i4-56-Red

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Thrignar Fraxix
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i4-56-Red

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i4-56-Red (#914)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Kretterz
Status: Approved (Progress: 100%)
Location: 1:(-1158, -1807):0
Files: TR_i4-56-Red_Kretterz_1.esp; TR_i4-56-Red_Thrignar Fraxix_1.esp

---

Karthor Dale interior nr. 43:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG

A House.
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Post by Kretterz »

Ill claim it, but i can't see what the exterior is, is it just a normal redoran commonor exterior, like the ones in ald-ruhn? Howmany people should live here? and what is the owners hobby or profession?
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Post by Kretterz »

Its going 2 b a bog standard house, nuthin amazing, (as ever) etc, simple simple. Few books, redoran-like furniture, done and done.
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Post by Stalker »

Will you drop this one as quickly as your previous one ?
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done

Post by Kretterz »

Im not sure if I have claimed it properly, i also dunno how to add it onto the forum properly too. There it is tell me if it is really bad.
Attachments
TR_i4-56-RED.esp
there it is
dull boring, and i think it matches the exterior
(12.53 KiB) Downloaded 70 times
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Post by Stalker »

Coockie cutting is NOT a way to do your interiors. Interior NOT granted.
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Post by Kretterz »

er... soz but wot is a coockie cutter?
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Post by Stalker »

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=7538
And please start talking normally.
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Post by Kretterz »

oh, sorry about that, I'll do it again, without the biscuit cutting etc, my bad...
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Post by Kretterz »

i got it this time, no biscuit cutting or whatever. It may have too many screens, if so send it back and I'll take a few away.
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Post by Kretterz »

Here it is, if I did do anything wrong can you tell us?
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TR_i4-56-RED.esp
Here it is.
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Post by Massalinie »

You realise that this still hasn't been granted to you yet? it's still in "Pending" You do not start an interior until you read the words "Granted. Recommended OoT Packages:" and the packages are there for you to download if you don't already have them/ once you actually have the claim, your name will be at the top of the page sayins "Claimed by Kretterz" Then it will be obvious how to submit and all that because there will be a space at the top of the page specifically for that purpose.

Hope this helps you.

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oh

Post by Kretterz »

oh my bad, so who grants this claim to me?
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Post by Massalinie »

Hermit, Stalker or Vegor usually; sometimes it might be someone else.

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Post by Kretterz »

so do i just wait until one of them grants this? Or do I send them a PM? Also while your answering this could you tell me what armor a redoran hunter would use?
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Post by Massalinie »

You wait. This is in the pending forum so when they next open it to grant what claims are there, then they will see this and grant it. If they never grant it, you never work on it. thats all. now, you must wait.

And redoran hunters i'd imagine would wear something light like chitin to allow them to move quickly and quietly.

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Post by Hermit »

Another hunter? Redoran aren't poachers, they'Re warriors ... ut anyway, you can always make this a marksman of expertise or swomething (though this is a less than glorious way to fight for the velorous house of Redoran, but meh, even they need marksmen).

No cookie cutting, naturally!

I'll check out your int myself, and tell you how I like it.

And always wait for me to grant stuff. I usually do this within a day, tops, lest life interrupts me. ;)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.5 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (45.9 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (108.8 KB)
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Post by Hermit »

Okay, I'll review this myself and do this here. It's not too bad work, but has many beginners errors (don't mind that, everyone did these, including myself).

- You have default lightning. THIS MUST NOT BE. Understood? Go to a redoran interior and check the lighting settings, write them down, then implement them there. Here, let me do it for you with this one. The settings are:

Ambient: R45, G45, B45
Sunlight: R66, G45, B34
Fog: R70, G40, B11, Density 0.75

Most house ints have different standard settings (Hlaalu is kinda brighter, Indoril even more damp). Best either check every time you make one or write them down somewhere so you have them handy any time. Checking an interior in an in-game city of said house is sure to get you these settings. shacks have another distinct setting, btw, as does Imp. Fort.

- There are minor floater/bleeder issues with stuff on the bookshelf. You need to take extra care when placing stuff there! Also, the lying lute defies physics, lutes look better when placed in a different fashion.

- Overall, nice work with item placement, but I feel you need to cut down on the guar screens, this makes the int too much of a maze in my eyes. Red huts are open rooms, and usually only have some corners separated. But that's personal taste. And Massey's right, Archers prefer ligt armour (it's even in the archer class, IIRC). Also, some items that remind us that an archer lives there might be in order. Also, another matter of more personal taste: I hate eating with a door to my back. I would reverste the table 180 degrees. I feel an archer/marksman should feel so too. He sneaks up on people and shoots their backs for a living, after all.

- Candles. Place more candles and light sources, and stronger ones. Using standard Redoran lighting settings, it gets very dark in there if you don't.

- place some OoT objects, please.

Other than that, solid work for a beginner. Keep it up! :)
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Post by Kretterz »

done
scooba
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Post by Starcrunch »

Reviewing.

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Post by Serric »

taking this to review...

Reviewed...
Loading Errors:
In CS: None
In Game: None

Criticals: None

Clean: One object...fixed

Northmarker: Fixed

Fits Exterior: yep

Lighting: Good, had to set no-sleep though, and the ambient was slightly off

NPCS/Gridpath: N/A

Logic: A lot of repetition. This seeming single person owns 16 goblets for gods sake...

Lore: Mix of de and com stuff

General:
- Renamed the cell to TR_i4-56-RED

- The knives were bleeding and floating...repositioned
- misc_com_redware_pitcher was bleeding...scaled down to fit on the shelf better
- misc_de_basket_01 was bleeding into the floor
- one com_basket_01_chpfood5 was bleeding into the rug, and another floating
- fixed the bleeders/floaters on the bookshelf
- replaced the com candles with de ones of the same strength
- replaced the com bucket and ladle in the fireplace with a log fire
- Moved the eating table over to the wall and got rid of the other chair...a better use of space, as it was a bit cramped between the fire and the door
- Fixed the bleeders and floaters on the table
- Uses ac_furn_rug_colony2...replaced with a suitable alternative
- Improved the hanging of the lanterns, scaled the rope down a fraction to fit better
- Fixed the bleeding/floating on the other table
- Fixed other minor bleeders/floaters
- Added some more detail...like the crossbow, armor and the logs for the fire

Comments:
A good, basic interior. Lacked a little detail, and had quite a few minor errors, but they were mainly lack-of-attention bleeder/floaters. A nice little place.

Mark:
6\10
Attachments
Clean Free Free TR_i4-56-Red_Kretterz_1.esp
Fixed
(8.14 KiB) Downloaded 21 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Post by Thrignar Fraxix »

Approving, use top file for merging.
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