i3-187-Ind
Moderator: Lead Developers
i3-187-Ind
Claim type: Interior
Claim ID: TR_i3-187-Ind (#723)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(2761, -3652):0
Files: TR_i3-187-Ind_Lady Nerevar_1.esp; TR_i3-187-Ind_Nomadic1_1.esp; TR_i3-187-Ind_Nomadic1_2.esp; TR_i3-187-Ind_Thrignar Fraxix_1.esp
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Almalexia (24, -26)
Fancy Indoril clothier. Sells clothing unique to House Indoril (custom TR-made)
See local map for location.
Claim ID: TR_i3-187-Ind (#723)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(2761, -3652):0
Files: TR_i3-187-Ind_Lady Nerevar_1.esp; TR_i3-187-Ind_Nomadic1_1.esp; TR_i3-187-Ind_Nomadic1_2.esp; TR_i3-187-Ind_Thrignar Fraxix_1.esp
---
Almalexia (24, -26)
Fancy Indoril clothier. Sells clothing unique to House Indoril (custom TR-made)
See local map for location.
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- Developer Emeritus
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Has moved on to Cjad the Nord for decorating. Will polish and submit as soon as I get it back. If I don't before I have to leave for summer, I will just finish it on my own.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
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- Developer Emeritus
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- Location: Wastelands of Canada.
Handing it over to Massalinie for detailing, as I will be gone for the next month without a computer capable of running the CS. (It can barely handle TES: Arena.)
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Massalinie
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I need help with this...
this is the claim. I have no idea whats going on here, but unless his has two levels of basement, this building is 5 stories high, and a really wierd shape. i havent seen a picture of the outside of this, but i need to. i don't think he used gridsnap in some parts cause a few of the walls are completely out of place. Also, im getting some yellow things with exclamation marks in them because i dont have some of the statics. And he books and the pillows in the room with the big bed are on wierd angles. There is no way i can sort this out with my claims and reviewing to do, im just too busy. If anyone else wants to do this, its here for the taking.
Mass
this is the claim. I have no idea whats going on here, but unless his has two levels of basement, this building is 5 stories high, and a really wierd shape. i havent seen a picture of the outside of this, but i need to. i don't think he used gridsnap in some parts cause a few of the walls are completely out of place. Also, im getting some yellow things with exclamation marks in them because i dont have some of the statics. And he books and the pillows in the room with the big bed are on wierd angles. There is no way i can sort this out with my claims and reviewing to do, im just too busy. If anyone else wants to do this, its here for the taking.
Mass
- Attachments
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- TR3-187.zip
- (81.2 KiB) Downloaded 111 times
I wouldn't mind taking a stab at it. Despite the fact that it sounds like it's badly shaped, did he use the correct... what is word... Tileset? As in, walls and such? Just a little question to help me work. Still need to get all the OoT stuff, evil dialup!
Dunno how this will turn out, but I'll give it a shot, if I'm allowed.
Dakkan
Dunno how this will turn out, but I'll give it a shot, if I'm allowed.
Dakkan
(Day-kin)
- Massalinie
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- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
No, that says right at the top, the co-ords are (22,-30) we need (21,-28 )
There must be a picture somewhere! Xui'al said he had two claims, one was this one and the other was "T5" he sent me 3 claims, all exactly the same. But, he said T5 was right across the street from this claim. If we can find T5, this one should be there too.
Mass
There must be a picture somewhere! Xui'al said he had two claims, one was this one and the other was "T5" he sent me 3 claims, all exactly the same. But, he said T5 was right across the street from this claim. If we can find T5, this one should be there too.
Mass
Well, there are 2 more houses like that behind it, but those are only 3 stories high? No-matter what those hold no resemblance to his interior.
Edit- Well isn't that a bugger. I don't seem to have that cell...
Edit- Well isn't that a bugger. I don't seem to have that cell...
