Quest Idea: The boys are back in town.

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Saibot
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Quest Idea: The boys are back in town.

Post by Saibot »

my idea is this. theres a group of like seven knights of the imperial legion who dissapeared on a mission a while back. then one day they just showed up in town, people started to celebrate and all that. and then the guys just go crazy and take over the whole town.
they kill all the guards and stuff, and then hold up in a tavern or something. so you have to try to stop them and save the town. plus you could have another quest after to find out why they went nuts.
What do think?
ChickenHawk
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Post by ChickenHawk »

hmm.. they kill all guards, guards regenerate and that would be a problem?
and what about the local residents.
cool
Saibot
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Post by Saibot »

They don't kill the residents they want to take over the town not burn it to the ground.
the gaurds obviously wouldnt let them.
the gaurd regenarate problem is easy to solve if you know what your doing. I could do it but it would take me a while i think.
Saibot
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Post by Saibot »

I plan on working it out more in full later on. it is just an idea now with all the complications that come with that title.
Theo
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Post by Theo »

Yes, I was just going to suggest that. Bring more info on what happened before and what will happen after and I will give it a thought.
THEO
Saibot
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Post by Saibot »

ok heres the detailed version. just let me know it needs more and I'll do whatever it take to make perfect.

It all starts about nine months before the player first arrives in the town. A group of seven Knight Errant of the Imperial Legion are sent to stop a sorcerer who has been sacrificing innocent villagers in an attempt to summon a deadra lord. Almost nine months go by before the Knight Errants return. When they first reach the town they were stationed in, they head straight for a local tavern. About an hour later their ranking officer confronts them in order to find out where they had been all this time. Without saying a word the leader of the seven Knight Errants kills the ranking officer and begin a brutal massacre resulting in the deaths of all the town guard and several civilians. When the battle finally ends they part ways and travel to different parts of the city (only because I think it would be a little much to force the player to fight seven legionnaires all at once). When the player arrives in town he/she is told of the recent events, and is asked to stop the rogue knights and free the town.
When you succeed you will be rewarded (I think the actual reward can be worked out later). The citizens then return to their normal lives, new guards are trained, and everything goes back to normal. And if that is not enough the new captain of the guard will ask you to go and discover the cause of the rogue Knight Errant's rampage.

(replaced knights with knight errants due to Jale's advice.)
Last edited by Saibot on Fri Jul 22, 2005 11:06 am, edited 1 time in total.
Anonymous

Post by Anonymous »

Imperial Knights arent that common in morrowind so it would be better to make it a squad of Champions. At the greatest make them Knight Errants, since that would suit their roving nature.
Saibot
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Post by Saibot »

I didnt think of that, thanks very much for the input. I'll change it later.
Theo
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Post by Theo »

The problem with this is location. Map 1 has only two Imperial towns. Firewatch and Bal Oyra.
Legionnaries have their base in first one and the second one is unsuitable place because of the Bal Oyra quest in there.
But Legion has their own questline in Firewatch and this would mess it up completely.

My tip: Just bunch of ordinary adventurers from some Telvanni tower (will have a look for ti) went to kill down some baddie or to explore some ruin (will see what I can find) and returned crazed and noone knows why. Player goes and investigates, finds the place and there is the cause of their madness, which is... /inserts explanation here/
THEO
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