
(1)Burden(Earl)....................................COMPLETE
(2)Calm Creature(Arcadea)..................unCLAIMED
(2)Calm Humanoid(Arcadea).................unCLAIMED
(3)Chameleon(Earl)..............................COMPLETE
(4)Charm(Zombie)................................COMPLETE
(4)Command Creature()........................Unclaimed
(4)Command Humanoid(Earl).................COMPLETE
(3)Cure Blight Disease(CGFox)...............COMPLETE
(2)Cure Common Disease()...................Unclaimed
(6)Cure Corprus Disease().....................Unclaimed*
(2)Cure Poison()..................................Unclaimed
(2)Cure Paralyzation(Earl)......................COMPLETE
(3)Damage Attribute()..........................Unclaimed
(2)Damage Fatigue()............................Unclaimed
(3)Damage Health().............................Unclaimed
(2)Damage Magicka()...........................Unclaimed
(3)Damage Skill()................................Unclaimed
(2)Demoralize Creature(Earl).................COMPLETE
(2)Demoralize Humanoid()....................Unclaimed
(1)Detect Animal()...............................Unclaimed
(1)Detect Enchantment()......................Unclaimed
(1)Detect Key(Earl)...............................COMPLETE
(2)Disintegrate Armor(Earl)....................COMPLETE
(2)Disintegrate Weapon(Enigma)............CLAIMED
(2)Dispel(Earl).....................................COMPLETE
(1)Divine Intervention().........................Unclaimed
(2)Drain Attribute(Morden).....................CLAIMED
(2)Drain Fatigue(Earl)...........................COMPLETE
(2)Drain Health()..................................Unclaimed
(2)Drain Magicka(Zombie).....................COMPLETE
(3)Drain Skill(Pyroid)............................COMPLETE
(1)Feather(Earl)...................................COMPLETE
(3)Fire Shield()....................................Unclaimed
(2)FireDamage(Arcadea)......................unCLAIMED
(6)Fortify Attack(Kevaar)........................CLAIMED*
(3)Fortify Attribute(Earl)........................COMPLETE
(3)Fortify Fatigue()...............................Unclaimed
(3)Fortify Health()................................Unclaimed
(4)Fortify Magicka()..............................Unclaimed*
(3)Fortify Skill(ClassCreator).................CLAIMED
(2)Frenzy Creature().............................Unclaimed
(4)Frenzy Humanoid()...........................Unclaimed
(2)Frost Damage()................................Unclaimed
(4)Frost Shield()...................................Unclaimed
(4)Invisibility(Earl)................................COMPLETE
(1)Jump(Earl)......................................COMPLETE
(3)Levitate(Arcadea)............................unCLAIMED
(1)Light(Zombie)..................................COMPLETE
(4)Lightning Shield().............................Unclaimed
(2)Lock(Arcadea + Zombie)....................COMPLETE
(2)Mark()............................................Unclaimed*
(2)Nighteye(Earl)..................................CLAIMED
(3)Open(Arcadea)................................COMPLETE
(4)Paralyze(Earl)..................................COMPLETE
(2)Poison()..........................................Unclaimed
(1)Rally Creature()...............................Unclaimed
(1)Rally Humanoid(Earl)........................COMPLETE
(2)Recall ()..........................................Unclaimed*
(4)Reflect(Zombie)...............................COMPLETE
(3)Resist Blight Disease()......................Unclaimed
(2)Resist Common Disease().................Unclaimed
(3)Resist Corprus Disease()...................Unclaimed
(2)Resist Fire(Arcadea)...........................CLAIMED
(2)Resist Frost()...................................Unclaimed
(2)Resist Magicka()...............................Unclaimed
(5)Resist Normal Weapons()..................Unclaimed*
(4)Resist Paralysis().............................Unclaimed
(2)Resist Poison()................................Unclaimed
(2)Resist Shock().................................Unclaimed
(3)Restore Attribute()...........................Unclaimed
(2)Restore Fatigue()............................Unclaimed
(2)Restore Health(Earl)........................COMPLETE
(6)Restore Magicka()............................Unclaimed*
(5)Restore Skill().................................Unclaimed*
(3)Sanctuary(Earl)................................COMPLETE
(4)Shield(Arcadea).............................unCLAIMED
(2)Shock Damage(jon).........................COMPLETE
(3)Silence(Kevaar).................................CLAIMED
(1)Slowfall(Earl)....................................COMPLETE
(2)Soultrap(Kevaar)..............................CLAIMED
(1)Sound(Earl)......................................COMPLETE
(4)Spell Absorption().............................Unclaimed
(3)Sum. Ancestral Ghost()......................Unclaimed
(5)Sum. Bonelord()...............................Unclaimed
(3)Sum. Bonewalker()...........................Unclaimed
(4)Sum. Clannfear()..............................Unclaimed
(4)Sum. Daedroth()..............................Unclaimed
(4)Sum. Dremora()...............................Unclaimed
(4)Sum. Flame Atronach(Dakkan)...........COMPLETE
(4)Sum. Frost Atronach(Zombie).............COMPLETE
(3)Sum. Greater Bonewalker().................Unclaimed
(5)Sum. Hunger()..................................Unclaimed
(3)Sum. Scamp()..................................Unclaimed
(3)Sum. Skeletal Minion(Pyroid)..............COMPLETE
(5)Sum. Storm Atronach()......................Unclaimed
(5)Sum. Winged Twilight()......................Unclaimed*
(1)Swift Swim(Earl).................................COMPLETE
(2)Telekinesis(Arcadea)..........................COMPLETE
(3)Turn Undead(Earl).............................COMPLETE
(2)Water Breathing(Earl).........................COMPLETE
(2)Water Walking(CGFox)......................COMPLETE
(4)Weakness to Blight Disease().............Unclaimed
(4)Weakness to Common Disease()........Unclaimed
(5)Weakness to Corprus Disease(Earl).....COMPLETE
(2)Weakness to Fire(Earl).......................COMPELTE
(2)Weakness to Frost(King_Lysander)......COMPLETE
(3)Weakness to Magicka().....................Unclaimed
(5)Weakness to Normal Weap()..............Unclaimed
(2)Weakness to Poison().......................Unclaimed
(2)Weakness to Shock()........................Unclaimed
*-special case or potentially unbalancing, inform me of your intentions to use this effect.
Here is what the "rank" means:
- A rank of 1 means that it is common knowledge and can be put in public libraries. The only limitation would be the player's curiousity. This would be for effects like Restore Fatigue.
-A rank of 2 means that the spell effect is reserved knowledge for people in a specialized field of study, like a healer. This would limit the book to places where this kind of knoweldge might be found, and it will have to be guarded in some way (like a locked chest in a healer's bedroom for Restore Health)
-A rank of 3 indicates an effect that is specialized, like in rank 2, only it would be much more highly guarded. Such as a level 90 lock with a trap in a high priest's study for Cure Blight Disease.
- A rank of 4 is an effect which cannot be found in public areas. It can only be found in some dungeon somewhere, and it also may not be found in the same Map as a similar spellbook. There might only be one Summon Daedroth spellbook in all of Map 1, for instance.
-A rank of 5 is extremely rare knowledge. It can only be placed one per province and then only in extremely well guarded and hard-to-find areas. They should only be realistically accessible by characters of at least 15th level, and then with some difficulty. There may only be one very well hidden Summon Golden Saint spellbook in all of Morrowind.
-A rank of 6 means that the spell effect is either potentially problematic or very unbalancing and is a unique spellbook in Tamriel. This would be an artifact type of book that requires a quest surrounding its use. Cure Corprus is a good example.
For those of you who didn't get the chance to see what the Spellbooks are all about, I'll enlighten you. Basically, the idea is to give people who like to roleplay evil or secluded characters an alternate method of learning new spell effects.
Let's say you are an evil vampire mage. You want to learn how to cast Blind. You do not, unfortunately, have this effect in your pocket and so you are forced to purchase this effect from some warm-blooded humanoid. Can you see the problem here? Vamps are out of luck and hermits are forced to violate their roleplaying.
The solution is to give characters a way to study and research new spell effects from books. I originally made a plugin that did this with most of the effects. When you read certain mage-y books, you gain a spell effect (a la Secrets of Dwemer Animunculi).