- Attachments
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- Housienone.JPG
- (46.58 KiB) Downloaded 155 times
Last edited by Dakkan on Sat Jul 16, 2005 4:09 pm, edited 1 time in total.
(Day-kin)
- Massalinie
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- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
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also, he'res a floor plan of this claim.
[img]http://img.photobucket.com/albums/v642/massalinie/floorplan.png[/img]
This doesn't resemble any of the buildings we have. So, we need to find out which building this is supposed to be, and make it into he correct shape.
Found it
[url]http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_sarethan_quarter_01.jpg[/url]
I think its F5
[img]http://img.photobucket.com/albums/v642/massalinie/floorplan.png[/img]
This doesn't resemble any of the buildings we have. So, we need to find out which building this is supposed to be, and make it into he correct shape.
Found it
[url]http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_sarethan_quarter_01.jpg[/url]
I think its F5
I went through last night and fixed all the error statics, and grid and snap walls and such, but I don't want to touch it till I see the outside now, otherwisr this will all be a waste if we gotta start from scratch anyway. I need someone to get a picture of this mystery cell, I don't seem to have it myself.
(Day-kin)
- Massalinie
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- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
In an older post in the old interior forum he mentions a door on the second level - this rules out F5 as it doesn't have doors there. Is there a manor in 21,-28 that has a second level door or balcony?
EDIT: Vegor said this a few months ago in another thread:
"Are you sure this is the right building? Looking at the map in the claims browser it seems like a building against a wall, main building being the four floored cross-formed one and a square side building to the right of the entrance. It seems the building on your picture is the one in the center, which is F5 and not i3-187. Please make sure this is the right building."
Hope this helps.
EDIT: Vegor said this a few months ago in another thread:
"Are you sure this is the right building? Looking at the map in the claims browser it seems like a building against a wall, main building being the four floored cross-formed one and a square side building to the right of the entrance. It seems the building on your picture is the one in the center, which is F5 and not i3-187. Please make sure this is the right building."
Hope this helps.
"Poverty is the worst form of violence."
-- M. Ghandi
-- M. Ghandi
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- Developer Emeritus
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- Joined: Tue Mar 29, 2005 9:21 pm
- Location: Wastelands of Canada.
This is still under as claimed by me, although I gave it up a long time ago. Can I please have this removed from my list?
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Massalinie
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- Nomadic1
- Developer Emeritus
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- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Finished. This is two cells. One of the doors is through the neighbouring building (which I also claimed and finished) - someone forgot to put a front door on this tower. There are beds for four servants, 4 resident members of the family, the locked bedroom of the healer from Gnisis, and a spare bedroom.
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- Developer Emeritus
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TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: I. GENERAL ERRORS:
-N/A
-Correct NC
-Correct Ambients
-Northmarkers existent.
II. REVIEW:
i. Main
-I'll begin at the top floor, furn_de_cushion_round_06 partially bleeds into the wall.
-furn_de_cushion_round_06 partially bleeds into the tapestry.
-The room with the drums is a bit underdetailed.
-Ditto with the room on the right hand side.
-In that same room: furn_de_cushion_square_01 partially bleeds into the cushion it's resting on.
-Now onto the bottom floor, some of the containers are empty, or have 1 item in them. It woduldn't hurt to add some stuff, but I can't be sure if this is an error at all....
-Room with the two beds could use some sprucing up,a nd in the same room, the shelf with the lone book could use some detailing as well.
ii. Upper Level
-Okay, this time, im gonna list stuff in the bottom floor of this cell first:
-The prayer room could use some velothi banners/tapestries (furn_de_tapestry_02).
-Why put a level 70 lock on a closet that has something worth only 200 gold? Id say 30-40 would be more suitable.
-Same with the chest, 65 is overkill for 2 pieces of clothing.
Comments III. CONCLUSION: Nicely done interior! Nice details, and I liked the flora in the entrance. Overall, another nice job. Very minor fixes, but I think this is ready to go.
