Remaining sound effects.

Place where the game's audio assets are produced.

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Vernon
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Remaining sound effects.

Post by Vernon »

I am going to start compiling a rough list of creatures and other items that may still need sound effects. It is very hard at the moment to see what has effects already and what doesn't, so I will slog through the list when I find out more.

I am aiming for a list just for Morrowind province at the moment.

Please post corrections if you know of any mistakes.
_____________________________________________________________
LEGEND

FIN=Has sound effect.
NON=Does not have sound effect yet.
UNK=May or may not have sound effect yet.
WIP=Has provisional sound effect
_____________________________________________________________

CREATURES

UNK Aphid
UNK Ash Vampire
UNK Cephalopod
UNK Cocoons
UNK Daedric Bat
UNK Dridea
UNK Dres Bug
UNK Dres Mount
UNK Dwemer Mech
UNK "Eyestar"
UNK Fish
UNK Giant Spider
UNK Golem
UNK Hermora
UNK Hoarvor
UNK Hoarvor Queen
UNK Kwoom
UNK Molecrab
UNK Muckleech
UNK Mudcrab (King)
UNK Mudcrab (Titan)
UNK Mummy
UNK Ogre
UNK Ornada
UNK Parastylus
UNK Plainsstrider
FIN Riverstrider [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=4625]LINK[/url]
UNK Rotumbo
UNK Sea Troll
UNK Silt Strider (Wild)
UNK Sky Render
WIP Swamp Troll [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=6369]LINK[/url]
UNK Tully Calf
UNK Tully Calf Child
UNK Turtle Mummy
UNK Velks
UNK Vermai Daedra

MISCELLANEOUS

NON New water sounds
NON New door open/close sounds

REQUESTS

WEATHER/ATMOSPHERICS

NON Inn/Tavern ambience
NON New cave ambience
NON New tomb/shrine ambience
NON New rain sounds
NON New storm sounds
NON New wind sounds
NON Other weather sounds

As you can see, there is little I have found finished so far...
Last edited by Vernon on Fri Mar 25, 2005 2:04 pm, edited 3 times in total.
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Graff
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Post by Graff »

Tavern Ambience?

Should be fairly simple, for anyone with Cubase (grrr...). Simply sample a lot of vague murmurings, drunken shouts, snatches of conversation, bottles being hit, etc.

We need to get the majority of TR to be sampling their voices for stuff like this.

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Post by Vernon »

People have already tried getting this done. It is a good idea. Why don't you post your voice to start it off?

I don't think I sound like someone from Tamriel, personally...

:)
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Post by Stalker »

You can delete my request. It's no londer needed.
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hey

Post by Anonymous »

ever thought aboot record a night in an irish pub for tavern ambience ?!?!?!?!?!?!?!


PS: Last summer I recorded a thunderstorm... its 54 min. long as MP3. May we need?

Greetings!
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Post by Vernon »

Yeah post some of that - that could come in really handy!
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Post by Anonymous »

May I can load it up to one of me friends servers. Or is that here avaible too?

Well, i think 54 min. are damn too long. I will cut some boring parts. Ah yes, at some parts there is only rain, may I can create Thunderstorm- and Rain sounds add to the attachment...
?
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Post by turtleman04 »

Question! Are all the voices on the list already taken or has it been edited to where it is current? If it is, I would like to try Giant Spider and perhaps some weather I recorded. :wink:
Let me know what you need. (Sound FX)
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Post by turtleman04 »

(edited to remove 'spam' content'"
Last edited by turtleman04 on Sun Mar 27, 2005 11:46 pm, edited 1 time in total.
Let me know what you need. (Sound FX)
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Post by Garriath »

I did the Vermai voice ages ago. Should I PM them to you anyway, assuming they're lost?

Also, I once worked on an ambience sound myself that could probably be applied to tombs. However, it's 4 .wav files. Does any sound guru know a way to combine them?
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Post by Vernon »

Garriath wrote:I did the Vermai voice ages ago. Should I PM them to you anyway, assuming they're lost?