This needed revising, however, since many of the effects seemed too easy to come by. It is now decided that:
1) The spellbooks will have their own unique text. About a 100 stories related to their corresponding effects are need for this.
2) Each spell effect will require a certain amount of intelligence to learn. Otherwise, you end up with a "You cannot understand how this spell works" message.
3) Books with better spell effects (Summon Golden Saint and the like) are extremely rare. Maybe one per province. Whereas Restore Health spellbooks could be found in some libraries.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
Ask Rodan If he can get on to Mouse.net. I belive he met if he can then he can get the stories. I'm not sure though.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.
Former Moderator of the Core.
Was once called the Sotha Sil of the core.
Former Moderator of the Core.
Was once called the Sotha Sil of the core.
-
- Member
- Posts: 638
- Joined: Wed Aug 27, 2003 11:59 pm
- Location: New Jersey, United States
No problem
I've saved all of my stories.
So the only losses would be jon's Shock Damage (I think he claimed four or five, and posted the one), and Lock from someone who had "Zombie" in their name. jon is registered here, so you could ask him about it.
Do you want me to repost the stories, PM them to you, or just e-mail the .txt file containing them? In the last case, you'd have to give me your address. Altogether, the finished stories are 56 kb.
Weakness to Corprus Disease, though, will almost certainly be over 20 kb by itself. It's at 16 kb right now, so I'll have to post it piecemeal. I'm really happy with the first part. Just that part is about as long as my average story. I'll post it now (at the end of the post) to see what you guys think.
I checked the spelling, and there were more typos [in the finished stories] than I thought. I even misspelled "Khajiiti" once! Checked grammar a bit, but damn is that tedious even with a program doing it for you. Besides, the stories read well enough, I think.
(Weakness to Corprus Disease)
Part 1: Longing
The Faithful
By Salves Arothran
Fovila Llathram drank longingly from her cup, and set it on the windowsill. Gazing at the
beautiful meadow outside, she felt only the merest shadow of the happiness it used to bring.
Without her husband Tenivyn by her side, everything seemed a sad, pale reflection of itself. She
sighed, drumming her dark fingers against the sill. Soon, she knew. Soon. Soon he would have
his leave. Soon he would come back down from the horrific Red Mountain, and they would be
together again. It had been such a very, very long time. Ghostgate had always been dangerous,
but of late it seemed that Buoyant Armigers were having ever greater difficulty getting leave. It
seemed, to her mind, that the Mountain was growing ever more reluctant to give them up.
Fovila had had such nightmares. She dreamed that the Mountain itself was an immense evil
beast, and Ghostgate was it's maw. It called to the Temple feverishly, demanding Armigers and
Ordinators to defend against it's dark menacing shadows, to charge against it, to station
themselves in it's great mouth. Ghostgate existed because it could only eat so many unfortunate
souls at once. Perhaps it was more like a plate than a mouth, for some would occasionally escape
the blight storms long enough to visit home to spread tales of it's ever increasingly warped
monstrosity. She shook her head. Such dire dreams meant little, and it would be so achingly soon
that her husband would return.
A tear slipped past her cheek, and splashed into her drink. Fovila hadn't even realized she'd been
staring forlornly into the cup. Time seemed so unimportant when she remembered the days when
her husband held her close. Perhaps if they had had children, she wouldn't have felt so alone. But
soon, she wouldn't be alone. When she saw him again, she knew those many, many lonely
months would fade from her mind. If only for the few stolen moments Tenivyn's leave lasted.
A wan smile had crept upon her face when she was jarred out of remembrance by a knock at her
door. She thought her heart would leap out of her chest when she put a shaking hand around the
knob and turned it. She thought she would surely faint when she saw the object of her affection
filling the outline of the doorway. She thought the tightness of her hugging would shatter his
light Chitin armor. None of those happened, and her heart was awash with joy. She knew
Dunmer were supposed to be above such displays of emotion, but being face-to-face with
Tenivyn, that was a distant concern, something for someone else far away to worry about.
That someone else, it turned out, was not so far away. Tenivyn placed a hand on her shoulder and
said heavily "Love, it is not that I do not appreciate your affection. But I have traveled far, and
before that, I saw much conflict, and before that, I had to scale the faces of mountains. Though I
long to hold you as you hold me, it is all I can do to hold my stance, such is my exhaustion."
Saddened, but understanding, Fovila put one of his arms around her neck, and half carried, half
dragged Tenivyn to bed. He collapsed with a word of thanks, and promptly passed out inside his
armor. Heart soaring, Fovila laughed lightly and began to remove his armor. Her intentions were
more practical than amorous; most armors were not kind to sheets, and besides that were not
comfortable to spend the night in.
Once done, she climbed into bed next to him. Placing a smooth hand on his rough cheek and
gazing gratefully into his worn but handsome face, Fovila sighed happily. He was tired, and
grimy, and sweaty, but he was home at last. She was too excited to sleep, but just feeling the
warmth of his body again would be enough for tonight. There would be time enough to talk
tomorrow.
So the only losses would be jon's Shock Damage (I think he claimed four or five, and posted the one), and Lock from someone who had "Zombie" in their name. jon is registered here, so you could ask him about it.
Do you want me to repost the stories, PM them to you, or just e-mail the .txt file containing them? In the last case, you'd have to give me your address. Altogether, the finished stories are 56 kb.
Weakness to Corprus Disease, though, will almost certainly be over 20 kb by itself. It's at 16 kb right now, so I'll have to post it piecemeal. I'm really happy with the first part. Just that part is about as long as my average story. I'll post it now (at the end of the post) to see what you guys think.
I checked the spelling, and there were more typos [in the finished stories] than I thought. I even misspelled "Khajiiti" once! Checked grammar a bit, but damn is that tedious even with a program doing it for you. Besides, the stories read well enough, I think.
(Weakness to Corprus Disease)
Part 1: Longing
The Faithful
By Salves Arothran
Fovila Llathram drank longingly from her cup, and set it on the windowsill. Gazing at the
beautiful meadow outside, she felt only the merest shadow of the happiness it used to bring.
Without her husband Tenivyn by her side, everything seemed a sad, pale reflection of itself. She
sighed, drumming her dark fingers against the sill. Soon, she knew. Soon. Soon he would have
his leave. Soon he would come back down from the horrific Red Mountain, and they would be
together again. It had been such a very, very long time. Ghostgate had always been dangerous,
but of late it seemed that Buoyant Armigers were having ever greater difficulty getting leave. It
seemed, to her mind, that the Mountain was growing ever more reluctant to give them up.
Fovila had had such nightmares. She dreamed that the Mountain itself was an immense evil
beast, and Ghostgate was it's maw. It called to the Temple feverishly, demanding Armigers and
Ordinators to defend against it's dark menacing shadows, to charge against it, to station
themselves in it's great mouth. Ghostgate existed because it could only eat so many unfortunate
souls at once. Perhaps it was more like a plate than a mouth, for some would occasionally escape
the blight storms long enough to visit home to spread tales of it's ever increasingly warped
monstrosity. She shook her head. Such dire dreams meant little, and it would be so achingly soon
that her husband would return.
A tear slipped past her cheek, and splashed into her drink. Fovila hadn't even realized she'd been
staring forlornly into the cup. Time seemed so unimportant when she remembered the days when
her husband held her close. Perhaps if they had had children, she wouldn't have felt so alone. But
soon, she wouldn't be alone. When she saw him again, she knew those many, many lonely
months would fade from her mind. If only for the few stolen moments Tenivyn's leave lasted.
A wan smile had crept upon her face when she was jarred out of remembrance by a knock at her
door. She thought her heart would leap out of her chest when she put a shaking hand around the
knob and turned it. She thought she would surely faint when she saw the object of her affection
filling the outline of the doorway. She thought the tightness of her hugging would shatter his
light Chitin armor. None of those happened, and her heart was awash with joy. She knew
Dunmer were supposed to be above such displays of emotion, but being face-to-face with
Tenivyn, that was a distant concern, something for someone else far away to worry about.
That someone else, it turned out, was not so far away. Tenivyn placed a hand on her shoulder and
said heavily "Love, it is not that I do not appreciate your affection. But I have traveled far, and
before that, I saw much conflict, and before that, I had to scale the faces of mountains. Though I
long to hold you as you hold me, it is all I can do to hold my stance, such is my exhaustion."
