Map 2 Thieves Guild Discussion

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xflclx
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Post by xflclx »

Well I'm back from vacation everybody!
I was thinking that the book would be bound in gold or something equally lavish and ridiculous, however 1000 may be a weeeeee bit too high. I am thinking that the book be around the same price as the amulet and ring. And having a possibility of speechcraft and security would be nice, to round out the ways it could play out. I was planning on having the theft play out differently based on the chosen masters, however I havent quite gotten around to writing that yet. Now that I am back, I'll be a day or two to recover from the road (SLEEP!!), but more finished products should be forthcoming in the next week.
Good to be back :))
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Starcrunch
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Post by Starcrunch »

I believe 2 of the 3 Dwemer books you use for solving the disapperance of the Dwarves quest for the MG are worth 1000 gold. The origional manuscript of the Sermons is worth 50000 IIRC.

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Post by Nomadic1 »

Kagrenac's books are the best indication of what a good price would be. Since it is gold-trimmed and so forth, 350 wouldn't be a stretch.
Anonymous

Post by Anonymous »

heres an idea for a final theives guild quest.
QUEST:you walk up to the master theif and talk to him he will say "Mastermind (your name) we need your help!" click on help. "The fightersguild has attacked another theives guild and taken our plans for our theives guild armor!" Click on theives guild armor. "Yes, we were planning on making our own armor and found a material stronger then glass. Using this armor would be our only way to defeat the fighters guild, but now they have it! The people who attacked us are currently camping in the cave (caves name)and we must attack. Our best members are in the local tavern awaiting my orders. Lead them to the cave and get the plans back before the leader of the fighters guild gets them." He gives you a ring with invisibility 120 seconds on self. You go to the tavern and talk to the guild members and they will follow you into the cave. Each of them will have the same ring you just got. There will be two guys with daedric long bows, one with bound dagger, one with glass jinks blade, another with a wild viper blade, a guy with a daedric short sword, and a night blade with and ebondy shortsword. They all have full glass. When you enter the cave they will all activate the invisibility ring and there will be two orc gaurds at the front with full orcish and orcish war hammers. Your men willl imeidiately attack them. At the end of the cave will be 8 guys wearing daedric and ebondy who your men will attack. Once every one is dead you can go into the crates and find the plans acompinied by valuable loot. When you take the plans to the master theif he will give you a set of theives armor and promote you to master theif.[/b]
Last edited by Anonymous on Mon Aug 08, 2005 7:18 pm, edited 1 time in total.
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Dexter
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Post by Dexter »

First off, please you periods. When you write your idea as one huge sentence, it becomes very hard to read.
That aside, this is not lore-friendly. There is no material stronger than glass. The Thieves Guild is not at war with the Fighters Guild, they are both Imperial-sanctioned guilds. You are using too many uber weapons and rewards, which would unbalance the game.
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Anonymous

Post by Anonymous »

i edited it sorry i will edit the rest later
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xflclx
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Post by xflclx »

UPDATE: After finishing some rather lengthy tentative dialogue writing for quests 1 and 5, I am moving onto adapting some of Nomadic1's quests for quests 2-4 in the TG Darconis questline. Anyone interested in doing Neommaeor TG should look at his ideas, as there are a couple that would work well for early TG Neommaeor quests. The document is already 81kb, so this is gonna be a long one =P
UPDATE: Here is the most recent version of quests 2-4 (major credit to Nomadic1)

Quest 2: Recently, the Imperial Cult in Darconis has been conducting excursions into Telvanni lands, preaching the word of the Nine Divines to Telvanni peasants in an attempt to convert them. [Minor Telvanni x] has become aggravated by the persistence of the Imperial Cult, as they are disrupting farming with their sermons. It is well known that [Minor Telvanni x] wants this problem dalt with, but does not have the internal manpower to deal with it because of the situation with the Mad Lord. The player is to go to [Minor Telvanni x] and pose as a non-TG outlaw who offers to slow the Imperial Cult’s operations by stealing copies of [prayer book y] (what is the name of the IC book that the player receives upon joining?) from the Imperial Cult chapel in Darconis, for a price. The player is to steal a total of 5 books from several locked chests in the Imperial Cult chapel in Darconis, and bring them to [Minor Telvanni x]. The player must then bring the payment to [TG Darconis guild steward]. The player can report the full amount of 500 gold and receive 125 gold and a quality potion of invisibility, 400 gold and receive 100 gold and a standard potion of invisibility, or s/he can report that the Telvanni ripped the guild off and keep the full 500 gold. If s/he report that the Telvanni ripped them off, [TG Daronis guild steward] will be angry and say that he will send another TG member to "acquire" the promised payment, but for now has a more important assignment for the player.
Reward: See above

Quest 3: The Mad Lord has been the source of a great deal of internal conflict for House Telvanni in Map 2. Lately, the TG has been taking advantage of the turmoil within the great house to expand their smuggling operations through Map 2 Telvanni lands. A shipment of smuggled jewels has recently arrived in [cave x]. The player is to go to [cave x], pick up the jewels, and deliver them to [TG fence y] in [tavern/inn z] in Dragon Glade. The shipment consists of 3 pearls, 2 rubies, 1 raw glass. [TG fence y] is leaving Dragon Glade in 5 days, and as such the delivery must occur within that period. If the player is for some reason delayed and unable to make the delivery, s/he must immediately bring the jewels to [TG Darconis guild steward] instead. If the player completes the transaction within the 5 days, they receive 300 gold and a standard potion of shadow for a job well done. If the player gets the shipment but doesn't deliver them in the 5 days, a journal entry instructs them to take the jewels to [TG Darconis guild steward] immediately. If the player doesn't give the shipment the quest giver within 3 days from then, they are expelled from the TG. If the PC doesn't pick up the jewels in the 5 days, the quest giver gives the player the option of leaving the TG or paying the cost of the shipment plus 100 gold extra for the trouble they have caused. If the player chooses the second option, they complete this quest and move onto quest 4.

