Dres GahKogo update.
Moderators: Haplo, Lead Developers
Dres GahKogo update.
At the request of Stalker, i've been touching up the textures for the House Dres armor. Its supposed to have a sort of heavy look to it, so i'm trying to give it a plate-like feel. So far i've mainly worked on the pauldrons and cuirass. Suggestions welcome.
[img]http://img79.imageshack.us/img79/6314/front4ap.jpg[/img]
[img]http://img79.imageshack.us/img79/9397/back4sp.jpg[/img]
[img]http://img79.imageshack.us/img79/9159/side7rx.jpg[/img]
[img]http://img79.imageshack.us/img79/6314/front4ap.jpg[/img]
[img]http://img79.imageshack.us/img79/9397/back4sp.jpg[/img]
[img]http://img79.imageshack.us/img79/9159/side7rx.jpg[/img]
Yeah, coloring the horns makes all the difference. Could you do that on the helm too? I think that would really bring the armor together.
Also, maybe sharpen up the textures on the chest plates, as it looks a bit blurry and stretched now.
Also, maybe sharpen up the textures on the chest plates, as it looks a bit blurry and stretched now.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
Thanks for the feedback. Unfortunately, you can't just double the resolution of a texture. Its easy enough to stretch a 256x256 texture 512x512, but then you're texture is even more distorted. It would probaly mean redrawing all the textures if you want to get a good effect, not to mention that you'd probably need to reskin all of the models.
As for the chestplate, I remade that section of the cuirass texture. I made it much more detailed, unfortunately it is the skin itself that is applied poorly to that section of the model.
As for the chestplate, I remade that section of the cuirass texture. I made it much more detailed, unfortunately it is the skin itself that is applied poorly to that section of the model.
From my personal opinion doubling the resolution and than sharpening (I'm using Photoshop) helped actually.Morden wrote:Thanks for the feedback. Unfortunately, you can't just double the resolution of a texture. Its easy enough to stretch a 256x256 texture 512x512, but then you're texture is even more distorted.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
i like the new pauldrens much better. i like the setup of the origional cuirass better though. i like how the green doesn't come down onto the chest and stays only on the shoulder area. but why green? why not make it black to match the neck? so it would look like a plate cuirass over a leather underarmour? because the rest of the armour esecially visible in the lower back and groin area has black leather or cloth underneath. my suggestion would be to make it look more like this.
like this:
[img]http://img.photobucket.com/albums/v642/DMKW/leatherbone.jpg[/img]
like this:
[img]http://img.photobucket.com/albums/v642/DMKW/leatherbone.jpg[/img]
The chestplate, the shoulders, the back, and the upperback plate, are all part of the same model, and are all skinned using the same texture, which makes things very difficult. If I change one thing, it shows up on different areas of the same mesh. I also chose green because the other bonemold sets use similar colors. I'm actually trying to remove many of the black areas on the armor because it appears too much like a light leather. I agree though.. the blurry part on the shoulders has to be fixed somehow. I've considered trying to make a collar or something.. just to break up the transition from cuirass to neck.. on the other hand, I chose that yellow/green color because it matches the pauldrons well.
As for the greaves, they use the exact same textures as the original bonemold greaves. I haven't touched them yet, but rest assured i'll do something with them.
As for the greaves, they use the exact same textures as the original bonemold greaves. I haven't touched them yet, but rest assured i'll do something with them.
I didn't realize that the model was textured in a difficult way. In that case, I guess what you have there is on par with Bethesda models, so don't worry about it. I still think the helm would really benefit from having the spikes retextured to match the rest of the horns.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
Here you go Dex... an update to the helm.
edit: Sorry for the huge picture size.. my desktop resolution is insanely high.
[img]http://img391.imageshack.us/img391/9229/helm9lx.jpg[/img]
edit: Sorry for the huge picture size.. my desktop resolution is insanely high.
[img]http://img391.imageshack.us/img391/9229/helm9lx.jpg[/img]
Last edited by Morden on Sat Aug 20, 2005 6:10 pm, edited 1 time in total.
[url=http://www.mozilla.org/products/firefox/]FireFox[/url] + [url=http://imagezoom.yellowgorilla.net/]Zoom Image[/url] = Page Layout Always Salvageable ! Putting that pic at 50% size made the thread readable again.Morden wrote:Sorry for the huge picture size.. my desktop resolution is insanely high.
Hey.. i'm only working with the textures.. i didn't make the models. Either you have the big horn on the back of the helmet or nothing at all. Its one model, skinned with one texture and i'm doing the best I can. I'm keeping it there cause i think it looks good.Oh and BTW I think that big white part on the end of the helmet really doesn't look good.
Hmm, maybe to please everyone, you could dirty up the whiteness of the horn. Dull it down by adding some yellow and brown streaks to it, so it does not look so bright. Personally, I like it fine the way it is, but I think if you muddied up the color some, everyone would be happy.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
im not one to post oneliners, so just to add something, tone town the whiteness of the big back horn. if it was from a creature, it would have had to be solid all the way its white, which would make a VERY heavy helmet.
otherwise...
DUDE!!!! FLIPPING AWESOME!!!
otherwise...
DUDE!!!! FLIPPING AWESOME!!!
Works in Progress:
i4-17-Red ; The Fine Clothiere
i4-16-Red ; The Bachelor Pad
Finnished:
Ironbane ; The disintegrate armor spellbook
i4-17-Red ; The Fine Clothiere
i4-16-Red ; The Bachelor Pad
Finnished:
Ironbane ; The disintegrate armor spellbook
Update. I've changed the helmet a bit. There is a bit more bone there, but you can still see some horn.
Jale - I can't make the back bit bonemold... its not possible without reskinning the entire model.
[img]http://img374.imageshack.us/img374/9998/helm20yd.jpg[/img]
Jale - I can't make the back bit bonemold... its not possible without reskinning the entire model.
Either you have the big horn on the back of the helmet or nothing at all. Its one model, skinned with one texture and i'm doing the best I can
[img]http://img374.imageshack.us/img374/9998/helm20yd.jpg[/img]
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Brilliant work, Morden, especially with the helmet. This armour now looks both distinct and Dunmer ... just one thing, could you give DKMW's idea of making the piece around the neck darkish-leahtery a shot? that'd tie in the neck a lot better, which now looks a bit odd, stickung out of a plate like it was kinda pushed through. Or is it too complicated tom reskin? If so, scratch that, it's not too nesccessary anyway and looks very good as is.
Can't wait for the greaves. ^_^
Can't wait for the greaves. ^_^
Last edited by Hermit on Sun Sep 04, 2005 1:27 pm, edited 1 time in total.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.