Saddened, but understanding, Fovila put one of his arms around her neck, and half carried, half
dragged Tenivyn to bed. He collapsed with a word of thanks, and promptly passed out inside his
armor. Heart soaring, Fovila laughed lightly and began to remove his armor. Her intentions were
more practical than amorous; most armors were not kind to sheets, and besides that were not
comfortable to spend the night in.
Once done, she climbed into bed next to him. Placing a smooth hand on his rough cheek and
gazing gratefully into his worn but handsome face, Fovila sighed happily. He was tired, and
grimy, and sweaty, but he was home at last. She was too excited to sleep, but just feeling the
warmth of his body again would be enough for tonight. There would be time enough to talk
tomorrow.
I have kleptomania, but when it gets really bad, I take something for it.
-
- Developer Emeritus
- Posts: 1032
- Joined: Fri Aug 29, 2003 1:55 pm
- Location: Probably Valenwood, if not, try Skyrim.
Well, I don't think that you need to post them, necessarily, but I will need them to be sent to me. Though it may benefit other people writing stories as inspiration (or merely entertainment) if you do post them.
Here is my E-mail address:
rjsnyder@ncsu.edu
I'll try to get with jon and Rodan for the other stories, but I don't think that Zombie is still with us.
Nice job with weakness to corprus! I didn't understand your last post, though, is it actually finished or is it just the first part?
Class, I can't be sure, but I think that Earl may have beaten you to the punch with fortify skill. I will wait for him to send me his stories before I give you a definite answer. If you already have it completed, that is fine. There is no real good reason why we shouldn't have two stories for Fortify Skill, given that it is such a broad category.
Here is my E-mail address:
rjsnyder@ncsu.edu
I'll try to get with jon and Rodan for the other stories, but I don't think that Zombie is still with us.
Nice job with weakness to corprus! I didn't understand your last post, though, is it actually finished or is it just the first part?
Class, I can't be sure, but I think that Earl may have beaten you to the punch with fortify skill. I will wait for him to send me his stories before I give you a definite answer. If you already have it completed, that is fine. There is no real good reason why we shouldn't have two stories for Fortify Skill, given that it is such a broad category.
Last edited by Lord_Gallant on Tue Sep 02, 2003 1:44 am, edited 1 time in total.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
E-mail sent.
I didn't do Fortify Skill; I did Fortify Attribute: Intelligence.
That Weakness to Corprus Disease was just the first part. It's too long to put into one post (max post length being 12345 characters). It's all one book, and it's not really intended to be broken up into parts or chapters, it's just easier to post that way. The next two parts are shorter, and I'll post them together. The final part (the twist ending, of course), I still haven't gotten around to writing.
(Weakness to Corprus Disease)
Part 2: Poisoned Heart
As the sun proclaimed a new day had dawned, Fovila's eyes fluttered open. How she had fallen
into a slumber, she wasn't sure. Looking across at Tenivyn, she smiled again; he was still
sleeping very soundly indeed. She reached over and ran a hand through his dark hair. Still in the
grip of slumber, he raised his hand to meet hers. Again, Fovila thought her heart would burst
with the love she felt. Then, as their hands met, Tenivyn mumbled "Aren", and a broad, lazy
smile filled his face.
Fovila was paralyzed for a moment in sheer horror. Her first reaction would have been to jerk her
hand away, but in the second it took to register that the name was not her own, his hand had
fallen back to the bed. She curled herself up in a ball, and stared at him in wounded
incomprehension. Tears grew fat in her eyes, and rolled down her ashen cheeks. To wait so very
long. . . and hear him call another's name. . . Did he not say he loved her before he dropped into
unconsciousness the night before? Did those words hold any meaning for him?
Frowning deeply, Fovila shook her head violently. No. She loved her husband. She trusted him.
There must be some other explanation, surely. Nodding, she felt ashamed that she had so doubted
his faithfulness. It couldn't be what it seemed like. There had to be another reason. But the name
"Aren" echoed with a sort of hollow hatefulness in her head as Fovila prepared breakfast.
As the day wore on, she thought less and less of Aren. Tenivyn's stories of the horror that lurked
behind the ghostfence did much to replace her nagging suspicion with anxiety. Anxiety not just
for her brave husband, but for all of Morrowind, and even for the rest of Tamriel, though such
places seemed infinitely distant. For he warned that the blight was spreading where it hadn't
reached before, and things were becoming even worse and more terrible in the places it had
already left it's tainted touch. But even though he bore dire warnings of a bleak future, Fovila was
glad to hear his voice once more. She pushed the dark thoughts he'd shared with her to the back
of her mind, and tried to bask in the radiance of Tenivyn's presence.
When they had a moment alone, Fovila asked him a question that had been on her lips since the
night before: "Tenivyn, my handsome, brave husband, do you still love me?"
He seemed appropriately taken aback by it, and his response eased her troubled thoughts: "Of
course I do, love. Though my duty takes me far from you, my heart always stays with yours."
The remainder of his leave was as happy a time as she'd hoped, but ever in the back of her mind,
"Aren" begged for further attention. It was a constant dull spiteful presence. Try as she might, she
could not shake it; indeed, the more she ignored it, the more it seemed she COULD NOT ignore
it.
And so when the merry days of Tenivyn's all too short leave drew to a close, Fovila resolved to
put the thought to rest. When Tenivyn left in the morning next, she would follow him all the way
to Ghostgate if necessary. She had to know for sure. Surely, he was a faithful and noble husband,
and she was just being a silly, jealous wife.
As the sun rose, and Tenivyn departed with sorrowful words, Fovila waited for the brave
Armiger to become a distant speck on the horizon before beginning her pursuit. Gripping a worn
shortsword tightly, she battled back her fear of Kagouti and Alit, and other wild beasts. If there
were any to be encountered, she hoped, they would be dispatched by her able husband first. It
would be a long walk from her hometown to Ghostgate, but her determination would see her
through.
Days wore on, and Fovila became worried that she could not match her husband's pace. Such
trouble had eluded her thus far, because though Tenivyn was of greater strength, he was also
weighed down by his armor and weapons. Her fear was that she did not have the endurance for
such a trip, that she could match his pace only for a short while. As her exhaustion and fear rose,
she stared at the ground as she marched. What had she gotten herself into? Would her pettiness
cause her death? But when her gaze dropped, she was relieved to see mounds of ash. Never had
she thought to be grateful for the stuff, but in the ash she could see marks from her husband's
boots. As long as there were no storms, she could relax her pace.
As the ash on the ground grew thicker, Fovila knew Ghostgate was drawing ever closer. Tenivyn
had stopped at a number of towns, but she had seen nothing suspicious; he had only purchased a
bed for the night, to continue refreshed in the morning. Other Armigers thought him daft for
making much of the journey on foot, she knew. One day, he had explained to her that seeing
more of the land he fought so hard to protect made him that much more determined to contain the
evil that spread from the Mountain.
Walking, she thought of who Aren could be. With no towns left between Fovila and Ghostgate, it
was doubtful the woman was a simple commoner. She might be a pilgrim, who had happened
through the fence to make the journey to the Shrine of Pride. Or maybe she was an Armiger
herself, though Fovila had never heard of a female Armiger. Perhaps she worked for the Temple
in a less militaristic role, as a priestess. . . As the possibilities tumbled through her head, Fovila
came to a troubling conclusion: Whoever Aren was, she was likely stronger than herself, so a
confrontation would be unwise.
Drawing her cloak tightly against herself to keep from being recognized, she finally entered
Ghostgate a few minutes behind her husband. She cast about looking for him, pretending to be a
pilgrim. When she caught sight of him again, he was renting another room. Odd, thought Fovila;
from what she remembered of the place, Armigers and Ordinators had their own beds. But then a
woman followed Tenivyn into the room, and the door closed behind them. Fovila was too
shocked to be furious, but only for a second. "He does have a bed in the barracks" she whispered
bitterly, "He just wanted something more private for sera Aren."
Angered beyond words, Fovila knew she could do nothing to punish either yet. Time would be
needed to think of something appropriate, something that would fill them with shame, fill them
with a hurt equal to the hurt Fovila now felt.
