i1-20-Tel
Moderators: Seneca37, Lead Developers
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
i1-20-Tel
Claim type: Interior
Claim ID: TR_i1-20-Tel (#939)
Faction: Telvanni
Parent claim: TR_1-17-Tel (#35)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(2700, 1701):0
Files: TR_i1-20-Tel_Nomadic1_1.esp; TR_i1-20-Tel_Nomadic1_2.esp
---
small cavern - hideout for some smugglers or otherwise
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/01.jpg
Claim ID: TR_i1-20-Tel (#939)
Faction: Telvanni
Parent claim: TR_1-17-Tel (#35)
Claimed by: Nomadic1
Status: Approved (Progress: 100%)
Location: 1:(2700, 1701):0
Files: TR_i1-20-Tel_Nomadic1_1.esp; TR_i1-20-Tel_Nomadic1_2.esp
---
small cavern - hideout for some smugglers or otherwise
http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/01.jpg
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Sure, please use OoT flasks and liquor.
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
This one didn't take near as long as any other interior I've made... anyway it's done I called the cave Sanammasour. It's a hideout for 3 licquor smugglers. I found that there weren't any booze crates so I had to make some up. I don't know if I was supposed to do that or not.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
for TR-i1-20-Tel overall the map looked good, with a few minor exceptions.
I
TESAME - clean
II
Loading - only my normal errors (Tribunal Bloodmoon ones) so it looks good
III
General -
minor floating in the case of the crates. the base crates are fine, but some of the crates stacked ontop of them are floating in portions. a minor tilt to the crate should fix this, because it looks like it is caused by the crates on the bottom not being entirely level.
IV NPCs
the NPCs look fine for a low level area.
V conclusion
looks good to me, although you should fix the floating crates, everything else looked pretty good. I am not an expert though. I'd recommend someone with more experience takes a look at the NPCs to determine if i missed anything because of my inexperience.
Rating 9/10
I
TESAME - clean
II
Loading - only my normal errors (Tribunal Bloodmoon ones) so it looks good
III
General -
minor floating in the case of the crates. the base crates are fine, but some of the crates stacked ontop of them are floating in portions. a minor tilt to the crate should fix this, because it looks like it is caused by the crates on the bottom not being entirely level.
IV NPCs
the NPCs look fine for a low level area.
V conclusion
looks good to me, although you should fix the floating crates, everything else looked pretty good. I am not an expert though. I'd recommend someone with more experience takes a look at the NPCs to determine if i missed anything because of my inexperience.
Rating 9/10
TESAME: Clean
Errors Loading:None
Lighting:Good
NorthMarker:Present
NPCs/Monsters/Pathgrid:
-NPCs given incorrect IDs
General Errors:
- the crates that were added were given incorrect IDs
Remove/Replace:
- flora_tree_gl_09 used as roots doesn't look good to me, because the branches are too straight to be roots, IMO. Don't know what to replace it with, however.
Floaters/Bleeders:
- crate_01_empty bleeds into the ground
- crate_01_imp_weapons floats partially; needs to be rotated slightly to match the ground better
- crate_Smuggler_01 floats above one of the crates it should be resting on
- Misc_Com_Redware_Cup is resting illogically on the edge of the chest
- TR_crate_01_n1_booze1 bleeds slightly on one corner and floats slightly on the other; needs rotation
- TR_crate_02_n1_booze1 is the same (both)
- TR_crate_02_n1_booze2; ditto
- TR_crate_02_n1_booze3; one floats completely, another almost gets it right(the one in the room by itself), but still needs some adjustments. The one on top of the other crates is fine.
Rating: 9.0
Another good interior, though has some noticeable floaters/bleeders and ID mistakes. Fix and include.
Errors Loading:None
Lighting:Good
NorthMarker:Present
NPCs/Monsters/Pathgrid:
-NPCs given incorrect IDs
General Errors:
- the crates that were added were given incorrect IDs
Remove/Replace:
- flora_tree_gl_09 used as roots doesn't look good to me, because the branches are too straight to be roots, IMO. Don't know what to replace it with, however.
Floaters/Bleeders:
- crate_01_empty bleeds into the ground
- crate_01_imp_weapons floats partially; needs to be rotated slightly to match the ground better
- crate_Smuggler_01 floats above one of the crates it should be resting on
- Misc_Com_Redware_Cup is resting illogically on the edge of the chest
- TR_crate_01_n1_booze1 bleeds slightly on one corner and floats slightly on the other; needs rotation
- TR_crate_02_n1_booze1 is the same (both)
- TR_crate_02_n1_booze2; ditto
- TR_crate_02_n1_booze3; one floats completely, another almost gets it right(the one in the room by itself), but still needs some adjustments. The one on top of the other crates is fine.
Rating: 9.0
Another good interior, though has some noticeable floaters/bleeders and ID mistakes. Fix and include.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA