Beast Race Armors

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Beast Race Armors

Post by Anonymous »

I haven't been here long, so I don't know if this has been mentioned, but maybe we could put some armor in TR that accomadates Argonians and Khajiit. For instance, boots that Khajiit could wear, or closed helms for Argonians. Sorry if this has already been mentioned before.

EDIT: These of course would only be found in small quantities, and mainly in southern Morrowind (tear maybe?)

2nd EDIT: Sorry, just thought of this, maybe greaves that have some sort of armor near the tail?
Anonymous

Post by Anonymous »

Sorry for the double post, but there've been 43 views and no posts. Is this a bad idea? already in the works? I'd like any feedback, good or bad.
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Negrodomous
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Post by Negrodomous »

There is a mod somewhere that adds armor for the feet of khajiits/argonians, but I have no idea what it was caled or if TR is using it...
...
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Post by Stumpytheguar »

That would be Zophory's "Firstguard" armour, which TR is not using because it requires alterations of the Morrowind.ini files, not to mention creating issues with the meshing when a non-beast race wears the footgear or helmets.
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Anonymous

Post by Anonymous »

Im not keen on the idea of beast feet since they wouldnt want them, would they? Its just like hobbits in generic RPGs, they have no real need.

However on the subject of helmets, I would quite like to see closed helmets. It would be purely a modelling problem...you make it to the shape of the Argonian/Khajiit head and set it as an open helm. It would look so silly on most players that they wouldnt use it. However, for the Argonians themselves it would make great NPC armor.

It might be an idea, if we do make a few, to leave the jaw part open. After all, teeth are a good weapon.
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Post by nakai »

actually there are some argonians who say in there greeting they want some shoes
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Post by Zalzidrax »

well Zaphyr's been working on a Hist cuirass... I'll bet if you draw up a helm in the style to match, he might be willing to make it.
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Post by Stumpytheguar »

nakai wrote:actually there are some argonians who say in there greeting they want some shoes
In addition to being completely wrong, that had nothing to do with the topic. But thanks for your input anyway, I'm sure it will be put to good use.

Headgear for argonians/kajiits would be nearly impossible to create and you know it, simply because it would have to also fit the non-beast races in a somewhat logical fashion. The difference in skull shapes simply makes modeling such a helmet too akward.

If someone wants to prove me wrong, go ahead, but I sincerely believe that nothing will ever work well enough to pass review.
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Post by Vegor »

Well it can be scripted to be fit only for beast races.

That doesn't say it will pass review then and I don't really see the need for it but if anybody's going crazy about this and think it's a must I don't see a real problem against it.
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Post by Stumpytheguar »

One of the major problems of Firstguard armour is that although scripts were written in an attempt to allow only beast races to wear them, the scripts... never worked.

I even tried to fix them myself, and found it to be beyond my abilities. Unless you've got a great plan, I'm gonna have to go ahead and say that this concept goes nowhere.
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nakai
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Post by nakai »

Stumpytheguar wrote:
nakai wrote:actually there are some argonians who say in there greeting they want some shoes
1 In addition to being completely wrong, 2 that had nothing to do with the topic.
1 they do in the voice greeting(not in the text)
2 I was replying to jales post who said beast races didnt need any shoes
Anonymous

Post by Anonymous »

Thanks for the feedback guys. I didn't realize the difficulties required to make such an armor (being neither a scripter nor a modeller). Now that I see the effort required to make this happen, I realize that it really is just small potatoes.
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Post by Eraser »

"All I as for is a pair of boots. How hard can it be?" the travelservice argonian on solstheim.
"There is no dark side of the moon really. Matter of fact, it's all dark."
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Looks funny on non-race members?

Post by Fuzzy »

Personally, I don't really see that having an open-faced helmet looking silly on non_argonians would be a problem. There would be people who'd wear it as a novelty (fashion fad?) and there would be people wearing it because they have no better armor available. Better a funny-looking helmet than no helmet at all when you run upon that cliffracer...
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Post by Starcrunch »

Hmm. The scripts should be almost trivial. The players race can be accessed easily as a global that gets set based upon it at character generation. You use a state local that starts at 0 and on the first frame sets state to 1 if the player can wear the helm and -1 otherwise. If state == -1 you display a message when OnPCEquip == 1 and force unequip the item. If state == 1 you do nothing...and have it function normaly.

There is one more concern, and that is how to make an argonian/khajiit equip a helm in the first place. If you have to edit the ini file you're out of luck (at least as far as TR is concerned). I don't know much about makeing the objects themselves, so maybe you can just decide this in the reference box for the armor/clothing.

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Post by Stumpytheguar »

If the helm is made as an open helm, then argonians and kajiits will have no problem auto-equipping it (so long as it fits their highest armor skill, just like every other NPC in the game).

Keep in mind however with your scripts that even if you force unequip, there will still be that fraction of a second in which it is equipped during which the game crashing mesh stretching will occur. I am not as poor a scripter as you seem to think I am, and I'd tried that exact strategy with the Firstguard armour mod. It won't be too bad on the helms, as you'd just barely see it flicker on the player model for a moment and then dissapear, but on any pair of argonian tailored boots, the story is over.
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Post by Zalzidrax »

Just use OnPCAdd to change the object to a misc object if the PC is not an argonian or khajiit.
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Post by Stumpytheguar »

And for non player characters?
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Post by Arthmodeus »

Then we just don't put them on Non-Player-Characters.
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Post by Stumpytheguar »

And when the player sells one to an NPC?

[sarcasm]Or are you going to stop that too?[/sarcasm]
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Post by Arthmodeus »

Hm, good point. There isn't a scripting technique to correct this?
Anonymous

Post by Anonymous »

Is it not just possible to have a helmet which would fit an argonian that is set as an 'open helm' purely thorugh having it as a hair piece? A Khajiit would fit in that too, and everyone else would just look silly but it would still fit them.
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Post by Starcrunch »

Of course just make it a misc. item when not in the players inventory (this means the display info will be slightly off when the cursor passes over it).

1.) It starts as a misc. item.
2.) Player picks it up and is the right race change to a helmet.
3.) Player puts it down change to misc. item.

This means no NPC can wear it except perhaps for specific ones that you exempt via scripting (easier to do from a script on the NPC in question).

-Starcrunch
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Post by Arthmodeus »

Ok, maybe I'm not reading this right, but Closed Helms for Beast Races should NOT be implemented. Argonians need their sense of smell, but a closed helm could interfere with that ability. It would also screw with their vision.

Making an open faced helm or headdress makes much more sense.
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