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Dres
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Posts: 200 Joined: Sat Oct 02, 2004 9:35 pm
Post
by Dres » Mon Aug 22, 2005 8:02 pm
here is the texture i made not sure if it will look great ... im not that proud of it!
could yu try it and send a screen shot?
Attachments
maulmap2.jpg
(210.83 KiB) Downloaded 48 times
PoHa!
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by PoHa! » Mon Aug 22, 2005 9:07 pm
[Edit]Blasted biggs... didn't see the posts before that one...
Why not try using NifTexture, Dres?[/Edit]
[Edit]I'm going to shut up now... I'm so confusted...[/edit]
Last edited by
PoHa! on Mon Aug 22, 2005 9:16 pm, edited 1 time in total.
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Dexter
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by Dexter » Mon Aug 22, 2005 9:14 pm
Holy crap, the new warhammer, with the cubic head, is amazing. You gotta throw some textures on that for me!
"Hail Dexter."
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Saibot
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by Saibot » Mon Aug 22, 2005 9:19 pm
here Dres.
[url]http://i23.photobucket.com/albums/b392/Reytha/hammer1.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/hammer2.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/hammer3.jpg[/url]
Anonymous
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by Anonymous » Mon Aug 22, 2005 9:20 pm
I think the handle should be much darker.
Stalker
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by Stalker » Mon Aug 22, 2005 10:03 pm
[url=http://images.google.com.ua/images?q=carpenter%2Baxe&hl=uk&hs=igI&lr=&client=firefox-a&rls=org.mozilla:en-US:official&sa=N&tab=wi]That's what Google tells us about carpenter axes[/url]
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
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Saibot
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by Saibot » Mon Aug 22, 2005 10:05 pm
textured cubic warhammer.
[url]http://i23.photobucket.com/albums/b392/Reytha/cubehammer1.jpg[/url]
[url]http://i23.photobucket.com/albums/b392/Reytha/cubehammer2.jpg[/url]
I think it could be better.
Asylum
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by Asylum » Mon Aug 22, 2005 10:08 pm
great models can't wait to see them ingame
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Saibot
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by Saibot » Mon Aug 22, 2005 11:04 pm
Yeah someone else will have to do that.
Morden
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by Morden » Tue Aug 23, 2005 4:52 am
Post the model and texture files.
Mr. Sorry of Balmora
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by Mr. Sorry of Balmora » Tue Aug 23, 2005 5:04 am
the first untextured one could be used a a "Gaveil of the Hands" just use a de r table skin
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Vernon
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by Vernon » Tue Aug 23, 2005 5:17 am
So good to see you around again Dres, I was wondering where you had got to. :)
Saibot, this is all looking great: please post the models etc.
welp
Saibot
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by Saibot » Tue Aug 23, 2005 5:21 am
I'll post them tomorrow, it's the first day of school in the morning and I need my sleep.
Dexter
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by Dexter » Tue Aug 23, 2005 5:44 am
Oooh yes, that warhammer is looking good. Maybe make the handle have more of a brown tint to it, and dirty up the head metal some.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
Dres
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by Dres » Tue Aug 23, 2005 4:08 pm
yeah i was gone for a long time hehe :P
Saibot
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by Saibot » Tue Aug 23, 2005 7:35 pm
what format should the models be in?
Anonymous
Post
by Anonymous » Tue Aug 23, 2005 9:29 pm
.nif
Theres a converter knocking about somewhere.
Dres
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by Dres » Tue Aug 23, 2005 10:09 pm
hey saibot with wut program have yu done this?
Saibot
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by Saibot » Tue Aug 23, 2005 10:11 pm
MilkShape
Saibot
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by Saibot » Tue Aug 23, 2005 11:10 pm
All the textures I've used except the one Dres made are from the CS disk, so will I still need to post those.
Also I no longer have the second hammer it was somehow deleted from my computer.
Dres
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Post
by Dres » Wed Aug 24, 2005 12:17 am
ok thx :P but could anyone link the nif importer and exporter plugins plzz(those for milkshape i cant find them :( )
Saibot
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by Saibot » Wed Aug 24, 2005 2:11 am
here's the stuff.
Attachments
Saibot's models.rar
(802.53 KiB) Downloaded 97 times
Vernon
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by Vernon » Wed Aug 24, 2005 3:21 am
Dres wrote: ok thx :P but could anyone link the nif importer and exporter plugins plzz(those for milkshape i cant find them :( )
http://games.groups.yahoo.com/group/NIFLA/ and check [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=7938]here[/url] for some other information.
welp
Dres
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Post
by Dres » Wed Aug 24, 2005 5:04 pm
hey guyz i got another probleme how can i export texture map?
Negrodomous
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by Negrodomous » Wed Aug 24, 2005 8:10 pm
The hammer should have a metal handal, because the head of the hammer would be really heavy, so it seems like the handal would break easily durring combat...
...
Saibot
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by Saibot » Thu Aug 25, 2005 3:17 am
I've made a Carpenter's Axe. What do you think? I'm not too sure about it myself.
[url]http://i23.photobucket.com/albums/b392/Reytha/carpaxe.jpg[/url]
Vernon
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by Vernon » Thu Aug 25, 2005 3:24 am
Dres wrote: hey guyz i got another probleme how can i export texture map?
From Milkshape? Ask Saibot or Morden - they used some program called TLUnwrap, apparently. It was discussed earlier in the thread.
welp
Saibot
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by Saibot » Thu Aug 25, 2005 3:27 am
You can get it here.
[url]http://files.seriouszone.com/download.php?fileid=198[/url]
It's kinda confusing at first.
Dres
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Posts: 200 Joined: Sat Oct 02, 2004 9:35 pm
Post
by Dres » Thu Aug 25, 2005 4:10 am
thx and guyz i annonce i will now model thingz hehe
im not that good tho but yu can chek this :D
http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=140629#140629
Anonymous
Post
by Anonymous » Thu Aug 25, 2005 3:03 pm
Love the axe, Saibot. Very utilitarian.
Saibot
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Location: Utah
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by Saibot » Thu Aug 25, 2005 11:14 pm
Is it good enough? If not what can I do to make it better?
Anonymous
Post
by Anonymous » Thu Aug 25, 2005 11:18 pm
Texture it?
Whoever makes the texture, make sure you put pins where the handle joins the head so it looks attached, and that the handle looks a bit scratched.
The only thing that could be done to the model is to put a few nicks out of the blade.
Saibot
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by Saibot » Fri Aug 26, 2005 12:22 am
I've tried and I can't seem to put nicks in it without screwing up the whole blade.
As far as textures go, I think all of these should be retextured by someone other than myself.
Sload
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by Sload » Fri Aug 26, 2005 12:25 am
Nicks can probably be done with texture work too. But what's wrong with your textures?
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Saibot
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by Saibot » Fri Aug 26, 2005 12:29 am
well maybe it's just me but I don't think they look very good. All the textures I've used so far are of the CS disk and I find it difficult to find an existing texture that fits well with the model.
Vernon
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by Vernon » Fri Aug 26, 2005 2:45 am
One would find it better to use alphas instead of meshwork to make nicks in the blade. Send me an unwrap and I'll do it if you like.
welp