i3-32-Ind
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- Thrignar Fraxix
- Developer Emeritus
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i3-32-Ind
Claim type: Interior
Claim ID: TR_i3-32-Ind (#523)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Darkcorax
Status: Approved (Progress: 100%)
Location: 1:(3008, -3953):0
Files: TR_i3-32-Ind_Darkcorax_3.esp; TR_i3-32-Ind_Thrignar Fraxix_1.esp
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Almalexia, Triffith Sandil Plaza (23,-30)
http://img.photobucket.com/albums/v284/hermitesf/Triffith_sandril_plaza_V3.jpg
T1
Claim ID: TR_i3-32-Ind (#523)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Darkcorax
Status: Approved (Progress: 100%)
Location: 1:(3008, -3953):0
Files: TR_i3-32-Ind_Darkcorax_3.esp; TR_i3-32-Ind_Thrignar Fraxix_1.esp
---
Almalexia, Triffith Sandil Plaza (23,-30)
http://img.photobucket.com/albums/v284/hermitesf/Triffith_sandril_plaza_V3.jpg
T1
I have four questions.
1. Am I making both towers
2. Am I sticking to Sniper's general layout?
3. Does that gate support an interior Bridge?
4. Am I supposed to add a commander's quarters for the fort like in Sinper's? He had it on the top floor which works well...I could have the commander in the east tower and the Immigration office in the west.
My Current Plan is:
East Tower
1. Kitchens, Mess Room
2. Entrance, Lockbox room (ie personal effects of Guards)
3. Beds for 6 men
4. Bridge, Common Room (ie comfortable chairs, selection of books where guards can relax after duties)
5. Beds for 6 men
6. Commander's Quarters
West Tower
1. Smithy, armory
2. Entrance, Infirmary
3. Beds for 6 men
4. Bridge, Vault
5. Beds for 6 men
6. Immigration Offices
Basement links to both lower floors
Facilities in the barracks rooms simply include a basket or two of food, a few potions and a bucket/barrel of water.
I am also dividing it in the following manner:
Basement
East Tower Floors 1&2
East Tower Floors 5&6
Floors 3&4 Both Towers Linked with Bridge
West Tower Floors 1&2
West Tower Floors 5&6
1. Am I making both towers
2. Am I sticking to Sniper's general layout?
3. Does that gate support an interior Bridge?
4. Am I supposed to add a commander's quarters for the fort like in Sinper's? He had it on the top floor which works well...I could have the commander in the east tower and the Immigration office in the west.
My Current Plan is:
East Tower
1. Kitchens, Mess Room
2. Entrance, Lockbox room (ie personal effects of Guards)
3. Beds for 6 men
4. Bridge, Common Room (ie comfortable chairs, selection of books where guards can relax after duties)
5. Beds for 6 men
6. Commander's Quarters
West Tower
1. Smithy, armory
2. Entrance, Infirmary
3. Beds for 6 men
4. Bridge, Vault
5. Beds for 6 men
6. Immigration Offices
Basement links to both lower floors
Facilities in the barracks rooms simply include a basket or two of food, a few potions and a bucket/barrel of water.
I am also dividing it in the following manner:
Basement
East Tower Floors 1&2
East Tower Floors 5&6
Floors 3&4 Both Towers Linked with Bridge
West Tower Floors 1&2
West Tower Floors 5&6
Last edited by Anonymous on Tue Jun 14, 2005 2:15 pm, edited 2 times in total.
In that case I shall have the bridge linking the two middle sections all in one cell. That merges 3 into 1.Sload Lord wrote:I'm not Hermit, but I know some of those answers.
1. Yes
3. Yes, one floor in size
EDIT: It doesn't really need to be 7 cells. You can find a way to make it 5 I'm sure.
I have deviated from Snipers slightly. I am using the same format of the stairs and corridors circling the edges, but I have changed the size. His was 6x6 but I acutally placed some interior bits next to the tower to get check and its actually 5x5. I think it works out better, as in a cross-section 2 of those are stairs/corridors and the other 3 are the meat of the rooms. It makes sense to have corridors around the core of the tower as you dont want siege weapons damaging important areas.