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: I. GENERAL ERRORS:
-N/A
-Correct NC
-Correct Ambients
-Northmarkers existent.
II. REVIEW:
i. Main
-I'll begin at the top floor, furn_de_cushion_round_06 partially bleeds into the wall.
-furn_de_cushion_round_06 partially bleeds into the tapestry.
-The room with the drums is a bit underdetailed.
-Ditto with the room on the right hand side.
-In that same room: furn_de_cushion_square_01 partially bleeds into the cushion it's resting on.
-Now onto the bottom floor, some of the containers are empty, or have 1 item in them. It woduldn't hurt to add some stuff, but I can't be sure if this is an error at all....
-Room with the two beds could use some sprucing up,a nd in the same room, the shelf with the lone book could use some detailing as well.
ii. Upper Level
-Okay, this time, im gonna list stuff in the bottom floor of this cell first:
-The prayer room could use some velothi banners/tapestries (furn_de_tapestry_02).
-Why put a level 70 lock on a closet that has something worth only 200 gold? Id say 30-40 would be more suitable.
-Same with the chest, 65 is overkill for 2 pieces of clothing.
Comments III. CONCLUSION: Nicely done interior! Nice details, and I liked the flora in the entrance. Overall, another nice job. Very minor fixes, but I think this is ready to go.
Rating 9/10
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
FILE: TR_i3-187-Ind_Nomadic_1.esp
TESAME: Clean;
FITS EXTERIOR: NO. It is marked on Accurate Map as former F5, but it doesn't fit that. It looks similar to former T1, but the window placement differs. I'll PM Nomadic about this,since I suspect it's an accurate map failure rather than his fault. He'll probably be able to explain this...
NORTHMARKER:Set in both cells. If it's T1 as I think it is, then it's pointing EAST;
LOADING ERRORS:None;
REVIEW:
General error:
-Naming convention incorrect with cells: TR i3... instead of TR_i3...
1.Cell: TR i3-187-Ind
a)Floaters/Bleeders:
-A wall bleeds through the inside of the forge. It looks a bit awkward;
-TR_misc_com_cutboard should be reangled a bit to fit the table;
-in storeroom, TR_cont_de_vase_02_food bleeds into the barrel;
-barrel_02_marshmellow bleeds into the urn_01;
-flora_ivy pieces should touch the wall, right now they just float;
b)Logic errors:
-A lock of 45 seem a bit much on a chest with some common clothes. It's a minor thing though;
-Gong hammer is indeed a powerful weapon... you might want to tone it down a little;
c)Other issues:
-Lanterns on top floor would look better if you positioned them exactly in centers of these stonework "crosses";
-Custom gong hammer lacks some textures;
2.Cell: TR i3-187-Ind, Upper Levels
a)Logic errors:
-You went overboard with locks. Virtually everything has locks of 60,70,80 even when the loot is 5 Drakes or a piece of cloth. Unless you can explain it somehow (a paranoic house master who sees thieves everywhere, maybe?) you should tone down the locks;
b)Floaters/Bleeders:
-TR_misc_com_potion_04 in healer's room bleeds into the purple flask next to it;
-a piece of grass in said room bleeds through the planter;
-In "prayer room", books: Cantatas of Vivec, Changed Ones and Ancestors and the Dunmer float;
c)Lore errors:
-I don't know if putting a note that calls to arms is reasonable, isn't that some quest item?
-TR_bk_MarasTear is an Imperial religious book, so it looks weird in Indoril house (on the other side, they have a big library and can collect books of various kind, so I guess it doesn't have to be fixed);
d)Other issues:
-Lanterns would look better if you positioned them exactly in centers of these stonework "crosses";
COMMENTS: My only gripe about this interior is the lock madness. Claimer didn't mention in readme about house owner being paranoic or mad lock maker, so they should be toned down. Also, I'm not sure about the exterior fitting (look above). Other than that, it's perfect.
