new flower (would this respect lore?)

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Dres
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new flower (would this respect lore?)

Post by Dres »

here is a flower i made

name:wizardleaf flower
location:in forest, jungle.
rarity:kinda rare
wut special about it: for centuries use by magic user for its power to restore magicka some alchemist use this flower to make valuable magic potion.
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Post by PoHa! »

Oooh pretty!

Love the first pic, but the in the second, I'm not certain what I'm looking at behind/underneath the flower... That would be a large stem?

Cool work, either way.
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Post by Sload »

I think the big problem with this flower is how much it'll be used. Exteriors are almost done and we already have enough flowers; there's just no need of another (especially one that wasn't mentioned in lore).
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Post by Dres »

oh oops didnt know but thi flower would be for argon jungle tho :P
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Post by Sload »

I don't know about that set, but I don't think they need more flowers, nor is it going-to-kill-you enough in my opinion. It also wouldn't have been "for centuries use by magic user for its power to restore magicka some alchemist use this flower to make valuable magic potion" because it would be impossible to get to.
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Post by Vernon »

That's a beautiful model, Dres. I think you could maybe set a pretty cool quest in the Argon Jungle with these. They could be a very rare plant that only grows under exact conditions..
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Post by Dres »

ok yeah would be nice :D
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Post by Stalker »

I also thought of Argon Jungle when saw the flower. I think nothing bad will happen if it will be added here and there.
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Post by Haj »

Is there any chance at all that two models could be made - one open like this one and one with those narrower outer petals closed over the top (sort of like a clenched claw), then a simple script selecting between the two for day and night could be chosen? I mean, if it's going to be a rare argonian swamp plant which is the subject of a quest, may as well have it open at night and close during the day or something weird like that.

Or even have it open at an even rarer frequency, once per month(?), giving it extra special potency for alchemy. That would be a more interesting quest ... because you would have to go find an argonian wisewoman and get her to tell you not only where, but when also.

Just a random idea. I dunno what I'm saying. I'm just rambling and it's after breakfast so all the blood normally in my brain is ... well, I've said too much anyway.

Got any bananas?

Haj

(no animation required, just two models and a simple time-based script - no more)
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Post by Hermit »

*hands banana*

I really like this idea, Haj. I also like the flower (and no, sload, exteriors are far from being done, especially in maps 5 and 6!) and think we could use it in the south.

Any chance you could come up with some more flowers and things like this, Dres? Argon Jungle needs some more stuff that looks... tropical. And the dres region needs some more smallish flora that hasn't been used all over Tamriel already.
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Post by Stalker »

*supports Haj's idea and already plans a script for it*
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Post by kingfish »

yeah, haj's idea is really interesting...
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Post by sirwootalot123 »

I agree - I imagine quite a few quests involving "daring to go into the argon jungle for something rare and valuable".
Based on the extremely large stigmas (I got a D in biology, sorry if im wrong) on the flower, I'd imagine those as being the magical ingredient.
The mesh itself looks a little bit archaic, but hell, I couldn't even make a cube, so i can't complain. Most jungle plants have the same sort of leaf style; maybe someone could add the fern_F03-style leaves onto this flower.
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Post by Dres »

the idea about the flower closing at night is good ill make a close version of it :D

and ill mke other jungle flower yeah :D

but one thing ....i cant manage to open em in cs is it because the meshes are bmp? (cause it open, but its all white and there are some part missing :( )
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Post by Vernon »

Did you copy the textures to the Data Files\Textures directory?
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Post by Dres »

yeah i did. try it dl it and try it if yu find how just tell me plz :D

and here is the closed one(it use the same texture)
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Post by Dres »

here is a new one..for argon jungle too hehe

name :belly flower
location: near marshes and river.
rarity:common but there is not alot
wuts special about it: called ''big sadrith'' by dumner, this flower is pretty big and need alot of water to grow and it doesnt smell good, can e use in poison making potion is muck is poisonous.(if yu know wuts the translation of big in dumner it would be usefull hehe)
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Post by Morden »

I really like the belly flower. You've made some big improvements over the first flower in this thread. :)
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Post by Dres »

thx but i still cant manage to make em work in cs help me ahhhhhh
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Post by Morden »

Make sure your textures are the right size. The canvas size/resolution needs to be a multiple of 16. eg: 128x128, 256x128, 256x256, 512x512.

