Short cave theme

Place where the game's audio assets are produced.

Moderators: Gesshoku, Lead Developers

Locked
Random Numbers
Member
Posts: 4
Joined: Fri Oct 07, 2005 8:42 am

Short cave theme

Post by Random Numbers »

Since I haven't introduced myself, I may as well do it here quickly as well.
I've been composing for close to 2 years now, doing so in a number of different styles from orchestral to trace.
I use FL Studio 5 as my main composition program, and AudaCity to record any non-soundfont MIDIs from my CTK-671 (it suprisingly good samples, actually).

Anyway, this is a quick thing I did in about 2 hours, which would be played in a typical bandit cave or ancestral tomb (or whatever else might come to mind when you're listening to it).
I'm planning to add another section to it, and make a combat version as well.
Tell me what you think, and what might improve it.

MP3 (875KB):
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mp3

MIDI:
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mid

Copy and paste the links to get them to work.
User avatar
The_Warder
Developer
Posts: 97
Joined: Sat Jan 01, 2005 2:57 am
Location: Arizona
Contact:

Post by The_Warder »

very good a little short though. has a sort of fable tune to it. I don't thinks it is for a cave though to peacefull.
User avatar
Aaron
Developer
Posts: 276
Joined: Sat Sep 11, 2004 9:00 pm
Location: My own little world
Contact:

Post by Aaron »

Not to be a killjoy, but we aren't using scripted music (music by location) because it causes a problem. Every time a new scripted music bit is started it jacks the music volume up to max, which is very irritating. All music will be explore or battle music like the original game, as unfortunately there is no other way to determine what plays where.
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Random Numbers
Member
Posts: 4
Joined: Fri Oct 07, 2005 8:42 am

Post by Random Numbers »

I'm aware of that (well, it IS mentioned in like every single music topic >_>), but is there some way to say... have another application launch alongside Morrowind which receives a data feed from it and controls all the music?
User avatar
Graff
Developer Emeritus
Posts: 203
Joined: Wed Jun 23, 2004 8:53 am
Location: Sheffield, UK. Home of steel and, er, me.
Contact:

Post by Graff »

No, or if there is, it's too much hassle and has too many problems to bother with it. Map 1 and 2 need some explore and battle music, preferably themed to who's in control of those maps. That's about as close as themed music is going to get.

Graff.
[Maybe Not]Done With TR[Quite Yet]
User avatar
The Old Ye Bard
Member
Posts: 99
Joined: Sun Jul 24, 2005 12:56 am

Post by The Old Ye Bard »

hey i would really like to hear this but i can't use angelfire pages because the site isn't letting me directly link. if you could use an attachment file that would be great. thanks
User avatar
Odowacar
Posts: 0
Joined: Fri Sep 09, 2005 8:55 pm
Location: Finland

Re: Short cave theme

Post by Odowacar »

Random Numbers wrote:Since I haven't introduced myself, I may as well do it here quickly as well.
I've been composing for close to 2 years now, doing so in a number of different styles from orchestral to trace.
I use FL Studio 5 as my main composition program, and AudaCity to record any non-soundfont MIDIs from my CTK-671 (it suprisingly good samples, actually).

Anyway, this is a quick thing I did in about 2 hours, which would be played in a typical bandit cave or ancestral tomb (or whatever else might come to mind when you're listening to it).
I'm planning to add another section to it, and make a combat version as well.
Tell me what you think, and what might improve it.

MP3 (875KB):
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mp3

MIDI:
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mid

Copy and paste the links to get them to work.
Read the bold text.
Kun harakka hyppii hangella maassa on lunta
User avatar
Macar
Developer Emeritus
Posts: 1268
Joined: Thu Jan 27, 2005 8:32 pm
Location: Yellow
Contact:

Post by Macar »

I like this and the intrumentation is quite good. My only qualm is that insrtument with the melody (sounds like strings) is a little to marked, making it sound fake. I think that if it where a little more leggato with, perhaps, some reverb, it would make the piece more atmospheric.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
horodnicdragos
Member
Posts: 214
Joined: Sun Oct 09, 2005 7:31 am
Location: Romania
Contact:

Post by horodnicdragos »

Hey guys what programs are you using?I think I can make some music too.I am pretty good at music.I took piano lessons for three years...
User avatar
Graff
Developer Emeritus
Posts: 203
Joined: Wed Jun 23, 2004 8:53 am
Location: Sheffield, UK. Home of steel and, er, me.
Contact:

Post by Graff »

Wrong thread for this, Horodnicdragos.

Graff.
[Maybe Not]Done With TR[Quite Yet]
horodnicdragos
Member
Posts: 214
Joined: Sun Oct 09, 2005 7:31 am
Location: Romania
Contact:

Post by horodnicdragos »

Yeah thank you Graff...You could simply answer in taht post...is there any topic with sound editing programs?<Sorry for using this theard again>
Locked