Quest 4: [Thief x] of the Thieves' Guild was recently caught stealing from [Imperial Legion officer x]’s house as part of a sanctioned operation. The thief remained loyal to the guild, and although s/he is widely known to belong to the TG, s/he told the legion that it was not a sanctioned job. However, in time [thief x] may crack under interrogation and reveal the guild’s involvement. The player is given the job of breaking [thief x] out of jail within 3 days. There are several ways the player can complete this quest.
Using stealth, the player can acquire a key to the cell [thief x] is being held in. However, once freed the player will have to help [thief x] fight his/her way out of the jail. Although there can be no direct evidence implicating the TG in the escape, the injury and/or death of Imperial Legionnaires at the hands of a TG member and his/her accomplice will cause the Legion to begin cracking down on known TG members in retaliation. [TG Darconis guild steward] is unimpressed with the player if s/he chooses this path, and informs him/her that s/he has caused the guild a great deal of trouble. Quest completed without reward.
The player can inquire about [Imperial Legion officer x] in the legion. Almost everybody that the player talks to will say that s/he is a lawful officer, but one will hint that s/he is corrupt and has been taking bribes from [minor Telvanni x] (the same one from quest 2). If the player questions [minor Telvanni x] about the matter, s/he flatly denies the accusations. A search of his/her house will reveal nothing. However, if the player searches [Imperial Legion officer x]’s house s/he can find a letter incriminating the officer. The player can use this letter to blackmail [Imperial Legion officer x] into releasing [thief x]. [Thief x] is immediately released.
Alternately, upon learning that the officer is taking bribes, a topic is unlocked for [Imperial Legion officer x] that allows the player to bribe the officer 300 gold to release [thief x].
If the player fails to break out [thief x] within 3 days, s/he fails the quest and is expelled from the guild.
Reward: If the player chose to fight the thief‘s way out, there is no reward for being tactless. If the player chose bribing the officer, they are given 2 pieces of raw glass and a quality potion of chameleon, from a recent smuggling operation. If the player chose blackmailing the officer, they are given 2 diamonds, the quality potion of chameleon, and a master's lockpick. If the player fails the quest, s/he gets nothing!
the project comes before pride

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Nomadic1
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Post by Nomadic1 »

I like the improvements to those quests :)
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xflclx
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Post by xflclx »

Thanks Nomadic1 :) I am very glad that you approve of them
the project comes before pride

Things need not have happened to be true. Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot.
-Neil Gaiman
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Post by Theo »

Once you have something like final plotline, PM me and I will give it final review.
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Post by xflclx »

This is by far not the final version worthy of being submitted for approval, however it is the by far most refined version yet. It took me a while to get the questline this far, and I still have a while to go. Hope to get some comments on it soon, good and bad. Heck, constructive criticism is what got the questline this far. Microsoft Word is not working at the moment, so I cannot post this as an attatchment. So here it is:

Thieves Guild (Darconis) Questline v2
This quest line revolves around the planning and execution of an attempt to steal [rare persuasion artifact x] from [secure location y] in Darconis. The player must gather information on the item, the layout of the location, recruit specialists, and then finally execute the plan.
The Mages Guild initially contracts the Thieves Guild to steal [rare persuasion artifact x] that the Mages Guild can use against the Telvanni to gain a political edge or larger magic-market share. The Thieves Guild accepts the contract, and plans to play the Mages Guild and Great House Telvanni against one another for profit. After stealing the artifact, the player must pose as a third party operative and inform the Telvanni of the plans of the Mages Guild, excluding the involvement of the Thieves Guild. The Telvanni then inadvertently hire the Thieves Guild to steal the artifact from the Mages Guild.

NOTE: All dialogue is tentative and will be modified later according to NPC personalities and other factors. Credit for quests 1 through 4 falls largely with Nomadic1; I made simple adjustments to his quest ideas. Also, as a general rule of mine I italicize the names of all spells, spell effects, spell scrolls, potions, and magical items. It is a habit that I picked up in my many years of D&D, and I find that it makes identifying spells names and the like easier.

Quest 1
General Outline: [dunmer noble x] has hired the TG to acquire a sapphire amulet as his present for his daughter‘s coming of age in 2 days. [TG Darconis guild steward] assigns this task to the player, informing him/her that [Darconis clothier z] sells sapphire amulets, and that if the player wants to s/he may be able to steal the amulet. The player must bring the amulet back to [TG Darconis guild steward] within 2 days from being assigned the quest. If the player fails at this, s/he has 1 day to persuade [dunmer noble x] to forgive his/her failure. If the player also fails at this task, s/he is expelled from the guild.
Reward: The player receives a journeyman’s lock-pick and a journeyman’s probe for completing this mission within 48 hours, a bonus 50 septims for completing the quest within 24 hours, and no reward for failure.