I didn't do Fortify Skill; I did Fortify Attribute: Intelligence.
That Weakness to Corprus Disease was just the first part. It's too long to put into one post (max post length being 12345 characters). It's all one book, and it's not really intended to be broken up into parts or chapters, it's just easier to post that way. The next two parts are shorter, and I'll post them together. The final part (the twist ending, of course), I still haven't gotten around to writing.
(Weakness to Corprus Disease)
Part 2: Poisoned Heart
As the sun proclaimed a new day had dawned, Fovila's eyes fluttered open. How she had fallen
into a slumber, she wasn't sure. Looking across at Tenivyn, she smiled again; he was still
sleeping very soundly indeed. She reached over and ran a hand through his dark hair. Still in the
grip of slumber, he raised his hand to meet hers. Again, Fovila thought her heart would burst
with the love she felt. Then, as their hands met, Tenivyn mumbled "Aren", and a broad, lazy
smile filled his face.
Fovila was paralyzed for a moment in sheer horror. Her first reaction would have been to jerk her
hand away, but in the second it took to register that the name was not her own, his hand had
fallen back to the bed. She curled herself up in a ball, and stared at him in wounded
incomprehension. Tears grew fat in her eyes, and rolled down her ashen cheeks. To wait so very
long. . . and hear him call another's name. . . Did he not say he loved her before he dropped into
unconsciousness the night before? Did those words hold any meaning for him?
Frowning deeply, Fovila shook her head violently. No. She loved her husband. She trusted him.
There must be some other explanation, surely. Nodding, she felt ashamed that she had so doubted
his faithfulness. It couldn't be what it seemed like. There had to be another reason. But the name
"Aren" echoed with a sort of hollow hatefulness in her head as Fovila prepared breakfast.
As the day wore on, she thought less and less of Aren. Tenivyn's stories of the horror that lurked
behind the ghostfence did much to replace her nagging suspicion with anxiety. Anxiety not just
for her brave husband, but for all of Morrowind, and even for the rest of Tamriel, though such
places seemed infinitely distant. For he warned that the blight was spreading where it hadn't
reached before, and things were becoming even worse and more terrible in the places it had
already left it's tainted touch. But even though he bore dire warnings of a bleak future, Fovila was
glad to hear his voice once more. She pushed the dark thoughts he'd shared with her to the back
of her mind, and tried to bask in the radiance of Tenivyn's presence.
When they had a moment alone, Fovila asked him a question that had been on her lips since the
night before: "Tenivyn, my handsome, brave husband, do you still love me?"
He seemed appropriately taken aback by it, and his response eased her troubled thoughts: "Of
course I do, love. Though my duty takes me far from you, my heart always stays with yours."
The remainder of his leave was as happy a time as she'd hoped, but ever in the back of her mind,
"Aren" begged for further attention. It was a constant dull spiteful presence. Try as she might, she
could not shake it; indeed, the more she ignored it, the more it seemed she COULD NOT ignore
it.
And so when the merry days of Tenivyn's all too short leave drew to a close, Fovila resolved to
put the thought to rest. When Tenivyn left in the morning next, she would follow him all the way
to Ghostgate if necessary. She had to know for sure. Surely, he was a faithful and noble husband,
and she was just being a silly, jealous wife.
As the sun rose, and Tenivyn departed with sorrowful words, Fovila waited for the brave
Armiger to become a distant speck on the horizon before beginning her pursuit. Gripping a worn
shortsword tightly, she battled back her fear of Kagouti and Alit, and other wild beasts. If there
were any to be encountered, she hoped, they would be dispatched by her able husband first. It
would be a long walk from her hometown to Ghostgate, but her determination would see her
through.
Days wore on, and Fovila became worried that she could not match her husband's pace. Such
trouble had eluded her thus far, because though Tenivyn was of greater strength, he was also
weighed down by his armor and weapons. Her fear was that she did not have the endurance for
such a trip, that she could match his pace only for a short while. As her exhaustion and fear rose,
she stared at the ground as she marched. What had she gotten herself into? Would her pettiness
cause her death? But when her gaze dropped, she was relieved to see mounds of ash. Never had
she thought to be grateful for the stuff, but in the ash she could see marks from her husband's
boots. As long as there were no storms, she could relax her pace.
As the ash on the ground grew thicker, Fovila knew Ghostgate was drawing ever closer. Tenivyn
had stopped at a number of towns, but she had seen nothing suspicious; he had only purchased a
bed for the night, to continue refreshed in the morning. Other Armigers thought him daft for
making much of the journey on foot, she knew. One day, he had explained to her that seeing
more of the land he fought so hard to protect made him that much more determined to contain the
evil that spread from the Mountain.
Walking, she thought of who Aren could be. With no towns left between Fovila and Ghostgate, it
was doubtful the woman was a simple commoner. She might be a pilgrim, who had happened
through the fence to make the journey to the Shrine of Pride. Or maybe she was an Armiger
herself, though Fovila had never heard of a female Armiger. Perhaps she worked for the Temple
in a less militaristic role, as a priestess. . . As the possibilities tumbled through her head, Fovila
came to a troubling conclusion: Whoever Aren was, she was likely stronger than herself, so a
confrontation would be unwise.
Drawing her cloak tightly against herself to keep from being recognized, she finally entered
Ghostgate a few minutes behind her husband. She cast about looking for him, pretending to be a
pilgrim. When she caught sight of him again, he was renting another room. Odd, thought Fovila;
from what she remembered of the place, Armigers and Ordinators had their own beds. But then a
woman followed Tenivyn into the room, and the door closed behind them. Fovila was too
shocked to be furious, but only for a second. "He does have a bed in the barracks" she whispered
bitterly, "He just wanted something more private for sera Aren."
Angered beyond words, Fovila knew she could do nothing to punish either yet. Time would be
needed to think of something appropriate, something that would fill them with shame, fill them
with a hurt equal to the hurt Fovila now felt.
I have kleptomania, but when it gets really bad, I take something for it.
-
- Developer Emeritus
- Posts: 1032
- Joined: Fri Aug 29, 2003 1:55 pm
- Location: Probably Valenwood, if not, try Skyrim.
(Weakness to Corprus Disease)
Part 3: Necessary tools
Upon returning home again, she sat and stewed in miserable spitefulness. She loved Tenivyn
still, but his betrayal could not be ignored. Instead of tending the house, she plotted of ways to
inflict deep, dire agonies on her cheating husband. Imagining and discarding scenario after
scenario was a comfort all it's own, if only a small one.
As the days passed, Fovila needed to leave the house in order to purchase foodstuffs. While
listening to the idle chatter of her fellow townsfolk (which now seemed ridiculously petty and
meaningless), she heard a rumor that a necromancer had established himself in a cave to the west
of town. One last plot drew itself in Fovila's mind, and a nasty smile came across her lips.
Later that week, Fovila ventured west with the old worn shortsword once again in hand. She felt
some small surprise that she didn't need the blade; it almost seemed the wild beasts were
purposefully avoiding her. Perhaps they sensed her dark ire and thought better of attacking.
Nonetheless, a necromancer and his servants would surely be a different matter.
After searching a large area, Fovila satisfied herself that she had found the entrance of the proper
cave. Placing a hand on it's rough wooden door, she laughed cruelly. In there, she thought, lies
my teacher, though he doesn't know it yet. Fovila clambered up the small hill the door was built
into, and waited; she did not want to deal with the necromancer's servants, and surely even a
master of profane magicks needed to eat sometime.
Hours went by. Hours became a day. Nibbling at the rat meat she'd bought earlier, she waited. A
day became two. Two, three. Her eyelids were heavy when she heard the slow creaking of the
cavern door opening. Immediately, she was fully awake, no hint of drowsiness.
"You there," the necromancer froze, as if expecting to be attacked, "Necromancer. You are going
to teach me something." Reaching into her pocket, she threw a handful of gold down on the
fellow. He flinched at the jingling, not knowing what to make of it. When the surprise wore off,
he responded with rather more confidence.
"Why would I help you? You are alone. It would be a simple matter for me to kill you, and take
your gold, if that is all you offer."
Fovila had expected as much, and so had thought of another approach. "The Temple persecutes
you for your craft. I would use your knowledge to punish one who serves them, a Buoyant
Armiger." The dark robed necromancer took a moment to mull it over.
