Places with Guildhalls

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Earl
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Places with Guildhalls

Post by Earl »

Mages
Daggerfall, High Rock (A Dance in Fire, Chapter 4)

All over the place in Summurset: "chapter houses had sprung up all over Summurset" (Feyfolken I)

Alinor, Summurset Isle has an Archmagister as well (Feyfolken I)

Firsthold, Summurset Isle (The Wolf Queen, Book I)

Mir Corrup, Cyrodiil (Palla, Book I)

The Imperial City, Cyrodiil [near the Palace] (The Real Barenziah v III)

Solitude, Skyrim (The Wolf Queen, Book VIII)

Funnily enough, there's supoposed to be one in Gnisis (The Four Suitors of Benitah)

Gwylim, wherever that is, might have one as well



Fighters
Funnily enough, again, Gnisis (Silence)



Thieves
Rifton, Skyrim (The Real Barenziah v II)



Misc
Camlorn, High Rock: The Prostitutes Guildhouse(Mystery of Talara, Part 4)
Tel Aruhn, Morrowind: Cobblers Guildhall (Unnamed Book)
Last edited by Earl on Fri Dec 05, 2003 4:20 am, edited 1 time in total.
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Post by Skurvy »

Earl,

I presumed Gwylim to be in Cyrodiil, although there is little evidence for its location there or anywhere else - why else would the University there publish a book on Cyrodiil's history though? :)

Mages Guild

Winterhold, Skyrim
Corinth, Elsweyr
Lillandril, Summurset (All from Arena game)

Fighters Guild

There was once a Fighter's Guild in Valenwood, but there is no longer (Lady Benoch's Words and Philosophy)

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Post by wererat »

we should make an updated version of gnisis to include the mages and fighters guild that are there but are not.

if we do i call claims on it (or on atleast one of the halls)
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Post by Hermit »

Hmmm ... I think it is TR's policy not to change Vvardenfe.. in any way but ... well ... I think a make-Vvardenfell-more-lore-consistent-mod would be apppropriate (use the black Rose!).
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Post by Prowler »

lore is stil based on reality, not the otherway around. And TES lore is anything but consistent whit it selfs.

In case of the black rose it might be that the writer has never been to morrowind (the island) and thought the flower was growing theire aswell.

Whit lore that come's from the other TES game's I think we should be verry carefull to not just copy everything, because a lot of it conflicts whit Morrowind lore. Also theire was some time in between so in the case of gnisis, the mage's guild upper comamnd though that all the guilds should stay fixed at the house capital city's or maybe one house/imperial counsilors didnt like the idea of these imperial guild members hanging around trough out morrowind because of who knows what happens.
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Post by wererat »

maybe its because they dont care that much. i remember when i was a vampire they would talk to me. well atleast not attack me. it might've been because i was a member but i dont remember if i was. it also says something about the mages guild or some group not attacking you in morrowind chronicles
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Post by Skurvy »

Mages Guild and Telvanni will not attack you if you are a Vampire, but you cannot get Services from them regardless

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Post by wererat »

i forgot about the telvanni. but they will attack you. if you attack them that is
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Post by Earl »

I agree about Gwylim; I really can't imagine any other province having a University.

And for self-contradicting lore, try figuring out when Potema was born.
One of the books has it as 3E 47. Another tries to de-age her by about 20 years.

And apparently someone named Archbishop Calaxes was killed in 3E 498 - 71 years ahead of present-day. Of course, I didn't read the whole story, so it might be a typo intending 2E. (Words and Philosophy)
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Post by Prowler »

Originally posted by Skurvy
Its been a long time since the Imperials took nominal control of Morrowind, i dont see why their influence wouldnt have stretched to Dres-held Tear

Skurvy
Treu, if they had a reson they would have done it but the main reson they ever went to morrowind was because they could make profit out of it.
And because its easyer to politicaly/finalcialy/military suport a few large operations, like caldera and raven rock, they might aswell have thought the same for the guilds, better have a few large guilds at the key locations that a dozen scatterd that all need personal attention.

Btw I think the real reson for not having one in gnisis is that theire are only 4 avable transportation slots in the mage servis travel options.
(Vivec, Balmora. Caldera, Aldrhun, sadrith mora)
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Post by Earl »

Mages
Almalexia, Morrowind

Looking through the CS.
Disappearance of the Dwarves.
Trebonius.

"Well, I'm glad that the mystery is solved at last. Next time the Arch-Mage of Almalexia visits, I'll really have something to brag about.
Last edited by Earl on Wed Dec 03, 2003 5:30 am, edited 1 time in total.
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Anonymous

Post by Anonymous »

easily the most varden-friendly way to add fighters/mage guilds to gnisis would be to place members in the inn. after all, the general of the legion prefers it to his own fort. i just read the thread about guild guides so the idea of having a woman in gnisis who could whoosh you off-continent comes to mind. i don't know if the books specifically refer to guild halls or guild, or if that would be acceptable.

p.s. i'm not trying to claim, just offering my ideas up
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Post by wererat »

when we add fast travel (most commonly mages guild) we cant have every one going to somewhere in vvardenfell, atleast not for the low amount of 30 gold. transportation would be uncommon because of the risk of blight crossing over to the mainland, this transportation would be far less in the mages guild since they are an imperial guild and the imperials absolutely fear that the blight may cross over and affect the rest of tamriel.

did everyone understand? im not to sure what i wrote and if it makes much sense . . .
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Post by Prowler »

Forgot about that, the worst thing for the imperials to happen would be the blight getting from the island.

So what is it going to be? A long swim? Paying some smuglers a shit load of cash? And wait whit oficial transportation until you finished the MW main Qeust?
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Post by wererat »

maybe have only 1 or 2 transport sites (per service type (boat, mages, silt strider, ect.)). have it be expensive and insert a script (if needed) to reject service from vvardenfell if you have any type of blight disease (is corprus only found on vvardenfell? if it is then reject services if you have corprus too)
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Post by Skurvy »

I would say only boat transport to the mainland, and perhaps one Mages Guild teleport into an important mainland city (Almalexia perhaps, as that is meant to be Morrowind's capital)

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Post by wererat »

that sounds pretty reasonable to me. once your in almalexia you will be able to transport to other mainland cities and transport farther from there.
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Post by Anonymous »

---- Back to tear...
How big is this City... i can't find out i've looked everywhere...
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Post by Hermit »

1. Transport via smugglers (members of thieves guild pay some 1.000, others up to 10.000), also transport via mages guild to almalexia (expensive, perform quest for mage in question, have the mage at at least 90 disposition since they would risk their neck). general service refusal if PC has blight or corpus, possibly with common disease as well. Also, scripts that will disable the above mentioned difficulties, as well as open a lot of other routes, a week after PC finishes MW main quest.

2. Tear is the second largest city in Morrowind, AFAIK, so it should be about the size of silgrad. Casious has reserved it for his dres team, though. He's doing a wholly new set of architecture for the Dres.
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