Saibot's Models

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Saibot's Models

Post by Saibot »

I am posting this for your opinions. It is my first actual attempt at modeling. Any input would be great.

[url]http://i23.photobucket.com/albums/b392/Reytha/myhammer.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/myhammer2.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/myhammer3.jpg[/url]
Last edited by Saibot on Tue Nov 08, 2005 4:11 pm, edited 2 times in total.
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Post by Anonymous »

reminds me of sunder....
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Post by Saibot »

Uh...

[url]http://i23.photobucket.com/albums/b392/Reytha/ScreenShot0.jpg[/url]
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Post by Thrignar Fraxix »

Good job.

it looks like a gavel, not sunder
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Post by Vernon »

Very nice.
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Post by Anonymous »

littlebros wrote:reminds me of sunder....
It does remind me of the Sunder a little. Even though they look nothing alike. Don't ask me why because I don't why.
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Post by Dexter »

Any resemblance to Sunder that I see is that they are both hammers. The similarities end there.
I like it a lot. It could be used as a variation iron warhammer, perhaps renamed as an iron maul. I love the design though, perfect for skull-bashing, a favorite hobby of my characters.
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Post by Vernon »

Seriously, Saibot, it will be great to have a new modeller here. I assume you are using milkshape, right?
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Post by Saibot »

Yes, I just got it a couple days ago and this was the first time I made something other than a box. I still need a lot of practice.

PS.
Yes I know there's a button to make boxes, but I thought if I could make one from scratch it would be a good way to learn.
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Post by Saibot »

Here's a new one. I'ts not as good as the first, i'ts the blunt weapon version of a halberd. I'ts very slow, but devastating.

[url]http://i23.photobucket.com/albums/b392/Reytha/polearm3.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/polearm.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/polearm2.jpg[/url]

Opinions?
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Post by Hermit »

Personally, I love the first one (can we make a fat, ugly Ogrim-style daedra carrying a daedric version of this? I've always felt the game lacks maul-swinging ogre-ish creatures ...), but am unsure about the second one, it looks as though the handle is just shoved through the hammer piece.

Can you attach a small ring of metal or something to both ends where the pole protudes from the hammerhead? That would make it look a lot more balanced, I think.
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Post by Saibot »

yeah sure, this is exactly the kind of reply I was hoping for. Anything to make it better. :D
Here's the new version.

[url]http://i23.photobucket.com/albums/b392/Reytha/polearm3-new.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/polearm-new.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/polearm2-new.jpg[/url]
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Post by Vernon »

Awesome! Of course the pain in the arse will be in the texturing. PM me if you need any help with that. :)
welp
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Post by Graff »

There's texture maps that you can export, aren't they? If so, I'd like a shot at texturing these.

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Post by Vernon »

Well there is something called a UV unwrap, which is also known as a skin, and you could texture the whole weapon with that. Otherwise, you can just use simple UV mapping, which would require you to make separate textures for the handle, head, decorations, etc. Saibot just has to choose which he is going to use. Though I am unsure of whether you can do unwraps in Milkshape. Morden would know.
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Post by Morden »

I used a separate program called LithUnwrap when i was working in Milkshape. It worked great.. although i think i eventually figured out how to do it right in Milkshape itself.. when i got an updated version of the software.
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Post by Hermit »

Awesome, Saibot. It looks great now. :)
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Post by Saibot »

Just so everyone knows, I have no idea how to texture these.
Anonymous

Post by Anonymous »

i never saw sunder, or any pictures of it. i was just guessing
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Post by Saibot »

This isn't a hammer but I didn't want to start a new thread.

[url]http://i23.photobucket.com/albums/b392/Reytha/sword.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/sword2.jpg[/url]
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Post by Thrignar Fraxix »

ooooooooooooo pointy! You are making some very nice models.
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Post by Silvone Elestahr »

If you've never seen Sunder ingame or otherwise, how could you even guess that his hammer resembles it? Personally, I doubt that you've never seen Sunder. But I don't really care either way. Just don't post useless comments in constructive threads. Sorry if I sound overly mean here, but I think others will agree with me. It sounds like your trying to raise your post count.
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Post by Saibot »

I have run thin on ideas, and have far too much free time. So if anyone has any suggestions...
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Post by Vernon »

OK...

You could try modelling things from [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=6315]this[/url] or [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=1768]this[/url] list if you like. Some of them have been in previous games or artwork, so we may know what they look like. They just need to be modelled now. And I googled some tutorials for you. There is a texturing tutorial on [url=http://www.planetquake.com/polycount/cottages/blackboard/tutorials.htm]this[/url]page.
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Post by Saibot »

Ok, thanks Vernon. All this will help.
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Post by Saibot »

After seeing the tutorial it was easy. I textured the first hammer two different ways(so far), here they are.

[url]http://i23.photobucket.com/albums/b392/Reytha/myhammertex1.jpg[/url]
and the second.
[url]http://i23.photobucket.com/albums/b392/Reytha/myhammertex2.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/myhammertex2-1.jpg[/url]
Comments? Suggestions? Ridicule?
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Post by Vernon »

I can't believe you just started modelling! Looks great, but the texture needs fixing on the second one. Well done, man.
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Post by Saibot »

The texture aren't very good. I just used bethesda's textures cause I suck with photoshop.
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Post by der gottlose »

Well, you probably used to say you suck at modeling. Look what you've done! They're amazing, especially that sword. I love it.

Anyway, I suggest, if you haven't already, give Photoshop a try. It's pretty easy, once you know what you're doing.
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Post by Saibot »

What is this for?
[url]http://i23.photobucket.com/albums/b392/Reytha/maulmap2.jpg[/url]
Last edited by Saibot on Fri Aug 05, 2005 1:51 am, edited 1 time in total.
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Post by Vernon »

Is that from your model? Because that appears to be what I was referring to earlier; a UV unwrap. You can put the texture on that map in photoshop and then apply it to the model.
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Post by Saibot »

Yes it is from my model, its from LithUnwrap that Morden mentioned. I just didn't know what it was for.
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Post by Saibot »

here's my new hammer.

[url]http://i23.photobucket.com/albums/b392/Reytha/warhammer1.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/warhammer2.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/warhammer3.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/warhammer4.jpg[/url]
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Post by ThorFluff »

Smashing! :P
How about a silver warhammer? always thought we needed one anyways!
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Post by Saibot »

What would a silver warhammer look like?
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Post by Jacurutu »

Probably an iron or steel shaft with a shiny silver smasher at the end. The entire thing would probably not be silver because silver is pretty malleable and would bend and break.
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Post by Stalker »

While you're at it Carpenter's Axe will be really useful.
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Post by Saibot »

@Jacurutu, Thanks that should prove useful.

@Stalker, ok I'll do that too.

I think it would save me a great deal of time if I could get some description of what these models should look like.
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Post by Dres »

i could try to make a texture for yur hammer if yu want but i cant test it so yull have to test it :P
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Post by Saibot »

Sure thing, go right ahead.
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