"This is a strange thing you want" he rubbed his chin, "But it is interesting. Come here again in a
fortnight. You will find an amulet under this rock --" he pointed "Wear it before you enter, and
my servants will leave you be. Bring 500 drakes with you, and I will consider your request."
After a word of farewell, he stalked away.
Part 4: Education
As the days passed, and the sun rose and fell and rose again, Fovila waited with barely restrained
anticipation. Either the necromancer would teach her what she needed to complete her plan, or he
would slay her. Should things go poorly and result in her demise, she reckoned that in itself a
punishment fit for Tenivyn assuming he loved her as he said he did.
When the appointed day came, Fovila again found the cave, and donned the amulet as she'd been
instructed. The door to the cave creaked lightly as she entered, and as she closed it behind
herself. Looking about, she saw that the cave was lit by candles sitting atop skulls in various
stages of decay. Were her anger or determination not as deep, it might have intimidated her. As
she rounded a corner and almost tripped over an animated skeleton, she only felt the barest echo
of the fright that would have leapt through her just weeks before. The skeleton gave her a cursory
glance with it's eyeless head, then proceeded to ignore her completely. It seemed the necromancer
had been honest about the amulet.
After exploring at length, she entered a large room in which the necromancer waited. He was
sitting at a desk, reading a book by candlelight. Gesturing toward a chair that sat opposite his
desk, he read on for a few moments, then closed the book. Placing a hand on the book, he turned
it so it's spine faced away from her, as if she had an interest in his reading material.
"So," he drew himself up from the chair and began pacing around the room, "You have more
courage than I would have guessed. I trust my guards were not too rude?"
"Not at all." Fovila answered.
"Indeed. They are much more well mannered than the guards the House people employ. Those
disagreeable fellows are always trying to kill me. It's impolite. Our Imperial benefactors have a
much more enlightened attitude about my work. But you didn't come for a discourse on civilized
behaviour. At any rate, I would like to apologize for my rude comments on the day we met. In my
like of work, you understand, one can unfortunately become quite hostile to strange people, as
most of them come bearing weapons." Fovila suspected the promise of 500 drakes had more to
do with the necromancer's change in attitude, but she wasn't going to press the matter. "So,
before I bore you further with my rambling, let me touch on the subject that you were actually
interested in. Now: What was the subject you were interested in?" The odd repetitious turn of
phrase caught Fovila off-guard.
"I -- I want you to teach me a spell. It's not the. . . the sort of thing I could ask just anyone. People
would ask questions, if I could even find someone to teach it at all."
The necromancer smiled, "I know a lot of spells my superstitious kinfolk find objectionable. If
you could be more specific. . . ?"
"I need to know how to make one more susceptible to Corprus."
Laughing, the necromancer exclaimed, "My, you aren't a person to upset! Though I see how that
would certainly be of use against an Armiger, assuming you could cast it without drawing notice.
I might have tried something like that myself, but alas, I'm afraid the guards would recognize me.
. ." Fovila said nothing. "Erm. Those 500 drakes will be sufficient payment. Now, let us discuss
the nature of the spell. . ."
Part 3: Necessary tools
Upon returning home again, she sat and stewed in miserable spitefulness. She loved Tenivyn
still, but his betrayal could not be ignored. Instead of tending the house, she plotted of ways to
inflict deep, dire agonies on her cheating husband. Imagining and discarding scenario after
scenario was a comfort all it's own, if only a small one.
As the days passed, Fovila needed to leave the house in order to purchase foodstuffs. While
listening to the idle chatter of her fellow townsfolk (which now seemed ridiculously petty and
meaningless), she heard a rumor that a necromancer had established himself in a cave to the west
of town. One last plot drew itself in Fovila's mind, and a nasty smile came across her lips.
Later that week, Fovila ventured west with the old worn shortsword once again in hand. She felt
some small surprise that she didn't need the blade; it almost seemed the wild beasts were
purposefully avoiding her. Perhaps they sensed her dark ire and thought better of attacking.
Nonetheless, a necromancer and his servants would surely be a different matter.
After searching a large area, Fovila satisfied herself that she had found the entrance of the proper
cave. Placing a hand on it's rough wooden door, she laughed cruelly. In there, she thought, lies
my teacher, though he doesn't know it yet. Fovila clambered up the small hill the door was built
into, and waited; she did not want to deal with the necromancer's servants, and surely even a
master of profane magicks needed to eat sometime.
Hours went by. Hours became a day. Nibbling at the rat meat she'd bought earlier, she waited. A
day became two. Two, three. Her eyelids were heavy when she heard the slow creaking of the
cavern door opening. Immediately, she was fully awake, no hint of drowsiness.
"You there," the necromancer froze, as if expecting to be attacked, "Necromancer. You are going
to teach me something." Reaching into her pocket, she threw a handful of gold down on the
fellow. He flinched at the jingling, not knowing what to make of it. When the surprise wore off,
he responded with rather more confidence.
"Why would I help you? You are alone. It would be a simple matter for me to kill you, and take
your gold, if that is all you offer."
Fovila had expected as much, and so had thought of another approach. "The Temple persecutes
you for your craft. I would use your knowledge to punish one who serves them, a Buoyant
Armiger." The dark robed necromancer took a moment to mull it over.
"This is a strange thing you want" he rubbed his chin, "But it is interesting. Come here again in a
fortnight. You will find an amulet under this rock --" he pointed "Wear it before you enter, and
my servants will leave you be. Bring 500 drakes with you, and I will consider your request."
After a word of farewell, he stalked away.
Part 4: Education
As the days passed, and the sun rose and fell and rose again, Fovila waited with barely restrained
anticipation. Either the necromancer would teach her what she needed to complete her plan, or he
would slay her. Should things go poorly and result in her demise, she reckoned that in itself a
punishment fit for Tenivyn assuming he loved her as he said he did.
When the appointed day came, Fovila again found the cave, and donned the amulet as she'd been
instructed. The door to the cave creaked lightly as she entered, and as she closed it behind
herself. Looking about, she saw that the cave was lit by candles sitting atop skulls in various
stages of decay. Were her anger or determination not as deep, it might have intimidated her. As
she rounded a corner and almost tripped over an animated skeleton, she only felt the barest echo
of the fright that would have leapt through her just weeks before. The skeleton gave her a cursory
glance with it's eyeless head, then proceeded to ignore her completely. It seemed the necromancer
had been honest about the amulet.
After exploring at length, she entered a large room in which the necromancer waited. He was
sitting at a desk, reading a book by candlelight. Gesturing toward a chair that sat opposite his
desk, he read on for a few moments, then closed the book. Placing a hand on the book, he turned
it so it's spine faced away from her, as if she had an interest in his reading material.
"So," he drew himself up from the chair and began pacing around the room, "You have more
courage than I would have guessed. I trust my guards were not too rude?"
"Not at all." Fovila answered.
"Indeed. They are much more well mannered than the guards the House people employ. Those
disagreeable fellows are always trying to kill me. It's impolite. Our Imperial benefactors have a
much more enlightened attitude about my work. But you didn't come for a discourse on civilized
behaviour. At any rate, I would like to apologize for my rude comments on the day we met. In my
like of work, you understand, one can unfortunately become quite hostile to strange people, as
most of them come bearing weapons." Fovila suspected the promise of 500 drakes had more to
do with the necromancer's change in attitude, but she wasn't going to press the matter. "So,
before I bore you further with my rambling, let me touch on the subject that you were actually
interested in. Now: What was the subject you were interested in?" The odd repetitious turn of
phrase caught Fovila off-guard.
"I -- I want you to teach me a spell. It's not the. . . the sort of thing I could ask just anyone. People
would ask questions, if I could even find someone to teach it at all."
The necromancer smiled, "I know a lot of spells my superstitious kinfolk find objectionable. If
you could be more specific. . . ?"
"I need to know how to make one more susceptible to Corprus."
Laughing, the necromancer exclaimed, "My, you aren't a person to upset! Though I see how that
would certainly be of use against an Armiger, assuming you could cast it without drawing notice.
I might have tried something like that myself, but alas, I'm afraid the guards would recognize me.
. ." Fovila said nothing. "Erm. Those 500 drakes will be sufficient payment. Now, let us discuss
the nature of the spell. . ."
