Dres GahKogo update.

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Morden
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Dres GahKogo update.

Post by Morden »

At the request of Stalker, i've been touching up the textures for the House Dres armor. Its supposed to have a sort of heavy look to it, so i'm trying to give it a plate-like feel. So far i've mainly worked on the pauldrons and cuirass. Suggestions welcome. :)


[img]http://img79.imageshack.us/img79/6314/front4ap.jpg[/img]


[img]http://img79.imageshack.us/img79/9397/back4sp.jpg[/img]


[img]http://img79.imageshack.us/img79/9159/side7rx.jpg[/img]
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Post by Anonymous »

The changing of the colour of the spikes made all the difference. I love it.
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Post by ookami »

I agree with Jale. No suggestions from me. I think you're very much on the right track with the layered plate, heavy look.
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Post by Dexter »

Yeah, coloring the horns makes all the difference. Could you do that on the helm too? I think that would really bring the armor together.
Also, maybe sharpen up the textures on the chest plates, as it looks a bit blurry and stretched now.
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Post by Vernon »

Nice job, Morden. I'd suggest one thing. Double the resolution of the pauldron textures, so those horns can take advantage of some more pixels and help them look a little more sharp and detailed.
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Post by Stalker »

Agree with the rest of people. Especially on doubling the resolution and making the chest less blurry.
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Post by Morden »

Thanks for the feedback. Unfortunately, you can't just double the resolution of a texture. Its easy enough to stretch a 256x256 texture 512x512, but then you're texture is even more distorted. It would probaly mean redrawing all the textures if you want to get a good effect, not to mention that you'd probably need to reskin all of the models.

As for the chestplate, I remade that section of the cuirass texture. I made it much more detailed, unfortunately it is the skin itself that is applied poorly to that section of the model.
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Post by Stalker »

Morden wrote:Thanks for the feedback. Unfortunately, you can't just double the resolution of a texture. Its easy enough to stretch a 256x256 texture 512x512, but then you're texture is even more distorted.
From my personal opinion doubling the resolution and than sharpening (I'm using Photoshop) helped actually.
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Post by Vernon »

Same. It works for me, but it may depend on the mesh.
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Post by Simonster »

It's class.
But i think that the greaves look a bit too like normal bonemold greaves
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Post by DMKW »

i like the new pauldrens much better. i like the setup of the origional cuirass better though. i like how the green doesn't come down onto the chest and stays only on the shoulder area. but why green? why not make it black to match the neck? so it would look like a plate cuirass over a leather underarmour? because the rest of the armour esecially visible in the lower back and groin area has black leather or cloth underneath. my suggestion would be to make it look more like this.

like this:

[img]http://img.photobucket.com/albums/v642/DMKW/leatherbone.jpg[/img]
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Post by Morden »

The chestplate, the shoulders, the back, and the upperback plate, are all part of the same model, and are all skinned using the same texture, which makes things very difficult. If I change one thing, it shows up on different areas of the same mesh. I also chose green because the other bonemold sets use similar colors. I'm actually trying to remove many of the black areas on the armor because it appears too much like a light leather. I agree though.. the blurry part on the shoulders has to be fixed somehow. I've considered trying to make a collar or something.. just to break up the transition from cuirass to neck.. on the other hand, I chose that yellow/green color because it matches the pauldrons well.

As for the greaves, they use the exact same textures as the original bonemold greaves. I haven't touched them yet, but rest assured i'll do something with them. :)
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Post by Eraser »

Holy **** morden!

The recolored "horns" do wonders for the look I must agree.

Why couldn't you have done textures for these when vorrheis originally made the armor? :P
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Post by Vernon »

A uv unwrap should still scale, but it would be hard to edit unless you know where the edge verts are on the image. Ah well. Maybe an unsharp mask would work...
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Post by Sload »

EDIT: I know what I'm talking about. Really.
Last edited by Sload on Sat Aug 20, 2005 5:48 pm, edited 1 time in total.
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Post by Dexter »

I didn't realize that the model was textured in a difficult way. In that case, I guess what you have there is on par with Bethesda models, so don't worry about it. I still think the helm would really benefit from having the spikes retextured to match the rest of the horns.
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Post by Morden »

Here you go Dex... an update to the helm. :)

edit: Sorry for the huge picture size.. my desktop resolution is insanely high.

[img]http://img391.imageshack.us/img391/9229/helm9lx.jpg[/img]
Last edited by Morden on Sat Aug 20, 2005 6:10 pm, edited 1 time in total.
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Post by Dexter »

And I officially have no more suggestions to make this better. Perfect.
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Post by Stalker »

Hi-res, hi-res, hi-res, hi-res. At least try it please :)
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Post by Gez »

Morden wrote:Sorry for the huge picture size.. my desktop resolution is insanely high.
[url=http://www.mozilla.org/products/firefox/]FireFox[/url] + [url=http://imagezoom.yellowgorilla.net/]Zoom Image[/url] = Page Layout Always Salvageable ! Putting that pic at 50% size made the thread readable again. :)
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Post by Stalker »

Oh and BTW I think that big white part on the end of the helmet really doesn't look good.
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Post by Simonster »

it looks deadly from the front but i'm none too keen about the back
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Post by Gez »

It's much bigger than the other horns, so maybe it shouldn't be a horn but actual bonemold shaped like a big horn. If it was back to being yellowish, it should look cool.
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Post by Simonster »

yeah that should improve it no end
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Post by Morden »

Oh and BTW I think that big white part on the end of the helmet really doesn't look good.
Hey.. i'm only working with the textures.. i didn't make the models. Either you have the big horn on the back of the helmet or nothing at all. Its one model, skinned with one texture and i'm doing the best I can. I'm keeping it there cause i think it looks good. :P
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Post by Dexter »

Hmm, maybe to please everyone, you could dirty up the whiteness of the horn. Dull it down by adding some yellow and brown streaks to it, so it does not look so bright. Personally, I like it fine the way it is, but I think if you muddied up the color some, everyone would be happy.
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Post by ThorFluff »

im not one to post oneliners, so just to add something, tone town the whiteness of the big back horn. if it was from a creature, it would have had to be solid all the way its white, which would make a VERY heavy helmet.

otherwise...
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Post by Anonymous »

I think that the horn colour is great as it is but that the bit at the very back should be made of bonemold not horn.
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Post by Morden »

Update. I've changed the helmet a bit. There is a bit more bone there, but you can still see some horn.

Jale - I can't make the back bit bonemold... its not possible without reskinning the entire model.
Either you have the big horn on the back of the helmet or nothing at all. Its one model, skinned with one texture and i'm doing the best I can


[img]http://img374.imageshack.us/img374/9998/helm20yd.jpg[/img]
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Post by Anonymous »

I meant the back of the helmet point but what you have done is even better. Great job.
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Post by Simonster »

IT'S DEADLY!!! nothing wrong with it that i can see anyway-it's perfect great job!
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Post by ThorFluff »

Ah, bonemold perfected, awesome all in all, can't wait to make an armorshop now:P
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Post by Hermit »

Brilliant work, Morden, especially with the helmet. This armour now looks both distinct and Dunmer ... just one thing, could you give DKMW's idea of making the piece around the neck darkish-leahtery a shot? that'd tie in the neck a lot better, which now looks a bit odd, stickung out of a plate like it was kinda pushed through. Or is it too complicated tom reskin? If so, scratch that, it's not too nesccessary anyway and looks very good as is. :)

Can't wait for the greaves. ^_^
Last edited by Hermit on Sun Sep 04, 2005 1:27 pm, edited 1 time in total.
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Post by Stalker »

Perfect. Just perfect.
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