Join The Royal Guards

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Join The Royal Guards

Post by Swiftoak »

I have an idea. This entirely new faction is only open after the player has finished the Tribunal MaiN Quest. You know how Hesleth talks about Almalexia's death. And he gives u full set. If my idea works, instead of him givin u armor, at the end of his statement about Almalexia, he discusses "pressing matters" after the goddesses death. When you select the topic, you get a journal entry. The king says to see Tineus Delitian for details. Delitian says that there is a threat to the monarchy (which was why DB tried to kill u). Select "threat" to get another topic "protect the king". Upon selecting topic, you get an option (like in all factions on morrowind) Join, read rules, or decline. (If you decline, deltians disp drops 10 pts, but you can change ur mind.) After that, you get quests from delitian, and later Hesleth. Deltians quests are simple spying, writs, etc.) Like in the Imperial legion, you earn your armor. After you finish deltian's quests, you shoudl have advanced to a high enough rank to work for hesleth. if not, fellow guards Aleri Alen and Karrod plus others, have smaller quests for you. Only Delitian and hesleth can advance. Anyways, at that point, a power struggle emerges. Like in the Raven Rock Quests. You can join hesleth (his quests are very difficult, and include murdering high-level officials. We assume hes corrupt) Deltitans quests are difficult, but do not involve much combat. Deltian is like Falco Gaelnus, and hesleth is like Carnius Magius. If you follow Deltitan, he eventually steps down as head of the royal guard, but if you side with hesleth, you'll have to duel him for the position, and trust me, he's a very hard opponent. So there's my idea. Also at the end, you get full enchanted royal guard armor from hesleth, regardless of the side you took.
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Post by Nemon »

Wouldn't this be considered altering the original content?

I do agree that joining the Royal Guard would be a good addition to the game, though.
Last edited by Nemon on Tue Jun 14, 2005 3:11 pm, edited 1 time in total.
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Post by Túrelio »

I don't know if dialog alone is... it might be. But then, can this be done on dialog alone or would other alterations have to be made?
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Post by presh »

I'm fairly sure you are not allowed to change anything in the original game, including adding dialogue. And this quest plans fairly major changes, ie the retirement or death of Delitian. So I don't think this would work.
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Post by Abramul »

Still, could be a decent idea for a seperate mod...
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Post by Stalker »

Sadly, even if idea is good, this is not acceptable in TR becasue it changes original content. Moving to Bolt-ons where it can be discussed futher and hopefully made into a working mod.
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Post by Thane »

Joining the Royal Guards would be awesome. If you want to make this mod the option to join the Royal Guards should be available as soon as you enter Mournhold.
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Post by Dexter »

You can't just join King Helseth's personal guard from off the street. It would require years and years of unquestioned service to the King, most likely in the Legion, before you were promoted into his Royal Guard.
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Post by Thane »

Dexter wrote:You can't just join King Helseth's personal guard from off the street. It would require years and years of unquestioned service to the King, most likely in the Legion, before you were promoted into his Royal Guard.
I'm pretty sure the King of Morrowind would be willing to let the Nerevarine join his Royal Guards. I'm also pretty sure that if your character is level 50+, the King would give you just a few missions to prove your loyalty before letting you join the Royal Guard.
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Post by Dexter »

That is based on the assumption that the PC decides to persue the main quest and become Nerevarine, and rises above level 50. Many do not.
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Post by Thane »

Then that sucks for them.
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Post by Abramul »

Maybe a Reputation check would work?

"The Royal Guards have inducted the famed %PCClass, %PCName, into their ranks."

Do Dunmer think about PR at all?
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Post by Thane »

what is pr?
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Post by Anonymous »

Public Relations, talking to the masses.
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Post by Swiftoak »

still, i plan to make a great bolt-on out of this. Now i need help coming up with the ranks.
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Post by Xui'al »

You are still the Nerevarine whether you play the main quest or not.
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Post by Anonymous »

Xui'al wrote:You are still the Nerevarine whether you play the main quest or not.
Just most people don't know it.

The only people who will call you Nerevarine are Almalexia and possibly (not sure) Vivec.
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Post by Swiftoak »

True Xui'al. However, there could be many other options before joining Royal Guards.

1. To have completed Morrowind's main quest.
2. To have Completed Tribunal's Main Quest. (Hesleth will not accept you if you let the three conspirators escape, because that means you are not worthy enough to take the role)
3. To have joined the Imperial Legion and have reached rank 6.
4. To have a Reputation of 50+.
5. To have a char with level 50+.
6. To have a str of 100 (fortified doesnt count)
7. To have any of the following skills: Long Blade, Medium Armor, heavy Armor, Block, Destruction, at at leeast 70.

Only one has to be satisfied for Hesleth to mention the faction.
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Post by Swiftoak »

Jale wrote:
Xui'al wrote:You are still the Nerevarine whether you play the main quest or not.
Just most people don't know it.

The only people who will call you Nerevarine are Almalexia and possibly (not sure) Vivec.
No not vivec. He tells you to [get lost] if you havent talked to the Arechanon in the Main Quest.
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Post by Anonymous »

Ahh well ALmalexia calls you the Nerevarine even if you havent done the MQ.