RATING: 8/10
TESAME: Clean;
FITS EXTERIOR: NO. It is marked on Accurate Map as former F5, but it doesn't fit that. It looks similar to former T1, but the window placement differs. I'll PM Nomadic about this,since I suspect it's an accurate map failure rather than his fault. He'll probably be able to explain this...
NORTHMARKER:Set in both cells. If it's T1 as I think it is, then it's pointing EAST;
LOADING ERRORS:None;
REVIEW:
General error:
-Naming convention incorrect with cells: TR i3... instead of TR_i3...
1.Cell: TR i3-187-Ind
a)Floaters/Bleeders:
-A wall bleeds through the inside of the forge. It looks a bit awkward;
-TR_misc_com_cutboard should be reangled a bit to fit the table;
-in storeroom, TR_cont_de_vase_02_food bleeds into the barrel;
-barrel_02_marshmellow bleeds into the urn_01;
-flora_ivy pieces should touch the wall, right now they just float;
b)Logic errors:
-A lock of 45 seem a bit much on a chest with some common clothes. It's a minor thing though;
-Gong hammer is indeed a powerful weapon... you might want to tone it down a little;
c)Other issues:
-Lanterns on top floor would look better if you positioned them exactly in centers of these stonework "crosses";
-Custom gong hammer lacks some textures;
2.Cell: TR i3-187-Ind, Upper Levels
a)Logic errors:
-You went overboard with locks. Virtually everything has locks of 60,70,80 even when the loot is 5 Drakes or a piece of cloth. Unless you can explain it somehow (a paranoic house master who sees thieves everywhere, maybe?) you should tone down the locks;
b)Floaters/Bleeders:
-TR_misc_com_potion_04 in healer's room bleeds into the purple flask next to it;
-a piece of grass in said room bleeds through the planter;
-In "prayer room", books: Cantatas of Vivec, Changed Ones and Ancestors and the Dunmer float;
c)Lore errors:
-I don't know if putting a note that calls to arms is reasonable, isn't that some quest item?
-TR_bk_MarasTear is an Imperial religious book, so it looks weird in Indoril house (on the other side, they have a big library and can collect books of various kind, so I guess it doesn't have to be fixed);
d)Other issues:
-Lanterns would look better if you positioned them exactly in centers of these stonework "crosses";
COMMENTS: My only gripe about this interior is the lock madness. Claimer didn't mention in readme about house owner being paranoic or mad lock maker, so they should be toned down. Also, I'm not sure about the exterior fitting (look above). Other than that, it's perfect.
RATING: 8/10
"We just wanted to check what would happen if we shut the power off" - Chernobyl Nuclear Power Plant Supervisor
- Nomadic1
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- Location: Adelaide, Australia
It is the former T1 I think... Umm... Can't really remember specific details that far back. Anyway, there was a problem with this claim and another two. I claimed one and realised there was a massive error. Eventually I claimed all three and assigned them what they were myself, doing what they said in their descriptions originally. The failure was a rebuilding / reassigning of Almalexia - several claims were not fixed up properly and once Hermit left nobody really had any clue as to what was going on.I'll PM Nomadic about this,since I suspect it's an accurate map failure rather than his fault. He'll probably be able to explain this...
As for the locks, well I probably did go a little overboard The gong hammer is actually toned down a lot - trust me. It is kinda craptacular. I basically did a really diminished version of the 6th House bell hammer. Call to Arms might be an error. For the windows, well I think I did them right but I was drunk at the time.
- kapuhy
- Reviewer
- Posts: 374
- Joined: Sun Jan 22, 2006 10:26 am
- Location: Cracow, the true capital of Poland
Well, I if it's T1 then some windows are placed wrong, and there's a balcony in exterior which is a window in interior. And the northmarker is pointing east, as I wrote. I hope you'll find all this easily when you look at exterior.
Anyway, it's a really nice place (if I had all the keys, that is).
Anyway, it's a really nice place (if I had all the keys, that is).
