i4-21-Red
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i4-21-Red
Claim type: Interior
Claim ID: TR_i4-21-Red (#879)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(-1322, -1810):0
Files: TR_i4-21-Red_Nomadic1_1.esp; TR_i4-21-Red_Nomadic1_2.esp; TR_i4-21-Red_Thrignar Fraxix_1.esp
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Karthor Dale interior nr. 8:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Wealthy residence.
Claim ID: TR_i4-21-Red (#879)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(-1322, -1810):0
Files: TR_i4-21-Red_Nomadic1_1.esp; TR_i4-21-Red_Nomadic1_2.esp; TR_i4-21-Red_Thrignar Fraxix_1.esp
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Karthor Dale interior nr. 8:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Wealthy residence.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
hehe, i've got all the claims around this one,
The two beneath it are not taking up any additional space above and so shouldn't cause a problem at all, obviously you can't have a basement on this. I'm not sure if #11 is encrouching on your space at all, its pretty damn big but i'd imagine Sload took care not to get too close, so you shouldn't have to worry about that one either. Sload and I will have a joint claim for the one of your left, its #7, i think its i4-20 but Sload is away for the weekend so we won't be starting with that claim until monday at the earliest. So go ahead and build this once it's granted to you and let us know how much space we have on the right side.
Thanks,
--Mass--
The two beneath it are not taking up any additional space above and so shouldn't cause a problem at all, obviously you can't have a basement on this. I'm not sure if #11 is encrouching on your space at all, its pretty damn big but i'd imagine Sload took care not to get too close, so you shouldn't have to worry about that one either. Sload and I will have a joint claim for the one of your left, its #7, i think its i4-20 but Sload is away for the weekend so we won't be starting with that claim until monday at the earliest. So go ahead and build this once it's granted to you and let us know how much space we have on the right side.
Thanks,
--Mass--
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
oh, yeah of course you can have that much space, thats right in between the two doors, so the way I see it thats split half and half, we can extend further into the rock if we need to anyways. Go ahead and build this however you want (within reason obviously ) just make sure you let us know by monday so Sload can get started on the claim.
--Mass--
--Mass--
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Allrighty, nomadic ... you got the claim. Granted and happy modding. Please use OoT and EoT in the versions as I have attached. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.5 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (108.8 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.5 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (108.8 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Mass, when you are ready to start your interior, this WIP should help you a bit You can go further to the right than I asked for.
Last edited by Nomadic1 on Tue Sep 06, 2005 11:12 am, edited 1 time in total.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Will do. BTW, I changed the interior arrangement a bit, in a way which gives you an extra cell. I'll update a WIP later.
EDIT: Attached. The layout is unlikely to change so use this one for matching. All that is really left is to finish adding the basic furtinture, and detailing it.
EDIT: Attachment deleted.
EDIT: Attached. The layout is unlikely to change so use this one for matching. All that is really left is to finish adding the basic furtinture, and detailing it.
EDIT: Attachment deleted.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
taking to review...
Reviewed:
Loading Errors:
In CS: None
In Game: None
Criticals: none
Clean: yep
Northmarker: Ok
Fits Exterior: Yep
Lighting: Lowered fog density, and set no-sleep. Also removed the point-lights, didn't look right in-game
NPCS/Gridpath: N/A
Logic: none
Lore: silverware used
General:
- Renamed the cell to TR_i4-21 to make it easier to get to in-game
Central area:
- fixed a bleeding mushroom
Lower bedroom:
- added a small lock to each of the chests
Balcony exit area:
- Fixed the bleeders/floaters on the shelf
Balcony exit bedroom:
- changed one of the chests to an empty varient, to break the repartition
- added locks to the other chests
- Added 2 rugs here as well
- added a pair of shoes
Bedroom with the toy guar:
- added a 15lock to the door
- fixed the floating toy
- fixed the cushion bleeding into the wall
- fixed the bleeding buglamp
- fixed the rug bleeding into the bed, also rotated it a little
Room with the double bed:
- added a 30lock to the door
- fixed the bleeding misc_de_cloth11, bk_HomiliesOfBlessedAlmalexia and misc_de_foldedcloth00
- replaced 'de_r_closet_01_arobar01' with a new object; has the same contents, plus two extra shirts, extra pants and a fighters ring
Training dummy bedroom:
- fixed the bleeding bed
- added a 40lock to the door
- fixed the bleeding longsword
- centralised the weapon supports
- fixed the bleeding buglamp
Kitchen:
- the broom defies gravity
- fixed the bleeders/floaters on the shelf
- the muck shoval didn't make sense, got rid
- fixed other bleeder/floaters...too many little ones to bother naming
- sorted out the weird sacks
dining room:
- Replaced the silverware
- removed the plates from under the bowls
- fixed the bleeding pitcher on the shelf
- fixed the facing of bk_truenoblescode
- fixed the bleeding tapastry
- repositioned the bench, and moved the bleeding cushions
Comments:
More errors than i'd expect from Nomad, but still impressive in terms of design. lacking detail and polish in places, but still a solid int.
Mark:
7\10
Reviewed:
Loading Errors:
In CS: None
In Game: None
Criticals: none
Clean: yep
Northmarker: Ok
Fits Exterior: Yep
Lighting: Lowered fog density, and set no-sleep. Also removed the point-lights, didn't look right in-game
NPCS/Gridpath: N/A
Logic: none
Lore: silverware used
General:
- Renamed the cell to TR_i4-21 to make it easier to get to in-game
Central area:
- fixed a bleeding mushroom
Lower bedroom:
- added a small lock to each of the chests
Balcony exit area:
- Fixed the bleeders/floaters on the shelf
Balcony exit bedroom:
- changed one of the chests to an empty varient, to break the repartition
- added locks to the other chests
- Added 2 rugs here as well
- added a pair of shoes
Bedroom with the toy guar:
- added a 15lock to the door
- fixed the floating toy
- fixed the cushion bleeding into the wall
- fixed the bleeding buglamp
- fixed the rug bleeding into the bed, also rotated it a little
Room with the double bed:
- added a 30lock to the door
- fixed the bleeding misc_de_cloth11, bk_HomiliesOfBlessedAlmalexia and misc_de_foldedcloth00
- replaced 'de_r_closet_01_arobar01' with a new object; has the same contents, plus two extra shirts, extra pants and a fighters ring
Training dummy bedroom:
- fixed the bleeding bed
- added a 40lock to the door
- fixed the bleeding longsword
- centralised the weapon supports
- fixed the bleeding buglamp
Kitchen:
- the broom defies gravity
- fixed the bleeders/floaters on the shelf
- the muck shoval didn't make sense, got rid
- fixed other bleeder/floaters...too many little ones to bother naming
- sorted out the weird sacks
dining room:
- Replaced the silverware
- removed the plates from under the bowls
- fixed the bleeding pitcher on the shelf
- fixed the facing of bk_truenoblescode
- fixed the bleeding tapastry
- repositioned the bench, and moved the bleeding cushions
Comments:
More errors than i'd expect from Nomad, but still impressive in terms of design. lacking detail and polish in places, but still a solid int.
Mark:
7\10
- Attachments
-
- Free Free TR_i4-21-Red_Nomadic1_2.esp
- fixed
- (36.74 KiB) Downloaded 15 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: