Map 1 Detailing Team
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Didn't I read somewhere in this thread that we weren't supposed to create any new interiors (ie doors to interiors that don't yet exist)?
[Edit] Found the post...
Are we keeping the massive amounts of menhirs inland? And, if so, what about adding the flat coastal rocks? Hmm... and what about those blasted shelf fungus on the ac rocks...?
I suppose I should also post my progress....
I've completed (37, 16) (though that may change in accordance to how the above questions are answered), and I've started on (37, 15). Schoolwork has kept me busy, though.
[Edit] Found the post...
[/Edit]Dexter wrote:We will not be adding or removing any buildings (and therefore not creating any new interiors),
Are we keeping the massive amounts of menhirs inland? And, if so, what about adding the flat coastal rocks? Hmm... and what about those blasted shelf fungus on the ac rocks...?
I suppose I should also post my progress....
I've completed (37, 16) (though that may change in accordance to how the above questions are answered), and I've started on (37, 15). Schoolwork has kept me busy, though.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Hermit
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Well ...
There are ZERO interiors that generate small points of interest in map 1. If there were caves like there afre in the game - about one every cell, all in all - so that players have a little reason to be in a certain cell, then I would never have wanted to create some. But there are none. I asked Dex and got the interiormaking covered, or else I would never have done it in the first place.
I'm keeping the menhirs. It's a novel feature of that region and makes it distinct. I'm replacing some with either scaled up models or the flattop coastal rock meshes. I'm also adding wild telvanni mushrooms, to generate the image of flora that is distinct to that region.
I'm seriously cutting down on shelf fungi on rocks. I'm keeping some, but most are being replaced by Telvannit roots and other fungal stuff. This is the mushroomy part of Morrowind, after all.
There are ZERO interiors that generate small points of interest in map 1. If there were caves like there afre in the game - about one every cell, all in all - so that players have a little reason to be in a certain cell, then I would never have wanted to create some. But there are none. I asked Dex and got the interiormaking covered, or else I would never have done it in the first place.
I'm keeping the menhirs. It's a novel feature of that region and makes it distinct. I'm replacing some with either scaled up models or the flattop coastal rock meshes. I'm also adding wild telvanni mushrooms, to generate the image of flora that is distinct to that region.
I'm seriously cutting down on shelf fungi on rocks. I'm keeping some, but most are being replaced by Telvannit roots and other fungal stuff. This is the mushroomy part of Morrowind, after all.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
Okay then, just checking, for consistency's sake. Even if I personally don't like some of it, its more important that, from one cell to the next, things are designed similarly.
With that in mind, I will report that (37, 16) is now almost complete, and, as far as I have discovered, there are no interiors in the entirety of the cells that I've claimed. And, pending the approval of Hermit's idea for either a daedric or dwemer ruin in his caim, I too would like to place one... I'm thinking sunken ruin, just off the shoreline.
With that in mind, I will report that (37, 16) is now almost complete, and, as far as I have discovered, there are no interiors in the entirety of the cells that I've claimed. And, pending the approval of Hermit's idea for either a daedric or dwemer ruin in his caim, I too would like to place one... I'm thinking sunken ruin, just off the shoreline.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Hermit
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True, we need to coordinate. However ... would you mind putting in a feral mushroom too? I mean ... it's both logical that there'd be such plants, and it was in the devs' original plan for MW's mainland ... and it looks distinct (and cool).
Also, you get the daedric/dwemeri ruin. I just wanted one or two put on the island.
Also, you get the daedric/dwemeri ruin. I just wanted one or two put on the island.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
You mean a wild telvanni mushroom, right? If so, I already have, and I've placed little sprouts here and there as well.
As far as the ruin goes, why couldn't I do one (dwemer or daedric), and you do the other?
As far as the ruin goes, why couldn't I do one (dwemer or daedric), and you do the other?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
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So what do you want me to do after the cave hermit? The junk-ifing process is coming along quite well...
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Hermit
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The other cave, and then, a little shack? I used a shack_01 model ... what's inside is yours to decide. Maybe make it a truthsayer, or some kind of trader for travellers with two hammocks to rent for the weary traveler?
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
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No problem. Right on it as soon as the cluttered cave is done, which should hopefully be tomorrow.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- Nomadic1
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Edit: Nevermind
Last edited by Nomadic1 on Sat Sep 10, 2005 11:37 am, edited 1 time in total.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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- Location: Estonia
- Hermit
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- Location: The North German plains
Well, if you two absolutely want a claim, I can give you a pice ... but I'd rather do this myself entirely for consistency's sake.
If you want to, claim anyway, Please put in feral mustrooms like I did (check the pics) using selected ex_t_ tiles. That gives the TI region a distinct flavour and also looks cool. Additionally, take care to place flowers like in the AC region (clusters of in-game flora) and Black Rose meshes here and there. Noir didn't put a single flower in.
And finally, add caves and things that make non-Port-Telvannis cells interesting for players.
If you want to, claim anyway, Please put in feral mustrooms like I did (check the pics) using selected ex_t_ tiles. That gives the TI region a distinct flavour and also looks cool. Additionally, take care to place flowers like in the AC region (clusters of in-game flora) and Black Rose meshes here and there. Noir didn't put a single flower in.
And finally, add caves and things that make non-Port-Telvannis cells interesting for players.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
Ahh. Good news then! I am sure this will be better in Hermits hands. My fingers are iching on opening map 1 quests already.
@Hermit: I think there is plenty non-interior places of interest you could use as well. These are only few results of my brainstorming:
1) Wrecked cart of merchant, who has been attacked and killed by wild beasts. There can be merchants corpse nearby and some of the goods still can be found in the cart.
2) You can add some battlefield. Corpses with arrows sticking from them, rusty weapons lying all around etc.
3) You can use some overhangs and exterior tents to built Orcish mercenary camp.
4) Try adding some really dense vegetation of shrooms, so that everyone can lose their way there easily.
5) At the coast there can be lots of floating planks, logs and barrels, which have been brought here by waves from some shipwreck. Player can go fishing some gold.
@Hermit: I think there is plenty non-interior places of interest you could use as well. These are only few results of my brainstorming:
1) Wrecked cart of merchant, who has been attacked and killed by wild beasts. There can be merchants corpse nearby and some of the goods still can be found in the cart.
2) You can add some battlefield. Corpses with arrows sticking from them, rusty weapons lying all around etc.
3) You can use some overhangs and exterior tents to built Orcish mercenary camp.
4) Try adding some really dense vegetation of shrooms, so that everyone can lose their way there easily.
5) At the coast there can be lots of floating planks, logs and barrels, which have been brought here by waves from some shipwreck. Player can go fishing some gold.
THEO
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Oh, I didn't want that claim so much, I just stated a fact. Besides I got my interior claim to work at.hermit wrote:Well, if you two absolutely want a claim, I can give you a pice ... but I'd rather do this myself entirely for consistency's sake.
If you want to, claim anyway, Please put in feral mustrooms like I did (check the pics) using selected ex_t_ tiles. That gives the TI region a distinct flavour and also looks cool. Additionally, take care to place flowers like in the AC region (clusters of in-game flora) and Black Rose meshes here and there. Noir didn't put a single flower in.
And finally, add caves and things that make non-Port-Telvannis cells interesting for players.
(37, 16) is done, pending some possible vertex shading:
[img]http://i5.photobucket.com/albums/y171/PoHaEiFor/3716.jpg[/img]
I added one cave to it, almost not viewable in the lower right corner of the pic, with the coastal rocks leading to it.
I have to admit that Hermit was right about the menhirs. They seem to pull the whole cell together, somehow. Good call Hermit.
[img]http://i5.photobucket.com/albums/y171/PoHaEiFor/3716.jpg[/img]
I added one cave to it, almost not viewable in the lower right corner of the pic, with the coastal rocks leading to it.
I have to admit that Hermit was right about the menhirs. They seem to pull the whole cell together, somehow. Good call Hermit.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
Good to see that progress is speeding up on this. Later tonight (after work) I will be reviewing Arthmodeous' claim and updating the claim map to include Hermit's bit.
And Inferno_Strike, 1-23 is not in need of detailing. However, Zalzidrax has not logged in for almost two weeks, so you may try your hand at detailing 1-2 if you like.
And Inferno_Strike, 1-23 is not in need of detailing. However, Zalzidrax has not logged in for almost two weeks, so you may try your hand at detailing 1-2 if you like.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
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PM me or add me at camelotages@hotmail.com if anyone needs any shacks done. I got my hands full of caves right now, but I might take on a few easy, quick shacks.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
Hmm... how are the interiors meant to be done? I mean, is anyone who wants to do them allowed to, will it be done through the claims browser, or would it just be easiest if the claimer did them along with the exterior, saving poor mistreated Dexter the trouble of linking them later?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
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I THINK the claimer does them with the exterior. I am just offering to help people with theirs.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
@Vernon: I was talking specifically about the interiors that are being added, not ones that are already there. If that team is responsible for doing the new interiors, then I must have missed it...
Last edited by PoHa! on Sun Sep 11, 2005 5:43 am, edited 1 time in total.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
There are rules about it, sort of:
This way we will actually finish map 1, one day. :)Dextor wrote:When I say detailing, I mean DETAILING. We are going for pure aesthetics here. We will not be adding or removing any buildings (and therefore not creating any new interiors), nor will we be changing the landscape in any significant way.
Last edited by Vernon on Sun Sep 11, 2005 5:48 am, edited 1 time in total.
welp
Yes, I quoted that earlier. But, for example, in the 12 cells that I claimed, there's not a single interior anywhere that I've been able to find. I believe Hermit has made a similar statement about his claim as well.
[Edit]Imagine that... both of those statements that I alluded to are on this same page [/Edit]
[Edit]Imagine that... both of those statements that I alluded to are on this same page [/Edit]
Last edited by PoHa! on Sun Sep 11, 2005 5:48 am, edited 1 time in total.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
Umm... yea... that's exactly what I was saying, actually. There's too few interiors here, IM(and others')O, so we're adding more... (aren't we?). All I want to know for certain, is who makes the ACTUAL interior, the exterior modder who placed the need for the interior, or is that to be handly specifically by someone else? Xui'al claims the first to be true... uhm... sort of.Sload wrote: PoHa: That's because there are hardly any non-town interiors on the map.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
As Vernon said, if you really think your claim needs an additional interior, send me a PM, or contact me on AIM (the best way to reach me). You will also have to see to it that the interior gets made, either by yourself or by someone else doing it for you. We will not be giving out new Map 1 interiors for claiming.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
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I think Hermit will be doing the reviewing for the interiors I made himself, given that he is the interior core moderator. I think more small interiors need to be added. Look at Vvardenfell, there is a tomb, shack or bandit cave every five feet. Given that there is more area in the mainland, the density of the small interiors would be less, but we can put together plenty of small interiors in a short amount of time.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'