Quest 2
General Outline: Recently, the Imperial Cult in Darconis has been conducting excursions into Telvanni lands, preaching the word of the Nine Divines to Telvanni peasants in an attempt to convert them. [minor Telvanni x] has become aggravated by the persistence of the Imperial Cult, as they are disrupting farming with their sermons. It is well known that [minor Telvanni x] wants this problem dealt with, but does not have the internal manpower to deal with it because of the situation with the Mad Lord. The player is to go to [minor Telvanni x] and pose as a non-TG outlaw who offers to slow the Imperial Cult’s operations by stealing copies of [prayer book y] (what is the name of the IC book that the player receives upon joining?) from the Imperial Cult chapel in Darconis, for a price. The player is to steal a total of 5 books from several locked chests in the Imperial Cult chapel in Darconis, and bring them to [minor Telvanni x]. The player must then bring the payment to [TG Darconis guild steward]. The player can report the full amount of 500 gold and receive 125 gold and a quality potion of invisibility, 400 gold and receive 100 gold and a standard potion of invisibility, or s/he can report that the Telvanni ripped the guild off and keep the full 500 gold and receive a bargain potion of invisibility for services rendered. If s/he report that the Telvanni ripped them off, [TG Darconis guild steward] will be angry and say that he will send another TG member to "acquire" the promised payment, but for now has a more important assignment for the player.
Reward: Either 125 gold and a quality potion of invisibility, 100 gold and a standard potion of invisibility, or 500 gold and a bargain potion of invisibility. See General Outline for more details.

Quest 3
General Outline: The Mad Lord has been the source of a great deal of internal conflict for House Telvanni in Map 2. Lately, the TG has been taking advantage of the turmoil within the great house to expand their smuggling operations through Map 2 Telvanni lands. A shipment of smuggled jewels has recently arrived in [cave x]. The player is to go to [cave x], pick up the jewels, and deliver them to [TG fence y] in [Dragon Glade tavern/inn z] in Dragon Glade. The shipment consists of 3 pearls, 2 rubies, 1 raw glass, and a dwemer shortsword. [TG fence y] is leaving Dragon Glade in 5 days, and as such the delivery must occur within that period. If the player is for some reason delayed and unable to make the delivery, s/he must immediately bring the jewels to [TG Darconis guild steward] instead. If the player completes the transaction within the 5 days, they receive 300 gold and a standard potion of shadow for a job well done. If the player gets the shipment but doesn't deliver them in the 5 days, a journal entry instructs them to take the jewels to [TG Darconis guild steward] immediately. If the player doesn't give the shipment to the quest giver within 3 days from then, they are expelled from the TG. If the player doesn't pick up the jewels in the 5 days, [TG Darconis guild steward] gives the player the option of leaving the TG or paying the cost of the shipment plus 100 gold extra for the trouble they have caused. If the player chooses the second option, they complete this quest and move onto quest 4.
Reward: Either 300 gold and a standard potion of shadow, or the player must pay the guild the exact value of the shipment plus 100 gold. See General Outline for more details.

Quest 4
General Outline: [thief x] of the Thieves' Guild was recently caught stealing from [Imperial Legion officer y]’s house as part of a sanctioned operation. The thief remained loyal to the guild, and although s/he is widely known to belong to the TG, s/he told the legion that it was not a sanctioned job. However, in time [thief x] may crack under interrogation and reveal the guild’s involvement. The player is given the job of breaking [thief x] out of jail within 3 days. There are several ways the player can complete this quest.
Using stealth, the player can acquire a key to the cell [thief x] is being held in. However, once freed the player will have to help [thief x] fight his/her way out of the jail. Although there can be no direct evidence implicating the TG in the escape, the injury and/or death of Imperial Legionnaires at the hands of a TG member and his/her accomplice will cause the Legion to begin cracking down on known TG members in retaliation. [TG Darconis guild steward] is unimpressed with the player if s/he chooses this path, and informs him/her that s/he has caused the guild a great deal of trouble. Quest completed without reward.
The player can inquire about [Imperial Legion officer y] in the legion. Almost everybody that the player talks to will say that s/he is a lawful officer, but one will hint that s/he is corrupt and has been taking bribes from [minor Telvanni x] (the same one from quest 2). If the player questions [minor Telvanni x] about the matter, s/he flatly denies the accusations. A search of his/her house will reveal nothing. However, if the player searches [Imperial Legion officer y]’s house s/he can find a letter incriminating the officer. The player can use this letter to blackmail [Imperial Legion officer y] into releasing [thief x]. [Thief x] is immediately released. Player returns to [TG Darconis guild steward] to report success and receive his/her reward.
Alternately, upon learning that the officer is taking bribes, a topic is unlocked for [Imperial Legion officer y] that allows the player to bribe the officer 300 gold to release [thief x]. [thief x] is immediately released. Player returns to [TG Darconis guild steward] to report success and receive his/her reward.
If the player fails to break out [thief x] within 3 days, s/he fails the quest and is expelled from the guild.
Reward: If the player chose to fight the thief‘s way out, there is no reward for being tactless. If the player chose bribing the officer, they are given 2 pieces of raw glass and a quality potion of chameleon, from a recent smuggling operation. If the player chose blackmailing the officer, they are given 2 diamonds, the quality potion of chameleon, and a master's lockpick. If the player fails the quest, s/he is expelled from the guild and receives no reward.