Dropping due to loss of interest, holiday and work on other things. Here is the WIP.
- Attachments
-
- Clean TR_32_Alm_Jale WIP.esp
- (65.01 KiB) Downloaded 139 times
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Just do the ones you have, and then claim it properly, then I'll think about it.
This is a big interior, and Indoril is a complicated tile set, so I'd like to see your work on a few easier and smaller Redoran things first.
This is a big interior, and Indoril is a complicated tile set, so I'd like to see your work on a few easier and smaller Redoran things first.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Provided you don't put uber loot into them, you can make new chests. Uber stuff will make this interior rejected though.
Other than that, yeah, your plan sounds good.
Granted and happy modding, use the OoT packages described below (and not the current ones).
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
Other than that, yeah, your plan sounds good.
Granted and happy modding, use the OoT packages described below (and not the current ones).
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
Obviously you want the house indoril book...I put a copy in the bunk rooms already so look there to find out what it is, I cant remember. You need plenty of Temple books really. One or two of the 36 lessons, House of Troubles, the Pilgrim's Path (though I think there will be a Mainland version of this).
im afraid im going to have 2 drop this one, my computer needs to be reinstalled all of the data has gone, its really wierd, nehu here is an earlier version of what i've done, though i'd use jale's earlier copy because this is like only the slightest bit more done, sorry.
- Attachments
-
- Clean TR_32_Alm_Jale WIP.esp
- (66.7 KiB) Downloaded 117 times
scooba
- Massalinie
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- Contact:
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
............. hrrmmmm uhhh not trying to be rude or anything but 50% may have been a wee bit generous, at least as I see it. Anyway... question, whats is the towers primary role, just housing guards or more. I could set the basement up as storage, but I was thinking it may be more interesting has holding cells...
"The Dragon Breaks the Temple wall,
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
Ok so I was thinking for the basement... Three rows of holding cells. Each equiped with two buckets and a bed roll, then below the holding cells perhaps a communal cell cared into the bed rock...
"The Dragon Breaks the Temple wall,
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
coming alone slowly... I keep running into problems with this one.
"The Dragon Breaks the Temple wall,
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
Grrrrrrrrrrrrrrrrrrrrr... This one is pissing me off. I've spent more time fixing alignments then actualy doing any work. I'm going to pass this one off.
"The Dragon Breaks the Temple wall,
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
The flood will drown our Gods!
Break down the wall
And let another kingdom rise!
The castle of olympia
is Shaking by the storm
The king lost his crown
And now the wall is tumbling down!
Therion - Typhon
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- ENIGMA*
- Developer
- Posts: 162
- Joined: Thu Feb 09, 2006 4:20 am
- Location: Were-ever you think I am
- Contact:
Two towers and gate - T1
TowerA
1. Kitchens, Mess Room
2. Entrance, Lockbox room (ie personal effects of Guards)
3. Beds for 6 men
4. Bridge, Common Room (ie comfortable chairs, selection of books where guards can relax after duties)
5. Beds for 6 men
6. Commander's Quarters
Tower B
1. Smithy, armory
2. Entrance, Infirmary
3. Beds for 6 men
4. Bridge, Vault
5. Beds for 6 men
6. Immigration Offices
Basement links to both lower floors
seems do able with the WIPs
one question thought....
the gate between the two towers looks like it has enough space for a small and enclosed catwalk...... could that be done?
TowerA
1. Kitchens, Mess Room
2. Entrance, Lockbox room (ie personal effects of Guards)
3. Beds for 6 men
4. Bridge, Common Room (ie comfortable chairs, selection of books where guards can relax after duties)
5. Beds for 6 men
6. Commander's Quarters
Tower B
1. Smithy, armory
2. Entrance, Infirmary
3. Beds for 6 men
4. Bridge, Vault
5. Beds for 6 men
6. Immigration Offices
Basement links to both lower floors
seems do able with the WIPs
one question thought....
the gate between the two towers looks like it has enough space for a small and enclosed catwalk...... could that be done?