I would remove Option 7, since you can get your skills that high from Chargen if you make a few tactical choices.
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Post by Swiftoak »

Then i should just increase the values to 80. A sidenote: Even if the player doesnt decide to join a faction, or complete the quest, there must be one way that he/she eventually meets the specs (which is skills improving).[/b]
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Post by Anonymous »

Swiftoak Woodwarrior wrote:Then i should just increase the values to 80.
Well then a level 2 character could join. I would just remove this one altogether, or make it so they need all 4 at 80.
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Post by Swiftoak »

Jale wrote:
Swiftoak Woodwarrior wrote:Then i should just increase the values to 80.
Well then a level 2 character could join. I would just remove this one altogether, or make it so they need all 4 at 80.
That would be an excellent idea.
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Post by Arthmodeus »

Also remove number 6. It really has no reason to be there.
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Post by Thane »

I like this idea. It fits in well with the chance to join the Ordinators. If this is strictly a Bolt-On I'm willing to work with you on it Swiftoak.
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Post by Dexter »

Here's a big question:
Do you have enough ideas for quests to make this a full-fledged guild? You will need multiple quest-givers, a rank and reward system, and a series of at least ten quests.
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Post by Thane »

It could start with training quests as an apprentice. You could be assigned minor quests from low-ranking Royal Guardsmen and be required to perform them before you become a Royal Guard. If there is a good scripter helping with the quests than you could make a quest where you escort Helseth across Vvardenfall and protect him from assassins.
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Post by Anonymous »

I do have one nice idea for a quest which would fit with any faction, anywhere.

Quite a nice little quest too. A friend wants help with promotion, and has thought up a plan to save his superior's life from 'an attack'. Your job is to co-ordinate the plot, finding some henchmen to wait in ambush and getting the superior officer to come to the ambush point.
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Post by Swiftoak »

Yeah, like you can join from deltitan, but the apprentice quests you can get from lower royal guards like karrod or Aleri Alen. Then after a certain point, work for deltitan, then after a certain point, you can continue working for deltitan, or hesleth, whose quests are much more difficult. Sorta like the Bal Mogalmer Quests from Stacey at the Thieves guild.
And quests are not limited to Vvardenfell and Mournhold, and can extend as far as cyrodil, and other parts of Morrowind. And Dexter, there will be more than ten quests in this guild, alot more.
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Post by Thane »

Swift, can I work with you or not?
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Post by Swiftoak »

Yes Thane, you may, it would be a great help to me. Thank you.
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Post by Swiftoak »

*Calming down from temper tantrum earlier today*. Unfortuneately, after Thane's "ahem, departure", I will require a new assistant to work on this Bolt-On with me. A whole faction needs a team. Any help I would appreciate. And again, my aplolgies for going "beserk" today.
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Post by Sload »

Once again, I would like to ask anyone who COULD make quests for this to go claim quests for Map 1 now. We really need them done.

This entire idea will never be finished. Stop wasting your time.

Finally, a faction does not need a team. Starcrunch, for example, is doing the Fighter's Guild (right?) AND plans to do the conflict part for 3 seperate factions. All but alone.
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Post by Swiftoak »

I'm not wasting my time. Thane and some others really liked it as a bolt-on idea. Of course, my focus is on TR itself, but Bolt-ons are also important Sload. I know, they dont need a team, but im still learning about using dialouge in TESCS, and i would probably need some1 to help me with it.
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Post by Sload »

Bolt-ons are not important. You see, the whole "Bolt-on" concept is set-up so that ideas that don't work can be rejected without hurt feelings. Majra explained it. This isn't a bad idea, persay, it's just against our policy. But it was here from the start, so it wasn't rejected anyways.

If you can actually do this, could you work on other quest ideas for Map 1 instead? Please?
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Post by Swiftoak »

I will. Dut i know someday that this will happen. We'll leave it as and idea for now.
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Post by Dexter »

Well gee Sload, now the whole purpose is defeated, isn't it? Yes, what you said is true, but you aren't supposed to go around and slap people in the face with that fact. It is better to let them go the way of FEP: slowly die out, and let the members come back to TR and contribute on their own. We aren't the military here, we don't want to force him to make quests.
Yeah, I'm the quest moderator. And I know how much we need quests right now. But I don't want to tell people "what you are doing is futile, stop doing what you want to do and come do what I want you to do."
Swiftoak: what Sload has said is unfortunatly true. It doesn't have to be, but it always ends up being true. The most developed bolt-on out there is FEP, and a quick visit to their forums will show you just what state it is in.
I would like it if you would write quests for the Telvanni towns and wilderness areas of Map 1. However, I don't want you to feel forced into it. If you still want to work on this by yourself, and hope that someone will come along and help you with it, nobody will criticize you for it.
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Post by Sload »

I'm just a big squishy green ass. Ignore me.
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Post by Swiftoak »

Dexter wrote:Well gee Sload, now the whole purpose is defeated, isn't it? Yes, what you said is true, but you aren't supposed to go around and slap people in the face with that fact. It is better to let them go the way of FEP: slowly die out, and let the members come back to TR and contribute on their own. We aren't the military here, we don't want to force him to make quests.
Yeah, I'm the quest moderator. And I know how much we need quests right now. But I don't want to tell people "what you are doing is futile, stop doing what you want to do and come do what I want you to do."
Swiftoak: what Sload has said is unfortunatly true. It doesn't have to be, but it always ends up being true. The most developed bolt-on out there is FEP, and a quick visit to their forums will show you just what state it is in.
I would like it if you would write quests for the Telvanni towns and wilderness areas of Map 1. However, I don't want you to feel forced into it. If you still want to work on this by yourself, and hope that someone will come along and help you with it, nobody will criticize you for it.
I'll be glad to help you, If someone could help me with TESCS dialouge and scripts. And Sload, you are not a squishy green ---. You are in my opinion a valuable member in TR.
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Post by gosharksgo »

That's prety funny how you explained the bolt-on sload. I always wondered why every bolt-on is a stupid idea with the people spending all of their time talking about something literally impossible.
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