Quest 5
General Outline: The quest giver is impressed with the player’s performance in Quests 1-4, and lets the player in on the big picture: the Mages Guild hired the Thieves’ Guild to recover [rare persuasion artifact x] from [secure location y]. The player is to plan and execute the theft of the artifact. The player must first gather information on the layout of [secure location y] from [covert operative z].
The player is first to gather information on the layout of [secure location y]. The player instructs the informant to draft a report detailing how to best penetrate security. [covert operative z] will require 300 gold and one day to draft the report. The player may choose to instead run an errand for the informant, however because of the lack of funding the report will take two days to draft. When the player returns after the required time period, s/he receives the report (sealed and encrypted, of course), takes it to [TG Darconis guild steward], and receives his/her reward.
Reward: 500 gold

Quest 6
General Outline: [TG Darconis guild steward] decrypts the report for the player. The report says that there are three ways to penetrate [secure location y], and all three ways require the player to work in a team. The first way is for them bluff their way into [secure location y], sneak off when they are not being watched, and than bluff their way out. This plan will require the aid of a master of speechcraft and a master of sneaking.
The second way is to break into [secure location y], pick multiple locks and disarm traps on the way to the artifact, and sneak out. This plan will require the aid of a master of sneaking and a master of security.
The third way is to break into the [secure location y], bluff their way to the room containing [rare persuasion artifact x], break into the room, and bluff their way out. This plan will require the aid of a master of security and a master of speechcraft.
If the player chooses the first path, s/he must go and recruit the masters of speechcraft and sneaking. If the player chooses the second path, s/he must go and recruit the masters of sneaking and security. If the player chooses the third path, s/he must go and recruit the masters of security and speechcraft.
[master of sneaking a] says that s/he will help the TG, however s/he wants something in return. S/he says that, because s/he is usually able to slip out of danger, s/he does not restrain him/herself as much as s/he should when getting into danger. One night, while in his/her favorite pub ([Darconis pub x]), s/he became inebriated and attempted to lift a gorgeous amulet (worth 400 gold) from a man, [pompous jerk b], at the bar. He comes to the low-class bar just to rip on the less fortunate. [pompous jerk b], much less drunk than the [master of sneaking a], felt the his/her drunken attempts to steal the amulet and cried foul. Although [master of sneaking a] left the amulet, [pompous jerk b] remained angry.
Apparently, [pompous jerk b] is chummy with some of the local guards, and ever since the incident the [master of sneaking a] has been constantly harassed and fined on ludicrous charges by the guards. [master of sneaking a] likes the life s/he lives here, and does not want to have to slip away again. S/he is bad with people, so s/he asks the player to persuade [pompous jerk b] to leave him/her alone. S/he begs the player not to kill him, as it would undoubtedly cause the guards to look to [master of sneaking a], and come down on him/her harder. The thief says [pompous jerk b] is a regular at [Darconis pub x].
The player can persuade [pompous jerk b], however this is very difficult. He keeps asking for cyrodiilic brandy, and for each brandy he drinks his disposition goes up by 20 points. Eventually, he agrees to leave [master of sneaking a] alone. The player returns to [master of sneaking a] with the amulet, and s/he agrees and gives him a quality potion of invisibility for a job well done. If the player attacks [pompous jerk b], and tells [master of sneaking a], s/he refuses, and when the player exits and returns, [master of sneaking a] is gone from his/her house (run away or taken by guards?). The player has failed the quest.
[master of security c] says that s/he will help the player, for a price. [master of security c] frequents the same [Darconis pub x] as [master of sneaking a], where s/he talks to drunks to discern if they have any valuables in their home, and where. There is one man there, a regular ([pompous jerk b]), who has a very valuable ring (worth 400 gold), however the man says that he never takes it off. [master of security c] says that s/he would steal the ring, but that s/he is a bad pickpocket because of his/her fat fingers and clumsiness.. S/he asks the player to steal this ring from the man, but not to kill him because s/he abhors violence. [pompous jerk b] is very hard to steal from, and cannot be persuaded to give up the ring, and he keeps asking for cyrodiilic brandy. After 3 cyrodiilic brandies, a baby could rob the man. The player returns the item to the speaker, who than agrees to help the player and gives the player a masters probe and masters lockpick for a job well done. If the player has killed the man, the [master of security c] flatly refuses.
[master of speechcraft d] says he will help the player, for a price. The speaker says that s/he frequents [Darconis pub x], where s/he talks drunks out of hearth and home. There is one man there that boasts continually about his prized, gold-rimmed copy of [valuable book y] (worth 400 gold). No matter how drunk the [master of speechcraft d] gets [pompous jerk b], he will not give it up. Furthermore, the man says that he keeps the book in a very secure, trapped lockbox in his home. [master of speechcraft d] asks the player to get this book for him/her. The player must break into [pompous jerk b]’s house, steal the book from a level 60 or so locked and trapped lockbox under the man’s bed ([lockbox z]), and bring it to [master of speechcraft d]. In return, [master of speechcraft d] agrees to help and gives the player a vial of Telvanni bug musk for a job well done.
Once the player has two of the three masters agreeing to help him, the quest for the third master freezes up, and he responds to the player’s inquiries with something along the lines of: “No thank you, I am very busy on another job.â€Â￾ The player then returns to [TG Darconis guild steward] and reports his/her success. The player has completed the quest, and receives his/her reward.
Reward: 750 gold

Quest 7: The player must now execute the plan and steal the artifact. The player can keep it (and be expelled) or hand it over to the guild. This quest is heavily involved with interiors, and I will get around to that later
Reward: 1500 gold