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
You didn't really need to copy the description :P
Granted and happy modding!
This is a big claim, so it should keep you busy for a while :) Glad to have another modder on the Morrowind interior team.
Yes to the catwalk.
Also the description was just Jales ideas that I copied and pasted into the descrip box to give the next modder some inspiration, if you don't want to stick to it completely and want to make some changes then let me know and I'll change the descrip for you.
No NPCs, creatures or scripts.
Set northmarker and name the cell (read the new naming system thread)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (113.7 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (59.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
Also, you can use the top file if you wish but you don't have to. (given the size of the interior, it may help you out a lot but it's your choice)
Granted and happy modding!
This is a big claim, so it should keep you busy for a while :) Glad to have another modder on the Morrowind interior team.
Yes to the catwalk.
Also the description was just Jales ideas that I copied and pasted into the descrip box to give the next modder some inspiration, if you don't want to stick to it completely and want to make some changes then let me know and I'll change the descrip for you.
No NPCs, creatures or scripts.
Set northmarker and name the cell (read the new naming system thread)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (113.7 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (59.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
Also, you can use the top file if you wish but you don't have to. (given the size of the interior, it may help you out a lot but it's your choice)
- ENIGMA*
- Developer
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- Contact:
After looking over Jale's .esp I have decided to add two more levels to both towers. to make them closer to their Exterior counterparts.
Since these are apparently Ordinator barracks i think I'll add a small tribunal shrine to the top floor of one tower.
I have also decided to move the vault into the basement where it can be better protected
Here is an updated description....
TowerA
1. Entrance, Criminal Processing offices
2. Duty pay Offices
3. Kitchens, Mess Room
4. Catwalk, Common Room/Lounge
5. Beds for 6 men
6. Beds for 6 men
7. Infirmary
8. Commander's Quarters
Tower B
1. Entrance, Immigration Offices
2. Smithy, Armory
3. Kitchens, Mess Room
4. Catwalk, Footlocker room(ie personal effects of Guards)
5. Beds for 6 men
6. Beds for 6 men
7. Infirmary
8. Shrine of the Tribunal
Basement/Vault links to both towers
the catwalk will be a 1X4
because the floorplans are 5X5
Since these are apparently Ordinator barracks i think I'll add a small tribunal shrine to the top floor of one tower.
I have also decided to move the vault into the basement where it can be better protected
Here is an updated description....
TowerA
1. Entrance, Criminal Processing offices
2. Duty pay Offices
3. Kitchens, Mess Room
4. Catwalk, Common Room/Lounge
5. Beds for 6 men
6. Beds for 6 men
7. Infirmary
8. Commander's Quarters
Tower B
1. Entrance, Immigration Offices
2. Smithy, Armory
3. Kitchens, Mess Room
4. Catwalk, Footlocker room(ie personal effects of Guards)
5. Beds for 6 men
6. Beds for 6 men
7. Infirmary
8. Shrine of the Tribunal
Basement/Vault links to both towers
the catwalk will be a 1X4
because the floorplans are 5X5
- Massalinie
- Developer Emeritus
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- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
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- ENIGMA*
- Developer
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- Contact:
as with TAGS i am having a hard time with remembering my snap allignments... but I WILL get this done...
IF this be my only achievement to TR then so be it... I'm not dropping anymore claims...
IF this be my only achievement to TR then so be it... I'm not dropping anymore claims...
[url=http://gothrak.deviantart.com/]Deviant I[/url]
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- Thrignar Fraxix
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any updates? it has been almost 2 months since you professed your desire to finish this
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- ENIGMA*
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and in said two months I have honed other skills...
this will be acomplished. two floors at a time. after i finish that little house.
this will be acomplished. two floors at a time. after i finish that little house.
[url=http://gothrak.deviantart.com/]Deviant I[/url]
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[url=http://thedarkbrotherhood.com][img]http://i8.photobucket.com/albums/a44/Mr_Sorry/Banners/TDB_Banner.jpg[/img][/url]
- Thrignar Fraxix
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