Upsilon's concept art
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Adamantine Tower
I feel like creating the Adamantine Tower. I've done a few pictures... They are very simple models untextured but don't worry, I'll fix it if you like the concept. Talking of the concept, I see the Adamantine Tower is elegant, simple, very, very high and inspiring respect. The images give an idea of what it will look, finished. As always, I require honest comments. (Bu the way, my new avatar is the coolest ever!)
[url=http://imageshack.us][img]http://img152.imageshack.us/img152/9016/adtower6vc.jpg[/img][/url]
[url=http://imageshack.us][img]http://img180.imageshack.us/img180/6797/adtower27al.jpg[/img][/url]
Thanks,
UPS
[url=http://imageshack.us][img]http://img152.imageshack.us/img152/9016/adtower6vc.jpg[/img][/url]
[url=http://imageshack.us][img]http://img180.imageshack.us/img180/6797/adtower27al.jpg[/img][/url]
Thanks,
UPS
Last edited by Upsilon on Wed Sep 14, 2005 5:37 pm, edited 1 time in total.
I'm interested to see where your design goes. And don't worry about the details. It's my experience that a concept doesn't really become what it needs to be until around the 10th or 12th design, so detailing it out now would be a waste of time on your part. Wait until your 8th concept.
That said, I do have a few requests.
1- show us something that gives us a size comparison. Something that we already have a pretty good notion of it's size. Like a tree, or a ship.
2- While I'm usually a big fan of a dramatic worm's eye view perspective that utilizes dynamic forshortening, I'm afraid that the second pic does nothing to show your concept. It's a neat pic, but we can't really build anything with it.
It's a good start, though. Can't wait to see your next phase.
That said, I do have a few requests.
1- show us something that gives us a size comparison. Something that we already have a pretty good notion of it's size. Like a tree, or a ship.
2- While I'm usually a big fan of a dramatic worm's eye view perspective that utilizes dynamic forshortening, I'm afraid that the second pic does nothing to show your concept. It's a neat pic, but we can't really build anything with it.
It's a good start, though. Can't wait to see your next phase.
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It looks alright. It's very simple. I always thought of the tower as elaborate, with thousands of layers of overlapping stone all the way up. I'm not really sure where the Adamentine tower is (C, but I don't think were remotly close to even starting concepting for it. Also, most concepts are done on paper or another 2d surface. Once the origional concept is finished, the modellers usually flesh it out with 3d and texturing. It's nice work though, maybe this would go for some other tower. Also, Dax, I don't know what your talking about. Many people that have good enough artistic abilities only have to do one concept before it's perfect. Sometimes two. If you have to do 10 or 12, thats pretty bad. Concept art isn't about getting into huge amounts of detail, or redrawing over and over. It's generally about getting your point or ideas across to the moddellers so that they can get their job done. Many times some really great 3d stuff will come out of the worst concepts. Artists commonly draw rough sketches. Aiming for a materpeice just isn't worth the time, because when you finally finish, some other guy might have taken two hours to come up with the same thing in less detail, and it's already been modeled from thatinstead of yours. Ten or twelve drafts of a single piece of artwork is stupid.
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I know, I know. And that's what I did, only, I don't have a scanner... Also, thanks for the comments, a newer version will come as soon as I have the time to create it. I'll try to use your ideas guys...Also, most concepts are done on paper or another 2d surface. Once the origional concept is finished, the modellers usually flesh it out with 3d and texturing.
For the scale, look at the following picture:
[url=http://imageshack.us][img]http://img32.imageshack.us/img32/7289/adtowerscalecopie9oq.png[/img][/url]
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No prob, alot of us don't have scanners. I do (did) but it's broken down... And I noticed that in your second pic, the camera is actually just under that arched doorway that you explained in your last post. I look forward to your next version.
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- Thrignar Fraxix
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arched door about 3 times human size
little dot in the middle of the box
HOLY CRAP THAT IS HUGE!!! I never made it out of the starting dungeon on arena so I am not an expert or anything, but isn't that just a LITTLE too big! That would take forever to load on slower computers, almost as long as it would take to hit the ground if you fell off the top! Keep in mind I am not an expert (I don't even know where this is supposed to go) and for all I know that might be the right size but still!
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I've found some text regarding the Admantine Tower...
[url=http://imageshack.us][img]http://img258.imageshack.us/img258/7411/ad229fj.jpg[/img][/url]
Thanks.