I have kleptomania, but when it gets really bad, I take something for it.
(Weakness to Corprus Disease)
Part 5: Infected heart, infected body
The following morning, Fovila set out once more for Ghostgate. Since she was not watching her
husband's every move, this time the trip would be much shorter; now she would be able to use
silt striders, and guild guides, and boats where necessary. And she could also pack lighter,
because her journey would be one-way this time. Nothing in her backpack would weigh as
heavily upon her as did her heart. But she knew what she had to do, what she had planned to do,
what she had trained to do.
Travel was a blur to Fovila, so deep was she within her thoughts of vengeance. Neither the odd
tree (still something uncommon in Morrowind) nor the repellant swamps could draw her
attention. Beautiful meadows - not unlike the one she used to gaze out at lovingly at home -
passed by without a glance. None of it mattered anymore, with Tenivyn's betrayal. Only one thing
mattered now.
She arrived in Ald'ruhn without a drake left in her pockets, but had no concern. For her, money
had no more use. Stepping down off the silt strider, she looked to the east where the Tribunal
Temple was built. A cruel crooked smile lived and died quickly on her face. Sure enough, a
group of pilgrims were gathered there, preparing to make the hazardous journey to the Shrine of
Pride just beyond the walls of the ghostfence. Pilgrims would travel in groups like this so that,
even if an Ash Ghoul or some other twisted minion of Dagoth Ur waited, surely some would
survive to make the pilgrimage and escape with their lives. Fovila removed a white cloak from
her backpack and donned it, shaking her head. They might want to flee Red Mountain with their
lives, but Fovila had no such intentions.
When finally the group made it's way out of Ald'ruhn, Fovila struggled to keep their slow,
shuffling pace. She wanted to break into a sprint, the sooner to see Tenivyn's pain. But she held
her dark desires in check. Still, she cursed every Kagouti and Alit and Cliff Racer that held up the
pilgrims until the beasts were slaughtered.
Ghostgate loomed somberly before them shortly, and there was a hush among the group. For
most of them, this was a first. Then the portcullis was raised, and Fovila knew nothing stood in
the way of her plan anymore. As the last of the pilgrims cautiously ventured into the wrong side
of the ghostfence, Fovila let out a triumphant laugh so harsh that most of them flinched.
"Tell the Armigers, none shall make the pilgrimage until I am dead!" Fovila called out behind her
as she ran up the slopes of the foreboding Red Mountain. She did not look behind her to see what
the pilgrims would do. She knew already. They would fetch Armigers and Ordinators, and follow
then to the Shrine; the pathetic, soft Dunmer would use the excuse to get an armed escort to the
Shrine. But the soldiers would find nothing. Not for weeks.
"Weak." she spat at her race, running ever deeper into hostile territory. Her eyes surveyed the
area quickly. She would need to find what she sought shortly, or be killed by any number of
beasts.
There. Just behind a rock, she could easily make it out. Casting the Weakness to Corprus Disease
spell taught to her on herself, she dashed to it, and leapt upon the Lame Corprus. She clawed
wildly at it, bit into it's corrupted flesh, and let it's tainted blood trickle down her throat. The
man-shaped thing threw her off amid howls of pain, but she kept attacking. It opened up cuts on
her soft ashen skin, but still she would not relent. It's blood mingled with hers as she lopped it's
head off with her shortsword.
She would not let herself feel the agony that wracked her injured body. There was no time for
that. Maybe she was infected already, but she did not know. Taking the shortsword, she split the
dead monster open, her nose wrinkling at it's foulness. That done, she threw the sword to the
ground, and crawled inside the thing, casting the spell once again for good measure.
Part 6: Execution of the plan
Tenivyn looked perplexedly at the pilgrims. "But she did not run off in the direction of the
Shrine?" As they shook their heads almost as one, he frowned. "Either she must be mad herself,
or driven mad by the callings from the mountain, or she must be a necromancer, and went
wandering off to secure followers. I can think of no other reason." He scratched absently at his
stubble. "Nevertheless, we could let none of those situations go without some investigation."
And so Tenivyn gathered four other Armigers, and they walked haltingly to the Shrine of Pride
with the pilgrims. Nothing was found of the madwoman, and not even so much as a blighted rat
lurked on the path to the Shrine. Had she gone this way, she would have been unimpeded, but
Tenivyn supposed that such things made little difference to the mad. After a cursory search, all
retreated back to Ghostgate.
As the weeks went by, Tenivyn wondered what had happened to the woman. Had she been
transformed into one of those terrible ash creatures? Was she practicing obscene magicks in
some obscure cave? Or was she beset by mindless beasts, and now lay dying on the nightmarish
mountain? Though he had ventured out on a few raids since, he had seen nothing resembling the
Dunmer woman described to him. True, they had slain a handful of women of the group that
called themselves "sleepers", but none bore the telltale white cloak.
Then it started happening, just as the mysterious woman had warned. At first, one or two
pilgrims passed through the portcullis and simply never came back out. After that, a group of
pilgrims went in, and three returned. Staring out of haunted eyes, they told of a horrific
corprus-infected thing rending their fellows limb from limb. It's disgusting sores were covered by
a frightfully stained cloth, which some asserted still had patches of white here and there.
Tenivyn knew what he had to do, though the why of the woman's actions eluded him. Once more,
he gathered a party of his fellow Armigers, and set out for the Shrine. The scene that welcomed
them nearly caused his stomach to turn: The surviving pilgrims had not been exaggerating when
they said their fellows had been rent limb from limb. Amid the carnage stood a lone figure
resembling a female Corprus Stalker. She was still holding an arm she had torn off one of the
unfortunates. The cloak she wore was awash in blood and ash and things less pleasant, but it did
indeed have flecks of white hidden among the gore.
The Armigers circled the beast, and drew their weapons. Behind the hood of the cloak, Tenivyn
could see something stir in her sick, malevolent eyes.
"Tenivyyyyn." she called from her raw throat. "Tenivyyyyn."
His fellow Armigers paused, taken aback. Tenivyn recognized the voice, even as broken and
ruined as it was. Tears streaking his face, he motioned the others to sheathe their weapons. He
did not sheathe his own as he strode up to what he knew had been his wife Fovila.
"Oh my love, what has happened to you!" he cried.
"Uh. . . ren. Steal. . . you." she shuffled toward him. He looked at her in incomprehension, but
she didn't seem to notice. "Love. . . me?" she asked.
"Of course I love you!" Tenivyn thought for a moment that he could subdue Fovila, and take her
to the wizard at Tel Fyr, that he would cure her, and everything would be alright. But he knew
that to be fantasy. Fovila might as well be dead already, and if she were dead. . .
"Make you. . . kill me. Feel hurt. . . like me." she said, shuffling ever closer.
"Oh, Fovila!" Tenivyn threw his arms around his wife, "Whatever my crime, I am sorry! I will
love you forever!" He kissed her corprus-marred face. And still holding her, he plunged his blade
through her back, through her heart, and into his own. Together, they collapsed and died.
[Editor's note: While researching this legend, I have come across something interesting. It seems
that Tenivyn did not actually ever sleep with someone other than his wife. While raiding
strongholds on Red Mountain, the healer in the raiding party was slain, and Tenivyn became
infected with some mind-altering blight disease. It took the group some weeks to retreat back to
Ghostgate, and by that time his infection had become difficult to cure. Aren was the temple
priestess who treated him through his fever dreams and violent episodes. Supposedly, when
Tenivyn called her name in his sleep, it was merely an echo of her calming influence on his
nightmarish slumber.
As for his renting a room upon his arrival in Ghostgate, the woman with him at the time was
indeed Aren. It seems that Tenivyn had twisted his ankle at some point during his journey back to
Ghostgate, and requested that she heal it; the payment was for the healing, not the room. This
explanation makes it easier to believe Fovila had so little trouble following him most of the way
on foot (they both still used ship to get to Vvardenfell, of course).]
All told, this story is close to 25 kb.
Glad to finally get it done.
Part 5: Infected heart, infected body
The following morning, Fovila set out once more for Ghostgate. Since she was not watching her
husband's every move, this time the trip would be much shorter; now she would be able to use
silt striders, and guild guides, and boats where necessary. And she could also pack lighter,
because her journey would be one-way this time. Nothing in her backpack would weigh as
heavily upon her as did her heart. But she knew what she had to do, what she had planned to do,
what she had trained to do.
