Imperial Geographical Society

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Imperial Geographical Society

Post by Anonymous »

Being a Description of the Lands
and the Divers Customs of the Inhabitants
and furthermore a useful history of those places
of interest by Nature of their
Locations & Influence.

Dedicated

To the unswerving Commitment to Truth and Knowledge
of His Most Discerning Majesty the Emperor Tiber Septim

Promulgated under the Authority of the Imperial Geographical Society
CE 864
this was on TIL, so um....whats the imperial geograpical society
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Sload
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Post by Sload »

The group assembled by Tiber Septim to write the pocket guide.
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Dexter
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Post by Dexter »

Basically, a group of mapmakers. Yawn.
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Anonymous

Post by Anonymous »

oh, ok
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Earl
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Post by Earl »

Dexter wrote:Basically, a group of mapmakers. Yawn.
Quest potential!

"Go here and walk along the coast of this uncharted island."

"Look in this area for our kidnapped / lost / soon-to-be-sacrificed collegue. He was mapping the area..."

"Bad Guy stole an ancient, one-of-a-kind, outdated map, amybe a map of Thras! Go get it back!"

"I need more ink to make my maps. Go get it."

um....
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Anonymous

Post by Anonymous »

yeah, okay cans omeone lock this now before we have to draw maps instead of fight monsters
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Abramul
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Post by Abramul »

What on Nirn is wrong with exploring?
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Anonymous

Post by Anonymous »

We could make this interesting, since there is a lot more to geography than cartography.
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Gez
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Post by Gez »

Indeed. Geography is not just topography, it's also a social science. That said, I don't see that much how a census quest or a trade lane analysis quest could be made interesting...
Anonymous

Post by Anonymous »

I dont think you need a full faction on this unless it were to be incorporated into a university with several departments. If that were to happen then you could have the Archiologists guild, these geographers and any number of other departments with only one faction which would mean you can focus on a few interesting quests rather than trying to string a concept out over a full questline.

As for geographical quests...well yes they might be a bit dry. You could have a quest where you must research the name of (X geographical feature) for a map but you get several options...eg some hill somewhere might be called Mount Ven by the Temple, Bal Cheldur by the Ashlanders, Drury's Hill by the Imperials and Arkand's Spire by the Telvanni. You just have to pick which one goes on the map for the next issue of the 'Guide To...' series.
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Sload
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Post by Sload »

I doubt that the "society" is even around anymore. There isn't any real geography necessary (maps are rather finished) and all that we've seen from them is Tiber Septim's propoganda of 450 years ago.
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Gez
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Post by Gez »

A few prototype quests:
  • Scholar_XX went on an exploration trip in Dungeon_YY. The IGS hasn't heard of him for a while, and want you to investigate Dungeon_YY to find out what happened to Scholar_XX and his team, and if possible, to bring them back. Possible outcomes:
    • They've been killed on the way by bandits (which you have to slay so you can bring back Scholar_XX's belongings to the guild).
    • They're trapped in Dungeon_YY by a cave-in and can't climb back (give them scrolls of Divine Intervention, or potions of levitation if we may trust the game's AI with flying paths...).
    • Scholar_XX got lost and can be found in a little town far, far from Dungeon_YY, drowning his shame in alcohol bought with the expedition's funds (accompany him back to the IGS where he'll be demoted).
  • The guild is surprised by the large number of bandits in some region. As far as they know, the land surroundings cannot support that many outlaws living clandestinely, so they must be supported by the local population, which may have hidden some resources. Exploring will reveal clandestine eggmines and a flourishing plantation in a supposedly-barren region.
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Savant
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Post by Savant »

I still think its interesting enough to hold a few quests for, if no one will agree to having it as an actual faction. Afterall, more boring quests have been offered in the maingame (ex: kajit needs more ceramic bowls! :) )
Maybe the idea could wait for the Cyrodilic province.
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