Seeing the forest for the trees
Moderators: Haplo, Lead Developers
Seeing the forest for the trees
I'm trying to make a very forested area in 3-6. Does anyone know if there is a practical limit to how many trees you can stuff in an area?
I've never seen a very thick forest in-game, either in Bethesda's official games or any mod. Is there any reason not to make a thick forest, dense with trees?
When I tried to do this in the Editor (build a very thick forest) the render window seemed to slow down a lot, but then it would recover and speed up.
I've never seen a very thick forest in-game, either in Bethesda's official games or any mod. Is there any reason not to make a thick forest, dense with trees?
When I tried to do this in the Editor (build a very thick forest) the render window seemed to slow down a lot, but then it would recover and speed up.
- Hermit
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Wererat, modding simply takes time if the result is to be worth looking at. I see no need to hush things here; neither MEmodd nor any other higher-profile mod is to be out soon, and even if, this is no race for speed, but for quality!
Besides, a bit of forest can't hurt (theoretically), maybe we can try and find out what the maximum in trees bearable for average performance PC is?
Besides, a bit of forest can't hurt (theoretically), maybe we can try and find out what the maximum in trees bearable for average performance PC is?
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
I kind of think along the same lines as Hermit here. I'm trying to make an attractive and interesting Exterior. Besides, I'm working on 3-6, and accoring to the maps, 3-6 is dominated by what looks like a very striking geographical feature...a wide, green, forested valley.
To just place a few clumps of trees in the grass wouldn't differentiate this distinct area from any other. But if the forest slows me up that much, I may have no choice.
I have a very low-end machine....barely enough RAM and processor speed to run Morrowind (900 mghz processor, 128 MB RAM). So I'm a good example of a low-end system running Morrowind. I can test out my forest and see how it runs in game.
Somewhere I read how many "faces" in a cell starts to slow down the performance too much. Now I can't find that reference again. Anyone know?
To just place a few clumps of trees in the grass wouldn't differentiate this distinct area from any other. But if the forest slows me up that much, I may have no choice.
I have a very low-end machine....barely enough RAM and processor speed to run Morrowind (900 mghz processor, 128 MB RAM). So I'm a good example of a low-end system running Morrowind. I can test out my forest and see how it runs in game.
Somewhere I read how many "faces" in a cell starts to slow down the performance too much. Now I can't find that reference again. Anyone know?
- Hermit
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Look uop the tech section, I think there's a console commands thread there. you can type something in the console and have your framerate shown in the lower right corner of the screen when playing.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
I got 2.53 ghz, is that low end?
lol
Really, I think if u do it right, you can just make it look thick, w/o it acually being that thick.
example=velnayia
lol
Really, I think if u do it right, you can just make it look thick, w/o it acually being that thick.
example=velnayia
Last edited by Dakkan on Tue Nov 25, 2003 11:11 pm, edited 1 time in total.
(Day-kin)
The main thing keeping a very dense forest from being done is the poly count on the existing tree models....I have seen shots of some very low poly models that can make a good showing of a dense forest but have yet to get my hands on them....Basicaly if you want to make a dense forest and make it worth while to play around in there is going to have to be new models made for trees...
Also I think dense forested areas are going to be more acceptable in Argonia and Valenwood. Probably a little in Cyrodiil Somerset and southern Elsewyr as well. Morrowind just isn't a good place to put a dense forest....at least not a live one....
Also I think dense forested areas are going to be more acceptable in Argonia and Valenwood. Probably a little in Cyrodiil Somerset and southern Elsewyr as well. Morrowind just isn't a good place to put a dense forest....at least not a live one....
"Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage."
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-- Winston Churchill
Velayia is a mod that adds a continent west of vvarvendell, and the entire thing is one great forest. Someone made a thread here about "how to make dense forests" there is a link in there, but the velayia mod...sucked... its just that the forest was awsome.
