i4-26-Red
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i4-26-Red
Claim type: Interior
Claim ID: TR_i4-26-Red (#884)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(-1189, -1715):0
Files: TR_i4-26-Red_Nomadic1_1.esp; TR_i4-26-Red_Nomadic1_2.esp; TR_i4-26-Red_Nomadic1_3.esp; TR_i4-26-Red_Thrignar Fraxix_1.esp
---
Karthor Dale interior nr. 13:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Guild of Mages.
Claim ID: TR_i4-26-Red (#884)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(-1189, -1715):0
Files: TR_i4-26-Red_Nomadic1_1.esp; TR_i4-26-Red_Nomadic1_2.esp; TR_i4-26-Red_Nomadic1_3.esp; TR_i4-26-Red_Thrignar Fraxix_1.esp
---
Karthor Dale interior nr. 13:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Guild of Mages.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Use BoT for this guild hall then, please (and you can add a couple of valuable books there too, if you put them away somewhere safe (or well guarded).
Granted, and hapy modding. For where BoT is, ask Stalker.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (43.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (95.1 KB)
Granted, and hapy modding. For where BoT is, ask Stalker.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (43.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (95.1 KB)
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Here's what it looks like, weighing in at 618 references. Jale, if you read this, are the cells to the left of the claim alright? It shouldn't matter since there is a gap between the doors, but if you reckon not I'll change it. It shouldn't be too hard to do, since I've had practice at moving around rooms with this claim
PS: How do you:
- Lock doors (I want the guild steward's room and the summoning room locked)
- Create merchant chests and so forth (I want to put in a chest of scrolls for the spellmaker, and a chest of potions for the alchemist)
Edit: Attachment deleted.
PS: How do you:
- Lock doors (I want the guild steward's room and the summoning room locked)
- Create merchant chests and so forth (I want to put in a chest of scrolls for the spellmaker, and a chest of potions for the alchemist)
Edit: Attachment deleted.
Last edited by Nomadic1 on Sat Sep 03, 2005 4:33 am, edited 1 time in total.
1) Double-click on the door in the render window. Now look in the lower left corner. After you have selected the needed lock level you can select the key for the door (you can make your own by adding new one into misc. items). DO NOT press save afterwards, just close the window. I mean door editing one, not CSNomadic1 wrote: PS: How do you:
- Lock doors (I want the guild steward's room and the summoning room locked)
- Create merchant chests and so forth (I want to put in a chest of scrolls for the spellmaker, and a chest of potions for the alchemist)
2) Just place a normal chest. It will become merchant one as soon as the ownership will be set.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
Door is in the wrong place. The door MUST be as far left as possible. No leeway on thise, it must be so. However this can easily be remedied by simply moving the doors.
EDIT: On closer inspection the lower door was directly below the upper door. If you look at the exterior you can see that this is wrong anyway. I just had to move the lower door to fix it. You can use this if you want.
PS: No other guild hall has a summoning room but most have bedrooms and a dining hall. Maybe you should change that.
EDIT: On closer inspection the lower door was directly below the upper door. If you look at the exterior you can see that this is wrong anyway. I just had to move the lower door to fix it. You can use this if you want.
PS: No other guild hall has a summoning room but most have bedrooms and a dining hall. Maybe you should change that.
- Attachments
-
- TR_i4-26-Red_Nomadic1_1.esp
- (44.8 KiB) Downloaded 62 times
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
I only included one for the guild steward. I originally had planned to add some bedrooms upstairs, but they didn't make the final cut because they didn't actually add anything to the guild, as well as making the layout labrynthian in a way. There is precedence in this choice - all the Vvardenfell guilds (with the exception of Ald-Rhun) lack bedrooms for the anybodies. Although if you want, I'll go back and put them in.
-
- Developer Emeritus
- Posts: 1649
- Joined: Tue Aug 17, 2004 5:12 am
- Location: DC, USA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
TESAME: Dirty (maybe, i only checked after i did my fixes and im not the cleanest worker)
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: top floor
library
-poor chairs, replaced
-detailed the shelves with some misc items
-The Alchemists Formulary bled into the shelf
-Fragment: On Artaeum floated
-deleated some of the replicated books
Ritch bedroom
-detailed table
-added pillow
poor bedroom
-replaced R wallscreen with guar variety
-replaced one of the tables with some barels and a crate
lower floor
entry
- a couple tappestries were not touching the wall. another one bled into it too much.
big toom
-com furn. replaced with de_r type. replaced com chairs and candle too (not the silver ones though)
-detailed the bookshelf with some misc items
potion room
-some of the marshmerrow blead out of the pot
-moved some other plants to stop minor bleeding
-inkwell and feather floated. F-ed the former, rotated the later
-rotated and/or lowered all the potions to stop floating
-moved the tray and adjusted the ingreds on it. that table is simply imposible to use/
-replaced com chest with de chest
bedroom
-com furn, replaced with de
enchantlement room
-com furn again...
-removed sword of white woe and a couple of others. replaced several other weapons with TR ones of similar value
Comments
damn, this thing had lotsa errors. the general int was prety OK though.
Rating
5.5
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: top floor
library
-poor chairs, replaced
-detailed the shelves with some misc items
-The Alchemists Formulary bled into the shelf
-Fragment: On Artaeum floated
-deleated some of the replicated books
Ritch bedroom
-detailed table
-added pillow
poor bedroom
-replaced R wallscreen with guar variety
-replaced one of the tables with some barels and a crate
lower floor
entry
- a couple tappestries were not touching the wall. another one bled into it too much.
big toom
-com furn. replaced with de_r type. replaced com chairs and candle too (not the silver ones though)
-detailed the bookshelf with some misc items
potion room
-some of the marshmerrow blead out of the pot
-moved some other plants to stop minor bleeding
-inkwell and feather floated. F-ed the former, rotated the later
-rotated and/or lowered all the potions to stop floating
-moved the tray and adjusted the ingreds on it. that table is simply imposible to use/
-replaced com chest with de chest
bedroom
-com furn, replaced with de
enchantlement room
-com furn again...
-removed sword of white woe and a couple of others. replaced several other weapons with TR ones of similar value
Comments
damn, this thing had lotsa errors. the general int was prety OK though.
Rating
5.5
- Attachments
-
- Clean TR_i4-26-Red_Nomadic1_3.esp
- (47.91 KiB) Downloaded 23 times
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: