i4-40-Red

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Thrignar Fraxix
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i4-40-Red

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i4-40-Red (#898)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: agram
Status: Approved (Progress: 100%)
Location: 1:(-1175, -1741):0
Files: TR_i4-40-Red_The_Warder_1.esp; TR_i4-40-Red_The_Warder_2.esp; TR_i4-40-Red_The_Warder_3.esp; TR_i4-40-Red_Thrignar Fraxix_1.esp; TR_i4-40-Red_agram_1.esp

---

Karthor Dale interior nr. 27:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG

Commoner's House.
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Post by The_Warder »

I would like to claim this but I don't know were to make it at and how I should. all I know is it is in map4 and it is a redorian commoner's house.this is my first claim
Anonymous

Post by Anonymous »

A mod will probably run you through it as they grant it but basically look at this picture : http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG and find number 27. Download Map 4 and find that house in Karthor Dale. Make the interior for that cell, probably call it something like i4- and the claim number (is handy because you can press i and it skips to it). Copy the lighting settings from any other redoran hut.
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Post by The_Warder »

thanks
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Post by The_Warder »

I will just make a simple mid class house for a single
commoner. He does not spend much on his house because he is not there very much mostly at the bar or something.
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Post by The_Warder »

i have another question do i make my own save with my name and the interior name or do i just set map 4 as active file and save.
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Post by Anonymous »

Make it your own file

Do NOT save it to map 4.
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Post by Hermit »

Hello! Welcome to TR!

First things first: No uber loot or items, no abundacne of imperial objects, only OoT (see below for download links) and in-game meshes may be used, no NPCs, scripts. Also, take care with floaters and change the settings for lighting in the new int cell from default to Redoran! Check any redoran int for appropriate settings.

Now, your plans seem allright. Please put in ample detail (little misc. thingies, potted plants, plates ...). Please also make good use of OoT stuff. And please take care to only use Dark Elf stuff (no common/imperial things, please!). Some weapons and armour is okay, but not much.

Now, having said my piece, you got the claim. Granted and happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (45.9 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Post by The_Warder »

does this look right for the shell.[img]http://i7.photobucket.com/albums/y296/sealsareus/stuff/s.jpg[/img]
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Post by The_Warder »

the bigger file is the int i messed up and uploaded something different on the smaller one.I would make this a historians house or something.here is a pic: is it too imperialish i will change it if it is





[img]http://i7.photobucket.com/albums/y296/sealsareus/stuff/fin.jpg[/img]
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Post by Nomadic1 »

It's hard to tell (such a tiny picture ;)) but it does look too Imperial. I recommend changing the chest to a Dunmer (de_....) chest, and the desk and chair to Dunmer (furn_de_p_....) furniture.
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Post by Stalker »

It definatly uses Imperial furniture and lacks the details.
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Post by The_Warder »

okay i was thinking a person who studies the imperials. then i re-read the thread i will fix it.

anyone who has suggestions your welcome dont worry i wont get mad.
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Post by Stalker »

If it is not ready - remove 100% complete from it.
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Post by The_Warder »

could someone tell me the kinds of weapons they would use in a city like this and an Idea about what books should be put in here.I'm now thinking about a mercenary that collects weapons
from the people he hunts.
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Post by Anonymous »

Generally you cant go wrong with steel and chitin. Steel is the general foreign average stuff and chitin weapons are two-a-penny in Morrowind.
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Post by Xui'al »

I am not sure about the lore regarding Watchman armor, but is it something that he could put in there?
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Post by Anonymous »

Erm well I was making the Barracks Interior and I put a set in there...its been passed on now so I have no idea if it will be left there. I think its pretty specific but not sure...it could be much of a volunteer thing in which case plenty of redoran warriors might have a few bits around.
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Post by The_Warder »

here is the new version. What do you think. Also do the new rules about making the npc's for your claim applie to me too or just map 1
Attachments
i4-40-RedWAR.esp
updated
(26.95 KiB) Downloaded 99 times
Last edited by The_Warder on Sat Oct 08, 2005 12:09 am, edited 1 time in total.
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Post by Nomadic1 »

You're missing a northmarker (found in the statics tab). Use the map of Karthor Dale here [url]http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG[/url] to line it up. Also, don't forget to change the interior light settings once you are done. If you can't be bothered making your own scheme, just copy from one of the other Redoran bug huts.

