Dwemeris

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Gez
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Post by Gez »

Sload wrote:This is all very funny in retrospect. You know, since we found out that it was all gibberish for sure.
It was quite the geekfest in the meantime. :)
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Sload
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Post by Sload »

He explains in a follow up to that interview that he had an artist make it and told them to make it gibberish, so he doesn't know if the artist actually made it into something anyways. In other words, it is almost certainly not something.
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Savant
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Post by Savant »

Actually, besides the pipes, there's the inscriptions on a couple doors which says something like "in loving memory."

Yeah, I think we could probably confirm that it really is just jibberish. I don't know what that means TR should do, say if they want a new dwemer item to be made with something in the alphabet. We could either just write down a couple random letters, or if we really wanted to, we could add on to what letters the Academy of Dwemer Studies knows and actually make some meaningful inscriptions.
ookami
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Post by ookami »

I guess for lore purposes, it could be supposed that those two books aren't gibberish but not straight-forward Dwemeris either (whereas something like Hanging Gardens was pretty straight-forward). Perhaps they were written in a Dwemer cipher to which only an upper circle of tonal architects were privy. The tonal architects are gone now along with the cipher, so both books are as good as gibberish. It would be like trying to figure out a cipher in Egyptian heiroglyphs without knowing the language of that era and lacking any sort of Rosetta Stone. Hopeless.

Does that sound like a reasonable in-the-game-world lore explanation?

Then, of course, there are the pipe inscriptions and some of the entrance writings which are both just English written in Dwemer script and not actually the Dwemeris language.
Anonymous

Post by Anonymous »

They are only decipherable as easter egg messages. They werent anything significant...same with Sload. Basically anything with Sload or Dwemeris can be anyhting the hell you want. I am planning to dig up Salem_Hlaalu's book and translate it into Sload...with a note saying 'this is a popular and famous piece of literature written in the language of the Sload'

So devious, eh? :P
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Sload
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Post by Sload »

You're thinking of a different form of Dwemeris than is being discussed, Jale. The form we're talking about is gibberish. 100%
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Anonymous

Post by Anonymous »

No im thinking of both. If you are putting it on a door or something it can be anything you want. If you are writing a book it should be gibberish, though its no horror if it actually reads nbjinsbrpijanbjiadnbijtanbjpasrtnjpnjptnjpiabntjhnwIROOLnijbnpejahtean
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Zalzidrax
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Post by Zalzidrax »

Well, if it's gibberish, than we don't have to find THE meaning, we can just make our own, heheh...

Actually makes things easier. If requiring more creativity.

Just like the word ngungungery is complete gibberish, except for me because I made a definition for it.
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Savant
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Post by Savant »

ookami wrote:I guess for lore purposes, it could be supposed that those two books aren't gibberish but not straight-forward Dwemeris either (whereas something like Hanging Gardens was pretty straight-forward). Perhaps they were written in a Dwemer cipher to which only an upper circle of tonal architects were privy. The tonal architects are gone now along with the cipher, so both books are as good as gibberish. It would be like trying to figure out a cipher in Egyptian heiroglyphs without knowing the language of that era and lacking any sort of Rosetta Stone. Hopeless.

Does that sound like a reasonable in-the-game-world lore explanation?

Then, of course, there are the pipe inscriptions and some of the entrance writings which are both just English written in Dwemer script and not actually the Dwemeris language.
Good explaination, but I think the reason why EoT and DM were so unreadeable isn't because of a different dialect as you say. I recall once from somewhere about something saying that while the Dwemer ALPHABET is known to dwarven scholars in morrowind, the Dwarven LANGUAGE is entirely unknown. (A.K.A. gibberish). Then, wormgod in one of Stalker's forums said that while the Dwemer language is unknown, sometimes the Dwemer would have written in various languages outside their own. That would explain as to why EoT and DM aren't readable, but the inscriptions of "in loving memory" and "wormgod" are.

And that's a great Idea, Zalidrax. If we just be a little creative and fill those holes in what we know, we could very well right whatever the heck we wanted to. Who says TR can't have easter eggs, too?
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Sload
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Post by Sload »

ookami wrote:I guess for lore purposes, it could be supposed that those two books aren't gibberish but not straight-forward Dwemeris either (whereas something like Hanging Gardens was pretty straight-forward). Perhaps they were written in a Dwemer cipher to which only an upper circle of tonal architects were privy. The tonal architects are gone now along with the cipher, so both books are as good as gibberish. It would be like trying to figure out a cipher in Egyptian heiroglyphs without knowing the language of that era and lacking any sort of Rosetta Stone. Hopeless.

Does that sound like a reasonable in-the-game-world lore explanation?

Then, of course, there are the pipe inscriptions and some of the entrance writings which are both just English written in Dwemer script and not actually the Dwemeris language.
Ofcourse they mean something in the game world. However, they are gibberish. There is no Dwarven language written in the alphabet used in the books. None. They are sets of random characters. No one can argue with this, because the man who "wrote" the books said so.
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The Academy for Dwemer Studies

Post by Fallen Murk »

[url]http://dwemer.whirlingschool.net/runes.html[/url]
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Savant
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Post by Savant »

Okay, If anyone's interested, I've modified the font by Nigedo on the Academy for Dwemer Studies and rearanged the symbols so that the suspected Dwemeris Glyphs correspond to what letters are known of the dwemeris script (e.g. X21 corresponds to Y, X19 corresponds to O, and on and on). Then, I filled in a couple holes so that each symbol would have one letter, using some educated guesses (I'll elaborate in the readme). This way, we've got an easy, systematic way of putting any easter egg messages we want together. Just thought you might be interested.
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Anonymous

Post by Anonymous »

I know this is a month off but I have an idea. I think it's possible that it's just the english language with an underscore for punctuation (26 letters +1 symbol). On top of that I think it's just a cryptoquiph, dunno if I spelled that correctly. If the pipes say wormgod I wouldn't neccesarily attribute each letter to symbol but rather keep them as what they eventually become. I'd like to know if anybody tries it. The missing letters could also be found if it were a cryptoquiph.

Some of the letters are "supposedly Known" so everyone that can do this has a starting point, I wish I knew how to do them.
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