Map 1 Detailing Team

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Post by Haplo »

You claimed 8 cells. It just so happened that a big chunk of those 8 cells have a finished product in there. You're supposed to work on all areas of those 8 cells, except for the city of Port Telvannis. So, detail everything that isn't Port Telvannis in those 8 cells.
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Post by Dexter »

Not revoked at all, keep working on the cells surrounding Port Telvannis.
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Post by Vegor »

I'll help out with this. I'll take the 10 cells from (19,17) through to (20,13). Check the picture for the ones I'm claiming.
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Claim.jpg
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Post by Dexter »

Alrighty, Vegor just alerted me to a pretty big problem.
The way detailing is being handled now will cause enormous problems with duplicate references. The landscape and shading info will be saved, but there will be duplicates of all objects.
However, he also told me how I can fix it. From now on, all detailers need to do the following:
First, all cells that are within your claim need to be named. What I suggest is to name them TR_(CellNumber). This will cause the cells to show up in TESAME, and make cleaning possible.
Second, vertex shading needs to be edited. This is to ensure that all landscape data gets saved. The best way to do this would be to decrease your brush size to 1, and select a neutral gray color. Hit just one spot that would normally be covered by an object, such as a house or rock or plant. You shouldn't be able to see it, but the editor will recognize that the landscape was changed, and will save the information.
Third, all objects in your detailing cells need to be moved. This may seem crazy at first, but let me explain myself. Any objects that are not changed in any way will not be saved in the esp. Therefore, what all detailers need to do is move every object in their claims, the hit Undo to put them all back. While this won't change anything on the surface, the editor will still recognize all objects in the cell as being changed, and they will be saved.
The best way to do this is on a cell-by-cell basis. Go to the object window in your current cell, click on the first object, then hold down shift and click the last object. This should highlight every object in your cell. Move the objects a little, then hit Undo. Repeat this proscess for all other cells.
Now, I know I said this already, but I also need for everyone to clean the shit out of their claims with TESAME. If you don't, I can still do it myself, but it would save me a lot of time if you did it.
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Post by Starcrunch »

Even if the cells are not named it is possible to get their region (and maybe coordinates, can't recall right now) in TESAME by double clicking on the entry. Since not all cells are being detailed this will still need to be used to clean out map 1 and decide what cells to remove (an easy indicator is the number of references, many of the dirty cells only contain 1 or 2 references, this is also visible if you double click a cell entry).

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Post by Vegor »

Only the region shows when double clicking, not the coordinates. When cleaning the cells out of map one, I'd advice just to rename them to 'delete' or so so they're easily spotted.
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Post by Swiftoak »

Okay guys, I'm done detailing.. Some pics. for the before/after
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TR_SW_Port_Telvannis_D.esp
Detailing: 8 cells
(282.82 KiB) Downloaded 83 times
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Post by Dexter »

It's a good start, but keep going. I would say that you had added half the amount of detailing that is needed. At this point, I would focus on adding small stuff, like grasses, small rocks, kollops, container flora, and the like. You have done a fine job with the rocks and large statics, now scale it down to finish the job.
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Post by Swiftoak »

Thanks, i'll get right on it.
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Post by Starcrunch »

Make sure we get the right container flora in a given region.

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Post by Swiftoak »

Yeah, Im using the TR kollops for some areas underwater.
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Post by Dexter »

Good, the kollops are really underused in Map 1. Group them together with the in_cave_plant statics.
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Post by Stalker »

Swiftoak Woodwarrior wrote:Yeah, Im using the TR kollops for some areas underwater.
TR kollops ? Execuse me but when was the last time you've updated OoT ?
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Post by Sload »

Vegor wrote:I'll help out with this. I'll take the 10 cells from (19,17) through to (20,13). Check the picture for the ones I'm claiming.
Yay, Vegor claimed exactly the area I need. I'm going to kiss up to you so that you finish it soon.
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Post by Stalker »

WIP file. Nothing is finished actually. Just done a small detailing here and there, added trees near library to for some sort of a valley. Added junk around the trader.
Last edited by Stalker on Tue Aug 23, 2005 12:56 pm, edited 1 time in total.
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Post by Vegor »

My part is finished. I'll claim another part soon if this one's ok'ed. First off to add Karthor Dale to the claims browser.
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TR_M1_VegorFix1.rar
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Post by Dexter »

Swiftoak, can I see your progress? I am going to try and bang my own claim out tomorrow, and then get right on another one.
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Post by Stalker »

Progress. City - 100% done. Castle - 100% done. Walls - 95% done. Docks - 40% done.
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Post by kingfish »

stalker asked me to vertex shade and lower roads in FW - done

-new vertex shading in all of FW and roads lowered in the city part only [no reason to do so in castle/docks area].

