Imperial playing cards
Moderators: Haplo, Lead Developers
Imperial playing cards
It's only some playing cards(not an entire game, only 6-7 of them) with an imperial dragon back.
Very low poly(only 2 poly per face of a card)
Included a hand of cards.
Enjoy
Very low poly(only 2 poly per face of a card)
Included a hand of cards.
Enjoy
- Attachments
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- aub_misc_playing_cards.zip
- dl
- (69.62 KiB) Downloaded 96 times
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- Cartes.JPG
- Playing cards screenshot
- (45.52 KiB) Downloaded 109 times
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Beware, froggies here.
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Beware, froggies here.
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Why would it use the standard hearts, clubs, spades, and diamonds?
Edit: Other than that, they look really nice. Good work!
Edit: Other than that, they look really nice. Good work!
In the 550's Byzantine Generals Narses and Liberius were winning battles into their 80's. Retirement programs, though no longer including raping and pillaging, have clearly improved since.
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And make sure you use that font, or any other medieval english font, it'll make it look good. Oh here, another example. With the daedric font. (top image is imperial-ish, one below are rare dunmer cards)
- Attachments
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- My idea of the ace of maces.
- acemace.jpg (3.97 KiB) Viewed 3333 times
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- CommonsNat
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I don't think that's important. Though I would like to see new symbols if anyone feels like doing them. It would just be... I don't know the word. It would be cooler if we were to have different symbols, like dragon, guar, cliff racer, or whatever.Jale wrote:I doubt that was even around in medieval england.
Nathan Commons
That's like saying the similarities between architectures (particularily western architecture) and real world architectures remove from the immersion. It doesn't. People wont think about it.
Giving them new symbols would add to the immersion, but that's like the difference between 11 and 12. This isn't unimmersive, it's just not as immersive.
Giving them new symbols would add to the immersion, but that's like the difference between 11 and 12. This isn't unimmersive, it's just not as immersive.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
I don't mean to be picky, but I don't see the relevance. You're supporting your arguement that "The cards shouldn't be like the real world." with "At a similar time period the cards were different in a real world." The former makes the latter entirely irrelevant.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Im just saying we could use one of those other suits just to look a bit different from the real world. Look at it this way. If you were presented with a $50 bill when you got off the boat instead of the 80 odd gold would you have been annoyed? It does the same...but its just not as immersive as a few coins stamped with an emperors face.
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Having a new currency is the norm of fantasy games. Cards with new faces aren't.
Yes, it would be better. But the real question is is it better enough to make it worth it? I don't think so, especially when Aubustou has enough things to do. He's translating the mod into French.
Yes, it would be better. But the real question is is it better enough to make it worth it? I don't think so, especially when Aubustou has enough things to do. He's translating the mod into French.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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It's one of those things that you come across that takes you out of the fantasy world and throws you back into reality. With diferent symbols it would kick you deeper into the fantasy world.
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LIGHTSABER BATTLES!!!^
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams: Mostly Harmless
Here are some retextures to get rid of the 'whiteness.'
- Attachments
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- aub_misc_playing_cards.rar
- (282.09 KiB) Downloaded 107 times
welp