Your interior is nice. I especially love what you did with the hearth. It's hard to work out what race the inhabitant is though.
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Post by Vernon »

No NPCs here please. :)
welp
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Post by Nomadic1 »

I mean it is hard to work out what race the NPC who lives in i4-40 would be. I said nothing about it being added or anything.
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Post by PoHa! »

Ahem...
The_Warder wrote:here is the new version. What do you think. Also do the new rules about making the npc's for your claim applie to me too or just map 1
Vernon wrote:No NPCs here please. :)
And if this interior mixes de and com, it'll be returned to be fixed. Same goes with mixing rich and plain, just in case that occurred.
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Post by Nomadic1 »

Oh, yeah :lol:

Anyway, he didn't so much as mix styles as he didn't give it a full style. He could either turn this into a Dunmer or an Imperial guy's house with almost no effort, but at the moment it is hard to tell which it would be since just about everything The_Warder has placed in it could pass for both (steel armour, weapons, redware, etc.). I reckon a couple more cheap books around and a bit of clutter would fix that a lot.
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Post by PoHa! »

Ah, yeah... now I see what you're talking about, after looking at it. But, he does use Dunmer furniture, so that suggests that its a Dunmer living here, at least to me.

It's got the beginnings of a pretty good interior, actually. Of course, its not done, but I'd suggest more detailing, and to double check things to make sure they don't bleed or float too badly (an egg in the bowl was pretty bad, for example).
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Post by The_Warder »

thanks for all the advice.I will work on it. Also do you mean a marker inside the interior if you dont i thought i put one by the door in the city.
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Post by Sload »

A Redoran interior should use Dunmer furniture.

However, I strongly suggest you claim something on Map 1 and finish that before returning to Map 4.
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Post by Nomadic1 »

The_Warder wrote:Also do you mean a marker inside the interior if you dont i thought i put one by the door in the city.
If you mean the northmarker, place it in the blank area in your interior cell and point it towards north. An easy way to do it is to rotate the camera view until the door is at the same angle as the door in the picture. Then just put in the arrow and point it to the top of the screen.
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Post by The_Warder »

okay, i have set the markers.
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Post by The_Warder »

what do you guys think now. this does not show the light settings.

[img]http://i7.photobucket.com/albums/y296/sealsareus/stuff/interiorpreview.gif[/img]
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Post by Nomadic1 »

IMO that looks pretty nice :) Just move the northmarker out of the building into the grey oblivion (unless that's a door marker in which case it shouldn't have been linked to the exterior).
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Post by The_Warder »

NOMADIC1 YOU WERE RIGHT IT WAS THE NORTH MRKER IT IS ALL FIXED NOW. Whoever reviews this please download warder 3 at the top.
It has been cleaned with tesame.
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Post by Sload »

Nomadic1 wrote:Just move the northmarker out of the building
For future reference, all markers (unlike mist and fire and things) are invisible so it really doesn't matter.
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Post by Nomadic1 »

I know, but it was placed where the doormarker would have been :lol: Besides, I found out the hard way that pathgrid thingies can actually be placed accidentally on top of them (found that out the hard way. I didn't submit the interior though).

Anyway, to make sure this isn't SPAMming, I'll say it again. That is one nice looking interior :)
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Post by The_Warder »

I have one more thing to add this was made with the firemoth plugin any problems with that?
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Post by Lady Nerevar »

i dont think there is... submitting
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Post by Serric »

taking to review...

Review:

I'm not sure what to think of this one...it's got plenty of errors (floaters and bleeders mainly, but others too), but the main thing is the lack of detail. It just seems quite bare in places, and the detail that is there doesn't make sense sometimes (e.g. the owner here has enough arms and armor to start a small war, despite being 'poor').

It's not often i say ints need revoking, but i think this could benefit from a redo.
Could benefit from a second opinion really, i'm just unsure about this one.
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Post by Thrignar Fraxix »

Revoked due to massive number of errors and illogical item placement. Do not use WIP.
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Post by agram »

I would like to claim this.
A house, i will use furn_de_p.
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Post by Thrignar Fraxix »

Granting, Happy Modding.
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