Also, I once worked on an ambience sound myself that could probably be applied to tombs. However, it's 4 .wav files. Does any sound guru know a way to combine them?
Send me all of that stuff. I can combine files, but please send them to me as mp3 (i.e. convert first). I am on 56k. :P
Stalker wrote:You can delete my request. It's no londer needed.
Which request is that?
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Re: Remaining sound effects.

Post by Stalker »

Vernon wrote: NON Rock falling and breaking wooden planks (Stalker)
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Post by Feriluce »

I would very much like to make some sounds for TR, but how do I do it....what program to use and things like that....
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Post by turtleman04 »

I made a little sound effect. I figure it maybe able to be used for some kind of creature, or something. Tell me what you think!
Attachments
soundfx.mp3
(53.66 KiB) Downloaded 115 times
Let me know what you need. (Sound FX)
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Post by Upsilon »

I'll do a zip pack full of sounds that could be included in TR. For example, I just made an ambience for a tomb or a shrine... It's in mp3 but I make my sounds in 16-bits WAV, so it's high-quality. I can do it in 24-bits too :)

It's a loop, designed to play in a seeeaaammmlesss loop.

note: i've started to do some weapon sounds too... There will be all kind of stuff in it...You'll hear :)
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tombshrine_ambience_1_mp3.mp3
(818.37 KiB) Downloaded 110 times
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Post by Upsilon »

I've just made an ambience pack for Tombs. I made 19 creepy sounds to enhance the stress when playing in tombs and nasty places... Here I post the mp3 version once again... If you want something to be added, tell me. I need your comments please!
Attachments
SPTomb_creep v1.0 MP3 VERSION.zip
(1.86 MiB) Downloaded 80 times
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Post by Stalker »

Overall: sounds are good but too quiet
Come_to_us sound - veeeeery quiet
Creepybreath_5 - the sound is quite strange....It's just *phe* and that's all
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Post by Anonymous »

I am working on some weather sounds. Im just piecing together and buggering around with different free wav downloads. How long do we need this and in what format?
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Post by Upsilon »

I'll try to make them louder but I can't promise anything. I don't want any distortion.

I did them with my headphones and the volume was very high, that's why I though they were louder...

Version 1.5 is coming soon...
Last edited by Upsilon on Thu Jul 21, 2005 9:05 pm, edited 1 time in total.
Anonymous

Post by Anonymous »

Here is a silt strider cry
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Foghorn.mp3
(147.78 KiB) Downloaded 92 times
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Post by Upsilon »

That's not bad. Perhaps you could make it less loud and try to get rid of the little dist. Then we could include it in SPoT.
Graff wrote: We need to get the majority of TR to be sampling their voices for stuff like this.

Graff.
Hummmm, not a bad idea, but I doubt it'll work. Most people have a crappy microphone good for talking on Skype, but not to make game sounds. One crappy mic gives a little distortion, but if you have 10 crappy mics, the effect will probably give a headache. Perhaps I'm wrong but that's what I think it'll give. Anyway, we should do a test to see if it works and then make the real sounds.
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Post by Abramul »

You named yours Foghorn, too?

Does anyone know where I put my foghorn upload?
Tamriel is an impossible place, built on impossible precepts. It's, frankly, a magic ball of sentient schizophrenia. --MK
Anonymous

Post by Anonymous »

Abramul wrote:You named yours Foghorn, too?

Does anyone know where I put my foghorn upload?
Actually it was yours I just buggered around with it for a while (about 45 mins). Since we have lots of different strider types we can use them for different ones.

Edit: Here is a croak sound effect. I actually made it from a man burping.

Edit2: here is a bird sound i made from...bird sounds.

Edit3: Cleaner Strider Sound
Attachments
croak.mp3
(11.47 KiB) Downloaded 85 times
bird.mp3
Newer Version, less distortion
(24.51 KiB) Downloaded 83 times
StriderCryCleaner.mp3
(148.19 KiB) Downloaded 71 times
Last edited by Anonymous on Fri Jul 22, 2005 10:48 am, edited 1 time in total.
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Post by Anonymous »

Shorter Croak, also a bit different
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croak2.mp3
(6.98 KiB) Downloaded 80 times
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Post by Graff »

Upsilon wrote:
Graff wrote: We need to get the majority of TR to be sampling their voices for stuff like this.