-fixed few floaters

-file is not tesame clean; i'm not sure what cells should be here
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TR_FW_Detailing_STA+KF.esp
(275.63 KiB) Downloaded 62 times
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Post by Dexter »

Detailing Map is updated. Finished claims are tinted red, and I have included Vegor's and Swiftoak's claims. Everyone needs to post updates here asap, especially if your name begins with A or Z.
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Post by Swiftoak »

Port Telvannis Progress:

Continued to add small pieces, but very little in the means of major progress. I have been reviewing some interiors and will try to get them over with before i continue.
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Post by Arthmodeus »

I'm assuming my name starts with an 'A'.

My computer isn't plugged in yet so I can't work on it.
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Post by Dexter »

Noted.
I also need updated from Arcandrith and Zalzidrax.
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Post by Zalzidrax »

Grrr. I seem to be in a perpetual state of seeming to have time, and then finding out I don't have it. And with college starting once again, I'm apt to havee even less. So, I'm going to have to drop this, as I simply am not getting much of anythign done here. The stuff I have managed to do so far is too trivial to bother uploading. I'm sorry I haven't been able to do more. If I happen to have actual spare time in the future, I'll help out with the detailing then, but right now things just aren't working out.
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Post by Swiftoak »

Stalker wrote:
Swiftoak Woodwarrior wrote:Yeah, Im using the TR kollops for some areas underwater.
TR kollops ? Execuse me but when was the last time you've updated OoT ?
I'm using OoT old, why, what's wrong? OoT new is only for m4-6 right?
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Post by Stalker »

No goddamit. Somebody explain him.


Anyway submitting my claim. TESAME clean.
Last edited by Stalker on Mon Aug 29, 2005 9:28 pm, edited 1 time in total.
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Post by Swiftoak »

For heavens sake im a kid, show some respect for my incompetence. It says in the OoTs explained that old oot is for use only for maps 2-3. I assume that that means maps 4-6 are using OoT new!
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Post by Dexter »

The old OoT file is to be used in the creation of Map 2-3 interiors only, not exteriors. You should be using the new OoT for your exterior. If you need help removing the old OoT from your file, let me know, and I will see what I can do for you.
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Post by Stalker »

Swiftoak Woodwarrior wrote:It says in the OoTs explained that old oot is for use only for maps 2-3.
Where it says that ? Show me please.
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Post by Dexter »

Here is Stalker's claim, reviewed with the dupe references fixed.
Also, the claim map is updated.
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TR_m1_FW_Detailing.esp
(258.27 KiB) Downloaded 77 times
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Post by Dexter »

Oh, and a new instruction for all detailers.
Use TESAME to delete all cells except your own. We are building a new master file differently than before, and so we need stand-alone claims. This will not be as difficult as it seems if you rename your own cells before deleting the others. If you need help, as always, PM me.
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Post by Swiftoak »

In the OoTs explained forum. You wrote it yourself!
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Post by Sload »

Swiftoak, I'll make it clear: Old OoT is only to be used for Interiors on Map 3 because some were made using Old OoT. And your age is no excuse, I'm only 14. Massey and Haplo and Jale are all 15 or 16, I believe. It's really not hard. And if it says "Maps 2-3" it means "Map 2, 3, and every map inbetween" Map 1 is not inbetween Maps 2 and 3.
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Post by Swiftoak »

I'm still very incompetent. Look, I apologize to Massaline, Sload, Stalker, and all the core for my incompetence. Just don't rub it in okay. Some people are just like that. I'll learn eventually, okay?
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Post by presh »

OK, I can do some detailing. Getting a bit sick of interiors :). I understand the areas in blue need to be done. So I will take -

34, 18 down to 34, 16;
35, 18 down to 35, 15;
36, 21 down to 36, 14.

So the three western most columns of the major Telvanni island.

I'll get cracking on this, and claim more if I finish in a reasonable timeframe.
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Post by Stalker »

Just informing that I've claimed 34,20 and 35,20 in IM conversation with Dex yesterday :)
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Post by Dexter »

Added Stalker's and Presh's claims to the map.
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Post by presh »

Um, I'm also willing to do cells (35,15), (36,15) and (36,14) but they are still blue.

Also the line of cells north from (36,18) but if these don't need doing then no worries.
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Post by Dexter »

Well Stalker has taken four more cells. I have updated your claim to include the three below what you had. If you want, you can have as many additional cells as you want, but don't overload yourself.
(Claim map updated)
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Post by presh »

Right, those will do, and we'll see how I go.

Cheers
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