Remaining sound effects.
Moderators: Gesshoku, Lead Developers
Remaining sound effects.
I am going to start compiling a rough list of creatures and other items that may still need sound effects. It is very hard at the moment to see what has effects already and what doesn't, so I will slog through the list when I find out more.
I am aiming for a list just for Morrowind province at the moment.
Please post corrections if you know of any mistakes.
_____________________________________________________________
LEGEND
FIN=Has sound effect.
NON=Does not have sound effect yet.
UNK=May or may not have sound effect yet.
WIP=Has provisional sound effect
_____________________________________________________________
CREATURES
UNK Aphid
UNK Ash Vampire
UNK Cephalopod
UNK Cocoons
UNK Daedric Bat
UNK Dridea
UNK Dres Bug
UNK Dres Mount
UNK Dwemer Mech
UNK "Eyestar"
UNK Fish
UNK Giant Spider
UNK Golem
UNK Hermora
UNK Hoarvor
UNK Hoarvor Queen
UNK Kwoom
UNK Molecrab
UNK Muckleech
UNK Mudcrab (King)
UNK Mudcrab (Titan)
UNK Mummy
UNK Ogre
UNK Ornada
UNK Parastylus
UNK Plainsstrider
FIN Riverstrider [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=4625]LINK[/url]
UNK Rotumbo
UNK Sea Troll
UNK Silt Strider (Wild)
UNK Sky Render
WIP Swamp Troll [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=6369]LINK[/url]
UNK Tully Calf
UNK Tully Calf Child
UNK Turtle Mummy
UNK Velks
UNK Vermai Daedra
MISCELLANEOUS
NON New water sounds
NON New door open/close sounds
REQUESTS
WEATHER/ATMOSPHERICS
NON Inn/Tavern ambience
NON New cave ambience
NON New tomb/shrine ambience
NON New rain sounds
NON New storm sounds
NON New wind sounds
NON Other weather sounds
As you can see, there is little I have found finished so far...
I am aiming for a list just for Morrowind province at the moment.
Please post corrections if you know of any mistakes.
_____________________________________________________________
LEGEND
FIN=Has sound effect.
NON=Does not have sound effect yet.
UNK=May or may not have sound effect yet.
WIP=Has provisional sound effect
_____________________________________________________________
CREATURES
UNK Aphid
UNK Ash Vampire
UNK Cephalopod
UNK Cocoons
UNK Daedric Bat
UNK Dridea
UNK Dres Bug
UNK Dres Mount
UNK Dwemer Mech
UNK "Eyestar"
UNK Fish
UNK Giant Spider
UNK Golem
UNK Hermora
UNK Hoarvor
UNK Hoarvor Queen
UNK Kwoom
UNK Molecrab
UNK Muckleech
UNK Mudcrab (King)
UNK Mudcrab (Titan)
UNK Mummy
UNK Ogre
UNK Ornada
UNK Parastylus
UNK Plainsstrider
FIN Riverstrider [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=4625]LINK[/url]
UNK Rotumbo
UNK Sea Troll
UNK Silt Strider (Wild)
UNK Sky Render
WIP Swamp Troll [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=6369]LINK[/url]
UNK Tully Calf
UNK Tully Calf Child
UNK Turtle Mummy
UNK Velks
UNK Vermai Daedra
MISCELLANEOUS
NON New water sounds
NON New door open/close sounds
REQUESTS
WEATHER/ATMOSPHERICS
NON Inn/Tavern ambience
NON New cave ambience
NON New tomb/shrine ambience
NON New rain sounds
NON New storm sounds
NON New wind sounds
NON Other weather sounds
As you can see, there is little I have found finished so far...
Last edited by Vernon on Fri Mar 25, 2005 2:04 pm, edited 3 times in total.
welp
- Graff
- Developer Emeritus
- Posts: 203
- Joined: Wed Jun 23, 2004 8:53 am
- Location: Sheffield, UK. Home of steel and, er, me.
- Contact:
Tavern Ambience?
Should be fairly simple, for anyone with Cubase (grrr...). Simply sample a lot of vague murmurings, drunken shouts, snatches of conversation, bottles being hit, etc.
We need to get the majority of TR to be sampling their voices for stuff like this.
Graff.
Should be fairly simple, for anyone with Cubase (grrr...). Simply sample a lot of vague murmurings, drunken shouts, snatches of conversation, bottles being hit, etc.
We need to get the majority of TR to be sampling their voices for stuff like this.