[url]http://tr.silgrad.com/thread.php?threadid=386&boardid=88&styleid=1[/url]
here it is
[url]http://tr.silgrad.com/thread.php?threadid=386&boardid=88&styleid=1[/url]
here it is
Last edited by Dakkan on Wed Nov 26, 2003 1:35 pm, edited 1 time in total.
(Day-kin)
- Kothloth
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A forest you say? A horrible area for me to go through I say. Noirgrim's exellent 3-12 claim had a swamp with a somewhat dense placement of trees. The experience I got from it wasn't exactly *smooth*. (Average, I had fps 10 I think. Usually lies around 25 )
This has a much greater impact then one thinks. *Especially* trees with alpha-mapping (can see through leaves etc.) gives the cpu a hard time. The dense forest is Silgrad did slow down the performance. And it used *dead* trees, with no alpha-mapping
This has a much greater impact then one thinks. *Especially* trees with alpha-mapping (can see through leaves etc.) gives the cpu a hard time. The dense forest is Silgrad did slow down the performance. And it used *dead* trees, with no alpha-mapping
Odd, i had little trouble in noir's forest.
But, I really think we should come up with a way to have a super dense forest sooner or later, becuase we WILL need it.Meby lower the poly count. I think all those who never tried velayia should go and do so now.
(when u get to the island, if u find a little wood elf in the middle of a forest, DON'T DRINK HIS POTION!)
It has a canopy so thick, u caint see through it.
But, I really think we should come up with a way to have a super dense forest sooner or later, becuase we WILL need it.Meby lower the poly count. I think all those who never tried velayia should go and do so now.
(when u get to the island, if u find a little wood elf in the middle of a forest, DON'T DRINK HIS POTION!)
It has a canopy so thick, u caint see through it.
Last edited by Dakkan on Wed Nov 26, 2003 10:32 pm, edited 1 time in total.
(Day-kin)
There are tons of very good quality trees out there with lower polycount than bethesda's. And there are variations of those trees. A dense unique forest is very possible.
The forest in Velayia is poorly made, it has low quality models for trees, and the forest has nothing more than trees, for the most part it has no rocks, no flowers, no plants, nothing. Just poor quality trees which in some places are perfectly aligned....
With that said, the forest in Velayia is pretty atmospheric, I loved it. I can only imagine what can be done with the aforementioned models and the experience some of our people have on landscaping...
The forest in Velayia is poorly made, it has low quality models for trees, and the forest has nothing more than trees, for the most part it has no rocks, no flowers, no plants, nothing. Just poor quality trees which in some places are perfectly aligned....
With that said, the forest in Velayia is pretty atmospheric, I loved it. I can only imagine what can be done with the aforementioned models and the experience some of our people have on landscaping...
"Imagination is more important than Knowledge" - Albert Einstein
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For the most part this is a moot point. We will have very few dense forests until we get past skyrim. That gives us at least 5 years to upgrade our systems to handle them. I imagine that thick forests even with high poly count trees will be little problem for our computers 5 years from now.
"Scrib specimen number two escaped from its pen today. Again. I shall have to find some other way to limit its mobility, as building higher walls seems to have little effect" -Mistress Rathra
We should see who is interested in a Forests of Tamriel Project.
The team could try to make the most efficient forest possible... or atleast the most efficient forest illusion possible
They could also develop new low poly tree models.. either by creating their own or modifying existing ones.
The forests are not really a concern for morrowind but they would be nice for skyrim.
The team could try to make the most efficient forest possible... or atleast the most efficient forest illusion possible
They could also develop new low poly tree models.. either by creating their own or modifying existing ones.
The forests are not really a concern for morrowind but they would be nice for skyrim.
Odd, the big map we use shows quite a lot of forest in the Northwestern part of Morrowind (Group Map 5). Is this just supposed to be scattered clumps of trees?
And it BETTER not take 5 years for us to get done with Skyrim. By then Oblivion will be old news and this whole project could be a moot point.
And it BETTER not take 5 years for us to get done with Skyrim. By then Oblivion will be old news and this whole project could be a moot point.