"We just wanted to check what would happen if we shut the power off" - Chernobyl Nuclear Power Plant Supervisor
Fixed, time for another review.
- Attachments
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- Free TR_i3-187-Ind_Nomadic1_1.esp
- (62.11 KiB) Downloaded 62 times
--Dave
- Thrignar Fraxix
- Developer Emeritus
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TESAME: Dirty
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: indistinguised cell:
Lacks clutter in the rooms with beds
P and R fun mixed, it is forgivable in the servant's quarters (the basement), however everywhere else it is not. Also, that poor furniture on the upper floor rests half on a rug, which has caused floating/bleeding.
furn_de_cushion_square_01 doesn't quite touch the rest of the pile
Upper Floors Cell:
Nothing I noticed
Comments FIX ME
Rating 7/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: indistinguised cell:
Lacks clutter in the rooms with beds
P and R fun mixed, it is forgivable in the servant's quarters (the basement), however everywhere else it is not. Also, that poor furniture on the upper floor rests half on a rug, which has caused floating/bleeding.
furn_de_cushion_square_01 doesn't quite touch the rest of the pile
Upper Floors Cell:
Nothing I noticed
Comments FIX ME
Rating 7/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
here is another fix
- Attachments
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- Free TR_i3-187-Ind_Nomadic1_1.esp
- (62.55 KiB) Downloaded 43 times
--Dave
- Lady Nerevar
- Developer Emeritus
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- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Okay. Here's what's up. This claim needs to be restructured to fit the exterior.
http://img394.imageshack.us/img394/8972/i3187xa9.jpg
That picture there is the exterior. Including the little rectangular building (that you made for T1, incidentally, so you can just c&p into the new interior if you like).
This claim is NOT attached to the other tower on the left. That is T1.
i3-187-Ind includes the rectangular building and the tower on the right.
KEY -
1 - Balcony on the 3rd story of the tower
2 - Main entrance on the 2nd story of the building
3 - Balcony on the 3rd story of the building
4 - Back entrance on the 2nd story of the building
Please fix these! I've posted a similar post & fix-it guide in your i3-91 claim.
http://img394.imageshack.us/img394/8972/i3187xa9.jpg
That picture there is the exterior. Including the little rectangular building (that you made for T1, incidentally, so you can just c&p into the new interior if you like).
This claim is NOT attached to the other tower on the left. That is T1.
i3-187-Ind includes the rectangular building and the tower on the right.
KEY -
1 - Balcony on the 3rd story of the tower
2 - Main entrance on the 2nd story of the building
3 - Balcony on the 3rd story of the building
4 - Back entrance on the 2nd story of the building
Please fix these! I've posted a similar post & fix-it guide in your i3-91 claim.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Finished.
They have four servants and four guards. In the west PQ, the bedroom to the east belongs to the healer from Gnisis. In the east PQ the bedroom to the south belongs to the olds of the family, the bedroom to the west belongs to a kid who wants to be an ordinator, and the bedroom to the north belongs to a son who has married a social climber.
They have four servants and four guards. In the west PQ, the bedroom to the east belongs to the healer from Gnisis. In the east PQ the bedroom to the south belongs to the olds of the family, the bedroom to the west belongs to a kid who wants to be an ordinator, and the bedroom to the north belongs to a son who has married a social climber.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Thrignar Fraxix
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- theviking
- Developer Emeritus
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- Location: Alphen aan den Rijn, the Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is very good. It has a great style and all I had to fix were minor things, like slightly floating papers. I think the worst error was a missing pillow in one of the bedrooms.
Comments Very well done, another great addition to Almalexia.
Rating 9,5
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: This is very good. It has a great style and all I had to fix were minor things, like slightly floating papers. I think the worst error was a missing pillow in one of the bedrooms.
Comments Very well done, another great addition to Almalexia.
Rating 9,5
- Attachments
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- TR_i3-187-Ind_Nomadic1_2.esp
- (92.75 KiB) Downloaded 58 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.