Graff.
[Maybe Not]Done With TR[Quite Yet]
- turtleman04
- Member
- Posts: 6
- Joined: Sun Aug 01, 2004 2:30 am
- Contact:
- turtleman04
- Member
- Posts: 6
- Joined: Sun Aug 01, 2004 2:30 am
- Contact:
(edited to remove 'spam' content'"
Last edited by turtleman04 on Sun Mar 27, 2005 11:46 pm, edited 1 time in total.
Let me know what you need. (Sound FX)
Send me all of that stuff. I can combine files, but please send them to me as mp3 (i.e. convert first). I am on 56k. :PGarriath wrote:I did the Vermai voice ages ago. Should I PM them to you anyway, assuming they're lost?
Also, I once worked on an ambience sound myself that could probably be applied to tombs. However, it's 4 .wav files. Does any sound guru know a way to combine them?
Which request is that?Stalker wrote:You can delete my request. It's no londer needed.
welp
Re: Remaining sound effects.
Vernon wrote: NON Rock falling and breaking wooden planks (Stalker)
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
- turtleman04
- Member
- Posts: 6
- Joined: Sun Aug 01, 2004 2:30 am
- Contact:
I made a little sound effect. I figure it maybe able to be used for some kind of creature, or something. Tell me what you think!
- Attachments
-
- soundfx.mp3
- (53.66 KiB) Downloaded 118 times
Let me know what you need. (Sound FX)
I'll do a zip pack full of sounds that could be included in TR. For example, I just made an ambience for a tomb or a shrine... It's in mp3 but I make my sounds in 16-bits WAV, so it's high-quality. I can do it in 24-bits too
It's a loop, designed to play in a seeeaaammmlesss loop.
note: i've started to do some weapon sounds too... There will be all kind of stuff in it...You'll hear
It's a loop, designed to play in a seeeaaammmlesss loop.
note: i've started to do some weapon sounds too... There will be all kind of stuff in it...You'll hear
- Attachments
-
- tombshrine_ambience_1_mp3.mp3
- (818.37 KiB) Downloaded 110 times
I've just made an ambience pack for Tombs. I made 19 creepy sounds to enhance the stress when playing in tombs and nasty places... Here I post the mp3 version once again... If you want something to be added, tell me. I need your comments please!
- Attachments
-
- SPTomb_creep v1.0 MP3 VERSION.zip
- (1.86 MiB) Downloaded 80 times
I'll try to make them louder but I can't promise anything. I don't want any distortion.
I did them with my headphones and the volume was very high, that's why I though they were louder...
Version 1.5 is coming soon...
I did them with my headphones and the volume was very high, that's why I though they were louder...
Version 1.5 is coming soon...
Last edited by Upsilon on Thu Jul 21, 2005 9:05 pm, edited 1 time in total.
That's not bad. Perhaps you could make it less loud and try to get rid of the little dist. Then we could include it in SPoT.
Hummmm, not a bad idea, but I doubt it'll work. Most people have a crappy microphone good for talking on Skype, but not to make game sounds. One crappy mic gives a little distortion, but if you have 10 crappy mics, the effect will probably give a headache. Perhaps I'm wrong but that's what I think it'll give. Anyway, we should do a test to see if it works and then make the real sounds.Graff wrote: We need to get the majority of TR to be sampling their voices for stuff like this.
Graff.
Actually it was yours I just buggered around with it for a while (about 45 mins). Since we have lots of different strider types we can use them for different ones.Abramul wrote:You named yours Foghorn, too?
Does anyone know where I put my foghorn upload?
Edit: Here is a croak sound effect. I actually made it from a man burping.
Edit2: here is a bird sound i made from...bird sounds.
Edit3: Cleaner Strider Sound
- Attachments
-
- croak.mp3
- (11.47 KiB) Downloaded 85 times
-
- bird.mp3
- Newer Version, less distortion
- (24.51 KiB) Downloaded 86 times
-
- StriderCryCleaner.mp3
- (148.19 KiB) Downloaded 71 times
Last edited by Anonymous on Fri Jul 22, 2005 10:48 am, edited 1 time in total.
- Graff
- Developer Emeritus
- Posts: 203
- Joined: Wed Jun 23, 2004 8:53 am
- Location: Sheffield, UK. Home of steel and, er, me.
