i4-26-Red

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Thrignar Fraxix
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i4-26-Red

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i4-26-Red (#884)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(-1189, -1715):0
Files: TR_i4-26-Red_Nomadic1_1.esp; TR_i4-26-Red_Nomadic1_2.esp; TR_i4-26-Red_Nomadic1_3.esp; TR_i4-26-Red_Thrignar Fraxix_1.esp

---

Karthor Dale interior nr. 13:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG

Guild of Mages.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

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Nomadic1
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Post by Nomadic1 »

Claiming. Will make this a more scholar-ish Mages Guild if granted. I mean add a small library of sorts, a summoning room, a couple of small rooms for students and so forth.
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Hermit
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Post by Hermit »

Use BoT for this guild hall then, please (and you can add a couple of valuable books there too, if you put them away somewhere safe (or well guarded).

Granted, and hapy modding. For where BoT is, ask Stalker.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (43.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (95.1 KB)
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Nomadic1
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Post by Nomadic1 »

SWEET! ahem ... Jolly good. I've always wanted to do a MG. :D
Anonymous

Post by Anonymous »

If you need ideas of what to do and what kina size to make it ive finished the architecture for the FG next door, so you can look at that. Make sure that you dont go even an inch to the left of the entrance or you will be encroaching on my area :P
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Post by Nomadic1 »

I went one row to the left :D And those r_ and _redoran names give me the shits! But I'll probably have to redo this.

Up, down, left, right, back; how far can I go? I'm guessing I've also got the balcony door above the entrance.
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Post by Nomadic1 »

Here's what it looks like, weighing in at 618 references. Jale, if you read this, are the cells to the left of the claim alright? It shouldn't matter since there is a gap between the doors, but if you reckon not I'll change it. It shouldn't be too hard to do, since I've had practice at moving around rooms with this claim :D

PS: How do you:
- Lock doors (I want the guild steward's room and the summoning room locked)
- Create merchant chests and so forth (I want to put in a chest of scrolls for the spellmaker, and a chest of potions for the alchemist)

Edit: Attachment deleted.
Last edited by Nomadic1 on Sat Sep 03, 2005 4:33 am, edited 1 time in total.
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Post by Stalker »

Nomadic1 wrote: PS: How do you:
- Lock doors (I want the guild steward's room and the summoning room locked)
- Create merchant chests and so forth (I want to put in a chest of scrolls for the spellmaker, and a chest of potions for the alchemist)
1) Double-click on the door in the render window. Now look in the lower left corner. After you have selected the needed lock level you can select the key for the door (you can make your own by adding new one into misc. items). DO NOT press save afterwards, just close the window. I mean door editing one, not CS :)
2) Just place a normal chest. It will become merchant one as soon as the ownership will be set.
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Nomadic1
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Post by Nomadic1 »

Thanks :)
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Post by Nomadic1 »

Finished :)
Anonymous

Post by Anonymous »

Door is in the wrong place. The door MUST be as far left as possible. No leeway on thise, it must be so. However this can easily be remedied by simply moving the doors.

EDIT: On closer inspection the lower door was directly below the upper door. If you look at the exterior you can see that this is wrong anyway. I just had to move the lower door to fix it. You can use this if you want.

PS: No other guild hall has a summoning room but most have bedrooms and a dining hall. Maybe you should change that.
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TR_i4-26-Red_Nomadic1_1.esp
(44.8 KiB) Downloaded 62 times
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Nomadic1
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Post by Nomadic1 »

Taken. Thanks Jale :)

Edit: maybe not... Looking at the picture, the FG doors are staggered, but the MG doors are vertically aligned - unless of course the picture linked at the top is outdated :D Anyway, I've revised it, and improved the entrance part. New attachment at top.
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Post by kingfish »

i don't want to sound as if nitpicking, but where are bedrooms?
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Post by Nomadic1 »

I only included one for the guild steward. I originally had planned to add some bedrooms upstairs, but they didn't make the final cut because they didn't actually add anything to the guild, as well as making the layout labrynthian in a way. There is precedence in this choice - all the Vvardenfell guilds (with the exception of Ald-Rhun) lack bedrooms for the anybodies. Although if you want, I'll go back and put them in.
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Post by Stalker »

Actually all VF guilds with an exception of Sadrith Mora have beds for public guild use.
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Post by Nomadic1 »

I don't remember beds in Balmora. But like I said, give the word and I'll add them.
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Post by Abramul »

Balmora had 4(?) bunks. Vivec had 1 Guild bed, and a bed for Trebonius. Don't recall Sadrith Mora having any beds, though.
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Post by Xui'al »

No beds in Sadrith Mora, but I think there are some in Blacklight.
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Anonymous

Post by Anonymous »

Sadrith Mora didnt because it was one room.

Ald-Ruhn had side rooms with beds, and it would be best to model it on this.
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Post by Nomadic1 »

Alright, I'll take the file down and add some bedrooms in upstairs.
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Post by Nomadic1 »

New file up.
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Post by Starcrunch »

Reviewing.

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Post by Lady Nerevar »

TESAME: Dirty (maybe, i only checked after i did my fixes and im not the cleanest worker)

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: top floor
library
-poor chairs, replaced
-detailed the shelves with some misc items
-The Alchemists Formulary bled into the shelf
-Fragment: On Artaeum floated
-deleated some of the replicated books
Ritch bedroom
-detailed table
-added pillow
poor bedroom
-replaced R wallscreen with guar variety
-replaced one of the tables with some barels and a crate

lower floor
entry
- a couple tappestries were not touching the wall. another one bled into it too much.
big toom
-com furn. replaced with de_r type. replaced com chairs and candle too (not the silver ones though)
-detailed the bookshelf with some misc items
potion room
-some of the marshmerrow blead out of the pot
-moved some other plants to stop minor bleeding
-inkwell and feather floated. F-ed the former, rotated the later
-rotated and/or lowered all the potions to stop floating
-moved the tray and adjusted the ingreds on it. that table is simply imposible to use/
-replaced com chest with de chest
bedroom
-com furn, replaced with de
enchantlement room
-com furn again...
-removed sword of white woe and a couple of others. replaced several other weapons with TR ones of similar value

Comments
damn, this thing had lotsa errors. the general int was prety OK though.

Rating
5.5
Attachments
Clean TR_i4-26-Red_Nomadic1_3.esp
(47.91 KiB) Downloaded 24 times
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Post by Thrignar Fraxix »

Approving, use top file for merging.
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Nomadic1
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Post by Nomadic1 »

You know, this was my second ever int claim. I can't believe how much worse it was than my first :lol:
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