Quest 8
General Outline: Having successfully procured [rare persuasion artifact x] for the Mages Guild, the player is now informed that the Thieves Guild plans to reap additional profits by having the player pose as a rogue Telvanni bandit and inform [minor Telvanni x] (perhaps the lord of Alt-Bosara) that the MG has stolen [rare persuasion artifact x] in order to gain political advantage over the great house in the midst of the confusion surrounding the Mad Lord. The TG hopes that [minor Telvanni x] will subsequently hire the player to retrieve the artifact for him/her and thereby neutralize the MG threat. In order to pose as a rogue Telvanni bandit, the player must first acquire the trappings of a rogue Telvanni bandit as a disguise. [TG Darconis guild steward] informs the player that a TG operative in Alt-Bosara has indicated that there is a rogue Telvanni base ([rogue Telvanni base x]) on an island near the western shore of Lake Boethia. The player is to locate this base, somehow acquire the outfit of [rogue Telvanni leader y], and go to [minor Telvanni x] posing as the [rogue Telvanni leader y]. [TG Darconis guild steward] gives the player 250 gold for travel expenses and supplies.
Once the player locates [rogue Telvanni base x], s/he can either fight his/her way through to the non-aggressive [rogue Telvanni leader y], or simply sneak/levitate/etc. past the aggressive rogue Telvanni to the leader. [rogue Telvanni leader y] is located in his own locked quarters, with no other rogue Telvanni nearby.
The player can either kill [rogue Telvanni leader y] and take his [unique Telvanni robe a], [unique Telvanni cephalopod helm b], [unique Telvanni gloves c], and [unique Telvanni shoes d]. Alternately, the player can persuade or pay the rogue Telvanni for his garments. Once the player has [rogue Telvanni leader y]’s clothing, s/he speak with [minor Telvanni x] with all four items equipped and convince him/her to hire the player for 5000 gold.
Once the player has secured the business of [minor Telvanni x], s/he must report to [TG Darconis guild steward] to end the quest and receive his/her reward.
Reward: 2 exclusive potion of fortify personality received as payment from the MG for quests 5 through 7.

Quest 9
General Outline: In order to secure complete deniability in the theft of [rare persuasion artifact x] from the MG in Neommaeor, the player must make sure that s/he is seen taking the item while wearing the outfit of [rogue Telvanni leader y]. The player must make sure that s/he is seen stealing [rare persuasion artifact x] and reported, but certainly not caught or the entire ruse will be uncovered. Because the bounty is placed upon [rogue Telvanni leader y], the player will only have a bounty on his/her head as long as s/he wears any piece of the outfit. If the player is caught by a guard (forced dialogue with a guard concerning the crime) s/he is expelled from the TG and the bounty is transferred from [rogue Telvanni leader x] to the player.
The player must now deliver [rare persuasion artifact x] to [minor Telvanni x] while wearing the outfit. In return, the player is given the promised payment of 5000 gold. The player can now report to [TG Darconis guild steward], however s/he can report that s/he received the full 5000 gold, only 3500 gold, or no gold from [minor Telvanni x]. See reward below.
Reward: 25% of reported Telvanni payment. If the player reported the full 5000 gold, s/he receives 500 gold and [TG Darconis guild steward]’s [TG Darconis guild steward personal dagger x], a glass dagger with a paralyzing effect upon striking. If the player reported only 3500 gold, s/he receives 350 gold and 2 scrolls of lockbuster. If the player reported no gold, s/he receives only 100 gold and an exclusive potion of invisibility.

NPCs, Items, and Locations to be Determined or Added/Created
[TG Darconis guild steward]
[dunmer noble x]
[daughter y]
[Darconis clothier z]
[minor Telvanni x]
[prayer book y]
[cave x]
[TG fence y]
[Dragon Glade tavern/inn z]
[thief x]
[Imperial Legion officer y]
[rare persuasion artifact x]
[secure location y]
[covert operative z]
[Darconis pub x]
[master of sneaking a]
[pompous jerk b]
[master of security c]
[master of speechcraft d]
[valuable book y]
[lockbox z]
[rogue Telvanni base x]
[rogue Telvanni leader y]
[unique Telvanni robe a]
[unique Telvanni cephalopod helm b]
[unique Telvanni gloves c]
[unique Telvanni shoes d]
[TG Darconis guild steward personal dagger x]
the project comes before pride

Things need not have happened to be true. Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot.
-Neil Gaiman
User avatar
xflclx
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Joined: Thu Jul 28, 2005 5:23 pm
Location: 50 miles south east of Hell

Post by xflclx »

since I haven't heard feedback on the latest version, I am going to assume there aren't any major lore or quest related issues, and will begin writing more final versions. I've been busy lately, but this will take a high priority =)
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Nomadic1
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Post by Nomadic1 »

You haven't completed quest 7 ;) But I can't believe I hadn't said how great the questline is. Xflclx, it is great. :D But don't take official silence or nods as approval. Make sure Theo looks over it first, before you go into the next step (pester him with PMs every 2 minutes if need be).
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Post by Nomadic1 »

MAP 2 THIEVES' GUILD QUESTLINE - IN PROGRESS

I've taken it on myself to get these questlines back on track. Map 1 is of course a priority, but there isn't too much I can do there for the time being so I'm focusing on Map 2 factions. There are only very minor changes, and it is missing a final quest.

Quest 1: Noble Dunmer X has hired the TG to acquire a sapphire amulet as his present for his daughter‘s coming of age in 2 days. The guild steward assigns this task to the player, informing them that Darconis Clothier X sells sapphire amulets, and that if the player wants to s/he may be able to steal the amulet. The player must bring any sapphire amulet back to the guild steward within 2 days from being assigned the quest. If the player fails at this, s/he has 1 day to persuade Noble Dunmer X to forgive his/her failure. If the player also fails at this task, s/he is expelled from the guild.
Reward: The player receives a journeyman’s lock-pick and a journeyman’s probe for completing this mission within 48 hours, a bonus 50 septims for completing the quest within 24 hours, and no reward for failure.

Quest 2: Recently, the Imperial Cult in Darconis has been conducting excursions into Telvanni lands, preaching the word of the Nine Divines to Telvanni peasants in an attempt to convert them. Minor Telvanni X has become aggravated by the persistence of the Imperial Cult, as they are disrupting farming with their sermons. It is well known that Minor Telvanni X wants this problem dealt with, but does not have the internal manpower to deal with it because of the situation with the Mad Lord. The player is to go to Minor Telvanni X and pose as a non-TG outlaw who offers to slow the Imperial Cult’s operations by stealing copies of "For My Gods and Emperor" from the Imperial Cult chapel in Darconis, for a price. The player is to steal a total of 5 books from several locked chests in the Imperial Cult chapel in Darconis, and bring them to Minor Telvanni X. The player must then bring the payment to the guild steward. The player can report the full amount of 500 gold and receive 125 gold and a quality potion of invisibility, 400 gold and receive 100 gold and a standard potion of invisibility, or s/he can report that the Telvanni ripped the guild off and keep the full 500 gold and receive a bargain potion of invisibility for services rendered. If s/he report that the Telvanni ripped them off, the guild steward will be angry and say that he will send another TG member to "acquire" the promised payment, but for now has a more important assignment for the player.
Reward: Either 125 gold and a quality potion of invisibility, 100 gold and a standard potion of invisibility, or 500 gold and a bargain potion of invisibility. See General Outline for more details.

Quest 3: The Mad Lord has been the source of a great deal of internal conflict for House Telvanni in Map 2. Lately, the TG has been taking advantage of the turmoil within the great house to expand their smuggling operations through Map 2 Telvanni lands. A shipment of smuggled jewels has recently arrived in Cave X. The player is to go to Cave X, pick up the jewels, and deliver them to TG Fence X in Tavern X in Dragon Glade. The shipment consists of 3 pearls, 2 rubies, 1 raw glass, and a dwemer shortsword. TG Fence X is leaving Dragon Glade in 5 days, and as such the delivery must occur within that period. If the player is for some reason delayed and unable to make the delivery, s/he must immediately bring the jewels to the guild steward instead. If the player completes the transaction within the 5 days, they receive 300 gold and a standard potion of shadow for a job well done. If the player gets the shipment but doesn't deliver them in the 5 days, a journal entry instructs them to take the jewels to the guild steward immediately. If the player doesn't give the shipment to the quest giver within 3 days from then, they are expelled from the TG. If the player doesn't pick up the jewels in the 5 days, the guild steward gives the player the option of leaving the TG or paying the cost of the shipment plus 100 gold extra for the trouble they have caused. If the player chooses the second option, they complete this quest and move onto quest 4.
Reward: Either 300 gold and a standard potion of shadow, or the player must pay the guild the exact value of the shipment plus 100 gold. See General Outline for more details.

Quest 4: Thief X of the Thieves' Guild was recently caught stealing from Imperial Legion Officer X’s house as part of a sanctioned operation. The thief remained loyal to the guild, and although s/he is widely known to belong to the TG, s/he told the legion that it was not a sanctioned job. However, in time Thief X may crack under interrogation and reveal the guild’s involvement. The player is given the job of breaking Thief X out of jail within 3 days. There are several ways the player can complete this quest.
Using stealth, the player can acquire a key to the cell Thief X is being held in. However, once freed the player will have to help Thief X fight his/her way out of the jail. Although there can be no direct evidence implicating the TG in the escape, the injury and/or death of Imperial Legionnaires at the hands of a TG member and his/her accomplice will cause the Legion to begin cracking down on known TG members in retaliation. The TG Darconis guild steward is unimpressed with the player if s/he chooses this path, and informs him/her that s/he has caused the guild a great deal of trouble. Quest completed without reward.
The player can inquire about Imperial Legion Officer X in the legion. Almost everybody that the player talks to will say that s/he is a lawful officer, but one will hint that s/he is corrupt and has been taking bribes from Minor Telvanni X (the same one from quest 2). If the player questions Minor Telvanni X about the matter, s/he flatly denies the accusations. A search of his/her house will reveal nothing. However, if the player searches Imperial Legion Officer X’s house s/he can find a letter incriminating the officer. The player can use this letter to blackmail Imperial Legion Officer X into releasing Thief X. Thief X is immediately released. Player returns to the guild steward to report success and receive his/her reward.
Alternately, upon learning that the officer is taking bribes, a topic is unlocked for Imperial Legion Officer X that allows the player to bribe the officer 300 gold to release Thief X. Thief X is immediately released. Player returns to the guild steward to report success and receive his/her reward.
If the player fails to break out Thief X within 3 days, s/he fails the quest and is expelled from the guild.
Reward: If the player chose to fight the thief‘s way out, there is no reward for being tactless. If the player chose bribing the officer, they are given 2 pieces of raw glass and a quality potion of chameleon, from a recent smuggling operation. If the player chose blackmailing the officer, they are given 2 diamonds, the quality potion of chameleon, and a master's lockpick. If the player fails the quest, s/he is expelled from the guild and receives no reward.