Graff.
Hummmm, not a bad idea, but I doubt it'll work. Most people have a crappy microphone good for talking on Skype, but not to make game sounds. One crappy mic gives a little distortion, but if you have 10 crappy mics, the effect will probably give a headache. Perhaps I'm wrong but that's what I think it'll give. Anyway, we should do a test to see if it works and then make the real sounds.
We can always filter the crappiest microphones, and anyway, it's ambience, most of the time, so quality isn't a serious issue.

When it comes to getting dialogue voices recorded, that's when we have to worry about studio quality.

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Post by Graff »

Upsilon, Jale, I'm downloading all the sounds, checking them, then adding them to the file I'm making for Data files.

If you know of any good sound effects already posted here, let me know so I don't miss them.

Graff.

P.S. It might take a while to get things organised, considering the list has to be updated.
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Post by Anonymous »

Some good sites for raw samples, and a good program to use too:
http://www.freewareweb.com/cgi-bin/archive.cgi?ID=1628
http://www.ljudo.com/default.asp
http://www.koumis.com/soundfx.htm

Edit: Golem Sound. I used some falling rocks to get the rocky part and there is a wave underneath to suggest some magic holding it together.
Attachments
Golem.mp3
(20.84 KiB) Downloaded 95 times
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Post by Upsilon »

http://www.ljudo.com/default.asp is seems very good. I found some lion sounds that I can use as a creature, when mixed with other sounds.
When it comes to getting dialogue voices recorded, that's when we have to worry about studio quality.
Ahh, my microphone could do. I believe it's close to studio quality. I once recorded my voice and it was similar to what you hear on radio. The problem is it's in English, and I speak French. I can speak English good enough but I have a French accent... Would look innapropriate.
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Post by Anonymous »

That would be fine for a dadra if you mess it around a lot.

This is the best microphone I have: http://www.henrys.co.uk/PA/952195boundarymicrophone.html
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Post by Graff »

I use my Wharfdale mics for a variety of purposes, including live vocals and recording various instruments.

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Post by Upsilon »

That's what I need :
http://www.audio-technica.com/cms/wired_mics/3c436131f74e1c74/index.html
Mmmmmmmmmmmm.

Anyway, I made a Strider sound too. I used a wapiti sound, pitch shited it and removed high frequencies.

Jale, I like the Golem sound. Perhaps you could make us a pack of multiple Golem sounds?
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Strider_low_1.0_mp3version.zip
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Last edited by Upsilon on Fri Jul 22, 2005 4:49 pm, edited 1 time in total.
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Post by Graff »

We need plainstrider and siltstrider effects, that much is obvious, I'm working on the updated list atm.

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Post by Upsilon »

I made a sound for Vermai Deadra. If you like it, I'll make more sounds for it...
I believe his look fits well with the sound.
[url=http://www.imageshack.us][img]http://img265.imageshack.us/img265/5646/vermai15vg.jpg[/img][/url]
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Verdea_1_mp3.mp3
(51.43 KiB) Downloaded 89 times
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Post by Anonymous »

Just give me a list of what sounds i need to make (eg a death sound, a strike sound) and i will make them
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Post by Upsilon »

Ok, here's the sounds we need:
  • moan
    roar
    scrm (scream)
    attack1
    attack2
    death
    Hit1
    Hit2
And that's all I think. Perhaps we also need footsteps but I'm not sure,
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Post by Upsilon »

More growling sounds for Vermai Deadra...
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Vermai Deadra 0.5.zip
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Post by Anonymous »

At 9pm (GMT) I will do some Strider sounds with my digereedoo, saxophone and an improvised guiro. Wish me luck.
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Post by Graff »

Ace. Good luck with that Mate :)

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Post by Vegor »

Footsteps are also needed, yes. For better ogranisation, you should make a new thread if you want to make sounds for a certain creatures. If everybody replies to this one it'll become a total mess.

Additionally, I'm almost 100% sure that there were already sounds for most of these creatures. I'd advice nobody to work on the unknown ones until I'm able to dig any of these sounds up.
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Post by Graff »

Okay, I think a lot of them were using provisional sounds, such as the bear growl on the telvanni squid.

I'm going to check every creature out in the CS tomorrow.

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