Your ScreamingFear shield had a texture which was 404x288. Try making it 256x256.
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Post by Silverwood »

Wow, the latest flower is really nice, it looks like a better version of a water lilly.

*plus, are there container water flowers yet?
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Post by Dres »

ok ill try this morden and this belly flower is pretty big hehe..
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Post by Vernon »

Man, these are really beautiful - maybe some could be selectively used in interiors for some select nobles; rare flowers brought in from the Black Marsh maybe? :)
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Post by Dres »

yeah like if someone have a little inside garden with lot of water and some belly flower near this :)

oh and morden yu were right for the texture but i found something for the missing part the probleme is, i dont know if yu know about 3d modelling but its the back faces i didnt made them cause i was on "draw back faces" so i tought it would do the same in cs but it does :( do yu know if there is a way to draw all back faces or i have to do it manually (in milkshape)
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Post by sirwootalot123 »

i -LOVE- that belly flower thing! it looks absolutely perfect for the argon jungle muckponds, it might even look good as the flowering secion of a much larger plant, IE random-massive-bush-clump or bittershrub.
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Post by Dres »

a new one but i found something i need to finalise all the other flowers(please do not download any of those files ill post updates)thx

name:CreepTongue Flower
Location in the dept of argon jungle
wuts special about it:it eats little animal that steps on the tongue.(contains sweet smelling honey kind of liquid on the tongue)
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Post by Dres »

forgot a pic :D
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Post by Haj »

Dres, first of all, again you have done beautiful work. Second of all I'll again raise the possibility of you making a "closed" version ... if stalker can make the script for the first one, then perhaps it can be overlain on this one too (except different timing).

But most of all, I just wanted to say ... oh man that's way cool.

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Post by Arthmodeus »

My god, those flowers are insane! Nice work, Dres.
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Post by PoHa! »

Indeed, beautiful work.

I will throw out there, however, that (at least right now) the Argon Jungle looks very dark, and all those would stand out an enormous amount, unless used more commonly than you've suggested for the first two, which would kinda make the dark and scary jungle less scary.

Uhm... not to sound too critical, or anything...
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Post by Anonymous »

The amazon is pretty dark and scary and still has things like the passion flower.

It will accent the dark scaryness :D
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Post by Dres »

here is a new one but this one is kinda bright cause its called Smalltorch and theyre are 4 type all shown on the screen

wuts special: the little things that come out create an acid that burns on touch

(these one are rdy to use)(if yu want to change messive light yu can so the light effects change more, so it can be more dark)
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Post by Razorwing »

I checked out the "belly flower" in 3D Studio Max (nif import), and at least in there it looks like the mesh for the flower has holes in it. For the texture... well... maybe a 512x512 transparant dds texture would work better? Apart from breaking the size specs of Morrowind (power of 2) it seems to have too much empty space around it, which is important for optimization as the game would load unnecessary data. At least that's how I figure it. Personally I think it would be cool if the individual components of the flower had separate textures as one could then make, say, ten variations on it fairly easy which would be great for variation. If it's intended to be very large in-game, perhaps it could use some more polys to make it look less rough. Having said that, I really like the design and texture of it. :)

As for CreepTongue I can't import .ms3d files, but the screenies are very nice.

I like the smalltorch flowers, but as far as I can tell, they aren't textured?

Wizard leaf (both open and closed), again, looks like it has holes in the mesh (the smalltorch ones *doesn't* look like that though), and the texture size isn't Morrowind standard. Also the pivot seems off by a long distance, and the object isn't centered.
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Post by Hermit »

Wow, these plants look awesome!

And as for the flowers in the jungle standing out ... nothing that cannot be avoided by takeing care about placing them/using them in groups and coupled with light sources to make specfial areas of jungle stand out. Argon Jungle shouldn't be Phantom Forest anyway.
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Post by Anonymous »

Ever seen any amazon wildlife? The passion flower is about as obvious as you can imagine...beautiful thing...

COLOUR IS GOOD
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Post by Hermit »

Besides, flowers WANT to be noticed optically, by insects to fertilise them. That's the whole purpose of flowers to begin with.
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Post by Stalker »

Only leaves will need to be retextured to fit AJ theme. The flowers could use some glowmaps here and there though.
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Post by PoHa! »

*agrees with everyone regarding the bright flowers*
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