Quest 5: The quest giver is impressed with the player’s performance in Quests 1-4, and lets the player in on the big picture: the Mages Guild hired the Thieves’ Guild to recover Rare Artifact X from Secure Location X. The player is to plan and execute the theft of the artifact. The player must first gather information on the layout of Secure Location X from Covert Operative X.
The player instructs the informant to draft a report detailing how to best penetrate security. Covert Operative X will require 300 gold and one day to draft the report. The player may choose to instead run an errand for the informant, however because of the lack of funding the report will take two days to draft. When the player returns after the required time period, s/he receives the report (sealed and encrypted, of course), takes it to the TG Darconis guild steward, and receives his/her reward.
Reward: 250 gold

Quest 6: The guild steward decrypts the report for the player. The report says that there are three ways to penetrate Secure Location X, and all three ways require the player to work in a team. The first way is for them bluff their way into Secure Location X, sneak off when they are not being watched, and than bluff their way out. This plan will require the aid of a master of speechcraft and a master of sneaking.
The second way is to break into Secure Location X, pick multiple locks and disarm traps on the way to the artifact, and sneak out. This plan will require the aid of a master of sneaking and a master of security.
The third way is to break into the Secure Location X, bluff their way to the room containing Rare Artifact X, break into the room, and bluff their way out. This plan will require the aid of a master of security and a master of speechcraft.
If the player chooses the first path, s/he must go and recruit the masters of speechcraft and sneaking. If the player chooses the second path, s/he must go and recruit the masters of sneaking and security. If the player chooses the third path, s/he must go and recruit the masters of security and speechcraft.
Master of Sneaking X says that s/he will help the TG, however s/he wants something in return. S/he says that, because s/he is usually able to slip out of danger, s/he does not restrain him/herself as much as s/he should when getting into danger. One night, while in his/her favorite pub (Darconis Pub X), s/he became inebriated and attempted to lift a gorgeous amulet (worth 400 gold) from a man, Pompous Jerk X, at the bar. He comes to the low-class bar just to rip on the less fortunate. Pompous Jerk X, much less drunk than the Master of Sneaking X, felt the his/her drunken attempts to steal the amulet and cried foul. Although Master of Sneaking X left the amulet, Pompous Jerk X remained angry.
Apparently, Pompous Jerk X is chummy with some of the local guards, and ever since the incident the Master of Sneaking X has been constantly harassed and fined on ludicrous charges by the guards. Master of Sneaking X likes the life s/he lives here, and does not want to have to slip away again. S/he is bad with people, so s/he asks the player to persuade Pompous Jerk X to leave him/her alone. S/he begs the player not to kill him, as it would undoubtedly cause the guards to look to Master of Sneaking X, and come down on him/her harder. The thief says Pompous Jerk X is a regular at Darconis Pub X.
The player can persuade Pompous Jerk X, however this is very difficult. He keeps asking for cyrodiilic brandy, and for each brandy he drinks his disposition goes up by 20 points. Eventually, he agrees to leave Master of Sneaking X alone. The player returns to [master of sneaking a] with the amulet, and s/he agrees and gives him a quality potion of invisibility for a job well done. If the player attacks Pompous Jerk X, and tells Master of Sneaking X, s/he refuses, and when the player exits and returns, [master of sneaking a] is gone from his/her house (run away or taken by guards?). The player has failed the quest.
Master of Security X says that s/he will help the player, for a price. Master of Security X frequents the same Darconis Pub X as Master of Sneaking X, where s/he talks to drunks to discern if they have any valuables in their home, and where. There is one man there, a regular (Pompous Jerk X), who has a very valuable ring (worth 400 gold), however the man says that he never takes it off. Master of Security X says that s/he would steal the ring, but that s/he is a bad pickpocket because of his/her fat fingers and clumsiness.. S/he asks the player to steal this ring from the man, but not to kill him because s/he abhors violence. Pompous Jerk X is very hard to steal from, and cannot be persuaded to give up the ring, and he keeps asking for cyrodiilic brandy. After 3 cyrodiilic brandies, a baby could rob the man. The player returns the item to the speaker, who than agrees to help the player and gives the player a masters probe and masters lockpick for a job well done. If the player has killed the man, the Master of Security X flatly refuses.
Master of Speechcraft X says he will help the player, for a price. The speaker says that s/he frequents Darconis Pub X, where s/he talks drunks out of hearth and home. There is one man there that boasts continually about his prized, gold-rimmed copy of Valuable Book X (worth 400 gold). No matter how drunk the Master of Speechcraft X gets Pompous Jerk X, he will not give it up. Furthermore, the man says that he keeps the book in a very secure, trapped lockbox in his home. Master of Speechcraft X asks the player to get this book for him/her. The player must break into Pompous Jerk X’s house, steal the book from a level 60 or so locked and trapped lockbox under the man’s bed (Chest X), and bring it to Master of Speechcraft X. In return, Master of Speechcraft X agrees to help and gives the player a vial of Telvanni bug musk for a job well done.
Once the player has two of the three masters agreeing to help him, the quest for the third master freezes up, and he responds to the player’s inquiries with something along the lines of: “No thank you, I am very busy on another job.â€Â￾ The player then returns to the guild steward and reports his/her success. The player has completed the quest, and receives his/her reward. If the player failed at two or all of the master's quests, or kills Pompous Jerk X, the PC fails the quest and cannot continue the questline.
Reward: None.