UPS
Ah, and also, i've made the second concept of the Adamamtium Tower. In version 2:The Dawn Era
During this time The Cosmos is formed from the Aurbis [chaos, or totality] by Anu and Padomay. Akatosh (Auriel) forms and Time starts. Gods (et'Ada) form. Lorkhan convinces/tricks the Gods to create the mortal plane, Nirn. The mortal plane is highly magical and dangerous. As the Gods walk, its physical make-up and even time itself becomes unstable. When Magic (Magnus), architect of the plans for the mortal world, decides to terminate this project, the Gods convene at the Adamantine Tower [Direnni Tower, the oldest known structure in Tamriel] and decide what to do. Most leave when Magic does. Others sacrifice themselves into other forms to Stay (the Ehlnofey). In most accounts, Lorkhan is condemned to exile in the mortal realms, and his heart is torn out and cast from the Tower. Where it lands a Volcano forms. With Magic (in the Mythic Sense) gone, the Cosmos stabilizes. Elven history, finally linear, begins (ME2500).
- The tower is shorter,
Details were added on the front of the tower,
Details were added on the top of the tower,
Tower have a more menacing look.
[url=http://imageshack.us][img]http://img258.imageshack.us/img258/7411/ad229fj.jpg[/img][/url]
Thanks.
UPS
- Arondil Rethan
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- Arondil Rethan
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I love the model... Elegant and refined. It looks like it was done in Cinema 4D, was it? I have to say though, it would surely bring even the most powerful of next-gen engines and computers to their knees. I don't know how many polys it has, but it looks upwards of 300,000 at least. This is just a concept though, right?
welp
Admantine Tower Version 3
In Version 3:
[url=http://imageshack.us][img]http://img287.imageshack.us/img287/8845/ad324tz.jpg[/img][/url]
Thanks again,
UPS
In Version 3:
- The entrance at the top of the tower was remodeled. Errors were removed.
Details were added at the front of the tower
Details were added at the top of the tower
Entrance at the bottom of the tower has been placed in front of the tower
Tower has now a more gracious look as well as a bit more menacing look.
[url=http://imageshack.us][img]http://img287.imageshack.us/img287/8845/ad324tz.jpg[/img][/url]
Thanks again,
UPS
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It takes 2 whole rl min to fall!!Morgoth wrote:Slowfall 120 secs on Self...Then jump offSwiftoak Woodwarrior wrote: Oh, and if you fell off this tower, would you die?
Wow that must be tall.
Your meshes teh roxor! Can't wait for teh textures.
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Morgoth wrote:I have 3ds max. Milkshape looks like it has much better renders, and everything looks so smooth. Is that possible?
You'll get better renders with 3ds max, because Milkshape doesn't have a renderer. :P Take a low-poly mesh, hit meshsmooth and you'll get quadrupled faces and a much smoother and often better looking model. This mesh has more faces than the city of Vivec, so is unfeasible as a realtime model. It could be done with parallax maps or relief maps, of course, and this will be supported in Oblivion with parallax mapping. :)
welp
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Uum... I guess he wasn't using milkshape . Cinema 4d? Whatever that is, the renders look so perfect. I was just thinking the same thing about the amount of faces.Vernon wrote:Morgoth wrote:I have 3ds max. Milkshape looks like it has much better renders, and everything looks so smooth. Is that possible?
You'll get better renders with 3ds max, because Milkshape doesn't have a renderer. Take a low-poly mesh, hit meshsmooth and you'll get quadrupled faces and a much smoother and often better looking model. This mesh has more faces than the city of Vivec, so is unfeasible as a realtime model. It could be done with parallax maps or relief maps, of course, and this will be supported in Oblivion with parallax mapping.
Last edited by Morgoth on Fri Sep 16, 2005 4:08 pm, edited 1 time in total.
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wow
That looks really good! To take away the LOTR look; if this would still work with the description; Maybe banners near the doorframe area. With those around it, it could maybe pull the LOTR thot away.
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One problem...here is a description from TIL:
'Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal; the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored.'
Now you started off fairly cylindrical but have been mocing away from that.
'Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal; the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored.'
Now you started off fairly cylindrical but have been mocing away from that.
this is a great mesh if only you could get the faces down.
this is what slows the engine down right.
There's no way THIS mesh will be in the game. It's only for visualizing. I might do another mesh for the game, but it'll be a low-poly one, of course.
Thanks a lot on that Jale, I'll try to do a version 4 closer to that definition as soon as I have the time.One problem...here is a description from TIL:
'Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal; the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored.'
Now you started off fairly cylindrical but have been mocing away from that.
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