i3-175-Ind

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Lady Nerevar
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i3-175-Ind

Post by Lady Nerevar »

Claim type: Interior
Claim ID: TR_i3-175-Ind (#711)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Hayden
Status: Approved (Progress: 100%)
Location: 1:(3122, -3380):0
Files: Clean TR_SHI_i3-175.esp; TR_i3-175-Ind_Hayden_1.esp; TR_i3-175-Ind_Hayden_2.esp; TR_i3-175-Ind_Hayden_3.esp; TR_i3-175-Ind_Hayden_4.esp; TR_i3-175-Ind_Lady Nerevar_1.esp

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Indoril district - small manor with garden behind it, inhabited by an old couple, he a former ordinatior captain, she a retired Temple priest. One maid (Argonian). Has a basement. : http://img.photobucket.com/albums/v284/hermitesf/indoril_01_V2.jpg
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Haplo
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Post by Haplo »

No problems loading cell.
Fits the exterior.
---
Broom in maid's room is bleeding into the wall near the top.

Same Room - tapestry is bleeding into the floor.

Shelf - Top floor - northwestern corner. There's a stack of 4 plates. The top two are floating away from the bottom two.

Shield on the shelf in the southern part of the top floor is resting improperly.

Helmet on the cabinet in the owner's bedroom is resting improperly.

Shoes next to the double bed in the basement are partially floating.
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Post by Starcrunch »

Here.

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Lady Nerevar
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Post by Lady Nerevar »

[BUMP] is this going to be fixed anytime soon? If you need another copy of the reviews or are unable to fix this claim for any reason, please post in this thread or contact me
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Massalinie
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Post by Massalinie »

Revoked as per request
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Hayden
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Post by Hayden »

I'm going to go ahead and try this one on for size. I looked at what was available and it seemed manageable. Any other information available on this, out of curiosity? If not, I'll just go boldly forward.
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Massalinie
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Post by Massalinie »

There is no other information, no. It's pretty specific though.. anything else you come to is up to your imagination. And if you would like to change the description, you've only to ask. :)

Granted and happy modding!

No NPCs, creatures or scripts. Don't forget to set the north marker and correctly name your cell (TR_##_i3-175, where ## is your initials or name)

Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Morden
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Post by Morden »

I look forward to seeing your first claim Hayden. :)
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Post by Nanu »

I look forward to seeing your first claim Hayden.
Hey! You didn't look forward to seeing my first claim! :P

On-topic, you really did do a good job with your first shot at an Indoril interior. I too would like to see this. Actually, I'll review this, seeing as Lady Nerevar doesn't want to give my any assignments. :)

(Thanks, by the way, for not giving me any. :) )
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Hayden
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Post by Hayden »

Ok, here's my first update. I fixed the leaks I could find and cleaned it up, as well as rearranging the interior and putting in objects that belong here (DE).

I also made use of several models and things from the TR OOT and EoT .esm files. I hope this is ok, if not I can remove these entries and replace them with something a bit more workable.

I maintained the retired Ordinator/priestess combination. I've yet to add in the basement, but that will be coming after I make sure the upper and ground floors are alright.

A couple questions: What plants are appropriate for use here?

In addition, is the building too large? If it needs to be modified to make it a more logical fit, I can get it taken care of.
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Post by Nanu »

TESAME: Dirty, mabye. Did you make “Light_MH_Rope_Lantern_Still?â€Â￾

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review

Should be illegal to sleep here.

Upstairs

“sc_paper plainâ€Â￾ and the candle on top of it float. On the desk.
I don’t understand the skulls on the desk. Trophies?
Sink your plants down into their containers. The types you are using is fine.
Pull “Misc_DE_pot_redware_03â€Â￾ back a smuge from the books. It almost bleeds, I can’t tell.
On the shelf by the bar, one portion of Flin and Greef clip slightly.
Some of the napkins on the bottom of your shelf near the bar also clip.
The Shein on the table floats above the napkin.

Downstairs
“misc_com_bucket_01â€Â￾ in the guest quarters floats. Press “Fâ€Â￾ on it and you’ll see what I mean.
Same room “active_de_p_bed_13â€Â￾ comes VERY close to the colomn. Again, don’t know if it bleeds.
In the master bedroom, “extravagant_shoes_01â€Â￾ float. They’re beside of the bed.
“furn_de_r_wallscreen_02â€Â￾ floats.
The “de_r_drawers_01â€Â￾ with the urn on top floats.
“extravagant_ring_02â€Â￾ in the redware plate floats.
“expensive_robe_02â€Â￾ needs moved back a bit on the bed.

Rating: 8.5
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Hayden
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Post by Hayden »

Working on it now, and yes, I made Light_MH_Rope_Lantern_Still. I took the regular exterior one, and removed the script that caused to to sway. It's not dirty, just a new entity.

Fixing other stuff right now.

By the way, I feel rather foolish for needing to ask his, but how do I make it illegal to sleep here?

EDIT: Yes, trophies ;)
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Post by Nanu »

By the way, I feel rather foolish for needing to ask his, but how do I make it illegal to sleep here?
In the World->Interior Dialog box check the "Illegal to Sleep Here" box. :P
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Post by Hayden »

OK, fixed everything else, now. I'll add in a basement and make any other changes that you folks see fit to be made.

EDIT: Forgot the teleportation marker, I'll add it in tomorrow, no more time tonight.
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Post by Hayden »

OK, this should be it!
-Hayden
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Bump

Post by Hayden »

This is finished and ready for review.
-Hayden
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Post by Swiftoak »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: I. General Errors:
-No issues with cell loading
-Incorrect ambients, consult (Mournhold Interiors for abmient values, and you can do this by going to World>Interior Cell>Mournhold Cell)
-Incorrect naming convention for cell. Snould be TR_HY_i3-175.

II. Review
i. Cellar:
-Shelf too empty, some more stuff (other then chests and clothers) would be nice.
-common_shirt_01 on middle shelf is floating.
-Chests need to be locked (especially the ones with 250 gold in them).

ii. Basement:
-Empty urn is of no significance. Either fill it up with something or delete it. Better stuff can go on top of this dresser.
-Closet with exqusite clothes should be locked.
-Empty chest of drawers in the same room is empty. Add stuff.
-Tops of dressers/drawers could use some detail too.
-Trapdoor should be locked if you don't want people to go there.
-The tapestries on this floor need diversity. I see like 3 of the same blue tapestry. Alternate. Use some different models.

iii. Top floor:
-Table needs detail for sure. Misc items, cloth spoons bowls plates would be nice.
-Shelf in the far corner is too empty.
-On the shelf with the books and uber armor, a tip: don't leave uber stuff out in the open. A heavily locked chest would do nicely to store these items.

Comments
III. Conclusion:

A nice interior indeed. Not alot of bleeders floaters. It needs details and lighting fixes, but other than that I like it.

Rating 8/10
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Lud
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Post by Lud »

TR_i3-175(_01), not TR_HY_i3-175

Fix everything else.
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Lady Nerevar
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Post by Lady Nerevar »

fixed. old dependencies not removed.
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Lady Nerevar
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Post by Lady Nerevar »

submitifying.
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