Travel was a blur to Fovila, so deep was she within her thoughts of vengeance. Neither the odd
tree (still something uncommon in Morrowind) nor the repellant swamps could draw her
attention. Beautiful meadows - not unlike the one she used to gaze out at lovingly at home -
passed by without a glance. None of it mattered anymore, with Tenivyn's betrayal. Only one thing
mattered now.
She arrived in Ald'ruhn without a drake left in her pockets, but had no concern. For her, money
had no more use. Stepping down off the silt strider, she looked to the east where the Tribunal
Temple was built. A cruel crooked smile lived and died quickly on her face. Sure enough, a
group of pilgrims were gathered there, preparing to make the hazardous journey to the Shrine of
Pride just beyond the walls of the ghostfence. Pilgrims would travel in groups like this so that,
even if an Ash Ghoul or some other twisted minion of Dagoth Ur waited, surely some would
survive to make the pilgrimage and escape with their lives. Fovila removed a white cloak from
her backpack and donned it, shaking her head. They might want to flee Red Mountain with their
lives, but Fovila had no such intentions.
When finally the group made it's way out of Ald'ruhn, Fovila struggled to keep their slow,
shuffling pace. She wanted to break into a sprint, the sooner to see Tenivyn's pain. But she held
her dark desires in check. Still, she cursed every Kagouti and Alit and Cliff Racer that held up the
pilgrims until the beasts were slaughtered.
Ghostgate loomed somberly before them shortly, and there was a hush among the group. For
most of them, this was a first. Then the portcullis was raised, and Fovila knew nothing stood in
the way of her plan anymore. As the last of the pilgrims cautiously ventured into the wrong side
of the ghostfence, Fovila let out a triumphant laugh so harsh that most of them flinched.
"Tell the Armigers, none shall make the pilgrimage until I am dead!" Fovila called out behind her
as she ran up the slopes of the foreboding Red Mountain. She did not look behind her to see what
the pilgrims would do. She knew already. They would fetch Armigers and Ordinators, and follow
then to the Shrine; the pathetic, soft Dunmer would use the excuse to get an armed escort to the
Shrine. But the soldiers would find nothing. Not for weeks.
"Weak." she spat at her race, running ever deeper into hostile territory. Her eyes surveyed the
area quickly. She would need to find what she sought shortly, or be killed by any number of
beasts.
There. Just behind a rock, she could easily make it out. Casting the Weakness to Corprus Disease
spell taught to her on herself, she dashed to it, and leapt upon the Lame Corprus. She clawed
wildly at it, bit into it's corrupted flesh, and let it's tainted blood trickle down her throat. The
man-shaped thing threw her off amid howls of pain, but she kept attacking. It opened up cuts on
her soft ashen skin, but still she would not relent. It's blood mingled with hers as she lopped it's
head off with her shortsword.
She would not let herself feel the agony that wracked her injured body. There was no time for
that. Maybe she was infected already, but she did not know. Taking the shortsword, she split the
dead monster open, her nose wrinkling at it's foulness. That done, she threw the sword to the
ground, and crawled inside the thing, casting the spell once again for good measure.
Part 6: Execution of the plan
Tenivyn looked perplexedly at the pilgrims. "But she did not run off in the direction of the
Shrine?" As they shook their heads almost as one, he frowned. "Either she must be mad herself,
or driven mad by the callings from the mountain, or she must be a necromancer, and went
wandering off to secure followers. I can think of no other reason." He scratched absently at his
stubble. "Nevertheless, we could let none of those situations go without some investigation."
And so Tenivyn gathered four other Armigers, and they walked haltingly to the Shrine of Pride
with the pilgrims. Nothing was found of the madwoman, and not even so much as a blighted rat
lurked on the path to the Shrine. Had she gone this way, she would have been unimpeded, but
Tenivyn supposed that such things made little difference to the mad. After a cursory search, all
retreated back to Ghostgate.
As the weeks went by, Tenivyn wondered what had happened to the woman. Had she been
transformed into one of those terrible ash creatures? Was she practicing obscene magicks in
some obscure cave? Or was she beset by mindless beasts, and now lay dying on the nightmarish
mountain? Though he had ventured out on a few raids since, he had seen nothing resembling the
Dunmer woman described to him. True, they had slain a handful of women of the group that
called themselves "sleepers", but none bore the telltale white cloak.
Then it started happening, just as the mysterious woman had warned. At first, one or two
pilgrims passed through the portcullis and simply never came back out. After that, a group of
pilgrims went in, and three returned. Staring out of haunted eyes, they told of a horrific
corprus-infected thing rending their fellows limb from limb. It's disgusting sores were covered by
a frightfully stained cloth, which some asserted still had patches of white here and there.
Tenivyn knew what he had to do, though the why of the woman's actions eluded him. Once more,
he gathered a party of his fellow Armigers, and set out for the Shrine. The scene that welcomed
them nearly caused his stomach to turn: The surviving pilgrims had not been exaggerating when
they said their fellows had been rent limb from limb. Amid the carnage stood a lone figure
resembling a female Corprus Stalker. She was still holding an arm she had torn off one of the
unfortunates. The cloak she wore was awash in blood and ash and things less pleasant, but it did
indeed have flecks of white hidden among the gore.
The Armigers circled the beast, and drew their weapons. Behind the hood of the cloak, Tenivyn
could see something stir in her sick, malevolent eyes.
"Tenivyyyyn." she called from her raw throat. "Tenivyyyyn."
His fellow Armigers paused, taken aback. Tenivyn recognized the voice, even as broken and
ruined as it was. Tears streaking his face, he motioned the others to sheathe their weapons. He
did not sheathe his own as he strode up to what he knew had been his wife Fovila.
"Oh my love, what has happened to you!" he cried.
"Uh. . . ren. Steal. . . you." she shuffled toward him. He looked at her in incomprehension, but
she didn't seem to notice. "Love. . . me?" she asked.
"Of course I love you!" Tenivyn thought for a moment that he could subdue Fovila, and take her
to the wizard at Tel Fyr, that he would cure her, and everything would be alright. But he knew
that to be fantasy. Fovila might as well be dead already, and if she were dead. . .
"Make you. . . kill me. Feel hurt. . . like me." she said, shuffling ever closer.
"Oh, Fovila!" Tenivyn threw his arms around his wife, "Whatever my crime, I am sorry! I will
love you forever!" He kissed her corprus-marred face. And still holding her, he plunged his blade
through her back, through her heart, and into his own. Together, they collapsed and died.
[Editor's note: While researching this legend, I have come across something interesting. It seems
that Tenivyn did not actually ever sleep with someone other than his wife. While raiding
strongholds on Red Mountain, the healer in the raiding party was slain, and Tenivyn became
infected with some mind-altering blight disease. It took the group some weeks to retreat back to
Ghostgate, and by that time his infection had become difficult to cure. Aren was the temple
priestess who treated him through his fever dreams and violent episodes. Supposedly, when
Tenivyn called her name in his sleep, it was merely an echo of her calming influence on his
nightmarish slumber.
As for his renting a room upon his arrival in Ghostgate, the woman with him at the time was
indeed Aren. It seems that Tenivyn had twisted his ankle at some point during his journey back to
Ghostgate, and requested that she heal it; the payment was for the healing, not the room. This
explanation makes it easier to believe Fovila had so little trouble following him most of the way
on foot (they both still used ship to get to Vvardenfell, of course).]
All told, this story is close to 25 kb.
Glad to finally get it done.
I have kleptomania, but when it gets really bad, I take something for it.
-
- Developer Emeritus
- Posts: 1032
- Joined: Fri Aug 29, 2003 1:55 pm
- Location: Probably Valenwood, if not, try Skyrim.
-
- Developer Emeritus
- Posts: 1032
- Joined: Fri Aug 29, 2003 1:55 pm
- Location: Probably Valenwood, if not, try Skyrim.
It is a shame indeed. Why anyone would ever cast such a spell is beyond me. But, think about it this way, now they have a reason to even pick up the book !
Your story inspired me to make a mod. See the "Corprus" thread in the Open Project forum.
