Saibot's Models

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Dres
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Post by Dres »

here is the texture i made not sure if it will look great ... im not that proud of it!

could yu try it and send a screen shot?
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maulmap2.jpg
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PoHa!
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Post by PoHa! »

[Edit]Blasted biggs... didn't see the posts before that one...

Why not try using NifTexture, Dres?[/Edit]

[Edit]I'm going to shut up now... I'm so confusted...[/edit]
Last edited by PoHa! on Mon Aug 22, 2005 9:16 pm, edited 1 time in total.
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Post by Dexter »

Holy crap, the new warhammer, with the cubic head, is amazing. You gotta throw some textures on that for me!
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Post by Saibot »

here Dres.

[url]http://i23.photobucket.com/albums/b392/Reytha/hammer1.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/hammer2.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/hammer3.jpg[/url]
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Post by Anonymous »

I think the handle should be much darker.
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Post by Stalker »

[url=http://images.google.com.ua/images?q=carpenter%2Baxe&hl=uk&hs=igI&lr=&client=firefox-a&rls=org.mozilla:en-US:official&sa=N&tab=wi]That's what Google tells us about carpenter axes[/url]
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Post by Saibot »

textured cubic warhammer.

[url]http://i23.photobucket.com/albums/b392/Reytha/cubehammer1.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/cubehammer2.jpg[/url]

I think it could be better.
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Post by Asylum »

great models can't wait to see them ingame
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Post by Saibot »

Yeah someone else will have to do that.
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Post by Morden »

Post the model and texture files. :)
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Post by Mr. Sorry of Balmora »

the first untextured one could be used a a "Gaveil of the Hands" just use a de r table skin
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Post by Vernon »

So good to see you around again Dres, I was wondering where you had got to. :)

Saibot, this is all looking great: please post the models etc.
welp
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Post by Saibot »

I'll post them tomorrow, it's the first day of school in the morning and I need my sleep.
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Post by Dexter »

Oooh yes, that warhammer is looking good. Maybe make the handle have more of a brown tint to it, and dirty up the head metal some.
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Dres
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Post by Dres »

yeah i was gone for a long time hehe :P
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Post by Saibot »

what format should the models be in?
Anonymous

Post by Anonymous »

.nif

Theres a converter knocking about somewhere.
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Dres
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Post by Dres »

hey saibot with wut program have yu done this?
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Post by Saibot »

MilkShape
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Post by Saibot »

All the textures I've used except the one Dres made are from the CS disk, so will I still need to post those.

Also I no longer have the second hammer it was somehow deleted from my computer.
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Dres
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Post by Dres »

ok thx :P but could anyone link the nif importer and exporter plugins plzz(those for milkshape i cant find them :( )
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Post by Saibot »

here's the stuff.
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Saibot's models.rar
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Post by Vernon »

Dres wrote:ok thx :P but could anyone link the nif importer and exporter plugins plzz(those for milkshape i cant find them :( )


http://games.groups.yahoo.com/group/NIFLA/ and check [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=7938]here[/url] for some other information.
welp
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Dres
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Post by Dres »

hey guyz i got another probleme how can i export texture map?
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Post by Negrodomous »

The hammer should have a metal handal, because the head of the hammer would be really heavy, so it seems like the handal would break easily durring combat...
...
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Post by Saibot »

I've made a Carpenter's Axe. What do you think? I'm not too sure about it myself.

[url]http://i23.photobucket.com/albums/b392/Reytha/carpaxe.jpg[/url]
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Vernon
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Post by Vernon »

Dres wrote:hey guyz i got another probleme how can i export texture map?


From Milkshape? Ask Saibot or Morden - they used some program called TLUnwrap, apparently. It was discussed earlier in the thread.
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Post by Saibot »

You can get it here.
[url]http://files.seriouszone.com/download.php?fileid=198[/url]
It's kinda confusing at first.
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Dres
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Post by Dres »

thx and guyz i annonce i will now model thingz hehe
im not that good tho but yu can chek this :D

http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=140629#140629
Anonymous

Post by Anonymous »

Love the axe, Saibot. Very utilitarian.
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Post by Saibot »

Is it good enough? If not what can I do to make it better?
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Post by Anonymous »

Texture it?

Whoever makes the texture, make sure you put pins where the handle joins the head so it looks attached, and that the handle looks a bit scratched.

The only thing that could be done to the model is to put a few nicks out of the blade.
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Post by Saibot »

I've tried and I can't seem to put nicks in it without screwing up the whole blade.
As far as textures go, I think all of these should be retextured by someone other than myself.
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Post by Sload »

Nicks can probably be done with texture work too. But what's wrong with your textures?
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Post by Saibot »

well maybe it's just me but I don't think they look very good. All the textures I've used so far are of the CS disk and I find it difficult to find an existing texture that fits well with the model.
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Post by Vernon »

One would find it better to use alphas instead of meshwork to make nicks in the blade. Send me an unwrap and I'll do it if you like.
welp
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