i1-32-Tel

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Lady Nerevar
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i1-32-Tel

Post by Lady Nerevar »

Claim type: Interior
Claim ID: TR_i1-32-Tel (#951)
Faction: Telvanni
Parent claim: TR_1-32-Tel (#54)
Claimed by: El Scumbago
Status: Approved (Progress: 100%)
Location: 1:(3651, 1607):0
Files: TR_i1-32-Tel_Lady Nerevar_1.esp

---

medium sized ashalnder burial cavern
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/13.jpg
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Khelior
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Location: Port Telvannis... Okay fine, Australia.

Post by Khelior »

I'd like to do a sort of velothi tomb with the whole vampyre thing going on and some [static]skeletons etc.
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Hermit
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Post by Hermit »

Since the entrance isn't Velothi Tomb but a cave, you canot make it a velothi tomb. You CAN make it an ashlander tomb, however, and use TR's ashlander mummy creature to spice things up for enterprising adventurers! OR make it a vampire cave, but using cave meshes (and the appropriate furnishings). Since Vampires in MW aren't really choicy about their housing, that would work too.

Please use Gridsnap, change the ambience lighting to a cave setting (from default) and check for floating objects - the f button hardly ever really works. Rortate and scale to get a better effect. Use OoT meshes, too.

Granted, under condition that it's built using cave tiles. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Khelior
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Location: Port Telvannis... Okay fine, Australia.

Post by Khelior »

OKay vampyre cavern it is... Im getting started now.
If I wanted lip from you I'd unzip my pants.

Woohooo my first claim made and it's Telvanni, somewhat. I'm a real, rompin, half crazy, egocentric, 2000 year old, mushroom livin' cat slaver. :D
Claims: i1-22-Tel 100%
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Massalinie
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Post by Massalinie »

Revoked - Modder inactive and we need to get map1 done asap
El Scumbago
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Post by El Scumbago »

Claiming this one too. Medium sized, I'll choose between vamp hideout and ashlander cave. As in my previous ints, I'll include as much OoT stuff as possible. Perhaps it will begin as a cavern and end up to a tomb entrance just like Shallit (or Shargon, I cannot remember which of these two was like that).
El Scumbago
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Post by El Scumbago »

Claiming this one too. Medium sized, I'll choose between vamp hideout and ashlander cave. As in my previous ints, I'll include as much OoT stuff as possible. Perhaps it will begin as a cavern and end up to a tomb entrance just like Shallit (or Shargon, I cannot remember which of these two was like that).
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Massalinie
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Post by Massalinie »

Granted! Happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
El Scumbago
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Post by El Scumbago »

Readme included. My ass steal hurts from this one's making.
Attachments
TR_i1-32.zip
(24.84 KiB) Downloaded 87 times
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Lud
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Post by Lud »

Moving to review.
In oreder that nobody misses it, here is the readme. Must be read by anybody who reviews this.

i1-32 Initial
Claiming this one too. Medium sized, I'll choose between vamp hideout and ashlander cave. As in my previous ints, I'll include as much OoT stuff as possible. Perhaps it will begin
as a cavern and end up to a tomb entrance just like Shallit (or Shargon, I cannot remember which of these two was like that).

==========================================================================================

i1-32 Final
Ashlander burial cave was my choice. Medium sized cave, a rocky corridor that goes deep underground and leads to a crossroad of three different burial subcaverns. These are not
separate cells like the ones in Urshilaku Burial Cavern. The whole place has the heavy
atmosphere of the Urshilaku Burial, so it can easily be used as a vamp lair at the same time.
Having UBC as my example, I included no ladders. It seems that Ashlanders do not alter their caves in any way, so all kinds of stairs are made of rocks, which might prove troublesome
when an enemy has to climb up to the PC.

-Cleaned.
-Floaters/bleeders I could spot are fixed.
-Good use of OoT stuff.
-Playtested.
-No Northmarker (forgot to copy the screenie of the exterior).

Warning: I'm not sure about this, but I think that the furn_moldpool and vivec_waterfall pieces should be under the 'Statics' tab. In my case they're in the 'Activators'. I have Neccesities of Morrowind installed, which affects these two. Of course, I did not check its box while in the CS, but perhaps the mod changes these things anyway. If any problem occurs with these statics, the cause will be NoM. If you ask me to reinstall MW just for this, (which means a whole day's time to reinstall the mods I'm running it with) I'll commit suicide!


-El Scumbago-
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Nomadic1
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Post by Nomadic1 »

Reviewing...
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Nomadic1
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Post by Nomadic1 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: There is no northmarker

- There are too many ambient lights used. You can cut the number down by just using one or two with larger range to replace each cluster
- furn_burial00 floats off the rock. Either angle it to fit on the rock or stick it in the rock behind it
- Gold_025 floats
- TR_furn_skel_skull_01 bleeds into the ground
- Add more variation in the stairs
- Add more variation in the rocks the mummies are on
- urn_03_ingred bleeds into a rock on the stairs
- TR_a_wood_sheild floats
- contain_corpse10_water bleeds into the ground
- The willow anthers float on one end
- TR_a_chitin_helm_open doesn't rest right
- TR_ingred_blackrose_petal01 bleeds
- The mummies don't look good in the bug bowls
- in_moldcave_form20 caspers at the top
- in_mold_rock_05 caspers at the end (under dead body)
- ingred_heather_01 bleeds
- silver shardaxe doesn't rest properly
- TR_common_robe_01 doesn't rest right
- ingred_green_lichen_01 floats
- The rock stairs could use more variation (down from the door this time)
- in_moldcave_stal10 caspers at the top
- in_moldcave_form00 caspers at the top
- The stairs down could use more variation
- Misc_SoulGem_Lesser floats
- The quality potions don't rest right
- urn_02_ingred bleeds (straight from the stairs below the door)
- furn_moldcave_pool00 doesn't reach the ground entirely
- Replace com_chest_02_tomb_rare with a Dunmer chest
- TR_furn_de_urn_open01 floats

- There are no creatures/NPCs placed in this interior. As a Map 1 interior, pathgrids, creatures and NPCs are supposed to be added

Comments Pretty nice. A lot of small errors though. Also, don't forget to add a northmarker.

Rating 8 / 10
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Lady Nerevar
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Post by Lady Nerevar »

fixing
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Lady Nerevar
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Post by Lady Nerevar »

approving. the read-me remains true.

use top version for merging.
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