nothing new since last time except a tiny uvw mapping change to eliminate a white blotch, I've been working on a few other small mesh projects . The CL piece is ready to test in game(see if I got everything right)
Who can export it for me?
"There is no dark side of the moon really. Matter of fact, it's all dark."
the whole upper body is done. I just need to get the upper arm mesh and gauntlet off my laptop. Asylum, I'll message you over msn when I'm back from work aabout exporting.
"There is no dark side of the moon really. Matter of fact, it's all dark."
*mesh is done. have to get the textures right. here's a cuirass pic(minus textures, shown with materials from max for the time being) textured pics will follow very shortly.
BTW should that overcloth reach all the way to foot level? its down to where the skirt ends now.
Attachments
tr_necrom_indoril_c.jpg (51.84 KiB) Viewed 2805 times
"There is no dark side of the moon really. Matter of fact, it's all dark."
Nice. If you can physique the cloth so that it moves realistically when it is so long, then maybe make it longer, yes. I think foot level might be a little too long though.
Got progress for us?
Keep in mind, Necrom is on Map 2, so we will need this ready by the time Map 1 detailing is finished and we move on to Map 2 NPCs. If it isn't, it will just hold us up.
Okay. If you feel that you are unable to complete it before Map 2 NPCs starts, don't hesitate to give it to someone else for physiquing.
Do you have shots of any of the other pieces?
About this physique thing. Can you clarify what version of max you are using, because it would be sad if you were unable to export all of that tedious physiquing work without knowing whether it will work first. And one thing I have to ask is what is going on there with the 'brightness' of the texture? It looks washed out and so is likely down to how you rendered it, but I guess it would be best to make sure at this stage in case your gamma setup is screwy. So is it the texture that is too bright or the render?
p.s. Next time you put up a preview, could you apply a smooth modifier before you render it? It would give a much better idea of how it would look in-game. ;)
There was something else, um...
Oh yeah, out of interest, did you mirror the texture and model or just the model?
I was doing the physique in 7, the export script says it preserves bones but doesn't specify physiquing. Let me go test this out. EDIT: Dammit, it doesn't transfer into 4 correctly. Well, at least redoing the parts I did will be easier the second time around.
The texture looks bright because of the render, they should look just as on zephyr's pieces in game.
What in particular do you mean about mirroring?
"There is no dark side of the moon really. Matter of fact, it's all dark."
Great work Eraser!
By the way, if anyone is interested, then some time ago I made [url=http://i5.photobucket.com/albums/y174/Animunculi/pauldrons.jpg]a new pair of indoril pauldrons[/url]. Actually I removed the upper arm extra protection too, so no clipping would occur, but I think they don't look bad(in my opinion) with them too. I based them off [url=http://www.rpgplanet.com/morrowind/images/concept3.jpg]this[/url] image.
Again, I am asking for any sort of progress on this. I think we are being really lax about this, and being laid back is good, but be honest with yourself. If you aren't going to finish it, please give it to someone who will.
I haven't gotten to work on it in a while, but it *will* be finished(hint: gimme a date to shoot for so its on my mind more and doesn't get left until after some other task has been done)
"There is no dark side of the moon really. Matter of fact, it's all dark."