- Contact:
We can always filter the crappiest microphones, and anyway, it's ambience, most of the time, so quality isn't a serious issue.Upsilon wrote:Hummmm, not a bad idea, but I doubt it'll work. Most people have a crappy microphone good for talking on Skype, but not to make game sounds. One crappy mic gives a little distortion, but if you have 10 crappy mics, the effect will probably give a headache. Perhaps I'm wrong but that's what I think it'll give. Anyway, we should do a test to see if it works and then make the real sounds.Graff wrote: We need to get the majority of TR to be sampling their voices for stuff like this.
Graff.
When it comes to getting dialogue voices recorded, that's when we have to worry about studio quality.
Graff.
[Maybe Not]Done With TR[Quite Yet]
- Graff
- Developer Emeritus
- Posts: 203
- Joined: Wed Jun 23, 2004 8:53 am
- Location: Sheffield, UK. Home of steel and, er, me.
- Contact:
Upsilon, Jale, I'm downloading all the sounds, checking them, then adding them to the file I'm making for Data files.
If you know of any good sound effects already posted here, let me know so I don't miss them.
Graff.
P.S. It might take a while to get things organised, considering the list has to be updated.
If you know of any good sound effects already posted here, let me know so I don't miss them.
Graff.
P.S. It might take a while to get things organised, considering the list has to be updated.
[Maybe Not]Done With TR[Quite Yet]
Some good sites for raw samples, and a good program to use too:
http://www.freewareweb.com/cgi-bin/archive.cgi?ID=1628
http://www.ljudo.com/default.asp
http://www.koumis.com/soundfx.htm
Edit: Golem Sound. I used some falling rocks to get the rocky part and there is a wave underneath to suggest some magic holding it together.
http://www.freewareweb.com/cgi-bin/archive.cgi?ID=1628
http://www.ljudo.com/default.asp
http://www.koumis.com/soundfx.htm
Edit: Golem Sound. I used some falling rocks to get the rocky part and there is a wave underneath to suggest some magic holding it together.
- Attachments
-
- Golem.mp3
- (20.84 KiB) Downloaded 95 times
http://www.ljudo.com/default.asp is seems very good. I found some lion sounds that I can use as a creature, when mixed with other sounds.
Ahh, my microphone could do. I believe it's close to studio quality. I once recorded my voice and it was similar to what you hear on radio. The problem is it's in English, and I speak French. I can speak English good enough but I have a French accent... Would look innapropriate.When it comes to getting dialogue voices recorded, that's when we have to worry about studio quality.
That's what I need :
http://www.audio-technica.com/cms/wired_mics/3c436131f74e1c74/index.html
Mmmmmmmmmmmm.
Anyway, I made a Strider sound too. I used a wapiti sound, pitch shited it and removed high frequencies.
Jale, I like the Golem sound. Perhaps you could make us a pack of multiple Golem sounds?
http://www.audio-technica.com/cms/wired_mics/3c436131f74e1c74/index.html
Mmmmmmmmmmmm.
Anyway, I made a Strider sound too. I used a wapiti sound, pitch shited it and removed high frequencies.
Jale, I like the Golem sound. Perhaps you could make us a pack of multiple Golem sounds?
- Attachments
-
- Strider_low_1.0_mp3version.zip
- (361.5 KiB) Downloaded 65 times
Last edited by Upsilon on Fri Jul 22, 2005 4:49 pm, edited 1 time in total.
I made a sound for Vermai Deadra. If you like it, I'll make more sounds for it...
I believe his look fits well with the sound.
[url=http://www.imageshack.us][img]http://img265.imageshack.us/img265/5646/vermai15vg.jpg[/img][/url]
I believe his look fits well with the sound.
[url=http://www.imageshack.us][img]http://img265.imageshack.us/img265/5646/vermai15vg.jpg[/img][/url]
- Attachments
-
- Verdea_1_mp3.mp3
- (51.43 KiB) Downloaded 89 times
More growling sounds for Vermai Deadra...
- Attachments
-
- Vermai Deadra 0.5.zip
- (849.84 KiB) Downloaded 59 times
Footsteps are also needed, yes. For better ogranisation, you should make a new thread if you want to make sounds for a certain creatures. If everybody replies to this one it'll become a total mess.
Additionally, I'm almost 100% sure that there were already sounds for most of these creatures. I'd advice nobody to work on the unknown ones until I'm able to dig any of these sounds up.
Additionally, I'm almost 100% sure that there were already sounds for most of these creatures. I'd advice nobody to work on the unknown ones until I'm able to dig any of these sounds up.