Short cave theme
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Short cave theme
Since I haven't introduced myself, I may as well do it here quickly as well.
I've been composing for close to 2 years now, doing so in a number of different styles from orchestral to trace.
I use FL Studio 5 as my main composition program, and AudaCity to record any non-soundfont MIDIs from my CTK-671 (it suprisingly good samples, actually).
Anyway, this is a quick thing I did in about 2 hours, which would be played in a typical bandit cave or ancestral tomb (or whatever else might come to mind when you're listening to it).
I'm planning to add another section to it, and make a combat version as well.
Tell me what you think, and what might improve it.
MP3 (875KB):
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mp3
MIDI:
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mid
Copy and paste the links to get them to work.
I've been composing for close to 2 years now, doing so in a number of different styles from orchestral to trace.
I use FL Studio 5 as my main composition program, and AudaCity to record any non-soundfont MIDIs from my CTK-671 (it suprisingly good samples, actually).
Anyway, this is a quick thing I did in about 2 hours, which would be played in a typical bandit cave or ancestral tomb (or whatever else might come to mind when you're listening to it).
I'm planning to add another section to it, and make a combat version as well.
Tell me what you think, and what might improve it.
MP3 (875KB):
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mp3
MIDI:
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mid
Copy and paste the links to get them to work.
- The_Warder
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- Location: Arizona
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Not to be a killjoy, but we aren't using scripted music (music by location) because it causes a problem. Every time a new scripted music bit is started it jacks the music volume up to max, which is very irritating. All music will be explore or battle music like the original game, as unfortunately there is no other way to determine what plays where.
Claims completed:
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
Yashazmus, Shrine of Mehrunes Dagon
Mzankh, Dwemer Ruin
Nchazdrumn, Dwemer Ruin
Sirrilas, Shrine of Mephala
Moriken, Abandoned Dunmer Stronghold
Old Necrom Morag Tong GH
Darconis Diamond Mine
Assorted other boring claims.
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- Joined: Fri Oct 07, 2005 8:42 am
- The Old Ye Bard
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- Joined: Sun Jul 24, 2005 12:56 am
Re: Short cave theme
Read the bold text.Random Numbers wrote:Since I haven't introduced myself, I may as well do it here quickly as well.
I've been composing for close to 2 years now, doing so in a number of different styles from orchestral to trace.
I use FL Studio 5 as my main composition program, and AudaCity to record any non-soundfont MIDIs from my CTK-671 (it suprisingly good samples, actually).
Anyway, this is a quick thing I did in about 2 hours, which would be played in a typical bandit cave or ancestral tomb (or whatever else might come to mind when you're listening to it).
I'm planning to add another section to it, and make a combat version as well.
Tell me what you think, and what might improve it.
MP3 (875KB):
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mp3
MIDI:
http://www.angelfire.com/rpg2/fuzzball0/untitled41.mid
Copy and paste the links to get them to work.
Kun harakka hyppii hangella maassa on lunta
I like this and the intrumentation is quite good. My only qualm is that insrtument with the melody (sounds like strings) is a little to marked, making it sound fake. I think that if it where a little more leggato with, perhaps, some reverb, it would make the piece more atmospheric.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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