Upsilon's concept art

Place where art is developed for our game.

Moderator: Lead Developers

User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Adamantine Tower

Post by Upsilon »

I feel like creating the Adamantine Tower. I've done a few pictures... They are very simple models untextured but don't worry, I'll fix it if you like the concept. Talking of the concept, I see the Adamantine Tower is elegant, simple, very, very high and inspiring respect. The images give an idea of what it will look, finished. As always, I require honest comments. (Bu the way, my new avatar is the coolest ever!)

[url=http://imageshack.us][img]http://img152.imageshack.us/img152/9016/adtower6vc.jpg[/img][/url]
[url=http://imageshack.us][img]http://img180.imageshack.us/img180/6797/adtower27al.jpg[/img][/url]

Thanks,

UPS
Last edited by Upsilon on Wed Sep 14, 2005 5:37 pm, edited 1 time in total.
Anonymous

Post by Anonymous »

I'm interested to see where your design goes. And don't worry about the details. It's my experience that a concept doesn't really become what it needs to be until around the 10th or 12th design, so detailing it out now would be a waste of time on your part. Wait until your 8th concept.

That said, I do have a few requests.

1- show us something that gives us a size comparison. Something that we already have a pretty good notion of it's size. Like a tree, or a ship.

2- While I'm usually a big fan of a dramatic worm's eye view perspective that utilizes dynamic forshortening, I'm afraid that the second pic does nothing to show your concept. It's a neat pic, but we can't really build anything with it. :D

It's a good start, though. Can't wait to see your next phase.
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

It looks alright. It's very simple. I always thought of the tower as elaborate, with thousands of layers of overlapping stone all the way up. I'm not really sure where the Adamentine tower is (C, but I don't think were remotly close to even starting concepting for it. Also, most concepts are done on paper or another 2d surface. Once the origional concept is finished, the modellers usually flesh it out with 3d and texturing. It's nice work though, maybe this would go for some other tower. Also, Dax, I don't know what your talking about. Many people that have good enough artistic abilities only have to do one concept before it's perfect. Sometimes two. If you have to do 10 or 12, thats pretty bad. Concept art isn't about getting into huge amounts of detail, or redrawing over and over. It's generally about getting your point or ideas across to the moddellers so that they can get their job done. Many times some really great 3d stuff will come out of the worst concepts. Artists commonly draw rough sketches. Aiming for a materpeice just isn't worth the time, because when you finally finish, some other guy might have taken two hours to come up with the same thing in less detail, and it's already been modeled from thatinstead of yours. Ten or twelve drafts of a single piece of artwork is stupid.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

Also, most concepts are done on paper or another 2d surface. Once the origional concept is finished, the modellers usually flesh it out with 3d and texturing.
I know, I know. And that's what I did, only, I don't have a scanner... Also, thanks for the comments, a newer version will come as soon as I have the time to create it. I'll try to use your ideas guys...

For the scale, look at the following picture:
[url=http://imageshack.us][img]http://img32.imageshack.us/img32/7289/adtowerscalecopie9oq.png[/img][/url]
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

No prob, alot of us don't have scanners. I do (did) but it's broken down... And I noticed that in your second pic, the camera is actually just under that arched doorway that you explained in your last post. I look forward to your next version.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

arched door about 3 times human size
little dot in the middle of the box

:shock: HOLY CRAP THAT IS HUGE!!! :shock: I never made it out of the starting dungeon on arena so I am not an expert or anything, but isn't that just a LITTLE too big! That would take forever to load on slower computers, almost as long as it would take to hit the ground if you fell off the top! Keep in mind I am not an expert (I don't even know where this is supposed to go) and for all I know that might be the right size but still! :shock:
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Anonymous

Post by Anonymous »

Well it needn't be circular. Up close it could be in fact composed of straight bits which from a distance give the illusion of a circle. The texture would have to be done in a way to make this look intentional though.
Arthmodeus
Developer
Posts: 923
Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor

Post by Arthmodeus »

I remember reading that the Direnni Tower was about 400-700 feet tall. I think it was the Pocket Guide.
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

I've found some text regarding the Admantine Tower...
The Dawn Era
During this time The Cosmos is formed from the Aurbis [chaos, or totality] by Anu and Padomay. Akatosh (Auriel) forms and Time starts. Gods (et'Ada) form. Lorkhan convinces/tricks the Gods to create the mortal plane, Nirn. The mortal plane is highly magical and dangerous. As the Gods walk, its physical make-up and even time itself becomes unstable. When Magic (Magnus), architect of the plans for the mortal world, decides to terminate this project, the Gods convene at the Adamantine Tower [Direnni Tower, the oldest known structure in Tamriel] and decide what to do. Most leave when Magic does. Others sacrifice themselves into other forms to Stay (the Ehlnofey). In most accounts, Lorkhan is condemned to exile in the mortal realms, and his heart is torn out and cast from the Tower. Where it lands a Volcano forms. With Magic (in the Mythic Sense) gone, the Cosmos stabilizes. Elven history, finally linear, begins (ME2500).
Ah, and also, i've made the second concept of the Adamamtium Tower. In version 2:
  • The tower is shorter,
    Details were added on the front of the tower,
    Details were added on the top of the tower,
    Tower have a more menacing look.
[url=http://imageshack.us][img]http://img296.imageshack.us/img296/5224/ad210mm.jpg[/img][/url]
[url=http://imageshack.us][img]http://img258.imageshack.us/img258/7411/ad229fj.jpg[/img][/url]
Thanks.

UPS
User avatar
Arondil Rethan
Posts: 0
Joined: Sat Mar 19, 2005 8:50 pm
Location: Back on Track - sidetrack, that is...

Post by Arondil Rethan »

Oh - my - Mehrunes Dagon! :D
Any objections?
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Hey! That's more like it! Very nice work.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Arondil Rethan
Posts: 0
Joined: Sat Mar 19, 2005 8:50 pm
Location: Back on Track - sidetrack, that is...

Post by Arondil Rethan »

Wouldn't this be a worthy mesh, if TR makes Cyrodiil?
Any objections?
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Duh.

Oh, and if you fell off this tower, would you die?
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Anonymous

Post by Anonymous »

Arondil Rethan wrote:Wouldn't this be a worthy mesh, if TR makes Cyrodiil?
The adamantine tower is in High Rock, some island beginning with B.
ookami
Posts: 0
Joined: Sat Jun 18, 2005 2:49 pm

Post by ookami »

Considering that it is described as being 'hundreds of feet' tall, I'd have to predict that it would be a lethal fall from the top of the tower (if you didn't manage to save yourself with a spell or something).
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Swiftoak Woodwarrior wrote: Oh, and if you fell off this tower, would you die?
Slowfall 120 secs on Self...Then jump off :)
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

I love the model... Elegant and refined. It looks like it was done in Cinema 4D, was it? I have to say though, it would surely bring even the most powerful of next-gen engines and computers to their knees. I don't know how many polys it has, but it looks upwards of 300,000 at least. This is just a concept though, right?
welp
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

Good guess Vernon. It was done in Cinema 4D but it (only) has 60 000 polygons in version 3, which is coming really, really soon.
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

Admantine Tower Version 3

In Version 3:
  • The entrance at the top of the tower was remodeled. Errors were removed.
    Details were added at the front of the tower
    Details were added at the top of the tower
    Entrance at the bottom of the tower has been placed in front of the tower
    Tower has now a more gracious look as well as a bit more menacing look.
[url=http://imageshack.us][img]http://img19.imageshack.us/img19/6668/ad310db.jpg[/img][/url]
[url=http://imageshack.us][img]http://img287.imageshack.us/img287/8845/ad324tz.jpg[/img][/url]

Thanks again,

UPS
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

It's impressive work, anyway.

But 60'000? I was way off. :P If you're giving that in quads, yes that's 60'000, but in game engine terms, that's 120'000 faces (tris). Still an engine choker. :)
welp
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Absolutly beautiful! I think Vernon has compitition :).
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Morgoth wrote:
Swiftoak Woodwarrior wrote: Oh, and if you fell off this tower, would you die?
Slowfall 120 secs on Self...Then jump off :)
It takes 2 whole rl min to fall!!

Wow that must be tall.

Your meshes teh roxor! Can't wait for teh textures.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Odowacar
Posts: 0
Joined: Fri Sep 09, 2005 8:55 pm
Location: Finland

Post by Odowacar »

Very cool. Very tall.
Kun harakka hyppii hangella maassa on lunta
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

I have 3ds max. Milkshape looks like it has much better renders, and everything looks so smooth. Is that possible?
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

If you are asking me if I know if Milkshape does better renders than 3ds Max, I don't have a clue. I'm using Cinema 4D, in which you have a "Advanced Render" plug-in, that allows you to render you image with Caustics, Highlights and Radiosity. I've used radiosity for my images.
User avatar
Vernon
Developer Emeritus
Posts: 2145
Joined: Wed Sep 29, 2004 11:57 pm
Location: Sydney, Australia

Post by Vernon »

Morgoth wrote:I have 3ds max. Milkshape looks like it has much better renders, and everything looks so smooth. Is that possible?


