Fix: Here is a version that works and doesn't fuck up the rest of our work.
Code: Select all
begin TR_m1_RRDroZaaj
if ( GetDeadCount TR_m1_Dro'Zaaj == 1 )
if ( OnActivate == 1 )
MessageBox "Dro'Zaaj has nothing on his body."
endif
endif
end
Moderators: Haplo, Lead Developers
Code: Select all
begin TR_m1_RRDroZaaj
if ( GetDeadCount TR_m1_Dro'Zaaj == 1 )
if ( OnActivate == 1 )
MessageBox "Dro'Zaaj has nothing on his body."
endif
endif
end
I also noticed this, and I could not find Fedrin. Hyacinth is also only a commoner, in a home with rich stuff.Error2: Why is it Fedrin's home if the only NPC is called Hyacinth?
I used TESAME to delete the references in Map 6. Don't ask me how to do it though, as I forgot.Amerelium wrote:There's a conflict between map 1 and 6 that makes the game fail to load. This it what it says:
Matching IDs: TR_bar_hungfish00
TR_Map1v76esp: type Ingredient
TR_Map6v19esp: type Container
Any comments on how to fix this?
Also, PM's don't seem to work, as I can't send a message to Noirgrim. OK, I'll stop pestering you guys now. I'll check back in a week or so after the recovery from the crash is complete.Just FYI, the links from the main "Download Tamriel Rebuilt" thread in the Members Download Section need to be corrected to reflect the new forum URL format, ie:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=somethreadid
...instead of:
http://forums.tamriel-rebuilt.org/viewtopic.php?t=somethreadid
...which is what they point to currently.
I can still get to each thread by simply using the first format and manually typing in the thread ID, however there are a few other issues.
1st, the link to download Map 1 says its 10.71MB, however when I try and download it, it finishes after 1.8MB and the zip file is corrupted and will not extract. I have tried IE, Firefox, and Getright with the same result.
Map 2 is apparently not ready yet. (?)
Map 3 I get "File not found."
Map 4, 5, and 6 I get the same error as with Map 1, as well as with the Map 1 Objects file.
Wierd. Probably related to the recent HD crash I read about. Oh well, at least I got a kick out of Noirgrim 's dancing Gir avatar. Smile
I am new here, so maybe I just missed if there are alternative download links for all these up somewhere else, though I did look around a bit before posting.
Does anyone have these on another server, or can they be re-uploaded so I can check out at least the current working exteriors? It seems like some wierd thing with server file size quotas or something, as I don't have this problem with any other site. (I just test-downloaded Windows XP SP1 and the whole thing finished without a glitch even with Firefox's lame download manager.)
Very strange. This meshes are in EoT.Refs that Map 1 looks for but cannot find (things cleaned but still referenced):
TR_w_imp_ssword_brk [Firewatch, Abandoned Warehouse]
TR_w_imp_bsword_brk [Firewatch, Abandoned Warehouse]
TR_w_silver_dagger_brk [Firewatch, Abandoned Warehouse]
Yes, it is quite true. It was another door retexture by you-know-who.-Many doors in Firewatch, Palace, XXXX are not in their frame. I have a sneaky suspision that these were search/replaced by doors using a different "origin" no matter this may be fixed easily with the interiors...