Cave Worm (need animation)

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
Dres
Member
Posts: 200
Joined: Sat Oct 02, 2004 9:35 pm

Cave Worm (need animation)

Post by Dres »

here is my cave worm i dint post it in oot request forum cause it have no animation and i can make animation in milkshape so can anybody make animation for it????
Attachments
caveworm3.jpg
(79.38 KiB) Downloaded 80 times
caveworm2.jpg
(98.32 KiB) Downloaded 94 times
caveworm1.jpg
(93.52 KiB) Downloaded 95 times
User avatar
Dres
Member
Posts: 200
Joined: Sat Oct 02, 2004 9:35 pm

Post by Dres »

here are the files
Attachments
Cave Worm(fixed).rar
(506.36 KiB) Downloaded 107 times
Last edited by Dres on Wed Aug 31, 2005 11:52 pm, edited 1 time in total.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Great! Reminds me of the [url=http://www.nmnh.si.edu/paleo/shale/phallu.htm]Hallucigenia[/url]...
User avatar
PoHa!
Developer Emeritus
Posts: 1118
Joined: Fri Mar 25, 2005 1:09 am
Location: Tulsa, OK
Contact:

Post by PoHa! »

Dear lord that's scary-lookin... (and people compliment my worm)

You can do animation in Milkshape, by the way (unless you were trying to state that you don't know how to).

As always, impressive work Dres.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
User avatar
Dres
Member
Posts: 200
Joined: Sat Oct 02, 2004 9:35 pm

Post by Dres »

thx yall
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

Holy mother of fuck ! That's cool ! But I suggest removing those moss from him. Or it is not moss ?
Now we have a worm infestation :) Be prepared.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
Haj
Posts: 0
Joined: Mon Dec 13, 2004 2:46 pm

Post by Haj »

Withdrawn.
Last edited by Haj on Fri Oct 07, 2005 10:27 am, edited 1 time in total.
User avatar
PoHa!
Developer Emeritus
Posts: 1118
Joined: Fri Mar 25, 2005 1:09 am
Location: Tulsa, OK
Contact:

Post by PoHa! »

Haj wrote:I think Vernon has said that you can't export animation from Milkshape.
Really? That's not good.

Hey Dres... as a curiuosity, how many polys does your worm have?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

From the Chumbalum Soft (Milkshape Devs) forums:

I model in Milkshape for Morrowind but the otherwise excellent exporter does not export bones or animation

it can import the skeletons, but it cant import and export animations at all.


I've heard the same on the ESF forums. There may be the 'strip animation' and 'include animation' options in the exporter, but they are blocked and I imagine they are simply there as a placeholder. Remember that the NIF exporter is still in alpha, and may never get out of that stage, seeing as it is made by freelance guerilla programmers and is unaffiliated with Gamebryo NDL. You never know though.

But hey, don't take my word for it, try animating it then exporting it yourself and see how you go.
Last edited by Vernon on Wed Aug 31, 2005 8:40 pm, edited 1 time in total.
welp
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

nice! i am not to fond of the head tho... it seems angular, and the texture is kinda..um..not realistic looking (eyes loor painted)

sry, i know im not a mesher/texture artist, so i dont technicly have the right to coment on these things.

just my 2 cents

Lady N
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Graff
Developer Emeritus
Posts: 203
Joined: Wed Jun 23, 2004 8:53 am
Location: Sheffield, UK. Home of steel and, er, me.
Contact:

Post by Graff »

If you can do an unwrap, I'll be happy to texture it for you :)

Graff.
[Maybe Not]Done With TR[Quite Yet]
Arthmodeus
Developer
Posts: 923
Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor

Post by Arthmodeus »

How big will this guy be? If it is following Dex's concept, then it would have to be slightly larger than a Dunmer.
Anonymous

Post by Anonymous »

I reckon that we should make it a mid-sized beast as an average and then either scale up or scale down
User avatar
Dres
Member
Posts: 200
Joined: Sat Oct 02, 2004 9:35 pm

Post by Dres »

ill put the height so it will be a little bit bigger than half a dumner :D and for the texture yu can try to change it graf if yu want
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

With a dark-green retexture, I think this would be most perfect for the Argon Jungle.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Dres
Member
Posts: 200
Joined: Sat Oct 02, 2004 9:35 pm

Post by Dres »

i ve removed the moss and i rescaled it

oh and it have 3416 polys
Attachments
is this size ok?
is this size ok?
1.jpg (15.48 KiB) Viewed 2287 times
ThorFluff
Member
Posts: 33
Joined: Sun Aug 15, 2004 11:41 pm
Location: Ravaging through CS

Post by ThorFluff »

the mossy one could be a swampversion, i miss the moss on this one though.
all in all really frikking awesome
Works in Progress:
i4-17-Red ; The Fine Clothiere
i4-16-Red ; The Bachelor Pad
Finnished:
Ironbane ; The disintegrate armor spellbook
User avatar
The Old Ye Bard
Member
Posts: 99
Joined: Sun Jul 24, 2005 12:56 am

Post by The Old Ye Bard »

wow thats....wow to good to move eyes
User avatar
PoHa!
Developer Emeritus
Posts: 1118
Joined: Fri Mar 25, 2005 1:09 am
Location: Tulsa, OK
Contact:

Post by PoHa! »

Hey Dres, still working on it?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

Yeah, a mossy one for the jungle and non-mossy for the caves. That could work.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
User avatar
The Old Ye Bard
Member
Posts: 99
Joined: Sun Jul 24, 2005 12:56 am

Post by The Old Ye Bard »

wouldn't it be better to just have one.
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

At 3416 polys, it certainly can't be used in the Argon Jungle, as the FPS there is abysmal as it is. This will have to be indoors only.
welp
User avatar
PoHa!
Developer Emeritus
Posts: 1118
Joined: Fri Mar 25, 2005 1:09 am
Location: Tulsa, OK
Contact:

Post by PoHa! »

Certainly the polycount can be reduced some...
Dres, you still around?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
Locked