You'll get better renders with 3ds max, because Milkshape doesn't have a renderer. :P Take a low-poly mesh, hit meshsmooth and you'll get quadrupled faces and a much smoother and often better looking model. This mesh has more faces than the city of Vivec, so is unfeasible as a realtime model. It could be done with parallax maps or relief maps, of course, and this will be supported in Oblivion with parallax mapping. :)
welp
User avatar
kingfish
Developer Emeritus
Posts: 697
Joined: Sat Nov 22, 2003 7:10 pm
Location: Prague, CZ

Post by kingfish »

looks great, but the design is way too LOTR-ish imo...
by posting useless junk on these forums you WON'T become a modder, only a spammer...
Morgoth
Developer Emeritus
Posts: 760
Joined: Mon Aug 22, 2005 4:30 pm
Location: That big place next to the smaller place with the tree.
Contact:

Post by Morgoth »

Vernon wrote:
Morgoth wrote:I have 3ds max. Milkshape looks like it has much better renders, and everything looks so smooth. Is that possible?


You'll get better renders with 3ds max, because Milkshape doesn't have a renderer. :P Take a low-poly mesh, hit meshsmooth and you'll get quadrupled faces and a much smoother and often better looking model. This mesh has more faces than the city of Vivec, so is unfeasible as a realtime model. It could be done with parallax maps or relief maps, of course, and this will be supported in Oblivion with parallax mapping. :)
Uum... I guess he wasn't using milkshape :lol:. Cinema 4d? Whatever that is, the renders look so perfect. I was just thinking the same thing about the amount of faces.
Last edited by Morgoth on Fri Sep 16, 2005 4:08 pm, edited 1 time in total.
Founder of the Realms of Renth. Please give us a visit!

[img]http://img205.imageshack.us/img205/4640/sigbannerap7.jpg[/img]

www.realmsofrenth.com
User avatar
Arondil Rethan
Posts: 0
Joined: Sat Mar 19, 2005 8:50 pm
Location: Back on Track - sidetrack, that is...

Post by Arondil Rethan »

Jale wrote:
Arondil Rethan wrote:Wouldn't this be a worthy mesh, if TR makes Cyrodiil?
The adamantine tower is in High Rock, some island beginning with B.
Whoops... I always thought, Adamantine Tower is in Cyrodiil...
well... accidents happen.
Any objections?
Anonymous

Post by Anonymous »

Nah theres a big tower in the middle of Cyrodiil City but the Adamantine Tower, the oldest known building on Nirn, is in High Rock
Arthmodeus
Developer
Posts: 923
Joined: Sun Feb 22, 2004 1:16 pm
Location: Ann Arbor

Post by Arthmodeus »

Arondil Rethan wrote: Whoops... I always thought, Adamantine Tower is in Cyrodiil...
well... accidents happen.
The tower seen in the Oblivion trailer is the White-Gold Tower. Easy mixup, dont worry.

The Adamantine Tower is located on the Isle of Balfiera.
User avatar
Silverwood
Developer
Posts: 124
Joined: Mon Jun 06, 2005 5:06 pm
Location: Country of Stone, Hidden in the Sand
Contact:

wow

Post by Silverwood »

That looks really good! To take away the LOTR look; if this would still work with the description; Maybe banners near the doorframe area. With those around it, it could maybe pull the LOTR thot away.
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

What do you mean, what banners? I'm sorry but I think I don't understand what you meant by banners.
Anonymous

Post by Anonymous »

Well at the moment it looks a lot like the towers seen in Peter Jackson's Lord of the Rings films. Those towers didnt really have many banners.
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

Well at the moment it looks a lot like the towers seen in Peter Jackson's Lord of the Rings films. Those towers didnt really have many banners.
Yes, I know I know, and I want to change that. Only I don't understand what you mean by banners. What do you want me to change?
Anonymous

Post by Anonymous »

he probably meant flags, which would quite likely be a separate mesh. I do think it is leaning a bit too far towards the LotR style. I'll try and get a screenie of the old one.
User avatar
The_Warder
Developer
Posts: 97
Joined: Sat Jan 01, 2005 2:57 am
Location: Arizona
Contact:

Post by The_Warder »

this is a great mesh if only you could get the faces down.
this is what slows the engine down right.
Anonymous

Post by Anonymous »

One problem...here is a description from TIL:

'Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal; the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored.'

Now you started off fairly cylindrical but have been mocing away from that.
User avatar
Upsilon
Developer
Posts: 0
Joined: Mon Oct 11, 2004 8:49 pm
Location: Montreal
Contact:

Post by Upsilon »

this is a great mesh if only you could get the faces down.
this is what slows the engine down right.


There's no way THIS mesh will be in the game. It's only for visualizing. I might do another mesh for the game, but it'll be a low-poly one, of course.
One problem...here is a description from TIL:

'Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal; the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored.'

Now you started off fairly cylindrical but have been mocing away from that.
Thanks a lot on that Jale, I'll try to do a version 4 closer to that definition as soon as I have the time.
The guar man
Developer
Posts: 99
Joined: Fri Apr 29, 2005 2:33 pm
Location: Canada

Post by The guar man »

I like your concepts of the admantine tower.
Locked