Your story inspired me to make a mod. See the "Corprus" thread in the Open Project forum.
Last edited by Lord_Gallant on Thu Sep 04, 2003 3:42 am, edited 1 time in total.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
(Jump)
A Taste of Sugar
by Dar'Bassissa
Dar'Bassissa tasted the sugar, but tastes it no more. Too dangerous, it was. Too difficult to know
what was real and what was not. Too much of a hassle to deal with the clawless people's law.
One night, Dar'Bassissa laid down on the sands to rest, head filled with sugar. Dream uncurled
it's tail, though Dar'Bassissa did not know it was a dream. It seemed that Dar'Bassissa woke to a
burning Rawlith Khaj. Sand, as desert people know, is not kind to stone, and can be less kind to
skin, even if it is covered by beautiful fur. The cruel winds and the sands they bore whipped poor
Dar'Bassissa until an idea crawled into his head.
Dar'Bassissa cast a potent spell of jump, and sprang above the skies, to within shouting distance
of the ja-Kha'jay. Jone and Jode, as the unfurred call them, were quite happy to have an
adventurous young Khajiit visit. They seemed to smile at Dar'Bassissa, and great warm furry
arms lifted to wave to him.
But then panic. The spell had worn off, and Dar'Bassissa was falling to the sands so very very far
below. Being a thief and Khajiit besides, Dar'Bassissa had thought he would simply be able to
climb down the air (such being the skill of Khajiiti thieves). But the air proved to be unscalable,
and once Dar'Bassissa had fallen below the clouds, he found the swirling sands to be equally hard
to find a foothold in.
When Dar'Bassissa hit the desert floor, he truly awoke, and has sworn off the sugar ever since.
Would Khajiit write in thirdish person like that? Would they go all-out and not even say "he"? Or when playing with text, can they manage first person?
And with this, 20 spell effects have been covered [18 of them by me ].
We're roughly one-fifth of the way done. Woo-hoo!
A Taste of Sugar
by Dar'Bassissa
Dar'Bassissa tasted the sugar, but tastes it no more. Too dangerous, it was. Too difficult to know
what was real and what was not. Too much of a hassle to deal with the clawless people's law.
One night, Dar'Bassissa laid down on the sands to rest, head filled with sugar. Dream uncurled
it's tail, though Dar'Bassissa did not know it was a dream. It seemed that Dar'Bassissa woke to a
burning Rawlith Khaj. Sand, as desert people know, is not kind to stone, and can be less kind to
skin, even if it is covered by beautiful fur. The cruel winds and the sands they bore whipped poor
Dar'Bassissa until an idea crawled into his head.
Dar'Bassissa cast a potent spell of jump, and sprang above the skies, to within shouting distance
of the ja-Kha'jay. Jone and Jode, as the unfurred call them, were quite happy to have an
adventurous young Khajiit visit. They seemed to smile at Dar'Bassissa, and great warm furry
arms lifted to wave to him.
But then panic. The spell had worn off, and Dar'Bassissa was falling to the sands so very very far
below. Being a thief and Khajiit besides, Dar'Bassissa had thought he would simply be able to
climb down the air (such being the skill of Khajiiti thieves). But the air proved to be unscalable,
and once Dar'Bassissa had fallen below the clouds, he found the swirling sands to be equally hard
to find a foothold in.
When Dar'Bassissa hit the desert floor, he truly awoke, and has sworn off the sugar ever since.
Would Khajiit write in thirdish person like that? Would they go all-out and not even say "he"? Or when playing with text, can they manage first person?
And with this, 20 spell effects have been covered [18 of them by me ].
We're roughly one-fifth of the way done. Woo-hoo!
Last edited by Earl on Sat Sep 06, 2003 1:58 am, edited 1 time in total.
I have kleptomania, but when it gets really bad, I take something for it.
- Inferno_str1ke
- Member
- Posts: 1284
- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
-
- Developer Emeritus
- Posts: 1032
- Joined: Fri Aug 29, 2003 1:55 pm
- Location: Probably Valenwood, if not, try Skyrim.
Earl, I think I am leaning toward the third-person point of view from a khajiit. Statements like "Khajiit has no words for you!" seem to imply that they would write the same way. Try third-person and see what it sounds like!
Inferno, these books are designed to be an alternative to purchasing spell effects from vendors. It allows you to research a spell effect from a book, which is more realistic for certain characters (vampires and hermits come to mind). Somewhere earlier in this thread I have a more complete explaination.
Inferno, these books are designed to be an alternative to purchasing spell effects from vendors. It allows you to research a spell effect from a book, which is more realistic for certain characters (vampires and hermits come to mind). Somewhere earlier in this thread I have a more complete explaination.
Trudging through the relentless Skyrim snowstorms, the lone Paladin looks on in sorrow as the land of Tamriel evolves without him; his mind occupied with other matters.
-
- Developer Emeritus
- Posts: 1032
- Joined: Fri Aug 29, 2003 1:55 pm
- Location: Probably Valenwood, if not, try Skyrim.
I am a writer, and I have been practicing short stories often.
I think I have an idea for the Drain Skill book, so I would like to claim it.
And I would also like to claim the Summon Skeletal Minion book...
I think I have an idea for the Drain Skill book, so I would like to claim it.
And I would also like to claim the Summon Skeletal Minion book...
Last edited by Pyroid on Sat Sep 06, 2003 5:29 pm, edited 1 time in total.
kno I didn't claim these but they may help..
Lock
The man came at me so quick,
I ducked down and almost got nicked,
I ran through the open room,
But I tripped on a broom,
I fell and staggered down the hall,
He was right behind and he was tall,
I got through the door and I Slammed it shut,
I wish he could leave my hut,
I looked to the door and thier was a hawk,
and the door I locked.
Open
I’m a poor thief,
I live of leaf’s,
And I have no money so I steal honey,
Down in the town like money,
I walk through the town looking from door to door,
I wish I could find some more,
I walk up to a house and unscrew my pick,
I slowly unlock the door and nick,
All those goods,
For I’m a no good thief who wears a hood.
Lock
The man came at me so quick,
I ducked down and almost got nicked,
I ran through the open room,
But I tripped on a broom,
I fell and staggered down the hall,
He was right behind and he was tall,
I got through the door and I Slammed it shut,
I wish he could leave my hut,
I looked to the door and thier was a hawk,
and the door I locked.
Open
I’m a poor thief,
I live of leaf’s,
And I have no money so I steal honey,
Down in the town like money,
I walk through the town looking from door to door,
I wish I could find some more,
I walk up to a house and unscrew my pick,
I slowly unlock the door and nick,
All those goods,
For I’m a no good thief who wears a hood.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.
Former Moderator of the Core.
Was once called the Sotha Sil of the core.
Former Moderator of the Core.
Was once called the Sotha Sil of the core.
- Inferno_str1ke
- Member
- Posts: 1284
- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
This took me about a half hour, but I'm not sure if you guys will like it or not, because I don't do rhymes. This is the poem for the Summon Skeletal Minion spell. Just tell me what you think, and if you suggest it I'll spend some more time on it...
-The Bone Song
A Pinch of Dust,
A Rattle of Bone,
A Flicker of Runes,
A Tendril of Magic,
A Spill of Blood...
For centuries they have slept,
For centuries they have dreamed,
Now they awaken,
Through death and night,
They hearken to him...
Their empty eyes see,
Their empty minds think,
Their empty throats scream,
And their empty hearts hate...
The dance of death,
Is the breath of life,
Is the light of day,
Is the black of night
It is the call that they must obey...
The stench of evil,
The rank of decay,
The power of his word,
They are under his sway...
-The Bone Song
A Pinch of Dust,
A Rattle of Bone,
A Flicker of Runes,
A Tendril of Magic,
A Spill of Blood...
For centuries they have slept,
For centuries they have dreamed,
Now they awaken,
Through death and night,
They hearken to him...
Their empty eyes see,
Their empty minds think,
Their empty throats scream,
And their empty hearts hate...
The dance of death,
Is the breath of life,
Is the light of day,
Is the black of night
It is the call that they must obey...
The stench of evil,
The rank of decay,
The power of his word,
They are under his sway...
Last edited by Pyroid on Sun Sep 07, 2003 12:22 am, edited 1 time in total.