Quest 7: The player must now execute the plan and steal the artifact. The player can keep it (and be expelled) or hand it over to the guild. This quest is heavily involved with interiors and so forth, and will be drawn up later.
Reward: 1500 gold

Quest 8: Having successfully procured Rare Artifact X for the Mages Guild, the player is now informed that the Thieves Guild plans to reap additional profits by having the player pose as a rogue Telvanni bandit and inform Telvanni Lord X (perhaps the lord of Alt-Bosara) that the MG has stolen Rare Artifact X in order to gain political advantage over the great house in the midst of the confusion surrounding the Mad Lord. The TG hopes that Telvanni Lord X will subsequently hire the player to retrieve the artifact for him/her and thereby neutralize the MG threat. In order to pose as a rogue Telvanni bandit, the player must first acquire the trappings of a rogue Telvanni bandit as a disguise. The guild steward informs the player that a TG operative in Alt-Bosara has indicated that there is a rogue Telvanni base (Rogue Telvanni Base X) on an island near the western shore of Lake Boethiah. The player is to locate this base, somehow acquire the outfit of Rogue Telvanni Leader X, and go to Telvanni Lord X posing as the Rogue Telvanni Leader X. The guild steward gives the player 250 gold for travel expenses and supplies.
Once the player locates Rogue Telvanni Leader X, s/he can either fight his/her way through to the non-aggressive Rogue Telvanni Leader X, or simply sneak/levitate/etc. past the aggressive rogue Telvanni to the leader. Rogue Telvanni Leader X is located in his own locked quarters, with no other rogue Telvanni nearby.
The player can either kill Rogue Telvanni Leader X and take his Unique Robe A, Unique Cephalopod Helm b, Unique Gloves C, and Unique Shoes D. Alternately, the player can persuade or pay the rogue Telvanni for his garments. Once the player has Rogue Telvanni Leader X’s clothing, s/he speak with Telvanni Lord X with all four items equipped and convince him/her to hire the player for 2500 gold.
Once the player has secured the business of Telvanni Lord X, s/he must report to the guild steward to end the quest and receive his/her reward.
Reward: 2 exclusive potion of fortify personality received as payment from the MG for quests 5 through 7.

Quest 9: In order to secure complete deniability in the theft of Rare Artifact X from the MG in Neommaeor, the player must make sure that s/he is seen taking the item while wearing the outfit of Rogue Telvanni Leader X. The player must make sure that s/he is seen stealing Rogue Telvanni Leader X and reported, but certainly not caught or the entire ruse will be uncovered. Because the bounty is placed upon Rogue Telvanni Leader X, the player will only have a bounty on his/her head as long as s/he wears any piece of the outfit. If the player is caught by a guard (forced dialogue with a guard concerning the crime) s/he is expelled from the TG and the bounty is transferred from Rogue Telvanni Leader X to the player.
The player must now deliver Rogue Telvanni Leader X to Telvanni Lord X while wearing the outfit. In return, the player is given the promised payment of 2500 gold. The player can now report to the guild steward, however s/he can report that s/he received the full 2500 gold, only 1500 gold, or no gold from Telvanni Lord X.
Reward: 25% of reported Telvanni payment. If the player reported the full 2500 gold, s/he receives 750 gold and the guild steward’s Personal Dagger X, a glass dagger with a paralyzing effect upon striking. If the player reported only 1500 gold, s/he receives 375 gold and 2 scrolls of Ekash's Locksplitter. If the player reported no gold, s/he receives only 100 gold and an exclusive potion of invisibility.
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Post by Theo »

This questline is basically on good route, but I have some comments on it.
1) Why does Dunmer noble hire TG?
2) If player poses as non-TG force, how can TG steward send agent to claim payment from Telvanni if player keeps all the money?
3) Does this quest contain any obstacles or is it just go to X, take gems and go to Y. Not that it would not be OK, like that, just asking.
4) Good, but is there no way for thieves to sneak out from prison rather then fight their way through?
5) What would that errand consist of?
6) Very orginal, but I would spread the quests for more locations and NPC's not just Jerk X and Pub X. Player could also be told about these masters first and then when he has persuaded two, he will be told detailed plan of robbery later.
7) Nothing to say, right now. Just that I imagined this would be very final quest, but you have other ideas I see.
8) Good
9) Good
The problem with this one will be looking for proper locatins and NPC's.
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Nomadic1
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Post by Nomadic1 »

1) It is not unheard of. In Sadrith Mora's FG quests, the Telvanni hire them for a couple of jobs. The Indoril or Telvanni I don't believe would be loathe to hiring Imperial institutions for their dirty work, provided that it is preferable than the alternatives.

2) It means that the TG will send someone to steal from Minor Telvanni X ;)

3) The real obstacles would be finding the cave, finding the fence, and not getting sidetracked. This quest could potentially be a bane for the many Morrowind players who don't concentrate on getting things done in order or lose track of things.

4) Sneaking out of prisons is a bit unoriginal. IIRC, there is a quest for the Hlaalu prisons in Vivec where the prisoner sneaks out once the PC gives them the key. I personally hated that quest since all you had to do was pick a key up on a table and give them to the prisoner 3 steps away.

5) I'm not sure of what the errand could comprise of. Any ideas?

6) True. I'm not sure what Xflclx had intended there since he used the same places and names, but might not have intended the same places and names. I'll change the names and places in the next writeup.

7) Things don't end that easily :D

8) Love that 8) smilie :D

9) Good :)

Indeed. I'll have to wait until Map 2 detailing is completed before I can assign names and locations, and I'll have to ensure that one of the detailers adds a cave somewhere in northern Map 2 suitable for Quest 3. In reality, I couldn't even finish writing up Quest 7 until the detailing is done.
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Post by xflclx »

Wow, I haven't been on in a while! Screw colleges and applying for them. Anyway, I made sure that the names of people and places are persistant. If you see Dunmer noble x in more than one quest, it is the same dunmer noble. Were it not, I would assign a new variable, such as Dunmer Noble y. Now that my college apps are done with, I hope to do some more writing soon :-D I might submit some tentative dialogue I have written in a short time. Peace all
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Things need not have happened to be true. Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot.
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Post by Nomadic1 »

Welcome back! 8) I thought you had done a runner. Now you can finish off this beast :p :)
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